Ramxenoc445
Ramxenoc445
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@Deficient_Artist said:
if your close enough to him where he can fake it out you deserve the injured state
Wow it's almost like that's guaranteed to happen because killers move faster than survivors and it's game design for survivors to be caught.
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These posts are useless nothing will ever happen to SWF so you and the other big brains should give it a rest. Second, these are two very different games killer in that game can lie and unless the group of friends there is the majority they can't easily influence the other voters to just vote off the imposter and even if just find a new game. It's a silly but fun game anyway.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1661575#Comment_1661575
Forgot No Mither
Yeah no mither will probably guarantee they either slug you last or not at all
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Decisive strike, Soul Guard, Adrenaline, Unbreakable. Try that and see if that helps you make those leather face boys think twice about slugging.
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@Zani22 said:
Nooo you cant take franklins
Nooo you can't play leigion
Nooo you can't use clown either
YEP I get it you don't like it but dear god can you at least tell me what I'm allowed to play
I'm not saying this just as killer but as a surrvivor because I feel like no matter what it feels like no matter what I use its like illegal
Wanna know my builds
Litteraly
Discordance and fire up rn on legion (I just p3ed him)
And I play Steve as my surv with second wind camaraderie, kindred open handed (because its fun imo)
Ant yet its just constant complaints
And I don't know what to do anymore.
Franklin's is a waste of a perk to me. Especially now they don't lose charges and can still pick the items up. Sure if they don't go get it the entity takes it, but I'm not guarding it so they can go get it. Just my opinion though but as everyone is saying use what you want.
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@zoozoom6 said:
legion needs to rebuilt from the ground up
plague needs her auto cancel removed
trapper needs base kit brown bag and centralized trap locations
wraith needs one of the following added to based kit: ghost,bone clapper, yellow windstorm or maybe even an extra addon slot? right now hes just a worse version of spirit speaking of which
spirit needs a visual tell that shes using her power like the hair stand up bug but not a bug and across all skins
myers needs maybe a 5% movement speed bonus in t3 or a reduction in terror radius in t3
huntress needs her hit boxes sorted out and iri heads to not stack with extra hatchets
clown and demo need something to make them not inferior freddies
pig: i forget who said it but the 1234 trap searches is a much better idea than the current completely luck based thing she is now
deathslinger needs his range limit removed and a penalty for ads-ing repeatedly
Pretty spot on. Although i like my 3 iri heads...I saw somewhere there was a suggestion to make them only one shot while a survivor is at least 16 meters away. It sounds nice it'd stop Huntress players from only using it when they're on your ass.
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She's a killer that I hate playing against. I'm not a fan of being a survivor and having to decide between being 1hko all game because I don't want to deal with damaging range vomit, but dealing with her damaging vomit is really annoying and difficult for me on most maps. I do agree that she's weak though. I think a rework on her power would make her better. Something to make her less annoying and also not have her power rely on survivors cleansing, because even though i hate doing it i'll happily take being 1hko over cleansing unless im going to cleanse and hide the whole time.
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@GoodBoyKaru said:
I put Wraith as most needing a buff, not because I think he's the weakest but because I think he's the most outdated. His mechanics are remnant of old dbd (where he was the weakest by a looooong shot) but now with killers like Spirit who can come out of Phase instantly, or Ghostface who can stealth instantly and doesn't need the long-ass bing bong, I feel like he needs to be brought up to scratch, desperately.
That's fair i should also say i don't think legion is truly the weakest but i think they should be changed to not just be a killer that relies on slowing everything down or forcing survivors to mend constantly it just becomes extremely annoying.
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@Starr43 said:
Undying, devour hope, agitation, bbq. Enjoy legion.
Why Agitation though?
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@[Deleted User] said:
Michael and Pig are the most fun Killers in the game. Wow...OK.
Blight is most fun for me. Next in line is DS, Demo, Spirit, Huntress. Everyone else is a pain in my ass to play as.
