QwQw
QwQw
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Lady Head
Pyramid Dimitrescu
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2252031#Comment_2252031
Maybe but I feel John would’ve been too hard to make a killer since he doesn’t exactly have any chasing skills and he’d probably look at bit too human. Also the pig mask is pretty iconic to the franchise
As for matthews he definitely could’ve worked but I think they devs just kinda wanted to go for the lesser used character. Maybe they just liked tapp more tbh (Also having more representation in the form of another black character isn’t a bad deal)
I feel like John could have worked fine. He was still pretty active in Saw 1, and not to mention it's you know, Dead by Daylight. Does it make any sense that a fat, obese, middle aged man is able to walk faster than an athletic woodland survivalist, a teenage girl, and an energetic K-pop star? Not really.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2252008#Comment_2252008
Yeah he wasn’t really but they kinda do this sometimes with licensed chapters.
Silent hill was all about making sure it represented a lot of the franchise and I feel they did the same in saw hence why they chose tapp for the first film and Amanda for the second
Well in that case, wouldn't it have been better to make John the killer and Matthews the survivor?
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So your "solution" is to ######### over your team?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2251985#Comment_2251985
I’m guessing tapp was chosen because they wanted to put in parts of multiple saw films. That’s why tapp was chosen because he was kinda pivotal to the first film
Also saw the video game
I guess, but still, he just wasn't that important to the overall story of Saw.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2251891#Comment_2251891
I feel like that’s kinda why they choose him. It’s like Quentin being picked instead of Nancy
To be fair, the Nightmare On Elm Street chapter was strictly based off of the remake, which Quentin was actually pretty important and likable in.
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251939#Comment_2251939
Agreed. Actually now I am curious as to why they decided to get Amanda instead of Jigsaw himself. Don't get me wrong, I love Amanda both in the movies and in game. She's an interesting character and all, but the SAW series revolves around Jigsaw and his games. It'd be like if when Friday the 13th eventually comes to DBD that BHVR instead of opting to get Jason, the iconic killer of the series, we get Pamela Voorhees instead as the killer (no offense to any momma Voorhees fans out there). Have they ever mentioned their reasoning for picking her in the past or anything out of curiosity?
Yeah, both Amanda and Tapp were pretty weird choices. To my knowledge they haven't said why they choose these characters for the Saw chapter.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251891#Comment_2251891
Yeeeaaah...kinda weird that Tapp was the survivor with Amanda being the killer. Honestly the survivor should've been Detective Matthews, given the history the two character's shared. If not Detective Matthews, then maybe his son Eric instead? Or hell even Adam would've been a decent idea since Amanda was the one who killed him. But honestly if SAW does get a legendary skin I'd love for either a Hoffman or John Kramer legendary skin for Pig as well.
There are so many characters from Saw that could work as skins.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2251698#Comment_2251698
I'll look over them tonight and decide for tomorrow
Okie Dokie.
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Honestly, Matthews or someone else should have been the survivor for the Saw chapter. Tapp was only in one movie and was barely important to the overall story.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2251628#Comment_2251628
Aww, thanks for mentioning me man you're awesome! <3
No problem, and you're awesome too!
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2251690#Comment_2251690
I've been waiting for someone to ask that!
I'm overly critical and overtly argumentative, and I'm eager to point out minute details for the sake of stroking my own ego as much as actually helping the person I'm criticizing. I also tend to pretend to have authority when my only qualification is personal experience. Plus, I tend to make passive aggressive remarks in the end game chat if I didn't have a good game, which contributes to the overall toxicity of the community. And I'm an edgelord if you couldn't tell by some of my comments.
Also, thanks for the kind words. I don't get those very often.
Everyone has their flaws, (trust me, I'm stuffed full of em'), but I can, in fact, confirm that your good quality's far outweigh any bad ones you may have.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2251431#Comment_2251431
Oh, I'll still be here on the Forums. Can't let BHVR off the hook that easily.
I'm going to buy the RE DLC and if it runs like I think it will, I'll be a Forum member only.
That's reassuring.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2251506#Comment_2251506
I was vaguely aware of that, but CoC is a cosmic horror game, and cosmic horror is the complete opposite of psychological horror.
In cosmic horror, any knowledge and/or progress gained brings you closer and closer to destruction, and there's more focus on investigation into the "true nature" of reality, which often means that everything the characters care about is meaningless. Madness and fear are secondary to despair, helplessness and awe. The main disadvantage of cosmic horror is that characters are deemphasized or rendered meaningless, and nothing can be resolved by the end because humanity is so helpless and feeble.
In psychological horror, learning more about the characters is the name of the game. The idea is to provide a harrowing emotional experience through the use of... well, people. In psych horror, you can actually have a world that is an actual garbage fire, or be completely uncreative, because that isn't what matters at all. Negative emotions of any kind are central to the genre, and to the stories in the genre. The main disadvantages of psychological horror are mostly how unusual and difficult it is to work with.
I'm not saying your music is a bad choice, and I'm not changing my stance, I'm just explaining that music that works best for an investigative cosmic horror game with survival horror elements is slightly less effective for a psychological horror/ survival horror game.
I like it, but I'm just saying that it would need some extra help to capture the identity of the game that we've established so far. I'm sure you could put Fur Elise to a FPS trailer and still capture the essence of the game, but it would need some extra help from the animators and such.
