Raccoon
Raccoon
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- Raccoon
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*nods in all those aura perks being blocked by lockers/Distortion*
*nods in Spine Chill letting you know Ghost Face/etc is nearby, working through oblivious/undetectable on all killers, etc with zero counter*
*nods in Freddy/Sadako and the rest of the OP gang getting a one hit down mid match being broken*
*nods in camp/tunnel rhetoric*
and so on.
P ok rant, though - 7/10
Telling people they are looking for ego trips and aren't good enough after apparently winning boosts it to a 7.5
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*CLONK*
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@Jensen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323799#Comment_3323799
No. What makes you think that? We are comparing it to the "standard".
Is the standard game for you that you make 2gens in the first 2 minutes?
So basicly you think 1vs4 on 3 gens is the normal?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323800#Comment_3323800
Why is it important for survivor? What would you say is the "standard" and how is your game getting harder when this standard does not apply? What makes the first chase more important as the forth?
I sometimes win games in the first chase as survivor.
Using WoO + Exhaustion, it is not hard to burn enough time to guarantee 2-3 gens are done if people are M1'ing on gens.
If RNG is REALLY good and the killer overcommits, all gens can be done on rare occasions.
A lot of people have trouble dropping chase after the first hit due to 'sunk cost' mentality, which works in the survivors' favor as well.
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The direct answer to your question is that if a survivor is doing well/winning the first chase, there is no other objective for the remaining survivors other than to M1, which advances their only objective. An efficient team will do just that. The longer a survivor lasts in the first chase, the longer people can M1 without needing to Unhook/Flashlight Save/etc that pulls them off gens.
As soon as a survivor loses the first chase, multiple objectives are created in addition to gens (IE saving, healing, bodyblocking, etc).
In subsequent chases/scenarios, a survivor may already be on a hook/chase could be near one of the few remaining gens/it could be on a survivor that has not been previously hooked which doesn't put as much pressure on teams looking for a 4e/etc.
A fast first chase in the killer's favor lets them either try to camp/tunnel someone out asap if they want, go after a fresh survivor/play fair with less consequence, etc.
A fast first chase for killer is just as important as a long first chase as survivor, imo.
Of course, this is all my own opinion, and I could totally be wrong.
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The first chase is important for both sides.
It's importance grows exponentially if either side is playing hard.
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@Alcuin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323127#Comment_3323127
If a post mentions "entitlement" or "efficient" and I pick up on it, it means I have reading comprehension. So elitist of you.
*reads further replies in thread*
Attack away.
No matter what you say, I'll never be responsible for your reading comprehension or replies.
Gotta edit this to add that I sure do feel like an elitist, what with reading posts/threads before replying, though.
*flex*
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@Arbmos1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323112#Comment_3323112
This post isn't even about me winning or losing? It's about the level of self entitlement survivor mains have when a Killer doesn't play how they want them to and what they resort to.
A lack of reading comprehension, most likely caused by the failures of their education system, plague a lot of users on these forums.
Don't take it personally - It's best to just ignore people like that who are intent on having conversations with themselves.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322424#Comment_3322424
What's your point supposed to be?
Survivors were free to click flashlights and team up for extended double locker saves... Until the devs changed it.
The op is a question, to the devs, on their official forums, asking for an update on a system they PTB tested that we haven't really heard much about since. Last update was that they're 'assessing feedback and reconsidering the options'.
But BHVR's 'infinite unbreakable' test is literally a solution to reduce or eliminate slugging, even if generally panned as flawed.
My point, if you will, kind user, is that denigrating users over aspects of/strategies in the game is just spewing toxicity and vitriol at whatever side.
I say this assuming you actually read the replies in the thread, of course.
Tactics that are abusable/unfun/uncounterable should and probably will be changed...eventually.
The Unbreakable test has been shelved (and at this point has not been revisited on subsequent PTBs) due to its immensely flawed execution and issues on both sides.
Attacking huge swaths of the player base over such tactics does nothing as it will neither remove said option from these players or change the game's code/rules.
Of course, people are free to respond how they want, but posting constructive things is always better than popping off and baby raging.
Then again, much like people that accrue huge DC penalties, such users often don't realize the consequences until it is too late.
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Friendly reminder that killers are free to:
Slug for a 4k
Kill you however they want, including slugging/camping/tunneling or whatever else irks you
These are the realities when you queue for any match.
The killer is also incapable of changing the game's code or ruleset, in case you are unaware.
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Can someone explain the clip to me?
I may be tripping but I literally do not see Eruption being used or even anyone going down...
What am I missing?
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The irony of a Leader asking to be a follower :(
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321733#Comment_3321733
Not sure what you meant by this comment tbh, I didn't say that I rely on items or that franklins is unfair - I said I don't like going against it but I understand why people use it and agree it has a place in the game.
