Raccoon
Raccoon
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- Raccoon
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Comments
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@Alice_pbg said:
I actually have 81% of them all.
which is quite a lot... still missing a few adepts, everything involving the characters I don't own, the "you should play trickster and lacerate like 20 or 50 people" which I really don't wanna do...
repairing the rcpd gen and escaping, which I have yet to do both of these...it's annoying.
and the abomination that is console skilled huntress...
but I did unlock this today
https://us.v-cdn.net/6030815/uploads/VR96SAOTMCOU/20230815214401.jpg
which reads, "with the singularity, hurt or down 3 survivors that are slowed down" (forgot the english name for the effect that makes survivors move slower).
the catch?
https://us.v-cdn.net/6030815/uploads/SS7QQX3MGAOI/dead-by-daylight-20230815214430.jpg
I do not even own the singularity... it just unlocked while I was playing sadako.
apparently 0.3% of players have the platinum trophy for dbd.
You must be REALLY good with Singularity :P
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517450#Comment_3517450
The conversation is circular because your smoking gun is a window that may or may not be closed, but hey, it's not like there's a billion pallets in the map or those infamous L-T Walls, or all those guaranteed long loops that are just pain for killers. General map knowledge gives you 99% of the information Windows gives you with the only exception being the few Windows that may or may not be open.
Come back with an actual smoking gun, instead of a water pistol. WoO is not responsible for bad map design.
Ah, the WoO gaslighting with the fallback on map design.
I don't recall mentioning map design at all in my arguments - just WoO's current effect on the game in its current form.
I'll just go back to my WoO and continue to succeed using the PERFECT information it provides instead of ignoring the reality of the perk, its popularity, and its usage in high end teams (solo or not) - It's clear there is, per usual, no real discussion to be had.
Everything's an insult, and everything's a put down.
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517408#Comment_3517408
In my 1400 hours of playing, I've seen very few windows that change due to RNG. Ormond comes to mind with the vault into main (where the basement stairs would be) is blocked if basement spawned in shack. Not hugely impactful unless you're running balanced landing.
Excluding Windows that will either be open or closed, window locations are static and determined only by the type of tile that spawned. Jungle gyms will always have a window and a pallet, for instance while pallet gyms (Long C-shaped wall with a short I-shaped wall) will only contain a pallet.
As for pallets, they have fixed locations and will either spawn in one spot or in a different spot a very short distance away. Ormond's Balcony Pallet will either spawn on the outdoor stairs side, or it'll spawn on the indoor stairs side. Similarly, there'll either be a pallet between the couches next to basement in main, or it'll be near the fireplace. It'll never not spawn.
With enough knowledge of maps and tile spawns, you basically have WoO built-in. As I've said, the strength of the perk is not in knowing what spawned where. It's in knowing what resources you still have available. You can always change your loadout to counter it if it's giving you that much grief. It's an aura reading perk, and like all aura reading perks, it's affected by blindness.
"Excluding Windows that will either be open or closed, window locations are static and determined only by the type of tile that spawned."
Windows does not give me grief - I use it in my main build.
I'll just bow out as the conversation is circular.
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Like the user name :3
I have all the hard stuff, but don't really care to get the rest / will get them as they proc naturally.
Personally, I just like to make sure I get all the tome/rift stuff done. It's usually not too bad (always a few groaners per tome) and I generally play pretty chill.
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@C3Tooth said:
Can you guess who's behind Kate?
I dunno - Is it Meg waiting for the long fabled 'Sprint Burst' meta?
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517135#Comment_3517135
Not that window spawns are particularly unpredictable either. People act like WoO is guiding people to pallets and vaults when anyone with sufficient map knowledge can do the same.
Is there way to know a window is open without seeing it? I'd add it to my arsenal if you share.
It also guides me to pallets and vaults without thinking about the map at all.
If I'm the first person chased, the killer usually has to drop chase or loses a crazy amount of time and, often, the game.
If I'm not the first person chased, I get enough knowledge about what is used/remains in order to chain enough stuff together to burn a decent chunk of time.
