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  • This will hardly change the experience mid-tier and low ranking killers get by much. If anything this will drive up the number of people deranking so they can play with their friends.

    Why would I for example force my friends to play versus rank 1 killers when they hardly play this game? They aren't trying to be E-sport DBD players, and the game is balanced more around killer if you have no idea how to properly play survivor.

    You just watch the number of DC and derankers go up, it's a guarantee for people that already got the rank 1 achievement. Red ranks mean nothing to them anymore, unless you want to sweat every match.

  • I'm sure you think Insta heals and toolboxes with addons are fine too, but probably complain about gen speeds, lol.

    These forums are great. You find some interesting opinions, but at least the devs for the most part ignore them.

  • Just put the pallet down early during red and loop them around areas where it isn't easy to land. Also, if you run quick and quiet/ head on you can land some easy stuns on most people.

    But this is exactly why most don't cleanse versus her and just rush gens. Just pretend you are running no mither and play safe. If you're not good at looping yet, don't be so greedy with pallets and just drop them. It's better to waste the killers time as much as possible than have one of your teammates have to go unhook you and have get off gens.

    I don't know why newer players don't run Window of opportunity to be honest. It's basically a huge help if you don't know the maps and common pallet spawns. People watch streamers and forget that they have been playing 3k+ hours so they can afford to run more Meta like perks. It's better if you can avoid having to use DS in the first place... Also, ensure you get to use it by hoping in a locker. Don't be that guy who just get slugged.

  • Forgot to add that the way things are currently most killers make sure that the lobby they launch is in their favor. They avoid SWF lobbies by checking profiles, achievements, etc to make sure these scenarios happen.

    Not everyone does this, but if you don't think it's happening tons, you're lying to yourself.

  • @DocOctober said:

    How about you plan your unhooks to happen when the Killer is AWAY from the Hook?

    There's also nothing that speaks against sacrificing a team mate against a camping Freddy if it means you can power through gens.

    That is true, but we can't pretend like smart freddy players don't hook a player near a gen or proxy camp when they see no BBQ proc. If it's not a SWF all people are doing for the most part is trying to farm hooks because sitting on gens isn't gonna make you pip.

    The lack of communication allows killers to take advantage of these kind of scenarios sometimes. I can count how many times I hide in a locker from a far to watch my teammates hiding around the hook ready to farm it, lol

    The fact the player has no control over if his teammate safe unhooks is bad design. This is why SWF is so rampant, as in solo queue a lot of things are out of your control.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/705503#Comment_705503

    A small vault speed increase would not make Lithe OP. It's already the worst exhaustion perk because of how limited it is. There are not many windows on some maps(and some are traps when used with Lithe as they don't really help in a chase) and people generally break safe pallets instantly so Lithe would be fine.

    https://forum.deadbydaylight.com/en/discussion/comment/705494#Comment_705494

    If it was small enough just to help a tiny bit, it'd be fine. It'd just be able to compete with Balanced Landing.

    Just use resilience and hope it's an M1 killer.

  • @Mochan said:

    How about the Matchmaking gets fixed so that all matches end up with mixed survivor teams where there are potato survivors and high rank survivors in each match.

    It's already this way. Have you not seen the screen shots of rank 1-3 killers going versus straight potato teams? I get potatoes every time I'm in solo queue. All these kids know how to do is farm hooks.

  • @Mochan said:

    Your theory is wrong, because at the end of the day there are killers who can make mince meat out of survivor teams at Rank 1.

    You simply aren't skilled enough to hang at this rank yet. Work on it.

    This is the problem with this game. There are killers here who think that they are good enough to be rank 1 and that it's the games fault for not balancing correctly. I play an equal amount of both to know that Solo queue survivor is a huge struggle and killer VS SWF is a huge struggle too, but both are possible wins depending on the dice rolls sometimes.

    Everyone just thinks they are better than they really are. When every I face true rank 1 killers in Solo queue I can tell right away. I'll question why my team is dropping so fast, till I can't run him around like most killers.