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NGL I'm a little guilty of this with DS. He's fun AF to play but I still think he's really easy. Now against top tier skilled survivors it gets a bit difficult they almost always get a 4k escape on me. But all the other killers that I think are BS other than nurse. I still think are decently easy. PH before was the same as DS for me but after his changes it's easier since you can spam the power more. But spirit is easy if you use headset.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1653705#Comment_1653705
Exactly. Hell, even I stay at the gate to make sure my mates make it out and if not then they're just free stacks of WGLF. Blood Warden is hilarious when it works but it activating multiple times with the EGC existing is just bonkers.
It'd be a guarantee for real I forgot about EGG 😂
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Solo queue isn't so bad for me. It could be you on during off peak hours. Though it sounds like today was just a bad day for you. As far as survivors only running meta builds. Blame the killers that tunnel camp and use mories with any combo of that. I usually try to play with different survs or builds but almost immediately the game where I decide to do that I get a tunneling ghost face using mories on console or something. It ends in either me looping them just enough so that the other three get out or we all get mories. So I just stick to my own meta perks and give no slack to any killer unless I can tell they're not as good or low ranked.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1653690#Comment_1653690
Basically this. Used three times and you've guaranteed a win provided the survivors don't instantly leave.
Let's be real here. They almost never just leave. I was playing a game of huntress yesterday and I had a 2K but the last two decided to be dumb dumbs and sit at the edge of the gate while one teabags and the other heals. Hatchet throw the injured one and hook him he dies and the other decides to grief harder and try to mess with me at a pallet. I get the hatchet hit he runs to gate I let him run into gate to see how screwed he was and he dies as well. Free 4k when it should've been a 2K. I adore blood warden so much.
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Get stunned by a pallet, Global audio cue.. That's my favorite one it makes me giggle everytime
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Let me use it twice and I guarantee a 4K
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Was incredibly disappointed with how stretched screen is handled in this game or widescreen. I can't even see the full body of characters like normal... Like #########?? Having a wide screen should enhance the game's experience not make it worse. You naturally should be able to see more and like OP said wide-screen doesn't help in chase that's all your skill.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1650155#Comment_1650155
Hard to be unpredictable when he makes a loud noise, roots you in position so you can't turn does a large obvious animation with his sword, sends out two warning lines and then a wave that takes longer to hit the further they are away.
Oh and the killer glow always is already showing where he will shoot before all that so you can look for the direction of that in a loop to tell.
Despite all that most people still get hit and go down so... I'm not sure what to say but making it not be there is never gonna happen unless you wanna see him gutted somewhere else.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1650147#Comment_1650147
👍no problem, hope it doesn't devalue your experience.
https://forum.deadbydaylight.com/en/discussion/comment/1650301#Comment_1650301
Do you really think you should be safe at low wall loops from killers?
I never said that but you're trying to be funny. You can be shot over walls long as they don't go above the survivors head completely and you can be shot through little debris.
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@xXCAM3R0NXx said:
I keep using the vault speed build 'Resilience and spine chill' It has only worked once in the history of me using it.
Every other time I just get hit when I touch the floor, and you can say 'latency this latency that' but I've had less than 50 ping before and i still get hit n land in the middle of the shack after landing the vault (medium or fast).
My next concern is I've seen the speed diff when medium vaulting, It does look faster, but does it not affect fast vaults? Because I seem to fast vault the exact same speed, same thing with pallets. I thought the build was to help with pallet loops but I end up getting mindgame and get hit anyway so...it don't help me.
I wanna keep using it, I don't know why, its just one of those builds you WANT to work because it could be rlly cool to use against but maybe it's just not meant for me?
I'm not trying to start toxic arguments, I'm simply ranting about the build and how it's done no difference to my playstyle or performance.
It especially doesn't matter when killers can swipe at a diagonal angle and hit you regardless. I've had it work wayyyy too many times against me and while playing killer.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1650144#Comment_1650144
I mean I’ve looped deathslinger doing this just fine when I play survivor cuz there is these magical things called walls and pallets. He can’t basic attack through those and if he shoots you he can’t hit you over the walls. If you are in an open area it doesn’t matter if he can do this or not. You are dead to any killer in the open.
