RocketPenguin
RocketPenguin
About
- Username
- RocketPenguin
- Joined
- Visits
- 225
- Last Active
Comments
-
They announced they will be looking into some of myers addons sometime. So yeah. Dont expect anything soon though
-
they are its just reworks take longer than a number change on moris. Both have been confirmed already.
-
Yes, but there are still lots of people who just hate any nerf towards killer though. And just look at the posts, the devs and community managers are getting way more likes than the person complaining.
-
Keys are confirmed getting changes soon. Mori was a number change, keys are getting a whole rework. so one came faster than the other. Also balanced on some killers maybe but all killer can use them and its usually stronger killers who use moris because they want to win not make up for balancing. Also Moris just being style points is fine, game health is more important than an offering being good.
-
clicking to just annoy sure. If your trying to make the killer chase you by clicking id say thats not toxic, wanting to be chased could be a really good advantage if your skillful. Macros or inf scroll wheels are toxic. Just any normal blind id say is never toxic. Annoying maybe for some, but that doesnt equal toxic
-
my guess is its in like a month at the midchapter. Wish they disabled things that are going to get nerfed in the future though. So we don't get players spamming op items before it happens
-
@Cancan71 said:
I'm happy with them not revealing the mori change because of the reasons you already said.
I'm not happy however with how they nerfed Hoarder without any warning though.
I think that the devs should only hide a change if it will cause a change in the game like moris and keys.
yeah i have no idea why they did that... if id had to guess. Maybe they just couldn't fix the bug it had so they gived up and just changed it. They buffed the range at least, but how it is now it should be mapwide and itd still be bad
-
@Xzan said:
Key nerf next pls. :)
its already been announced :)
it probably takes longer because itll probably be a rework rather than a number change
-
and the fact that it doesnt indicate a blind anymore, 75% of the satisfaction is gone...
-
I disagree, killer is more intense yes, that doesnt make it less or more fun though. Survivor can be considered boring instead relaxing because of gens. and killer can be intense instead stressful because all your actions matter more.
Depending on the person either role can be seen as more fun
-
You forgot to add flashlights no longer have a blind indicator, like when the flashlight expands outward after the blind is completed so its really hard to tell if it actually worked
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1795710#Comment_1795710
Aim all you want but the reason the survivor got hit is because they forgot that they can change directions.. zero input from the killer other than a blind guess and fingers crossed.
Interactivity the way it is implemented in this game is boring. ONI Billy and Blight are all about angles and if you know them he can't hit you.
but if the killer thinks hes going to double back he'll adjust his aim, thats a 50/50 with both sides having the same amount of info and have to play accordingly if they want to get a hit/down or make the chase last longer.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1792798#Comment_1792798
If you give the survivors a guaranteed way to avoid a killers power then we get Pyramid head. A killer that can only use their power when the survivor is stuck in an animation and can't do anything about it.
AKA they become useless and boring to play for the killer player.
The same will happen to Deathslinger if survivors get their way. Give a guaranteed way to avoid the spear and he will vanish from the game. Put a wind up and slowdown on him and he becomes huntress where jungle gyms are 100% safe against him with no threat.
No i dont want guaranteed ways to avoid killers. Pyramid head can still aim well and hit you. Just look at Survivors favorite killers, Oni, Billy, Blight. thiers no 100% way to avoid them thiers bunches and bunches of 50/50s you can be put into. Old pyramid head puts you in a lose/lose and so does deathslinger and thats not fun.
INTERACTIVITY = fun. Thats it. Lets let both sides have it. No one likes going against DS unbreakable because it feels like forcefield and you cant do anything, No one like going against a freddy because it feels like you cant do anything.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795655#Comment_1795655
Well the hate they've been getting is pretty well deserved right now. Considering they green lighted a patch that has, by many accounts, created hundreds of bugs ( I'm not joking, I made a list, and there are about 148 bugs that came out with this chapter)
While yes, they did say they are aware of the numerous bugs and looking into fixing them. The fact that this patch even made it out of internal testing is astounding. Then they give us 300,000 bloodpoints, which is nice and all, but it just feels insulting after the miserable state of this update.
Im not at all trying to defend this aweful patch.
Im mainly talking about other patches, for example the doctor rework, the popular opinion there seemed to actually be that doctor was getting nerfed and it just astonished me,
they nerf Oni and say we will find the middleground in the next hotfix and people were soooo mad and they followed through.