    I personally feel like the ranking should be increased, because people that have issue hitting rank 1 at the current state, honestly shouldn't be there, and you have some killers sitting on Rank 1 no problem gaining zero progress by having perfect games.

    Give them like prestige rank 1 or some shiz

  • Uh no, you act as if the killer doesn't move faster on paper and have perks that allow him to move even faster. Balance landing is strong but it is also map dependent and area dependent. This is why DH is still stronger because it allows you to make a mistake and recover and still gain distance no matter the area.

    I wouldn't mind if they remove the stun reduction altogether the moment the killer also gets stunned. Till then it's a get good for me.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/704683#Comment_704683

    Iron Will doesn’t counter good spirits, my friend @Kabu informed me that he listens to footsteps whenever survivors have Iron Will. Spirit isn’t op but Iron Will doesn’t hard counter her.

    It really doesn't. The amount of people who have extremely good headsets on full blast is at an all time high.

    You can just watch Tru3 or any above average spirit catch people with Iron will and call Iron will as they down them.

    I'm not here to say if Spirit is broken or not, but people need to stop pretending Iron will is a hard counter to Spirit at higher ranks. It's a guessing game for the most part and each side trying to see who can cause the most damage to their hearing later in life.

  • Right on the money kind of response🤣

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/694403#Comment_694403

    It is not a bug. It's working as intended. Survivor got outplayed.

    I'm sure you think BT not working on freddy is great too, as If I don't see enough camping freddys at rank 1. I'm sure you think he needs these kind of things to be a decent killers cuz your probably a staright bad PS4 player.

    Keep these kind of things in the game will in the long run hurt the killer, as people will ask for nerfs, but I don't know why I bother explaining common sense to people on the forums.

    I'm sure freddy nerf cries will start happening because of people like you defending things like this.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/698660#Comment_698660

    That, and this strange idea that the killer is an actual threat, so perhaps don’t treat being spotted as an arbitrary thing, and do better at avoiding getting into a chase in the first place.

    I mean they can try, but let's not pretend like we don't have BBQ, whispers, Nurse calling etc to spot a survivor. Don't be so Biased dude lol

    This is why I always said this game wouldn't be balanced, it has too many RNG factors. They have a long way to go before this game is balanced, and I'm sure they will just listing to the forum warriors as most games do.

  • I'm gonna try to be as nice as possible, but you miss played hard dude, you can't lay the blame on gen speeds only. Also, that was more than likely a SWF with toolboxes while your running no Ruin.

    Your first mistake was tagging that person in frenzy and sticking on them when you could of left her mending and not taken a pallet to the face... You should of split and found out the location of every other survivor on the map while in frenzy and tagged them all to keep them busy and off of gens. Your job as a killer is to keep them busy and not let them feel safe, as soon as you tunnel someone not near any gens you are already throwing the match. Versus a SWF a mistake can cost you the match and you had a ton here I'm not gonna get into.

    I do believe that gens need some looking into when it comes to SWF as they power through gens when there is no Ruin in play. Heck sometimes even with Ruin they just get no skill checks or land every single one.. But, with straight solo players with no coordination really, they just get worked over, lets be honest. Just run Ruin dude because you would benefit from it from what I saw in your vid. Take the RNG chance they might not find it early because you can use it.

  • As much as people like to complain about spirit she does take skill to play and has CD. I'm looking at you Nurse mains. She can't blink through terrain either, she actually has to mind game loops.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/693705#Comment_693705

    Woah woah woah. You said you ran Ruin, Corrupt, AND discordance? And they still finished the game and got the gates open in 4 minutes?

    I don't even think that's actually possible within the laws of time.

    Sounds like either A: It FELT like 4 minutes to you but was actually longer or B: you really weren't doing much, Ruin must have popped while corrupt was still active, and you weren't patrolling gens at all.