A good one will shoot you over walls and through little spaces in windows. And he can pull you close enough then let you go and hit you with a lunge attack. If you haven't experienced it then you've probably not played against good deathslingers. Either way it doesn't matter what you say the truth is still there that he shouldn't be able to do this. I'd really love to hear your excuse if the clip was at a window.
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If I'm blight I just use the add on for it. If I'm anyone else I don't use it because it's a hex with a cool down. Lame AF if you ask me. Though I did have a nightmare I was being chased by someone IRL and after they hit me all the windows in my house were boarded up and I was hella confused.
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@Zozzy said:
They need to increase the speed of the attack, or remove the red warning lines. Good survivors against a low ping killer don't get hit.
If they remove the lines he would get nerfed somewhere else. Just because you say good survivors don't get hit by it men's he needs a buff for it because not everyone that plays is good most aren't good or are just average and maybe you just need to not be as predictable with it or place it better.
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@RizeAki said:
Ok so in the time skip the issue isn’t even slinger she just ran to a dead zone what did she expect? Hell it could have been a huntress doing that with a cd and still got her with M1
It doesn't matter and no it couldn't have been a huntress do the same thing because she gets slowdown when she pulls out hatchets and she has the cool down before she can swing after putting it away. Deathslinger has neither of those things when he should also have both. Dead zone or not it's not something he should be able to do.
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Guess you missed the part where they put in the post that Thana would be buffed to slow other things down that aren't healing.
PGTW Change isn't even bad. Be lucky they didn't Nerf the actual percentages it reduces gens by. You just aren't gonna be spamming gens with it like you could get over yourself.
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@Xyvielia said:
Devs won’t ever do that.
What they could/ should do, is place an icon next to survivors names after the match that designates which players were on a SWF team for that match.
That way, at least the killer would kno what elements of SWF/ Solo they played against.
Devs most likely wouldn’t add this feature either, since it potentially causes killers to opt out of lobbys where they see certain survivors who they’ve seen SWFing.
Which leads us to the solution for everyone:
Remove player names from killer’s view while in the lobby.
They don’t need to be there anyway.
Let survivors see who’s who amongst survivors, and still not see the killer. Let the killer not see who anyone is. Then after the match, allow the killer to kno who they were up against.
This way, no one can dodge certain players, and killers at the end of the match could see who they really faced.
At least that would give killers some peace of mind on wether they got destroyed by, or did the destroying of; a team of Solo’s, a team of SWFs, or a variation of both.
This in my eyes won't change anything. If the killer is that against it they'll just DC when the match starts and they still won't truly know if it's SWF just like they don't know now.
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@bgbomb said:
to be fair
with the cross play
you can just leave the lobby if there are 4PC player to avoid SWF
That makes zero sense. You don't know if they're PC or SWF they can be SWF and be on the same platform as you and still destroy you.
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You and many others make posts like this but it's never going to happen regardless of the outcry. Killers would either leave or be as toxic as the possibly can when they know it's a group. Also again as someone has to point out in each post like this at least once not all SWF are good and not all of them are out to make your day terrible. Peanits himself I believe said the escape rates of most SWF isn't that high anyway. If I remember correctly.
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I laugh at the limited range you say he has as I smile at survivors and pull them back. Good post overall but I still hate him because his terror radius.
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I've had so much ######### in this post happen today. I ######### hate rank reset because there is NO ######### REASON for it. Rank reset doesn't encourage me to play it encourages the very opposite. I play and I'm partnered with these rank 8-13 survivors that don't do anything while having a rank 9 killer using an ebony mori. And rank reset idk what the ######### it is about rank reset but everybody and their ######### mom brings out the ebony mories and decide they wanna tunnel and the survivors are playing like they've never played the game before. There is no reason to rank reset it just makes the game way more unfair in matchmaking
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Also if two games of people getting key makes you wanna be a jerk you should be playing a different game. They just got lucky it's not even like that's going to happen often.
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You can be that ######### killer that decides to tunnel and bring a mori. But then when you get the survivors that still make you look and feel like a jackass and maybe talk ######### to you for it you'll regret it. Nothing brings me more joy than escaping a killer that decides to be an #########.
