Rizzo
Rizzo
About
- Username
- Rizzo
- Joined
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Comments
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The OP is just being disrespectful to everyone in this thread with a different opinion, this is not a constructive discussion, so i'm gonna close it.
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I don't think the Clown's outfit is childish at all, it's very original and creative and fits the character. I really liked the idea of something that unusual.
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I love it, amazing job!
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I'd love to have that too, i take way too much time to decide which combination would work :^)
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The team is aware and it's looking into the issue.
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We don't discuss bans publicly, if you want more info you can contact support here: https://support.deadbydaylight.com
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Yes, @shalo
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Please, refrain from using that kind of analogies for something happening in a videogame, it's extremely disrespectful.
If you wanna keep discussing about this topic, do it in a respectful and constructive way, thank you.
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We don't discuss bans publicly, please contact support if you want more info about it: support.deadbydaylight.com
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@OMagic_ManO said:
Now, I'm not favoring or nothing or giving the other mods any less appreciation, but @Rizzo90 and @Gcarrara are lovely, so happy they made it on the team. They are patient, kind to the community and overall friendly, always makes me happy to hear their personal opinion and their not like "You have an opinion so eat this ban lol". Course I'm kidding about the ban stuff.
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My question is have you ever played her before that match or that was your first match as pig?
I know how the ambush works and i know it can miss sometimes, but the point is that it actually lets you catch up with the survivor anyway, also you can fake it and you can just crouch uncrouch to make the survivor leave the loop, like i already said.
I'm done discussing tho, there's literally no point because you don't want to change your mind, you just want to throw your frustration at us, because you are not able to use a killer properly.
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Did i ever mention Sprint Burst?
And Bill had Dead Hard, not even Sprint Burst, how is that even relevant to the discussion?
Of course if you try to ambush someone in the open and they have Sprint Burst, well unlucky you, but that's your own fault, not the killer design.
And please, tone it down, i am entitled of my own opinion and you calling it stupid is pretty disrespectful.
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As i already said, there's no point discussing, you just don't want to understand.
You are just blaming the killer design, the map, the survivors for your inability to catch someone.
A good killer knows when to drop a chase and pressure the map, but you just want to try to explain how the pig is so bad, which is generally not true.
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I'm sorry but this entire discussion doesn't make sense, you don't want to discuss, you want approval for what you say about pig, you don't want to hear how you could've done things better.
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First of all, i read your post, i watched your video, i analyzed your mistakes and gave you a proper answer, showing where you could have finished the chase.
Let's start from the beginning then:
- you respected a pallet while swinging through it could've given you a hit (also you have Enduring equipped)
- you let the survivor get to the Coal Tower building (and there i would've already left to chase someone else, instead of wasting my time trying to chase a survivor there)
- then we have the LT walls i already talked about
- Bill reaches the shack and you lunged too early, missing him
- Bill goes straight back to the building (second chance to leave the chase and with still 4 gens up)
- Second poorly played LT walls (yes you are holding W, you are in Bloodlust 2 without a single mindgame tried here)
- Finally first hit
- Pallet loop i already discussed (here Bill gets to the pallet only because of Dead Hard, which would've been harder for him to use if you ambushed from the pallet around the loop)
- There we get to the tentative of mindgaming the pallet from the long side of the loop
- Bill reaches the next LT walls and you kept giving him the fast vault on both sides
- Bill ######### up and you downed him.
Is this analysis deep enough?
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How can you tell mindgames wouldn't have worked if you just kept holding W?
That Bill is nothing special, even if you try to make him look like a god instead of accepting your evident mistakes.
Saying a killer is bad only because you don't play it properly is just a bit narrow-minded of you.
And again, i suggested you a person that actually knows how to play pig to learn how to properly use her and the only thing you said was insulting survivors from his videos.
Only because you don't know how to play her properly, doesn't make her useless.
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I'm sorry, but that Bill didn't seem a very observant survivor, he didn't try to mindgame either, you kept giving him fast vaults at the LT walls.
With the ambush, well if you don't try to get better at it, just play something else to be honest.
It just seems that you don't want actual advice.
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I'd love to see cosmetics for chainsaws and traps.
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Sadly it's hard to tell without footage of the match.
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You were playing with Combat Straps, you could fake the ambush, just crouching at problematic loops and then if the survivor goes away, just get up and keep chasing them.
You made pretty evident mistakes, for example in the LT wall just after Bill vaulted the main building window.
Here:
There, instead of keep going forward, you could have moonwalked and catch Bill after the vault.
Moving forward you reached a loop:
As pig what you want to do here is crouching at the pallet and fake the ambush to one side and go to the other.
In case Bill left the loop there, you could have uncrouched and kept chasing him normally.
Then when Bill dropped the pallet, you tried to mindgame it from the long side of the loop, which doesn't really work well.
After that, Bill goes to another LT wall, where you make the same mistake you did in the first one, not mindgaming, but just mindlessly chasing.
My advice is to watch some good killer and try to learn how they manage LT walls, jungle gyms and the shack, plus if you wanna learn to play pig i can suggest you to watch Scorpionz, both on twitch and youtube.
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I think that was just a good Billy and Shelter Woods is a pretty open map, so it's not that hard to see crows fly or to see movement from the distance.
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Un rework vero e proprio non saprei, sarà che io adoro le possibilità di mindgame che si possono avere allo shack, quindi sinceramente non ne vedo la necessità.
