Raptorrotas
Raptorrotas
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Balancing for the top? You're clearly baiting the scottjundians.
lol i always love that party game argumentation. Ever played mario kart or party with friends? Heh, "noncompetetive" my ass.
And there isnt any nonpubstomper in dbd. The potatoes get mashed regardless if its a nurse or trapper. Theyre just that inexperienced or stupid.
A game shouldnt be balanced for people who have no idea what theyre doing.
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Upper 1% on both sides ? Feels more like lower 50% survivors sometimes.
Most games get balanced for the top, thats where it matters the most. If its balanced for the sweaty tryhards then its also balanced for the potatoes and babies. But matchmaking made it too EZ for deathsquads to eat babies for too long.
Offopic but i dont understand this being called a party game. Especially if the comparison mentions mario party or kart. Those games are competetive as #########, especcialy with friends.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/879301#Comment_879301
That would end up making "meta" survivors, which are suppose to only be skins. Would also make certain perk choices really obvious to the killer. While I already assume all Lauries have DS and all Davids have dead hard...this would pretty much guarantee those suspicions. Theres already a lack of people playing Jane, Jeff and Quentin, this would just put a nail in that coffin.
Well one could argue that bad perks could be reworked/buffed.
While i also support the 4+1 perk idea for both sides, it's obvious that the characters with the meta perks are favored by that system.
Although its funny that its been kinda implemented for nurse.
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@CreeRoyalty said:
https://forum.deadbydaylight.com/en/discussion/comment/879926#Comment_879926
You think Freddy is underpowered and needs a buff? Wow
Dont put it in your poll if you dont want people to chose it.
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Spirit nerfs comfirmed, next target aquired...
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Do you have a reliable good food delivery service you use often? I think it's kinda the same.
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Any killer that damages or downs survivors by any means that is not a normal M1 Attack ( this includes gengrabs and exposed hits on healthy survs) will hurt their chaser and malicious emblems.
Chaser because you essentially skip a chase. Malicious doesnt gain points for anything not an normal M1.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/871063#Comment_871063
Alot of people complained that Freddy wasn't the original, Robert Englund version. The same would happen if a horrible Silent Hill 3 adaption was in the game. Bubba is from the original Texas chainsaw massacre. If BHVR was ever to do a Silent Hill chapter and try to get Silent Hill fans to play the game then the games (1-4 especially) would be the better. I'd even accept Homecoming over anything from Revelations.
Well you gotta give homecoming and the movies some credit for PH's black headed look. Its probably more popular than his original look. (And had more polygons lol).. and Scarlett was one creepy doll.
But i think the alternative outfit would sell a lot regardless which of the two designs became default in Dbd.
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You'd bettet stick to the games than the movies.
I bet even Walter Sullivan (4) would be better received than her.
And gameplay wise, any killer could make it. People get stuck with "slow and lethal" with ol' triangle boy. For starters, even if its lame: oni's demon strike (oneshot everyone in front of you" would thematically fit.
Heck they could give him a stance system like doctor: (punishment)115% with spear and a skill and (execution) 110% with big knife and the already mentioned overhead slash.
Or better, (from my own concepts) let him place traps that trap survivors by placing entity walls in a circular area around the trap. This would emulate the confinement with him in that small room.
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And then the instant death after the chase will be unfun next. So the killer will get the option to recycle survivors.
But because killers dont recycle enough, it will be made mandatory to recycle survivors twice.
Happened in Deathgarden. Should never be considered here.
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You're right. Mirror and tombstone addons should be removed.
They should be made abilities, so myers becomes the first killer with an interchangeable kit
Baited lol.
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The escape rates are so low because noob survivors still learning it or friends "just chilling and having fun" are dragging down the rates.
This btw mirrors nurse's situation. Except nurse gets slightly adjusted.
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Aura reading should be the last thing spoonfed to survivors, as it is even stronger than comms. HUD info only reveals what theyre doing, aura reveals what and where.
Any feature not needing input to give info back will just boost cwf too. You dont need to ask your buddies for their locations if you can already see them, thus giving you more time to use comms to coordinate instead.
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Spirits problem is her core idea "lose tracking, become unpredictable/invisible".
Some Survivors dislike having to guess the killer's next move, prediction or being the one to react in a chase.
Thus any survivor idea to fix spirit boiled down to "let us see her while she's still blinded"
Her kit cant be fixed without gutting it.
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@MrPenguin said:
Nurse's winrate is dragged down by people learning to play her or just bad at her since she takes the most skill to play. Her kill rate was low before and she was definitely still the strongest killer in the game. She is still strong now, stats aren't everything for her.
Sorry but the same can be said about survivor. Just replace "Nurse" with "survivor "and "kill" with "escape."
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Deathgarden gonna shut down at the end of the year tho.
Eiter the mask becomes available to everyone or not.
Adding more DG masks to dbd has the same chance as nothng happening.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/858616#Comment_858616
So, you're gonna punish ME for being randomly assigned potatoes? Wow.