    I feel like we're missing some details here. The way Corrupt Intervention works, it's damn near impossible to pop a gen in those 2 minutes because the killer only has 4 gens to patrol instead of the total 7, and all those gens are relatively close together.

    People in general are full of #########. If you watch multiple streamers you will see them crying about 5 min gen rushes too, but I've timed there matches and they go up to 10min +

    Also, im not adding in the time for opening gates and endgame. People will cry about everything till it benefits them. It's just the way it goes.

  • @Warlock_2020 said:

    So, I just played a survivor game with my wife. She is legally blind, and has bad carpal tunnel in her right hand. In short, she is a potato in this game. She ran the killer (and she sucks at looping!!) for 4 gens. Needless to say, this guy got owned and cried about how powerful survivors were. He was horrible as a killer. Keep in mind, my wife runs nearly straight, does not mind game well, and throws every pallet she goes through. She is rank 17.

    When you don't pressure the map, you get owned. That simple.

    EDIT: For the record, this guy made every bad decision you can make as a killer. He did not try to mind game. He kept missing. Tried to swing at every pallet.

    What you mention even happens at red ranks as most killers just think it's never their fault at all. They get gen rushed and blame all game mechanics but themselves. I've had so many occasions where I loop killers away from the gen location into god loops and they just follow me.. Basically get baited into areas of the map with zero gens, but cry about gen speeds..

    It's as if they expect nobody can land a hex ruin skill check, rofl. They get so comfy chasing across the map because it's still up. I do sympathize with instantly cleansed totems at the start of the game, but idk how they can fix rng totem placement.

    Also, they don't run pop or kick gens, but refuse to believe it's just gen speed. It's w/e let them cry, killer queue times are already long. There is no shortage of killers in queue.

  • Idk, why people are attacking this person for trying to bring attention to a bug.. Stealth killers really have no more excuses for just being bad at killer, they already nerfed spine chill, and you have tons of Aura reading as killer while having no terror radius. We got BBQ, whispers, Nurse calling, Stridor, which allows you to hear plenty far...

    If this rate of toxic continues killer mains will have hardly any survivors wanting to Queue for them to enjoy the game. Remember it only takes one killer and four survivors to launch a lobby, but lets continue to discourage survivors from queueing because that's smart.

    We already have enough trash killers who sit at hooks when they see no BBQ auras because they have zero confidence in their ability to see or make a play, there is no point to leave such a feature as it will just be used to be toxic. It might not happen a lot, but it's toxic and will continue to happen if allowed. He might of been dead regardless, but he never had a chance with it's current state.

  • I'm all for a ranking system that rewards killers for hooking survivors more often, it clearly shows that they end chases faster and are just overall better. Anyone can go back to a hook and tunnel.

    The reason Survivors Gen rush is because it really is there only option because the killer is rushing a 4k as well. The survivor wants to survive and the killer wants to kill everyone for the most part. Rewarding a killer for the hooks and not how many he manages to kill would probably make most happy. It will make games last longer because the survivor won't feel so dam pressured to rush gens for the fear of getting one hooked or tunneled.

  • What was the point of this post? I would hope that you guys all made it out versus a perkless wraith, lol. Most of you had spine chill and self heal as well, it was basically a free game. Nobody likes campers, but this guy is clearly new to the game.

    This post if anything is showing how bad the matchmaking is. You're already prestiged and somehow still rank 15 and versing new players. Poor guys, wraith is terribly weak without addons or perks. I honestly don't blame him for face camping because most people he would be matched with probably will escape anyways. Perfect example is your post.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/686671#Comment_686671

    Well then..it was entirely the survivors fault losing to nurse..you have many second chance and free chase extender perks,.plus you can juke and use the tools on the map to evade omega blinks , it proves once and for all only bad players die to nurse then..I appreciate you confirming this for me

    Are you ever gonna give it up? post any video of yourself evading good nurses at rank 1 on PS4. We will all take you serious when you can at least evade console Nurses.

    Not to mention that it's already Universal on PC that Nurse players are just Toxic. Even if you manage to mind game her for a couple blinks, they get salty and insta blink back to hook.

    You people are so delusional about a healthy player experience for both sides it's sad. I get you want to have Fun on Nurse, but 90 percent of survivors don't have fun playing versus broken killers. The game isn't going to be balanced around your fantasy dream of being as good as PC nurses you seen on youtube. The Nurse meta should of ended a long time ago.

    Explain why the nerf the new killers range but we allowed nurse to blink through terrain and all over the dam map for so long? It's actually hilarious because what someone in here said earlier is true, this killer concept would of never made it thought beta phase if it was being introduced this month.

  • This is why my killer queue times take forever. Look at these numbers 50/50 and it takes 4 survivors to launch a lobby. We need to stop trying to make killer easier to play or everyone's queue time will continue to go up.

  • @Omans said:

    It really is too bad so many nurse mains are so vocal defending their busted killer. I am pretty certain that if nurse was a little easier to get good with, that she would have been fixed long ago. And that's pretty sad..because how much time it takes to get good with her really shouldn't affect balance decisions.

    And the thing is, the only nurse mains who are actually defending nurse are ones who haven't gotten good enough with her yet, so they don't know her true potential.

    The guy in this thread..talking about console nurse and claiming PC survivors just don't know how to play well against nurse..like, that's quite a bit of mental gymnastics..

    There's always that one delusional kid hoping his crutch stays meta forever, lol. Even in games like League of legends you see them crying in the forums trying to protect what ever is considered straight broken by pro players.

    This guys in here so delusional he probably thinks that ps4 survivors are better than PC survivors at the highest levels. It's like comparing CS-GO, or any fps caliber player at the highest levels aim to a console players... It's just night and day, and it's the reason why a majority of games aren't cross platform. You can look at fortnite as an example how their top performers are very limited and trash compared to PC players in the lobby....

    The majority of people who play Nurse at the highest levels know she is broken and that is all that really matters.

    I would actually love to see these people defending Nurse go up against some of the TOP nurses on PC. Let's set that up. Immortalis96 you in bud? I want to see your great survivor skills. I'll even buy you the game on steam to watch you fail, I just want the recording of it so I can have a good laugh, and post it on the forums. Hit me up

  • It's DH now? Where is the angry kid crying about DS after tunneling all game post. I'm must be lost in the forums again.

    Where are the complaint threads on borrowed time at? you don't even need DS for hook campers when your teammates running this bad boy. Nerf DS and watch them angry boys cry out on the next Meta perk. Killer isn't for everyone my friend, just stick to watching your favorite streamers complain about it while getting consistent 3/4ks every game at rank1.

    Once every perk is nerfed they will target sprint burst or something because it allows you to reach a loop. It will never end with the crying.

  • @MemberBerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/684623#Comment_684623

    He plays this game consistently every single day at rank 1 (excluding when he goes on holidays). He understands this game quite well, unlike some people on these forums who try to justify DS by saying "don't tunnel 4head" or anything like that.

    Their are plenty of rank 1s who don't agree with Tru3, so we should just listing to tru3, why? I've seen plenty of tru3 gameplay and he is indeed a great player. I'm not here to trash on the dude, but coming from other games in the past that were actually E-sports, streamers think they know best their too, and pro players actually laugh at them.

    This game is far from balanced at most ranks due to killer variety and map layout, nothing much will change there unless the map become static, and killers tied to certain maps due to mobility weakness. Also, survivors that know how to loop need incentive to even be at higher ranks. " My number is red, look at me"

    This is a game where the guy you idolize sit in a locker for a majority of a match versus a nurse and lets his teammate die in the basement to sit on a gen. He consistently talks about how Billy is easily loopable, but manages to get one shot multiple times at a very quick rate by Billy mains. By those standars the best loopers are still losing in solo queue very consistently, and I've heard him multiple times complain about his teammates never doing gens, but lets balance around SWF, and the best loopers with RNG pallets/ lag in this game.

    If you don't believe me, I'll look for the clips of him just being insta downed and sitting in lockers, but I'm sure you watch all his streams.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/684533#Comment_684533

    Yep rank means literally nothing, even at rank 1 you have potatoes that don’t know how to loop, they run to pallets and camp it, throw it down instantly and repeat until there’s no pallets left on the map, so either you have the easiest game of your life after that because there’s no pallets left, or you play pallet simulator, not because the survivor is good, and its the most boring game ever

    yeah, some of the best loopers just purposely derank themselves so higher ranks are left with the potatoes for the most part, but try explaining that to others. They want this game balanced around SWF or the best loopers that don't even exist in higher ranks lol

    You run across them a few times but let's not kid ourselves about the average rate of solo queue games that don't have survivors in your team going down in seconds.

  • @MemberBerry said:

    All this #########-talk about TrU3 because he states facts. Sad. Just sad.

    Nobody is talking smack about tru3.. He has his own opinion and perspective on things, but it doesnt mean its right. Claiming it's facts just shows your bias lol

  • LOL, I actually had to deal with this earlier. This huntress couldn't land a hatchet to save her life, and when she did it she would lose the survivor, so we just healed up np.

    This tends to happen a lot because most are only viable with their main killer and they are trying to do a daily for BP. I don't even stress about rank anymore, as the higher you get the more sweaty nurses you see anyways.

  • @Impala said:

    No offense, but some of you are talking about balance like DbD is some sort of an esports game. Just have fun and chill, it's a 4v1 asymmetrical game, a.k.a one of the hardest genres to balance and so far DbD has done a pretty good job (I'm not even ironic). Moreover, many of this game's players don't even know what a win is, if you are a killer main and you consider a win only a 4k, then there is your problem right there.

    The issue is that a lot of people think that rank means anything, so they cry out balance for what affects them the most if they cant keep rank 1. You need to consistently hook all survivors and 3/4k to sometimes maintain rank. That alone enable people to play Nurse, spirit, billy, and what ever is strong right now to brag about their irrelevant rank.

    This isn't an E-sport game indeed, as much as some of these streamers like to try and make it seem. I play tons of solo queue and unless I get an SWF of 3 ppl, it's typically a loss, but everyone likes to pretend that a majority of the community is a god looper. Can't god loop anyways, if a Gen is just in a ######### area with killers having broken perks like whisperers to let them know you are still around, and BBQ chili when they hook your teammate with no lockers around. Even when there are pallets you got killers like huntress, nurse etc, that you jus't can't loop if they aren't total ######### in some areas.

    I just started playing and Im rank 5 survivor since about the fredy-rework and I'm like the only person that loops my killer lobbies. All I see is people going down way too quickly, but in killers eyes, all they they see is their perspective. They seem to want balance around SWF, which I agree can be toxic, but NOn SWF lobbies are braindead on killer.

  • @Aven_Fallen said:

    Why does nobody complain about this? This is ok?

    https://www.youtube.com/watch?v=CRWShT4Rp98

    I havent watched both videos, but yeah... pretty one-sided those "tru3-Threads" here on the Forums.

    @Aven_Fallen said:

    Why does nobody complain about this? This is ok?

    https://www.youtube.com/watch?v=CRWShT4Rp98

    I havent watched both videos, but yeah... pretty one-sided those "tru3-Threads" here on the Forums.

    Nobody has complained about it because it's at least not Nurse.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/682645#Comment_682645

    Tru3 states that the reason why NOED is broken is because it grants the killer 4% extra movement speed meaning that every loop that is calculated with 115% killers becomes ineffective and therefore, a killer who has noed active has no counter. The counter-play to removing all totems isn't counter-play, it just changes the purpose of the perk from instant win end game button -> stall perk.