Inoltre, secondo me, il vero problema che si ha con lo shack non è lo shack stesso, ma le tiles vicine, che possono avere configurazioni parecchio problematiche, in quel caso magari proporrei di rendere più difficile lo spawn di una jungle gym vicino allo shack, per esempio.
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We don't discuss bans publicly, if you want to have info about it, contact support here: https://support.deadbydaylight.com
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It's fixed on the PTB
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You are too nice, thank you, this brightens my day. ❤️
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Grazie per il suggerimento, ma purtroppo un sistema come questo sarebbe contro il GDPR (General Data Protection Regulation) poiché non fermerebbe nessuno dal controllare le informazioni di qualcun altro semplicemente avendo accesso al loro nome o all'ID, quindi non credo possa mai essere implementato.
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First of all, it's so heartwarming to see so many positive comments from the community, i'm very proud of you!
Dealing with people can be hard, a lot of them talk without thinking, they don't imagine what others are going through while they tell them horrible, awful things. And we are not always strong enough to handle it, we can have our bad moments and words like that can be the final straw.
It's in those moments that we have to focus on ourselves, on our happiness and on those things that make us happy.
Don't let those people get to you, report them, ignore them and move on.
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Grazie per la segnalazione.
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Fondamentalmente per completare una sola bloodweb sopra il livello 40, se non ricordo male, ti serviva qualcosa come 100.000 bloodpoints e non c'erano perk come BBQ, non c'erano bloody party streamers, c'era una sola perk per bloodweb e così via.
Come puoi vedere da quest'immagine:
Così prima del lancio di Michael Myers, è stato deciso di rendere le blooweb più semplici e snelle e di premiare chi in quei primi mesi di gioco ha deciso di prestigiare i suoi personaggi.
Purtroppo io al tempo non avevo troppe ore libere durante il giorno per poter giocare e ho solo ottenuto 4 pezzi Legacy, un po' mi spiace non aver prestigiato per esempio Trapper e Wraith, pur avendoli entrambi a livello 50, poiché davo una maggiore priorità alle perk piuttosto che al prestigio.
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Making daily rituals related to perks is just like the one we have related to mori: if you don't have that specific perk (in this example) on a specific killer/survivor, it's automatically not worth doing it, because you'd have to spend bloodpoints to earn bloodpoints.
I'd rather take daily rituals related to different things like cleansing totems, breaking pallets, opening chest, regressing generators and so on.
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If you have evidence, contact support here support.deadbydaylight.com and attach the screenshots to the ticket you open there.
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No, le uniche cose che traduciamo noi moderatori sono patch notes, guide e comunicazioni sul forum.
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Semplicemente hanno aperto le candidature in dicembre, mi sono candidato e mi hanno preso.
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Al momento non ci sono posizioni aperte, tuttavia se dovesse capitare in futuro, ti faremo sapere.
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Benvenuto e grazie per questa raccolta, provvederò a inoltrarla a chi di dovere, se poi ci saranno aggiunte, vedremo di segnalarle singolarmente.
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Freddy is one of the changes on the PTB, but not the only change.
People can and want to test other stuff, for example the new versions of Preschool.
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SUPPLEMENTO
In questo aggiornamento degli sviluppatori, abbiamo menzionato la nostra intenzione di assegnare punti sopravvivenza basati sul tempo speso in gioco. Un effetto collaterale di questo cambiamento sarebbe diminuire i punti assegnati alla fuga, poiché quei punti sarebbero distribuiti attraverso questo nuovo sistema. Durante i test interni, la nostra maggior preoccupazione riguardava i giocatori che sarebbero rimasti in gioco più del necessario per poter così massimizzare i punti sopravvivenza ottenuti. Questo non è qualcosa che vorremmo incoraggiare, perciò abbiamo deciso di ripristinare i punteggi a ciò che erano prima del lancio del PTB.
Al momento stiamo rivalutando questo cambiamento e ne parleremo meglio quando avremo aggiornamenti a riguardo. Nel frattempo i punti assegnati alla fuga sono tornati ai valori precedenti.
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Happy birthday!
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As survivor my favorite perk is probably Bond, even if i stopped running it as often as i used to do, because i love seeing what other people are doing, especially when they run into the corner of the map to selfcare...
As killer, my favorite perk is Enduring, it taught me not to fear pallets long ago and it has always been the M1 killer best friend!
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When i first started playing this game, in June 2016, i thought that hitting people on the hook would've killed them faster :^)
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We do not discuss bans publicly, please contact support if you require more information - https://support.deadbydaylight.com/
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I usually give them my item, if i have one, as a token of my gratitude, otherwise i crouch and stare at the killer with my dead eyes 👀
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I closed that discussion because it was from March and someone else already commented on a second one, which is from April and again someone else opened a third thread about it.
There's nothing against brainstorming on those things.
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Grazie per la segnalazione, sono abbastanza certo sia un bug conosciuto, ma lo inoltrerò al team in ogni caso.
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I'll give the team your feedback, thank you for bringing this up.
Again, to avoid misunderstandings: you don't need to report dcs, they are automatically tracked.
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Bodyblocking for a teammate is everything but toxic, it's even rewarded with a score event, it's literally part of the gameplay.
Other than that, bodyblocking gives you free pressure, even if you don't hook the guy you are carrying, you still have more than one person injured you can down.
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As Peanits said just some comments above, ragequits shouldn't be reported because disconnects are automatically tracked.
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You can check here what's reportable and what isn't: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest .






