RaSavage42
RaSavage42
About
- Username
- RaSavage42
- Joined
- Visits
- 13,990
- Last Active
Comments
-
Ping is fine for me but I run into lag spikes a lot
-
I've been laggy the whole time...
-
Been happening to me as well...
Had a match playing Hag, I was chasing a Jake toward shack. When I caught up and lunged for the hit I was teleported inside shack and he was outside the window
I stopped playing for now might hop back into the fog and see if it was on me or not
-
It happened to me playing Oni
The door was open but the survivors were trying to blind me and so on
EGC got the three that were "having fun"
-
The three shrouds are secret offerings
Either: start as far away from the killer as possible, Start with a teammate or with the whole team
-
@Chromeskull No
-
-
@Chromeskull First a question....
Do you want a video that's only gameplay or do you want one that has explains what I do and why?
Cause I have gameplay only videos but I haven't been able to get a commantary type video out yet
-
I play on Xbox as well
I have a few Pig matches on YouTube if you want to watch them I can link you to them
-
I think it's going to be awhile before we get another regression perk
But I would just add a regression bonus to Brutal Strength (like use ruin numbers but apply it to the gen that was kicked)
-
@Yamaoka said:
I would recommend Pig as she takes less time to learn and she has Surveillance.
I main Pig and I'd go with her
Why.... She can teach you about timing (which is one of the most important things)
all though her perks are subpar she can adapt to any playstyle you can come up with
-
So how about regression vs. current gen speeds
-
I'd have way more fun trying to find a playstyle that doesn't include Corrupt/Sloppy
But then it's on the devs to understand that we want perks and other things changed before the next DLC comes out
AND that's not going to happen.......... for some time
-
I do agree that there needs a shuffling of sorts to all perks (killer and survivor)
-
Also you could have a way to combine similar Items, Addons, and Offerings:
Take Brown (killer) BP offerings for example:
4 Raven Wreath's - 1 Devout Raven Wreath
OR
1 of each (Raven, Shrike, Spotted Owl, and Tanager) - 1 Hollow Shell
That would also make everything have value either to use for a match or as a part of an "upgrade"
or something like that
-
Lack of updates
-
The devs have said sometime in September
but I have a feeling that might be a bit off
-
Sometime in September
that's all we have
-
@YehBoiGoku said:
https://forum.deadbydaylight.com/en/discussion/comment/1524857#Comment_1524857
https://forum.deadbydaylight.com/en/discussion/comment/1524863#Comment_1524863
This is why I don't push pass green ranks lmao. I realized that it's too much for me lol.
I wish I could go back that far
It's a mess for me in Red ranks
-
Cause either they play against them "all the time" or see other use them in not so kind ways
DS locker "tech"
Running to the killer with DS active or BT
Good survivors can utilize the perks they use which is good for them and some players can see that... While other player find it frustrating due to trying not to play in not so kind ways (don't get me wrong killers kill and survivors survive) but when the odds are stacked against one side or the other "it's stupid and boring to play"
Changing it on the other hand won't be as simple as it may seem......
-
I'd say most of them fit me
But explaining it would be to tell my life story.... and nobody wants that
-
She could use an addon check
And a speed increase to her crouch movement (could be an addon, but I digress)
-
@SloppyKnockout said:
Likely not. You can't make money from overhauling your game to improve the games health.
You can... just not a lot (but I think that's the point)
-
I'd say me cause I need confidence
-
To me it seems to be an issue of the newer player being matched with and against players whom have put a lot of time into this game
If they found a way to make that not happen then we'd be good until those players get used to playing this game (getting perks, Items, Addons and Offerings)
-
S: (Kindred, Lithe, We'll make it, Spine Chill)
K: Pig,(Sloppy, Corrupt, BBQ, Whispers
K: Spirit,(STBFL, Corrupt, BBQ, Bloodhound)
K: Huntress,( Sloppy, Corrupt, BBQ, Whispers)
K: Hag, (currently changing my build)
K: Legion,(Currently changing my build)
K: Doc, (Discordance, Huntress's Lullaby, Thrilling Tremors, Whispers)
I can share the rest but would have to be in game to remember what my builds are... LOL
-
Nothing is perfect the first go round...
I hope the Devs are working at it though... Cause I doubt the playerbase can handle much more
-
No...
Pink keys open hatch for 15 seconds
Purple keys only allow one survivor to escape
Green keys stay the same
Pink Mori after all survivors have been hooked once
Green and Yellow stay the same
-
Winning all depends on the person
Do they think that 4k's are a win
Do they think that points are a win
Do they think that Pip's are a win
You can Pip and not kill everyone
Also you can kill everyone and either depip or safety
You can play a killer that gives a lot of points but not kill all survivors
-
I don't get all 4 survivors about 50% of the time
-
If the maps were made by hand yes....