I wouldn't put any stock/concern into anything they say, judging by their previous posts.
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If you really struggle vs DH...
You can tunnel off hook as it does not work while in Deep Wound (resets after DS, though)
Run a killer like Legion/Slinger that inflicts Deep Wound
Run anti-exhaustion perks/add-ons
Don't get me wrong, it's still crazy strong, but at least it has a very obvious animation/tell and some stuff in the game that innately counters it, now.
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A lot of people that queue up/play the game literally can't handle it on a mental level.
It always amuses me.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320896#Comment_3320896
What is with people doom-saying games before they launch?
It's the worst on steam, though; Every game has people fishing for clown awards by saying '[game] sucks, no one will buy it'.
I noticed it when Armored Core was announced and, within a day, people were screaming "BLOODBORN 2 DIED FOR THIS!?" and "THIS IS TOO NICHE! DUMP IT, FROM!"
Like, for the love of the Entity; Let a game launch before saying it sucks. Seriously.
It's dropping on Game Pass, iirc, so it will have a decent player base there at the very least.
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I like him as is, if only for the ability to use the term SPOOKY JUICE.
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@Katzengott said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319662#Comment_3319662
Your link was just the general info about Health States. Under 5) Dying States it just says it takes 4 minutes to bleed out.
Which is correct in theory. But as soon as you keep crawling around, the timer goes quicker. And i'm suprised this isn't mentioned there. Try it out yourself or believe what you believe. I have too many hours in DBD and had enough exp with slugging, trust me.
It's not mentioned because it doesn't exist in the game.
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I don't really care about slugging when I play either side, personally.
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I really thought it was pretty obvious given my two previous posts in this topic, combined with my posting history.
Never thought I'd get busted by the Po(e)lice.
T_T
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https://youtu.be/6suD_ine_Ho?t=13@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319074#Comment_3319074
You assume that survivors are meant to get the hatch, and it's not just a slight buff to the chances of that last survivor escaping.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319072#Comment_3319072
Sure.
Now...why do killers slug for the 4k? What exactly makes them unwilling to let that last person go?
And who exactly are 'killers'?
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319065#Comment_3319065
It changes nothing because killers who slug for the 4k are doing so because it gives them up to 4 minutes where the last survivor has 0 chance of actual escape. The only play the survivor has is stealth, except in rare circumstances.
If 'fair' was the goal, hatch is random, and the killer has the advantage. The hatch already favors the killer because of faster movement speed, and the survivor has to traverse the map without being seen. That simply is not enough for an incredible number of killer players, which is why slugging for the 4k is so commonplace.
Killers don't want 'fair' chance at the door or the hatch and ANY chance at escape with two survivors left is too much.
These are the posts I am here for!
Thank you for exposing those unfair killer tactics!
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*reads thread*
Ughhhhhhh
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Pretty enlightening topic.
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Congrats!!!
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@Blueberry said:
I generally don't pay attention to who's been hooked how many times on purpose. I just go after whoever I run into and would be quicker to down as well as create the most pressure. Sometimes that just happens to be the same person and the amount of times you still get called a tunneler is ridiculous. The term "tunneler" is extremely stretched in definition.
Making a bad call and deciding to risk healing under hook? Still a tunneler.
Rescuing a person off hook when I'm still nearby and hiding so that the only person I see is the unhooked one? Still a tunneler.
Instead of healing they work on pushing gens faster while injured? Still a tunneler.
Ever downing the same person twice in a row regardless of any circumstance whatsoever? Yup! Tunneler!
Oh no, someone called me a tunneler/camper/gen-rusher/boring/etc.
*checks caring-meter*
https://www.youtube.com/watch?v=pzfQp6toJlU&ab_channel=Mallard%5BGryphonAlpha%5D -
Some people try to eliminate 1 person/multiple people as fast as possible in a game where the killer objective is to eliminate people as fast as possible.
Wild.
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The Dream World just needs an actual downside that makes Survivors WANT to wake up.
I dunno what that could be...
IE - Maybe a second timer that starts when they are asleep (and not in chase)....gaining aura reveal or something after staying in the Dream World for 1-2 minutes...
Aura would probably be great as it would compliment his power to teleport and create chase potential if they do not try to wake up as well as the opportunity to intercept people as they do.
It would also add some sort of weight to the increasing duration of the 'Wake Up' action.
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@Seraphor said:
Funny thing I just had a game against four Sprint Bursts (plus Adrenaline, two BT's, Spine Chills, a CoH etc.)
Completely wrecked my Ghostface, and I'll tell you what, I would have preferred four Dead Hards.
Ghosted, haha
@Aven_Fallen said:
Yeah, I was one of them. But to be fair, I expected them to completely nuke DH into Oblivion. And given the fact that they did basically this to Balanced Landing, not a unreasonable assumption.