Man people still complain that nurse got nerfed or that spirit/freddy got addons slightly nerfed.
The biggest one though was the ruin change which imo was good because that destroyed new players and was completely useless against good ones. And now that undying is out its in a much healthier spot.
-
Nah if we going to use other killers as examples we should use like blight or oni, and if were talking about reworks only, Bubba is the best possible example you can give with doctors rework being great too.
But i dont understand why you would give one of the most hated killers as a good example. The game should be fun so use the fun killers as an example.
-
Feel like you can say this about legit every single game i play but... well actually the Bloons TD6 devs are pretty great but anyway
The art team is great, the devs are nice people, but man do they do some dumb crap, but also 80% of the hate they get is so stupid and those illegitimate critizisms are not deserved.
-
Id also just add someway to stop the "trappers basement" crap.
and for killers as long as ^that is gone id be fine with giving up deadhard going through them
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1795388#Comment_1795388
I wouldn't say relaxing because it's just boring. Relaxing would be me chilling and having fun. Thats why I actively ignore gens as a survivor.
i do gens while listening to music, so its at least more relaxing to me. Id agree though just normally its boring af
Also just a thought i had, devs want struggle state to be interactive and dont want people to just be able to swap music that thier listening to but gens have always been kept boring.
Not saying id want gens to be spamming spacebar just wish the "minigame" was more interesting for both
-
Pig and Legion,
Somehow a lot of people think these two killer are horrible and i have no idea why.
Pig- Lots of game slow, some ok stealth, and a meh damaging power. kinda like a jack of all trades master of none with gen slow being her more powerful of her powers which is really useful.
Legion- Can apply lots of pressure and slows the game down with mending, has great synergy with ruin and can snowball, also synergizes well with perks.
Somehow these are in the conversation with clown, wraith, and trapper and again idk why.
-
@Yamaoka said:
Mclean said the difference was like 1-2% kill rate. Other than that they didn't say anything about the experiment I think.
didn't they say the killrate went up before the experiment but then went back down to how it usually is?
-
id agree with most of those but id say survivor is more relaxing than killer, because of gen "gameplay"
-
i just use whatever 3 perks i like + BBQ
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795182#Comment_1795182
So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.
i feel like huntress changes would technically be a nerf overall, but man... these people probably still think doctor got nerfed.
-
bhvr could literally buff 8 different killers then nerf 1 and people would still call bhvr survivor biased lol.
-
@largo said:
https://forum.deadbydaylight.com/en/discussion/comment/1792798#Comment_1792798
Red paint is not that op the addon make sure you can use your power at the start of a match. Imagine you play spirit or nurse but you cant use your power for the first minute
Red paint just isnt op because you start the game asleep, though that does slow the game down and freddies power is so strong it warrents not being able to be used right away. At least his teleport and snare, he still keeps the fading in and out and he can still set up.
Red paint is op because Failing a Skill Check will no longer allow Survivors to wake up. That means most people are going to be asleep all the time because travelling across the map is stupid and your team will be alseep aswell, and if your soloqueue good luck trying to coordinate all being awake to deny freddy his power which is needed because the slows are so strong and the teleports are so good.
Also dont compare a 115% killer with 2 slow killers,
better example would be imagine you playing an Oni match but you cant use your power for the first minute..... snowballing killers should start off weaker not be strong asap
-
@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/1792811#Comment_1792811
Throw the pallet and his slowdown is either useless or he can't get to you in time. Otherwise, you're out of position and the slowdown is from good placement. His powers are fairly easy to counter.
I hover in green and purple ranks and most Freddy's I see are pretty meh as far as their ability to secure a kill is concerned.
The numbers are probably skewed because, as many people have stated, lots of survivors either hate Freddy because they don't know how to counter play him, or they find him boring. Neither or those things warrants a nerf imo, but the devs seem so laser focused on the numbers and not the reason behind the numbers that I'm surprised it took them this long to say they were going to nerf Freddy.
A killer being boring to go against, or more accurately hated to go against, is a reason to nerf them because if they are not fun for both sides then it should be changed because a videogame with no ranking system should at least just be fun. and that does apply to things on both sides, killer and survivor.