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I've come across only maybe one hacker and that was a guy using wall hacks on PTB. I also doubt they're disabling. Almost every game I get console players on my team and some tunneling killers.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1631830#Comment_1631830
I would wager that pyramid heads power is actually one of the most useless abilities while the survivor has free movement. It is telegraphed and slow with a loud noise to make sure the survivor knows that he used it.
The only thing he has is catching a survivor stuck in an animation, and even then Press E to outplay (dead hard) will save you
Well not everyone uses dead hard but you are right on that though it's just a one time thing. I also primarily mean scenarios where they put it down to make you not vault windows or pallets and force you to choose to take a basic hit or to take the risk of being hit by the power through a window or wallet vault/drop. That's the part that I find unfair. It's a damned if you and damned if you don't scenario and I don't think those scenarios should exist. Pyramid should be rewarded for outplaying a survivor but the survivor should be rewarded as well if they outplay but in his current state 90% of the time it'll be pyramid head being rewarded for either decision he makes.
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If they really wanna punish Deathslinger for m2 spam though I'd say make the reload longer, or sure add a 1-2 sec cool down to aiming. Huntress is punished with slowdown for aiming hatchets and I think the clown use to have that same thing if he doesn't still have it. With that said deathslinger and pyramid head both need a cool down. If I could only choose one of them to get it I'd say Pyramid head. Both are annoying especially monitor deathslinger but he at least has to aim more. Pyramid doesn't have to aim as hard, but I speak as a person who has only dealt with his power as a survivor im terrible with it as killer.
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Some of you act like deathslinger can't just end a chase in 10 seconds. Pyramid head needs the same M2 Nerf like deathslinger might. DS can just pull you back and I don't main him or play him often but even I can tell you the amount of times I've pulled somebody back from behind something they turned is ridiculous. Pyramid head at least has to catch up and then do his M2 spam.
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@Godot said:
Good. We do not need anymore Huntress mains.
Hey... You watch your mouth
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@Moxormog said:
I'm done.
You keep nerfing and destroying killers each patch.
I'm so over doing a barely 1 minute chase in the beginning of the match to have two gens pop off because I don't have corruption or using ruin (When it doesnt get cleansed in the first 30 seconds).
You've literally ruined huntress. Every other game I am having hatchets that are not connecting when it clearly hits the survivor (with a blood splash)?????
The amount of idiotic sound bugs that makes it nearly impossible to track survivors or when gens are being worked on.
almost 2k hours as a killer but I can't handle the amount of abuse and disregard Behavior has towards its killer playerbase.
But, hey, at least you have your 2-3 killer main streams in a sea of ######### survivor streamers on Twitch.
Survivors, you keep wondering why your que times are so long?...
Do you really have to wonder??????
What did they Nerf??? They've literally made the maps smaller recently to give killers like huntress without mobility more of a chance, added breakable walls to help shut down some tough loops, reworked some of the maps and general game health for killers and I've been getting nice 4ks on my huntress. Not sure why you're complaining about balance... The hatchet thing is justified but they're aware or just fixed it. I forgot somewhere in the patches it was mentioned something about hatchets.
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@D3spair said:
https://forum.deadbydaylight.com/discussion/comment/1627704#Comment_1627704
Thank you for the response, I do agree that Survivors in red ranks aren't all good and I have some places that I can get better but it does not matter in the current trial if the survivors that are actually good really push the offensive limit of the combo like for example after unhooking, the one with the small pp and the unhooker just goes to do gens instead of healing, that's why I'm now force to down the survivor that just got hooked because they were doing gens, The Killer has to make a decision if he'll eat the D. Strike or Slug and let the survivor use unbreakable, at this time The Surv is completely Invincible and that's why I'm begging for a balance change.