And personally, I am fine with more DHs. I think Sprint Burst was even more annoying than old DH, but with new DH this applies even more.
I think most people would agree that DH is in a bit better of a spot now, for sure! Pretty sure someone Sudoku'ed their account in a Balanced Landing topic earlier, for some reason @_@
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315541#Comment_3315541
Mostly DH for me as well, but I do see quite a bit of variation some days. I don’t see lithe often. Mostly sprint burst and balanced landing if it isn’t DH. Lots of hyper focus stakeout builds. I see windows and adrenaline every game on half the survivors at least. Usually atleast 1-2 PT.
Adrenaline is definitely a prime candidate for the 'filler' spot.
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@Crowman said:
Dead Hard didn't get gutted and is still a good perk on it's own.
If Dead Hard became a trash tier perk on the levels of Buckle Up, you would see much more Sprint Bursts and Lithes as they are the next most reliable exhaustion perks.
Oh, I see Lots of Lithe.
LoL for all, haha
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@HugTechLover said:
idk man, I see dead hard A LOT. But it kind of alternates. I’ll see 1-3 DH’s and the rest sprint burst, and then the next game it’ll be 4 sprint burst / vigil. I definitely see sprint burst at an increased rate.
But DH is definitely used more for sure.
I mostly see DH. Lithe would be second for me, personally.
SVR builds I see are usually DH/Windows/PT/filler (usually 1 person will bring CoH, at least).
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@icedrake402 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313824#Comment_3313824
And how do you know they're going to go down after being injured? How do you know they're not going to run the killer for a length of time where you could easily have done the gen? How do you know the killer is actually still chasing them, rather than having broken it off for any number of reasons?
Of course, there is a way to know, called "be in a SWF". The players who are already the hardest for a killer to deal with aren't actually impaired by this at all, it just punishes solos. That's the big problem.
The person you're replying to has no idea about most of the things they attempt to argue/talk about, as seen by their current/previous posts.
I haven't said this in a very, very long time, but you are better off not engaging.
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@Johnny_XMan said:
Had a round where my friends blocked for hook, the bar reached 100% and we still had to block for like an extra 5 seconds. This is why I don't care for wiggle skill checks, they seem so inconsistent... from being right at 100% but still getting the hooked regardless.... to this. 🤣
https://us.v-cdn.net/6030815/uploads/4VYXHAJPOXG1/basekit-mad-grit.gif
Wonder if it's Wraith related.
Had a game earlier as Wraith where someone kept wiggling off early (Jill).
I assumed it was Breakout because of the Ada following me after pick up.
Left Jill slugged (she eventually bled out) and figured I'd see Ada with Breakout post game.....
Jill had it....made no sense.
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https://youtu.be/IFauNH7-U4g@Mushwin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312312#Comment_3312312
well I will try to post to your topics :) omg raccoon! <3
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@Mushwin said:
Is a lot of Y'all are just whining and such over nothing! 3 pages I went through with this needs doing, that needs doing. Heck some of you argue more then my kids do! lets start spreading a lil more good vibes this year then banging on about stuff.
I try to make topics from time to time asking about event/tome progress, costumes, etc...
People seem to respond well to such topics, there just aren't a lot of them @_@
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@NekoGamerX said:
funny know care we depip? or people think the grades are the MMR either way I like to know.....
grades are time played so when I depip am I minus my time played?
Most people don't care about Grades or MMR and just play the game, from my experience.
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Have you taken any steps to remedy this (contact isp/law enforcement/etc)?
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311345#Comment_3311345
Maybe.
It's slowed down since Crossplay was added and since I memorized the names of the people. Prior to that, I was seriously considering just quitting.
You seem to post about it a lot, but inferred in the post above that you have not mentioned it to your isp.
If people are DDoSing you with free reign and you don't do anything, they'll continue to have free reign.
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@Peanits said:
I can confirm that, like before, DCs will not count as kills towards Merciless Killer ratings.
Brutal - Good way for survivors to deny your adept/burn your good add-ons (as you'll most likely need them on certain killers)
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@Nihlus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310814#Comment_3310814
Okay so... stopping progress on the gen already makes Eruption slow down the game. You aren't working on it for however long that injured survivor can run the killer. If that's more than even like 7 seconds? You just did more damage to that gen's progress than eruption would have caused by the regression while you were incapacitated for 25 seconds. Go you.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310818#Comment_3310818
Survivors don't get to filter out or blacklist certain killers from their list of possible opponents. Why should you get to pick who you want to play against either? If you try even a little, you should be killing most people you run into regardless, because that's how the game is balanced, for you to have the edge. You pretty much have to play super nice or get a really sweaty group of survivors to even have a chance of losing. This sounds like a skill issue. Git Gud.