People really like to downplay WoO when it provides PERFECT information. There's no guesswork, no wondering if there will be a pallet/open window - The information is 100% accurate and in your face at all times.
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Guess I'll just dodge them from now on.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517260#Comment_3517260
Again, why are we having this argument?
Can't they just go "I wish the weaker killers got buffed" and that be enough? Why the need for detailed explanations on this?
Do I really need to have the better option planned out before saying "we should improve X"?
What's your goal here? Just to go "still not as strong as wesker!!!" After whatever suggestion?
But to actually answer, I would give all his traps to him basekit.(I believe max is 8...)
thick grass or equivalent spawning on every map when you play trapper, basically everywhere, with the color of the traps almost matching it to camouflage.
You no longer step on your own traps. They just get disarmed if you do.
Picking a survivor from a trap resets it.
Escaping from a trap now takes a set amount of time, let's say 30 seconds base. 20 if another survivor is saving you.
Trapper can recall disarmed traps from anywhere by looking at them and pressing the ability button (Think thor and mjolnir). If he holds it for a bit, all the disarmed get recalled but takes a bit longer. (As in, more time than pulling 2 one at a time, but starting at 3 it's faster)
Change bag add-ons to affect the time it takes to escape the trap.
Maybe other add-ons would also need change but they aren't coming to me rn.
And there. Trapper is much better while still remaining an easy character to understand for new players (which is important to trapper in particular).
You do not need to walk around to pick your power accross the map, the traps can be hidden in more than 4 or 5 maps, no more trap rng(which makes things simpler), and you don't need to go back to collect or reset old traps.
But only the disarmed ones, if you put a bad trap in the corner and no one interacted with it, that's on you.
Don't know if it reached wesker but I think it reached a good point.
It is very important to be contrarian and make people feel small on the DBD Forums, of course!
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@Justa335i said:
On killer I use Zanshin and on survivor I use WoO.
I don't see an issue. I'm trash and don't remember pallet spawns 🤣
Nothing wrong with using any of the tools in the game >:3
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515632#Comment_3515632
If you haven't watched the Hens vs Otz 1v1 video, I recommend you do so. Hens didn't run WoO, but it still took Otz a minimum of 1:52 to get his first hit on Hens, and that was purely due to Hens making a mistake. Map was Garden of Pain.
You don't need WoO to know where pallets are on maps like Garden, Gideon, Ormond, Coldwind, Autohaven. On Gas Heaven, I know that there's a pallet inside the shop section of main, and another pallet in the garage section. I know there is a pallet either adjacent to the fuel bowsers, or over near the window. I know there's a pallet at killer shack.
On Ormond, I know there are three pallets inside main. A pallet by the snow tractor. A pallet on the balcony. A pallet between the rocks on the way to shack from the snow tractor. I don't know every pallet location, but I know enough to make it hell for the killer even without WoO.
The strength of Windows lies in the fact that you know which pallets have been used so you can avoid deadzones. I just don't get how y'all think Windows is a problem when pallet spawns are static enough that you never really need to question if it's there or not.
It also shows you where the window spawns are without having to physically see them, SWF or not.
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@Moz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516521#Comment_3516521
Not sure if you're being sarcastic but if you're being honest I respect that.
About always using it and being carried?
It is true T_T
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@MrsGhostface said:
What do you expect when all other survivor perks have been nerfed… Nerf windows and another perk will start to bother you guys even though it wasn’t an issue before…
People have been talking about Windows for quite some time - Seems most are just catching up.
@Raccoon said:
Always on - Always free
It NEVER leaves my main build. I play primarily Solo - Windows legit carries me.