I work for my place in this game. I do generators, I go for unhooks. I do everything I can for the team. If the other 3 idiots don't know how to work a generator for once, that's not MY fault and I shouldn't be punished for it because "buh, muh fer keh"
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I trust Marth's judgement/concern.
(Not his words) He's strong and fun... thus one or both of those might be gutted because he's also a noobstomper. And noobs aside, "those" survivors dont want killers strong and fun to play.
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Cant believe so many people dont understand what tap the thread is about.
Hint: its neither the one to ignore skillchecks or the cop.
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Myers needs his addons to affect all tiers.
PIG needs addons like doctor to affect both parts of her kit at once.
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Well arguably a killer could swap abilities like survivors do items. Giving legion 4 similiar kits might be possible.
Other than becoming a clusterfuck of guesswork because of ability/skin mashups, it'd end up like miror or tombstone myers.
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Unlike other stealthers he cannot cancel it , thus he needs to be able to ambush people. There wasnt a reason to deny his old complete immunity, it was just a part of his kit, like spirits random twitch.
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Marth mentioned something along the lines of there being q high propability of nerfs due to oni being a noobstomper.
Or having flick.
Other people are already really xynic about the oni "he's strong and fun, so he'll be nerfed"..
He obviiusly has a sttong ability, it has to be as he needd to hit 2 differrnt survivors to use it. But in the timelimit og bloodfury, he'll be a monster to face, maybe too opressive for the potatoes. Which does instill a foreboding for nerfs, considering the current culling of the killer top.
I think itsgonna be hard to balance the blood gain/duration to make both sides happy.
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EGC apparantly equals an instant win. (SARCASM)
A killer closing the hatch isnt as good as a survivor jumping it.
Calling it a 50/50 may only apply to the chance of finding it first, but ignores the consequences.
Also survivors can simply prepare for the killer closing it, it's rather popular.
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Good thing i saved this for threads like this.
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Pretty clothes is for cosmetic dlc lol
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Consistency is actually a bad word to use here.
"Why'd a poisonous knife suddenly stop being poisonous just vecause you're holding it differently?"
Myers, GF, Pig, Nurse, wraith, Legion, Spirit, Hag, Demoman all use their basic weapon for their ability-attacks. So it'd be consistent to count it as basic attack.
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"Regression continues until survivors have repaired 3.75 charges on that generator."
This means they have to sit on the generator for ~5 seconds as the current regression can be considered a 25% reduced repair speed.
Just not sure if that "buffer" should instantly reset to max if the survivor leaves early or refill back up with the regression rate. (0.25/s)
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Today. 11AM ET apparently.
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I really hope the devs will not go the braindead easy way and just "make bond/empathy/kindred basekit". Aura reading like that provides just so much info at a glance.
There were some pretty nifty ideas on the forum or reddit that might be worth considering before perma aura vision or voicechat.
Also "CWF" will still be stronger than solo or "SWF". Anything thats shoved into the HUD or aura will be something you wont have to ask for and wait for replies, thus giving more room for strategy meetings in chat without re-affirming certain info.
Yes, the information gap will closen, but the coordination gap will either stay the same or even widen.
Also worth mentioning is the killer compensation. I hope its more than just a few buffs to weaker killer kits. That info is worth waaay more than just bringing all the lower tiers up to billy's niveau.
There would be need to add changes to general killer or survivor mechanics. And hopefully not just some number-changes (example: regression per second +0.05 charges/second)
Some examples of my own:
- You need to repair 3 charges on a generator to cancel regression, regression will continie in that time
- Hitting survivors during an action (repair, heal etc) will cause them to flinch, causing a penalty to the action progress similiar to failed skillchecks (if it's the same penalty pr not is up to debate). Theyll also be rooted in place during said flinch, which causes some of their hit-sprint to be wasted.
- Hitting survivors during a vault will cause the remaining action to be slowed down. This also aims to reduce their hit-sprint. (This would new animations for vaults that'd need to be split up in certain parts)
- The last 2 points were inspired by IdV's "terror shocks" on interrupted actions. I guess those instant downs would be too much for dbd, so i went with something different.
- Also "inspired" by IdV, i guess secondary killer tools like sentry wards, sprints on cd (if bloodlust was removed) or freddy's teleport available for all killers might be feasible. But i guesd the HUD would need to change a bit too much.
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Nerfs to the ability of a killer, which is his identity and sole readon to be picked vs optional items that may not even be used.
Sorry but since when do survivors need those medikits? Or any item at all.
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It'd help killers have an actually useable fov, so its unlikely it'd ever happen.
Has been requested aince the dawn of time.
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So hows that be possible without lobby?
And you couldve atleast photoshopped the color of the button.
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I dont think survivor items are balanced enough to remove lobby dodging or the chance to prepare for it.
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Lousiana vodoo.
Lisa sherwood is american african. And she's inspired by the wendigo myth too. Her backstory and general appearance are quite the deadringers.