Plus if you think that's bad wait until they run that with Soul guard and dead hard
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@D3spair said:
https://forum.deadbydaylight.com/discussion/comment/1627704#Comment_1627704
Thank you for the response, I do agree that Survivors in red ranks aren't all good and I have some places that I can get better but it does not matter in the current trial if the survivors that are actually good really push the offensive limit of the combo like for example after unhooking, the one with the small pp and the unhooker just goes to do gens instead of healing, that's why I'm now force to down the survivor that just got hooked because they were doing gens, The Killer has to make a decision if he'll eat the D. Strike or Slug and let the survivor use unbreakable, at this time The Surv is completely Invincible and that's why I'm begging for a balance change.
just eat ds and down them again or don't chase the same survivor repeatedly to have the combo be a threat. I know sometimes you can't help it but unless they rework ds again or change unbreakable nothing is gonna change and i doubt they're gonna change them just because they work well together considering all the different combos killers and survivors together have.
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@Demogordon_Ramsay said:
Nah, until they fix his lunge out of a Rush, he's going to be bad.
That lunge turning is so bad you might as well be running in a straight line. It's countered by just going around a corner or pressing A on your keyboard. It's probably the easiest ability in the game to dodge, and until he gets a better lunge out of Rush, he's going to be one of the most loopable M1 Killers in the game.
The mobility doesn't even help that much. What's the point of mobility if you can't do anything with it?
It's not meant to be easy to turn he isn't Legion. It's not hard to use and it's meant to catch people out of position or to catch up to them. If you could turn it real easily he'd become ridiculously broken. He's not bad if you think he's bad you just don't use him right. It's incredibly fun for me and rewarding when you get it down. I've only had one game where I got destroyed and it was a swf that kept looping me at the fun bus because I refused to go chase someone else so it was all on me for that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1613652#Comment_1613652
Well, yes, if you don't frenzy very often, he is not good at all. I frenzy almost all the time as soon as my power bar fills up, even to catch up and injure again already injured survivor. This gives tracking to know where his teammates are. I've had people DC because they are spending too much time mending. Also, I dodge lobbies with more than 2 medkits, which helps immensely when everyone injured all the time.
I don't like putting people through it because I know not sucks but then I get looped and gen rushed and so I can't always enjoy playing Legion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1613609#Comment_1613609
Mmmm... Maybe you just need to get better with him? I never have troubles consistently winning with Legion in red ranks against solos. Only well coordinated SWF can distribute themselves across map to render his power partially useless and have teammates call out direction that he is running in. On the other hand, any red rank survivor can dodge Blight rush almost every time, making him an M1 killer with high mobility. Although, low purple and green rank survivors are ez pickings with his rush.
Edit: I'm talking about Blight without broken wallhack addons like Compound 21. I'm comparing addonless Legion with addonless Blight.
Well i havent much trouble with blight outside of not having perks to help so i get gen rushed but with legion i've always been sure my problem with legion is that i don't use frenzy enough but i also don't wanna put people through all that mending because its garbage to deal with. I try to respect the survivors but usually ends up with me hating playing the legion despite getting a 4k or getting looped and losing with 1k maybe. Legion isn't fun to play most times .
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@[Deleted User] said:
He is better version of Blight...
disagree. PLaying blight has been nothing but good and fun. Playing legion i have to try hard if i decide to not run the slow builds and even then i have to get it going before they pop three gens its not really all that fun legion is garbo. i love em but they garbo
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@ShErMaDeRmA said:
Im tired if the constant 20 fps games, at least let us try and fix it because its clear you'll never optimize consoles.
Which system are you on? Just for my own curiosity saw some people on ps4 say that fps was okay.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1610210#Comment_1610210
I get this BS too because of how regularly I win with Clown. “Oh the survivors must’ve been potatoes”.
Hate that so much.
I hate the clown xD but i feel he's still viable if you actually play him.
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if i get left on first hook to struggle i just let go. Too many times has it happened and then i die to a leatherface that was guarding hooks or a spirit that came back or just got found right after anyway so i will just die and go to the next game. You can leave me on hook till struggle you can play a game with one less player
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@Hugs4trapdad said:
This is such a ridiculous thread; he's been out for a day. But woah! People are suddenly getting better at him!
i played him on ptb and started winning matches after about 10 games so yes
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@Auron471 said:
The blight players seem to be getting better. they land hits on some pretty sharp turns too.
i dont think people can claim that hes too weak now >_>
I posted screenshots of my 4ks and some guy tried to claim those high ranked survivors were just bad and that's why i won