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@k3ijus said:
this will forever be etched into me, my boyfriend smiled for the first time, or somewhat of a genuine smile, me and my bf usually enjoy dbd together where we both have a great time connecting and having fun. My boyfriend is naturally good-looking; and I'm not just saying that out of kindness- his appearance is genuinely striking. However, due to a past insecurity about his teeth (which have some stains and lines from not having a toothbrush during 2 ish years) he's been quite self-conscious about smiling. This has been his only insecurity, which greatly affects how badly hes insecure about it
He usually hides his smiles and I can't recall a single instance of him fully smiling without covering his mouth with his hand. During one of our gaming matches we encountered a mid huntress in the game. Long story short- we managed to make it to the endgame only to find out that the killer was using noed… Teammates cleansed the perk and left, but dealing with a hatchet camping huntress proved to be impossible to win against. Despite my best efforts to save him(i just accepted the trade, didnt even try to fight back 😭 ) I ended up getting hit by a hatchet and was abt to be traded 😞
Then, something incredible happened. My boyfriend executed an astonishing flashlight save at a near-impossible angle (not even i could hit it 😭). we sprinted towards the exit gates. And amazied i used the dead perk dead hard to take a hit, we were both laughing and having a great time when we made it to the exit gates. I attempted to repeatedly blind the killer, not realizing that it was causing my mending progress to rapidly decrease. we know how this goes. I dont mend in time and get knocked, and in that moment, both of us burst into genuine tears. Unfortunately he left me behind in the game, but what struck me was the HUGEEE smile on his face. It made me incredibly happy to witness such a heartfelt mood he gave and I'm grateful to have him as my boyfriend.
yeah, half the time my posts are just complaining about the game, but this one means the most to me
:3
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516019#Comment_3516019
If I run into the same SWF team multiple times per night (that knows how to play very well, mind you), am I going to get banned for tunneling out their best looper ASAP every time I hook them once?
Anyone know?
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@Peanits said:
We do not ban for this. When in the dying state, you eventually bleed out and the match will end. There's too much uncertainty for this to be a bannable offense (e.g. Is there even a hook nearby for the Killer to use? What if the Killer is strategically not picking someone up in case a Survivor has Unbreakable and is waiting for the opportunity to get up and save the others?).
If I run into the same SWF team multiple times per night (that knows how to play very well, mind you), am I going to get banned for tunneling out their best looper ASAP every time I hook them once?
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I made a bunch of posts in 2022/early 2023 about WoO becoming problematic/being more than a learning tool as it started to carry me a lot in Solo Queue.
The time to address it is long gone, however - Adding a cooldown (except a crazy lengthy one) is irrelevant as most people will be able to retain the information until the perk 'flashes on' again.
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Yeah - It is crazy how things aren't working as intended and they are rolling back the change as, once again, the results are not intended.
*Er...Ah...I mean...KILLER MAINS ARHHHGHHHHH*
Shouted in a totally non-biased way, of course!
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If you make a bad read/lose a mindgame/or briefly lose sight of someone with MFT, the distance they gain is devastating.
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Ah, Windows is the best perk.
Who could have guessed?
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501524#Comment_3501524
I guess you need to learn the maps more ;D
I run Self-Care/Overcome/Windows/Botany as my main build.
I am nothing but casual trash/bad!
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501502#Comment_3501502
true. its just because the perk isnt about 'learning' anymore. This Perk means EZ chases
I use it - I have 3500h
@_@
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I find it weird that so many of games, SWF or not, have 3+ instances of this 'learning' perk.
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I like WoO - Lets me win games on the first chase >:3
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Hello irony, my old friend.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497545#Comment_3497545
Sorry for the delay, got busy today.
Here you go, three full VODs. I should note that none of the footage is particularly impressive so feel free to roast me if you want. I still maintain that showing footage adds weight to one's words more than screenshots do, especially since it shows match context.
https://www.youtube.com/watch?v=fgUK2Z-TVJs
Nothing Omega Wild / Meta, but you played decently and seemed to have fun - the music is definitely a good touch.
Solo Queue is fun for those moments you can dip without feeling bad for the people left behind to die ;3
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497545#Comment_3497545
Sorry for the delay, got busy today.
Here you go, three full VODs. I should note that none of the footage is particularly impressive so feel free to roast me if you want. I still maintain that showing footage adds weight to one's words more than screenshots do, especially since it shows match context.
https://www.youtube.com/watch?v=fgUK2Z-TVJs
Updooted.
I'll take a look, today!