    The reason why Tru3 says billy is most balanced killer in the entire game with instant saw is because you can juke billy. It doesn't matter what the charge time on chainsaw is as long you can parry the hit. In fact, All instant downs are balanced in the game so as long you can prevent them from occurring in the first place. Normally 360 Jukes don't work against killers, but in billy case, they literally do. The most powerful game mechanics in the game are anti-loop mechanics in which they prevent you from "dodging" hits. That's sort of the case when it comes to Nurse and Spirit with certain add-on's. You can smell a small sense of hypocrisy in that statement that you need "Unblockable" hits killers in order to balance SWF. This should give you a clue for how imbalanced SWF is. That's sort of his message at the end of the video when he says at 9:30 "The design team is amazing, but when it comes to balance, they're trash". The translation is that you can't beat SWF unless your killer power equals or surpasses them and for a lot of killers, that's just how the cookie crumbles.

    That's very dependent on map and placement of gens pallet's etc. Billy is balanced on certain maps, but is extremely broken on others. There is no balance in this game, period. Noed can be instanly popped at the start creating a wasted perk for the killer which could have been used for bamboozle or some other perk to end chases just as quickly. You can keep believing what you want, but I'm not living in Tru3 fantasy land with you.

  • This game just very dependent on luck of the draw sometimes as is most online gaming now a days. This and pallet's just not dropping properly has gotten me killed more times than I can count.

    There are sometimes when I play killer and see pallets all laid out perfectly, basically creating tons of safe areas and time for survivors; But, sometimes when I play survivor there are like zero pallet's in locations where you are forced to do gens.

    This game is just a mess, but we try and make fun of it the best we can, but let's not pretend like there is any OP side, killer or survivor. It's just luck of the draw with maps and placement. This is the major problem with this game.

  • @Groxiverde said:

    Honestly, if hatchets had a perfect hitbox, huntress would be F tier

    F tier with perfect hitboxes he says, lol..

  • I forgot to add, we all have our own opinions as to what is balanced or good design. For example Tru3 has stated before that NOED is bad design/broken when playing survivor, but I see no problem with cleansing a totem.. I mean if you even see NOED that means you were a lazy Gen rusher for the most part, and let's not pretend like most of us running adrenaline????

    I think Tru3 is a cool guy and all, but clearly he has one vision and sometimes people don't like to admit that they just bandwagon on a rank 1's opinion. I've heard him say that billy's perfectly balanced compared to some of the other killers... Like, you ain't gonna convince me insta chainsaw billy with the perks I use is balanced. Everyone uses what is strong for a reason. Devs need to try there best to consistently shift the meta because no game will ever be truly balanced. Only certain people understand this, sadly.

  • I've seen extremely coordinated non SWF, but I do agree that a majority of kiillers aren't as equipped as a Nurse to deal with a very coordinated SWF. We like to make it seem like it's an easy fix but most killers on non SWF groups dominate hard all over solo queue. Everytime I'm on killer I know before the match starts if its a SWF and my main issue the majority of the time is map, or placement of my totems being in extremely safe places.

    Certain thinks should just be passive on groups of more than 3 as debuff, I do agree on that, but first lets see how Nurse turns out. She definetly needs a nerf and people who argue that are just delusional.

  • Alright, I ain't got time to camp this thread and waste precious time anymore on a single non threatening person. Proceed to camp in-game and on the forums wasting your time.

    I've seen your player name from earlier on this post, but I doubt all ever run into you for the easy win. I'd probably loop you all dam game, and if for some reason I feel like trolling you more, I would let you take me to the basement with your iron grasp just to insta deliverance infront of you while your setting traps like a fool. GL with your strats at rank 10? Probably, like 14? I'll probably flashlight you on my alt some day. Cya bud

  • @OGOzSnowChimp said:

    @Regionlock

    Dear sir/madam... I have not been made sad or angry by anything that has happened to me in a game and I highly doubt that would change.

    If a person employing a legit strategy is enough to turn people off of the game then they aren't really the sort of people that were going to stay anyway.