-
@Zerog said:
https://forum.deadbydaylight.com/en/discussion/comment/1514817#Comment_1514817
As you can see from my p3 outfit i played pyramid head a fair amount
After the Matchmaking changes.... is what I meant
-
As I play killer more then survivor I can say I've felt this way (Bringing in a Mori... and slugging) but I try to refresh myself before the next match
Even I do admit to being frustrated with the game (not the survivors I face)
I feel bad you had a match like that...
-
I've had that happen many times actually
It's like the survivor knew what we were trying to do
-
Are you playing the same killer... If so how many games have you played as that killer
It does matter
-
I gotten 20 +/-
I got one last week on Ironworks of Misery
-
Not necessarily... that all depends on the skill of the Pig as too what happens
Gens will be done that's a given... but punishing the completion by getting a trap on before it's done
i guess this idea is a buff to my playstyle rather then a general buff for all Pig players
-
It wouldn't be fair to a survivor who has a active trap on but the boxes are inactive
It would be to complicated if the boxes only activate when an active trap is in play...
There has to be a way to do it without promoting the rush on either the killer to get trap out or the survivors to finish as many gen as possible
@rob_agau said:
https://forum.deadbydaylight.com/en/discussion/comment/1511636#Comment_1511636
What if it doesn't reset the timer?
-
But as mentioned before the way the game is right now survivors would just finish as meny gens before Pig can do much of anything
And even if the Pig can get one trap on it would be end game (1-2) gens left if that and survivors will have their 2nd chance perks ready to go...
Resulting in a 0k-1k
-
@KingFrost said:
I think instead, each gen completed after activated the trap should maybe take a set time off the timer. This means survivors have to be careful about finishing gens when their teammates still have an RBT on their head. It gives them the sadistic choice -- 99 the gen and wait until the teammate gets it off, or hope they can get it off and finish the gen. Also give her a little faster speed while crouched.
Also rework her add-ons. It has the same problem as Old Ruin. New Survivors will struggle. Veteran Survivors do skill checks in their sleep. Only unlike Ruin, her add-ons actually HELP survivors by having more opportunities for great skill checks to search the boxes faster.
That feels a little complicated to me
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1511668#Comment_1511668
I just find that Pig's true strength in this game is forcing multiple people off generators at the same time by existing. It's a slow approach that doesn't reward the player instantly like blinking through a loop like with Nurse or Huntress headshot.
Any changes like this go against that philosophy of DO NOT TOUCH GENERATOR when going against her.
Really... I play her as a "DO GENS ON MY TIME" type
-
Yea... it's sad but true
Only making changes to one killer's basekit isn't going to change the "meta" unfortunately
-
@PigMainClaudette said:
So, in order to remove the trap, it must first be active?
Yea... so when a gen is completed the countdown starts and if any traps are in play they become active
or if the trap is placed after a gen is completed then they can try until the timer runs out...
if another gen is completed before the timer runs out it resets
-
A countdown will appear above the box (there's already one there) I saying that it would display a countdown of 2 1/2 -3 minutes
When the boxes are activated you will be able to search the boxes for the key to take off the trap... but only for a limited time (just like the movies)
-
@TAG said:
I'm confused by what you mean by having the boxes "activate."
Her trap activates... a blinking light on the back of the trap... the same could be done with her boxes (with the countdown)
-
her box addons remain the same... cause one only adds an additional box the other one does the same and increase the death timer (TTK) on her trap to 3 minutes
Ruleset #2 just hides the aura of boxes till the trap is active... I don't see a point of re-working this addon either
-
@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1510091#Comment_1510091
After Hag I'll probably get Deathslinger's MMR up
I had a really good match on Sanctum of Wrath yesterday... it on my youtube channel...
-
@SpaceCoconut said:
For you killer players, have you played 10 matches in a row with the same killer or have you changed killers for each match?
If your favorite streamers are getting low rank survivors, double check if they're playing the same killer for all of the matches or if they're changing the killer after each match.
If they're changing killers, it's going to be a very long time until their MMR is suited for their skill on a particular killer and they'll be facing under skilled players as a result.
While I don't think the system is actually working, it's important to prove it by getting your supposed MMR up for each individual killer.
Last night I played 10 matches with hag and recorded the results. Tonight I'll continue with hag to see if the quality of survivors changes.
I only plan to change killers when I'm satisfied that the survivors I face either prove MMR is working or broken.
I figure 20-30 more matches to make sure or by next Monday. Whichever comes first.
But what killer are you going to play or just have us wait for it?
I say Pig... cause she's my main, and would like to see how you do (lol)
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1510031#Comment_1510031
It's 14 matches on 1 killer (my main so winning all of those) since it launched. All except 1 game had basically new players vs me.
Ok cool... my games are so varied right now... except for my Pig games
-
Is it 10 matches overall or 10 matches per killer?