Good Luck in your matches @_@
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/SIZAN7XKJRMT/image.png
If you're able to find reasons to talk down my perkless Trapper, no Gen slowdown/tunnel against 4 players swf and still 4K. People would be able to say the exact same reasons to your screenshots why you escaped.
Squadettes, haha
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497574#Comment_3497574
I do not have twitch... and i do not record my games, i could have however but i do not even have OBS installed, i dunno why i would lie about my results, it would be weird honestly.
Oh, I'm not asking you for anything, to clarify.
Asking the other person.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497545#Comment_3497545
I record most of my games, what do you want to see?
A link to your Twitch or w/e would probably be easier.
I just really like watching the gameplay of people who are constantly asking for gameplay - I'm not being facetious.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497536#Comment_3497536
No footage = no opinion.
Gotta ask - Where's your footage?
I'm interested in seeing it!
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496765#Comment_3496765
Be careful, most players here will call you a liar, ask you to record your next 500 trials to prove it cause for them, an ER above 3% in soloQ is impossible.
Eh, I use Self-Care/Botany and do leagues better than most players here - I'm by no means a meta slave or DBD god, but I usually finish in 1st/2nd on my team, particularly if I'm chased early.
I've had the 'I don't believe you' conversation in the past with several members of the 'Solo Misery Squad.' Most of them are....no longer around on the forums, if you catch my drift, which is certainly interesting to think about - I just don't really engage a lot on here any more as most conversations devolve into gaslighting or dogpiling by the same individuals time and time again.
Game is easier than ever for Solo, particularly thanks to the new HUD - If there' 3+ survivors alive, I usually get to the gate as the last gen pops and it's pretty much game over unless the killer is already en route, especially since most people are running MFT/Hope/Resi combo in my games.
Killer is also in an ok spot, before anyone jumps on me - I win most of my killer games without a lot of tunneling/camping - I'll still do it if I need to as I'm not in the business of throwing games to spare people's feelings.
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Nice.
I'm at ~62% escape rate SoloQ (I count hatch as an escape, if that matters).
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@Crowman said:
People really need to stop focusing on the number of gens left when they complain about tunneling and camping as it's irrelevant.
Ultimately if a killer decides their best play is to camp, they will camp.
Also the statement that "other people are trying to play the game" is also irrelevant. The killer is trying to play the game too. It's not their job to make sure that survivors get to play in the exact way they want to play.
Maybe Year 7 is the one where people grasp the concept of 'player agency' and/or 'other people control their characters however they want.'
Anyways, see you in camp topic #2502 :)
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I was wrong about her.
Kind of feel like she can't be that bad after seeing that O_O
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@fussy said:
Probably first time when i don't agree with majority of killer players community. Since Sadako release i played max 10 matches with her, because she was super boring and weak to me. But this changes literally makes me want to play this killer. And i don't know why everyone call it's a nerf, because it's obviously a buff.
She now has:
- Pretty strong mobility + map pressure
- One of the strongest passive build-in slowdown with fair and strong counterplay
But:
- Pretty bad addons (Distorted Photo could be such a cool addon, but why it needs los?) (Imagine nerfing Reiko's Watch, lol)
- Still pretty bad in chase (at least give her Newspaper basekit)
I mean she is not A tier now or something (but above average imo), but she is WAY more pleasant to play as. And mistakes against this killer now really matter.
#1 Onryo aka OPWillie also loves this changes after few hours of playing, so i really think that guys who complaints about these changes should at least give it a chance and try. I'm not saying it often, but pretty good job, BHVR. (and nerf MFT)
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Badako :(
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@UndeddJester said:
I wanted to put this in an appropriate forum section... but doesn't feel right in off topic, and none of the other groups makes much sense either... so hopefully this thread doesn't get moved?
In any case, has anyone tried the board game for Dead By Daylight by Level 99 Games?
https://www.level99store.com/products/dead-by-daylight-the-board-game?pt=pt1&pn=pn1
I've been pretty damned impressed with it, especially with how it is really quite easy to pick up and play but captures the feel of DBD really nicely. It also surprisingly fast to set up and games conclude fast, so it certainly doesn't overstay it's welcome.