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2251579#Comment_2251579
Fur elise sounds a bit too gothic, and Pinebrook has a bit of a country charm to it, with some classical. I have to think about the music I want for Pinebrook but something along those lines
How about any of these?
https://www.youtube.com/watch?v=u9WsZoceais https://www.youtube.com/watch?v=Ok3gzDHPSv0 https://www.youtube.com/watch?v=YmbdqcbWgnI https://www.youtube.com/watch?v=_25s5SfaVa4 https://www.youtube.com/watch?v=cf8PNTBTJZU -
@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2251628#Comment_2251628
Huh, I always thought that I was one of the worse people in this community.
The more you know.
Why would you think that? Because it sure as ######### ain't true.
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I'm split on this. Some look better, and some look worse.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2251628#Comment_2251628
Right back at ya <3
Thank you, my friend, I really appreciate it!
No problem, and thank you as well!
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No offense, but most Kate's I play against are kind of air-heads.
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Probably Nemesis.
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The positive definitely outweighs the negative from what I've seen with this community.
I've met a lot of great people on here like @Dabihwow, @Beelzeboop, @glitchboi, and @GeneralV. I've also met one of my closest friends through this game as well.
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@Yamaoka said:
Well, guess my break from this game will be permanent then.
Not even gonna buy the Resident Evil chapter.
Wish I hadn't supported this game since console release. Bought way too much in-game stuff for a game that doesn't even run properly.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2249656#Comment_2249656
I'm thinking of doing the same.
It's so ######### disheartening to see that BHVR legitimately doesn't seem to care about people who don’t play on high-end PC's.
Man, that's really sad to hear. It'd really suck to see you two go, but if you really don't want to be apart of this game anymore (which let's be real here, is completely understandable) I won't stop you.
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Call me biased, but Blight.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2250802#Comment_2250802
he has almost no similarities to plague though
They both infect survivors, infected survivors become weaker, infected survivors get some way to cure the infection.
The only difference is that Nemesis' infection is overall weaker, because he has
Punish of the Dammedhis tentacle attack to make up for it. -
Graphically, The R.P.D is definitely the best map out of these, but gameplay wise it's probably Lery's.
Edit: Forgot to vote before commenting.
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Indeed I did.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2250802#Comment_2250802
As a hardcore fan of RE7, I love Jack Baker but couldn't really see a place for him in this game. How would you design him?
I have a full killer-concept for Jack in one of my mate's threads.
@Dabihwow said:
https://us.v-cdn.net/6030815/uploads/TLYTYXUYGIGR/re7-character-tierlist.png
This is my personal tier list on the characters of RE 7 @QwQw, I know how much you love RE 7 and I wanted ya'll opinions on this.
It's a long read, so be warned.
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Yeah, it should in my opinion.
Through my own personal experience, I can't comprehend how Ruin+Undying could ever be considered "broken". Playing as killer, the totems would still get cleansed fairly early into the match. Playing as survivor, the totems would still get cleansed fairly early into the match. It was good, don't get me wrong, but nowhere near overpowered.
Plus, now that we're getting Counterforce as well as Small Game being buffed, I agree with Space Coconut that if Undying was never nerfed, we could have gotten a full on meta-shift in this game.
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He's pretty balanced, must of his add-on's suck, and his power is kinda just a rehashed version of Plague and Pyramid Head in my opinion.
I think William Birkin, Jack Baker, or Karl Heisenberg would have been a better pick for an RE killer.
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Signed by QwQw.
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"This... is god."
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Must you even ask?
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I can confirm I do, in fact, exist.
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Ehhhh.
I tried using this perk a little while ago because I always saw it as garbage and I wanted to see if I could get any value out of it, and yeah, I still definitely think it's trash.
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If we're throwing licensed characters into the ring, blighted Freddy would be sick as #########.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2245255#Comment_2245255
And still no response
I doubt we'll got one.
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Freddy. He's just so goddamn boring.
@GeneralV has a great Freddy rework.
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As much as I hate both of them, yeah, Brightburn is a stupid mechanic that should probably be removed.
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Ayyyy, the thread reached 10k views.
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Wanna get high?
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You forgot about the power glove!
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@glitchboi said:
Holy damn.
25 flippin' pages.
I think this is the longest thread on this forum, ever. Correct me if I'm wrong.
According to Pulsar, there have been longer, but this is the largest thread I've personally seen.
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2244611#Comment_2244611
The way it USED TO BE
It was too strong before. It let survivors repair gens in the killers face because they were completely invincible. Now it's actually a proper anti-tunneling perk.
Besides, if old Ds "wasn't that useful", how come you want the nerf reverted?
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Ds is fine the way it is.
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Yeah, I'm gonna call bs on that.
How do you have 2,000 hours, yet are still "new" to the game? Can you show some proof of this claim?
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2244542#Comment_2244542
I had reached red ranks already, how long should it take for me to get even better?
How many hours do you have? Because most of the time, getting to red-ranks doesn't mean #########.
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"I maybe new to the game"
There's your problem.
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I don't think so.
Myers and Laurie are both based strictly on Halloween 1, and the twist that they're siblings was only revealed in Halloween 2.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2243701#Comment_2243701
Yeah, I was never supportive of the rework. I remember my first match with his new power, and everything felt wrong.
I don't really remember my first match as Modern Freddy, but I do remember my final match as Old Freddy.
It was on Suffocation Pit, I pulled out all the stops (mori, really good perks), and I destroyed the survivors. I think I had more fun in that one match than all my games as Modern Freddy combined.
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A Monstrous Shrine one too, don't forget.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243681#Comment_2243681
It was because nobody really spoke out about it. Common consensus was that Freddy was irredeemable and needed to be fully changed so the devs just did what the community wanted.
Sadly like many things people didn’t realise how bad of an idea it was
Well, I know some people such as GeneralV knew the rework would be a bad idea.
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Hi.

