Ranking system as Killer

Hi,

Just had a 32k match with annoying p3 Claudette players for good 20min on Penn Asylum and got 1 pip for a perfect match...

But those 18k survivors both double piped.

I don't get it, either am I stupid or something is off. If I hook all survivors fast because I better mind game them, then no pip cause chase emblem is silver, which means you gotta let survivors purposely run you around. If they run me around, no1 can protect gens so that emblem stays silver...

If they rage quit no pip because it's ofc the killers fault. If I 3k them, no pip because 1 escaped. If you max hook everyone and do everything perfect but that last survivor who got a free hatch for not doing ######### the entire match, still no pip because it's killers fault Dbd gives now all survivors free hatches.

Most importanetely, tomorrow comes new Chapter with bunch of skins to waste money on but ######### everything else around, from Ps2 graphics to bugs to losing items and not getting bp if some1 dc's.


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Comments

  • I don't get why they don't give pips off of sacrifices anymore. It's in the title, KILLER. Victory cube was the closest to perfect ranking system we got as killer, and it makes me sad to see they tried to over-complicate the ranking system with a bunch of bull. Tell me, who's more skilled? A killer who 4ks with many hooks, or a killer who 4ks with less? Emblems will say the killer who hooked many times is "better."

  • I'm all for a ranking system that rewards killers for hooking survivors more often, it clearly shows that they end chases faster and are just overall better. Anyone can go back to a hook and tunnel.

    The reason Survivors Gen rush is because it really is there only option because the killer is rushing a 4k as well. The survivor wants to survive and the killer wants to kill everyone for the most part. Rewarding a killer for the hooks and not how many he manages to kill would probably make most happy. It will make games last longer because the survivor won't feel so dam pressured to rush gens for the fear of getting one hooked or tunneled.

  • @Financial_Stability said:

    I don't get why they don't give pips off of sacrifices anymore. It's in the title, KILLER. Victory cube was the closest to perfect ranking system we got as killer, and it makes me sad to see they tried to over-complicate the ranking system with a bunch of bull. Tell me, who's more skilled? A killer who 4ks with many hooks, or a killer who 4ks with less? Emblems will say the killer who hooked many times is "better."

    The Emblem system isn't a way of rewarding "better" killers, it's a way of rewarding killers who play in the manner devs want them to play, aka fun for the survivors. It's a problem with the game design, it doesn't organically promote both sides to play in a way that's fun for the other. So, survivors don't get emblem points for stealthing, they get points for being around the killer. And killers don't get emblem points for being fast and efficient, they get points for dragging the game out so the survivors have a chance to play.

    It would be better if such things were promoted organically; this is a band-aid fix that frustrates many players who play in what they see as the most efficient way to win.

  • Ita disgusting honestly. Made me sad to read it.