Also his killrate is not just high because many people give up, its because hes increadibly easy to play and extremely overloaded as well.
Im rank 1 basically all the time and devotion 7 (which says more than rank imo).
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1792798#Comment_1792798
Red paint brush is..ok , its an Irish do go figure its good. The slow addons..its whatever..though tbh they're weaker than you think..nearly useless actually
not the slow addons but the slow itself just removes all skill from a chase
-
I think freddy needs some nerfs.
I think we can all agree on the fact that red paint is completely op and needs nerfs at least.
But his slows are just wayyyyy to annoying to go against because its just put mid loop and if your asleep you always get hit no matter your reaction time or skill.
I think he definetly needs to lose the garunteed hits because thats what pisses off survivors the most. The amount of times i see freddies respect pallets and just wait for me to fall alseep to win a chase is just insane. Survivor hate comes from no interaction not strength of the killer.
for the fact that he might be nerfed too much, im not really worried because i think recently the only nerf that went too far was billy but hes still fine but not were he should be imo.
-
i only really sad about the 3rd one not making it. which is kinda like #4 too since its going to be the next feature
-
I feel like it will at least be,
Nerf irihead
Nerf to exaustion addons
2nd iri addon
-
haddonfield and midwich,
then assylum red forest,
them farm and game
-
People are talking about it. Its just that there are way bigger issues that are burying that conversation.
I agree tho
-
Sure, just add more range and more base regression and thats it basically.
Its probably one of my favorite killer perks since its one of those more passive gen slowing ones
-
Well as we learned through the massive screw up from bhvr that was the halloween shards discount...
No
Not under any circumstance do you get a refund
even if its bhvr fault
EUla or something like that. idk
-
Just tried it...
Wow the new angle was bad enough but to remove the indicator that you got the blind is so stupid( like the beam expanding outwards).
At least the model looks better... idk
-
A healthpatch is for profit too. A game dying means no more money, so its in thier interest too. Especially since they can release it with some like nurse skins for Feng and claudette and make a ton of money
-
@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1786825#Comment_1786825
he got guted since rework, his addons are useless except for the paint brush what do you mean? he used to be way stronger, now he is way behind the top killers like nurse and spirit, piramid head and maybe hag.
Legion got gutted, freddy is legit just as good as pyramid head and like Oni. Not as good as nurse or spirit yeah but hes still really really good. Hes way too easy for how good he is imo.
-
@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1786805#Comment_1786805
he left out legion's tier below clown, wraith and trapper
legion is below average, he isnt that bad like those bottom 3. I pretty much agree with this list except id swap Oni and Hag.
-
probably a bug, but i wouldnt say he doesnt need more nerfs either
-
@zoozoom6 said:
oni higher than billy?
legion in the same tier as demo?
ghostface below bubba?
are you high?
that all sounds right to me lol
-
seems about right. Though i think the twins are too close to killers like clown. Maybe add an empty tier inbetween them?
-
id say your morally right in killing the two last guy but it is against the rules to team. Doubt anyone will get banned here tho
-
i think sometime soon they adding hit validation so its on both ends not only killer.
-
My guess is just people arnt playing rn because theyre waiting for the new update so maps get fixed. This all kinda started when the ptb was announced so im guessing itll end when that ends
-
I feel like people are still acting like this game was in the state it was in in 2017 but i still see sooooooo sooooooo much crap thats never gone away since then like "survivor biased" and crap like that.
I don't understand people here.
-
Agree
-
"Babysitter: A Survivor that has this equipped should also be granted 8 seconds of no scratch marks or blood trails when unhooked."
id just buff up the perk and give it everything, like no blood, scratchmarks, pains, or aura readings to the person just unhooked and make it last like 16seconds even the aura readings where you see eachother.
Overall i like all those changes. None of those perks are meta so why not buff em up a bit
-
Noed and adrenaline are comparable imo.
Endgame perks that can massively turn the tide of a game or just completely flop on the floor, they also just are not fun to go against.
-
Head-on is balanced and can be mindgamed
DH needs to be able to do that against trapper as long as basement trapper exists
DS in a locker is probably the worst thing you can do since its just a free grab and yeah the chase last a bit longer but thats thier anti tunnel perk out the window, i do think it needs a rework tho
-
What id rather have happen is just all regretion is buffed and then ruin gets toned down to compensate(like its still the same regress speed)