I love the mind games on both sides trying to work out what everyone is gonna do and set your movement accordingly before seeing how everyone moves. Seeing the survivors stop in a space you've targetted and holding your poker face while they foolishly try to work on the gen before your devilish reveal of just how screwed they are. 😈🤘
Thus far I've played Trapper twice, Wraith and Hag... and I fondly remember the moment this game truly impressed me...
For context on my first Trapper game, I ran to a corner to try and defend a gen that got crit repaired in my face... only for the game to spiral out of my hands, and it was only the end game where I locked down gates where I clawed it back, but still lost by a comfortable margin.
On my second game I said screw it to the outer gens, and gave up on them immediately, focusing instead on getting my traps all around the centre of the board.... and locking down key areas of the board... and my God did that work so much better.... JUSTVLIKE THE REAL TRAPPER! I only lost after I flubbed my roll 3 times on one move carry to hooks in a row... but any single success and victory was mine...
The fact the board game captured Trapper's game plan so perfectly, and how my other games as Wraith and Hag maintain the feel of those characters surprisingly well... I have to say I heartily recommend it... its really cool, and I've been annoying my board games group everytime we meet by subtly hinting at throwing it out again xD
Sadly I missed the kickstarter and couldn't get the Collectors Edition. I watch the L99 Webstore constantly for new stock, but no avail thus far... hopefully the bring an expansion out with all the CE stuff at some point... but seriously, if you like board games give it a go... for £40-£50 it's a bargain!
@Maelstrom808 said:
As a board game guy, I've often thought about picking it up, but never pulled the trigger. This might be the push I need.
Good review!
I, too, have often thought of grabbing a copy >:3
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Stop what?
Answering the question as directly as possible?
If the killer wants to do their objective as fast as they can, they certainly can.
@o7o said:
It’s normal tunneling someone out for pressure (if you’re wanting to win), while I agree sweaty games can be tedious and boring, but gen efficient teams, you really can’t screw around if you’re wanting to win as killer.
It’s inevitable. You have good killers that can tunnel efficiently, then, you have the ones who tunnel just to tunnel and that’s where user error comes in.
Almost shocked to see a neutral answer.
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The killer may be trying to kill people quickly.
Crazy stuff.
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I can't believe BHVR is too afraid to nerf tunneling!
Maybe if we get this bad boy to 10 pages, they will finally listen!
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487994#Comment_3487994
Right, but my post is not about problematic maps. That isn't why I think Bloodlust is a good mechanic.
Expecting people to read the OP is mistake #1 on the forums.
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https://youtu.be/321g742kMlA@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467289#Comment_3467289
oh look mr complainer
It's not hard to find alternative sources saying the same things.
https://youtu.be/vkWgWRMfDS8@ScottJund also just uploaded a video.
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https://youtu.be/lliG4WD43bw@drsoontm said:
The perk is equipped by almost every survivor and for good reason. (Usually with high synergy builds)
Sooner or later they'll fix the busted perk. In the mean time playing survivor (or another game) is best.
Whether you like Tru3 or not, the video is pretty funny.
It will be nerfed when the required number of sales are made.
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Having a hard time gauging how powerful the perk actually is as it seems to result in a lot of rage quits when I use it for some reason...
<_<
It will most likely be nerfed in the near future once the required number of chapters or w/e are sold.
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Bad news - You can be slugged EVERY GAME and there are NO CONSEQUENCES.
Mwhahahahahahahahaha!
*lightning crash / pipe organ music*
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@Warlord1981NL said:
Just in case you are wondering why the game is dying...
https://us.v-cdn.net/6030815/uploads/J63KMZZLYZ75/whatanasshole.jpg
Behave yourself. This is absolutely ridiculous.
NL = Newfoundland or Netherlands?
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Is there a video?
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/361889/anyone-else-do-this
1. Is not an option
2. Yeah I dont look at other players names very often
3. Does not exist
4. When I am winning no, when I am losing yes.
Console, I assume?
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*CLONK*
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You'll probably need to take two day breaks after this resets whenever your ban timer gets too high.