    I feel as though with how personal you have taken my commenting on my love for comping that you may be the sad nerd you try to paint others as.

    sure bud. Legit strategy that will get you gen rushed versus any competent team at decent ranks. Why exactly would I be angry, I don't have to deal with you kind of people anymore.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/85928/decisive-strike-and-lockers

    And tunneling a survivor with DS is a good idea because.... ?

    Some people seem to think it's a fantastic Idea. I can't even count how many times crappy killers tunnel me and get gen rushed, then proceed to get stunned. I'm sure some of them in here talking about that being 6 min well spent.

  • Yeah, how bad the current ones were. Do you think they actually care if they were implemented? They aren't running starbucks wifi and most have said dedicated servers will be fine. It's a PTB, remember that. Everyone somehow expects everything to be perfect right away. Even if the servers ran great people would complain because there is no advantage for there crappy internet. Some of these people talking about ping limits. They know they have potatoe internet.

  • Bye, nobody is gonna miss your laggy lobby. Maybe killer queue won't take so long now, since we don't need to compete with starbucks internet killers. I can't wait!!

    I don't hear any good killers from PTB complaining. Just leach better internet from a neighbor or something, you'll be alright.

  • @OGOzSnowChimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/679803#Comment_679803

    Hahahaha. Yeah I meant to change that comment about flash lights last week... ran into a few people in 5 back to back games that completely neutralized my ability to get anybody hooked.

    That's because you're straight bad, hence the reason you camp hooks. Sadly, you scrubs are the experience newer players get, and you turn them off from the game at the very start. I wouldn't be against a passive borrowed time at certain ranks for you kind of people. I wonder just how sad you nerds would be if that happened, lol.

  • This has to be bait lol. Who actually enjoys camping.. It's sad that it can be so effective tho, survivors hate doing gens and look for unhooks too often.

  • No. Mom says I'm the best at video games and I demand nerfs when I can't win.

  • @Beepbop123 said:

    Pointless discussion as killer mains will take their side, survivor mains will take their side.

    People don't take into account the variables of rank,map,SWF etc.

    I play both(purple rank) and as killer there are a few games a night where the gens go quick(not 270 seconds quick) but if i play survivor it seems like i'm the only one doing any gens.

    Exactly.. That was more than likely an SWF he faced. I solo queue plenty and its' extremely rare for people to do gens that fast.

  • I'm typically unbiased and will be that here as well. It's really not impossible... The only issue I see here as well is that the two doors will sometimes spawn field of view from eachother making this a braindead camp for some killers. Nurse/billy, basically anything with mobility.

  • @Sauceman_Tim said:

    https://forum.deadbydaylight.com/en/discussion/comment/677365#Comment_677365

    You think we feel entitled to 4k every game. That in itself is a gumby assumption on your part, therefore your argument doesn't hold much water

    Sure bud, and yours holds so much weight that the devs are in here right now taking you all serious. Post another streamers with 2k hours complaining about one match, I'm sure they will be in here for you. If you here to ask for specific map rotations for certain killers only, I would take that serious, but until then proceed. I'm sure they are waiting on your call, and info you got from the streamers.

  • Lol. How many of these Gen speed posts are there? might as well merge them all, so they can continue to complain on a single post.

  • @Sauceman_Tim said:

    https://forum.deadbydaylight.com/en/discussion/comment/677290#Comment_677290

    You are actually very misguided. I would ask you to re evaluate your argument because it's obviously not a well thought out one. Any streamer with over 2,000 hours will tell you there's a problem with map pressure and game speeds. And they play survivor just as much as killer. You just sound like a poor survivor that hasn't learnt the ropes of being a good survivor yet. I'd be inclined to tell you to play killer just a little bit before you make an argument like that again.

    I play both equally, but unlike most I don't feel entitled to 4k every game. The funny thing is I'm ranked higher on killer, cuz i'ts much harder to get BP, ya know? hard life

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