They keep whining about killer bots, but it really seems like they NEED Survivor bots in their games.
P fun convo >:3
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Game is rated M for Mature.
Just a reminder, lol
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Sometimes it backfires if they're SWF or the lobby knows what they're doing (anyone tuned in can see you tunnel/basically know where you are).
I usually tune in/stick around if they're good sports, either way.
Too many people take the game way too seriously and try to gatekeep/belittle players over various things.
Hopefully OP realizes that there's a 99% chance no one cares if they survive/how the killer plays.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309664#Comment_3309664
In my experience, some survivors will DC against any killer when they get downed first, especially the higher prestige ones.
I don't have more rage-quits against my Nurse than against my Huntress, Trickster, Legion, Trapper, ...
Yeah - People DC on both sides whenever the slightest thing goes wrong.
I really wish I could see how they handle IRL adversity.
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If you put TTV in your name, most people assume you are looking for attention/content and will gladly focus on you - A true blessing, as your viewers will not have to watch a boring gen simulator.
#blessed
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309362#Comment_3309362
Because it's not only exposed perks. Think of EVERY perk that does not proc on special attacks:
- Franklin's (But Survivors will claim this is 'fair' because of course they will)
- Jolt is no longer useable on her
- No more Knock Out (It says 'basic attack' right on it)
- Can't use Save The Best For Last, since it says 'Each time you hit someone other than your obsession with a basic attack'
- Can't use Sloppy Butcher
- No more Unrelenting
Sure, not all of them are USEFUL on Nurse, but I bet dollars to donuts the devs did not even think of this list before this change. Just like they did not think of the fact that the Nurse uses her power to move around when they gutted it awhile back.
Nurses are just going to slap on every gen regression perk they can.
Win-Win!
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309738#Comment_3309738
SWF is not cheating, neither is using voice communication in game - please do not spread misinformation.
Giving Solo Survivor similar information to SWF is just bridging the gap slightly and a nice Quality of Live update for Solo Survivor which is unarguably seen as the more difficult role in the game right now.
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309738#Comment_3309738
Funny.
Killer is stronger than its ever been.
Also, we're still stuck in the whole 2017 SWF is cheating thing?
@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309746#Comment_3309746
Don't you know if you see the new claw icon you should just stay off the gens the entire game, lol.
That guy is advocating staying off gens while someone else is in chase, while simultaneously mentioning bots @_@
They're either being intentionally obtuse, don't understand how the perks even work, or are very, very new at the game.
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@TOFFU said:
NEW PATCH I DELETE GAME
no SWF NERFS
VOICE CHAT STILL BREAKS THE GAME
instead of nerfing swf voice comm they buff survs to be like swf voice comm - GREAT
why not just delete all killers from game.
now you can counter Eruption even with no SWF in solo q....same as 90% of killer perks now EZ to counter in soloq same as SWF do due to new patch....
ICON ON CHASE = get of gen Eruption example
WIGLE ICON = DMS get of gen....
so all Solo q now closer to SWF cheaters GREAT
i just delete game
ouh and new Wigle bully build buff i s Great Yeah 2 perks to bully with wigle + flashbang+ stun locker = so fun for Killer right
and about 2 min 3 gen pop ups i will not even talk
GG WP DBD
soon all killers will be bots
So you're just going to get off the gen for the full duration of the second hit in a chase to avoid Eruption?
Seems like this patch is removing bots from the game ;3
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@Veinslay said:
Yeah baby killers playing no mobility killers need to learn how to pressure the map instead of camping 3 Gen areas. That's so boring!
I'd suggest trying Trapper and spreading your traps away from the gens, preferably in the corners of the map.
Don't run any perks, either.
Time to learn, son, time to learn.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309657#Comment_3309657
Ok? What was your point of saying that? I literally do not care what you use. If you do fine without it, good for you, the post isn’t for you.
Thanks.
I hope that you, too, survive the Eruption-pocalypse.
These are Dark Times, indeed, with only further Dark Times ahead :(
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Thanks for the tip.
I'll use whatever I want, though - If I feel like playing to win, I'll use whatever I think it takes.
If Eruption gets gutted, I'll most likely still do fine, given that I only use it on certain killers, atm, and did fine before it was meta.
I appreciate your concern about my/killer perk choices, but it is unwarranted.
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@Toaster427 said:
I just noticed both of those stories don't have clips at the end to unlock. Has the art department decided to stop doing clips for every story or can we expect to see those clips released at a later date?
Just found that odd as all the previous tombs up until this point have had a clip to unlock. I main Mikaela and ghost face so it was kind of a bummer these were left out.
I posted about this a few times....Seems no one else cares....
https://youtu.be/sLwm32NuS5E -
Some people definitely need to grow up - That's for sure