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@Mc_Harty said:
Well, this is interesting...
Where are all those "Spirit has 'tells' when she's phasing" posters now? I mean you already have a couple here that seem completely fine with one side not receiving any information about the other side.
I'm just imagining the ######### storm if the roles where reversed.
Also using Horror as an excuse for keep games imbalanced is pathetic.
If spirit got even less info on survivors, and they got her location, then there is only one outcome...
Nobody gonna play a killer with an ability downright detrimental to themselves.
Any work in the direction of giving survivors a spirit detection is better spend creating a new ability for her.
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As long it fits the game's designs it doesnt really matter what the killer is.
Im morecurious as what is accepted as "classic". Arent there debates the 14th chapter might include an oni ? Might be obscured by the big fat "JAPANESE"-tag, but its a classic monster, just of a different culture.
The classic western monsters would definitely work... Frankensteins is just a dude that walks funny, like hilllbilly. Vamps are just fancier dressed than doctor, and jiangshi are just stiffer vampires... Werewolves depend on the grade of morphism, but range from hairy huntress to hairy demogorgon.
More importantly would be if their abilities match their archetypes.
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Get that logic away from the potatoes, you're runing the field!!!
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Were they ever fixed to begin with?
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@Johnny_XMan said:
I kind of feel like this notion that “No one is playing other killers in red ranks” is simply not true.
Perhaps it is a region thing, but I keep seeing different killers... and some that aren’t even mid-tier. I’m just not sure that everyone is having the same experience. Yesterday alone I saw 1 spirit, 2 Hillbillies, 2 Clowns, 3 Trappers and a Wraith.
But once money was on the line, everyone went nurse. (Official tournament)
This says a lot.
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Of course theres always a best killer.
But the smaller difference between the best and the worst, the better for the game.
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@JacksonWise said:
01:05:06 - 1:08:00
Louis Mclean discusses the main issues the community had with the nurse and the specific goals they intended to reach with the changes (whether you believe they were met or not is up to you).
This makes it hard for me to believe that he just glossed over giving the spirit a tell for when she activates her power since that is EASILY the most requested change for spirit. They more than likely considered it but were not satisfied with the results it brought during testing, or it severely hurt her more than any of the other nerfs she was given. To compensate, they made other adjustments to her power that people complained about and addressed the most problematic add-ons.
I think the changes so far are going to balance her out while still making her a strong killer with an even higher skillcap now. I would encourage the community to at least see how the changes fare on the PTB first (if not a few months after so that players can properly adapt) before requesting more changes.
A tell or notification for phasing like the survs imagine it would kill the spirit, rendering any mindgame useless.
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Two points you get slightly wrong
- Spirit in phase can not see auras because those are tied to the models she cannot see. You litterally cannot give her aura reading unless she is able to see survivors.
- The "core problem" is her ability's core design of being a mindgame. It'd be better to straightup rework her than to staple on some "she's phasing now" indicator.
But yes, the devs have been reasonable i guess. I wonder how he speed curve change will play ou.
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What about that "adjusted speed" at zhe end of the phase? Sounds like wriaths uncloaking speed curve, which wouldnt need a ptb to show it being a dumb change.
Not a spirit player crying out, just interested in what changed.
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Good point.
I dont think that nerfing the low tier killers will impact the killer-survivor balance much. at top level play the interaction between those top tier killers and survivors stays the same.
Additionally: buffing the weaker killers (and maybe some aspecets of the top) would be a obligatory reaction to the much wished for "Solo-CWF"-gapclosure, regardless of it's implementation. (additionally to general changes in killer-survivor interactions favoring killers, a personal idea)
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@PolarBear said:
Some of Billy's add-ons do need changing but his basekit is fine imo.
Didnt we hear that once or twice before? I'm sure that was the case for Nurse, but I'm unsure on spirit.
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dun dun dun, the obvious "play with friends" guys were quicker...
Friends can play together without
cheatingchatting with friends. but its easier, so theyre doing it.Anyways, they're right, but for the wrong argumentation.
Communications is NOT part of the game, so the devs cant do ######### to nerf it.
They could add some mechanisms to emulate some advantages real time communications give, but adding comms to those mechanisms will always give an advantage... Unless the devs add aura reading for literally everything, but thats even more broken than Comms in itself. Not to mention the obvious shift in the balance, which would need massive compensation survivors wouldnt want to endure.
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Current goofy style would be rather fitting for some hobo killer.....
Darth vader as killer.
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The people disliking goung against shadowborne must be "those" kinda survivors.
Killers default pov/fov is crap and SB is only a poor bandaid fix.... cant allow killers to have decent vision, right? *sigh*
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Uwuu comeon fuys. Cant be bad to have something based on traditional japanese folklore. Not like daddy rin or oni will walk around in school uniforms and challenge nea to card battles.
Atleast it cant get as bad as WorldofWarcraft's Viking-boner.

