Pulsar
Pulsar
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542538#Comment_3542538
The Tails hit box is extremely small. It was entirely possible to miss hits before the nerf. Now it seems to be even harder to hit.
I get that a lot of people are mad at Alien, because of the bug. But that was a bug and shouldn´t be a reason to want the killer stomped.
The tail functions like a mix of Nemesis Tentacle and Deathslinger spear.
It's not that hard.
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@[Deleted User] said:
Every game has a shelf life even more so for online games but dbd will see its 10th year anniversary in my opinion, by that point a massive overhaul in specs, code, modes would probably have been or need to take place ora sequel built from the ground up to cater to a whole new generation (though they'd lose a lot of licenses going down a sequel route)
TCM (in my opinion) will be dead in less than a year & shut down within 2! Thats not me hating on the game I just don't see how it evolves enough to survive short term let alone long term. & from what I've seen / experienced its most certainly not without toxicity.
Which brings me onto my final point is dbd really that toxic? I guess it depends on what you consider toxic of course camping, tunnelling are annoying certainly toxic? Not to me personally. Same with the clicking or gate t bags I understand some people get triggered & certainly sometimes players do things with every intention of "getting to you"
Best advise if the actions of others bothers you online games aren't for you.
I've played on every platform for over 6 years count on 1 hand how many truly toxic post game messages I received (dont use end game chat in steam to be fair)
Some games i'm incredible, some games its like i've never played before! Thats life enjoy the games you enjoy & leave behind the ones you no longer care for nothing lasts forever.
DBD is still the only game where I've been DDOS'd for hours on end, had to make a list of names to avoid else it would happen again and had to permanently appear offline.
DBD is also the only game where I receive death threats on a regular basis.
DBD is an EXTREMELY toxic game, more so than anything else I've played.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542615#Comment_3542615
Thats a textbook us v them post, please don't do that.
No, it's really not.
If a Survivor plays on a bad connection, they get punished for it. If a Killer plays on a bad connection, they get rewarded for it.
That's just a fact of DBD.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542539#Comment_3542539
I said back then, that the tail felt awful to use (unresponsive) and very punishing. So I guess you could say that.
I'm not asking for the bug to return, I'm asking for reasonable punishment. Let's be honest, the tail attack is strong but also incredibly easy to miss and when it's that little of a threat, that you might end up only having to dodge every 9 seconds (assuming you don't make it to a window to get more distance), I see hardly any reason why you would bother using the turrets.
It's not tribal mentality. It's just facts. Math doesn't lie. I don't think the devs are against anyone with this. I just think it is an overreaction. We haven't even seen it work properly and they clearly thought it was safe to buff Alien from the PTB.
The tail attack is fairly easy to hit, imo. Especially with how you can drag it.
The cooldown speed could be put somewhere in the middle.
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I simply don't have the time to devote to DBD anymore.
TCM is the casual game that DBD no longer is, they appeal to different crowds.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542491#Comment_3542491
I mean, I get it. Alien was pretty oppressive with no speed penalty to missed tail attacks, so it's good they fixed it. But reverting the buff from the PTB is so unnecessary. Is it not enough, that a survivor makes 4 metres of distance when the killer misses? Did it have to be 5.6 metres?
Think about it. 5.6 metres of distance means about 9.3 seconds of Shift + W. To a power, that can be completely denied. This is pretty damn punishing. I guess Alien will be a STBFL killer after all. Because using the M2 is so risky, that you'll only use it when survivors are locked in animation.
Were you asking for this buff from the PTB? I didn't hear anyone asking for buffs for it.
If the buff had never happened, nobody would care. People just hear nerf and revert back to a tribal mentality thinking that the Devs must be against them.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542518#Comment_3542518
Glad that we are in agreement that now survivors hold the power over Alien.
Turret is a free pallet stun that the killer has to break. (Infinite also)
If you can't land tail attacks, that's not the game or the Survivors fault.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542491#Comment_3542491
To be honest, I think the Xeno is still a solid a tier killer. He just has to be played well and is still at the same strength level I feel.
I think we are on the same boat there.
However, you have to agree that the opinions origin of this post is also understandable.
I very much dislike the "us VS them" - mentality but it is true that some perks like made for this and dead hard get and got complained about for a lot longer and had either no change at all or it took a very long time.
Was dh the most game breaking thing ever? No? I still won a lot of my games.
Is made for this the most game breaking thing ever? No. I still win a lot of my games.
Was the Xenomorph the most game breaking thing because of its lack of cooldown? Also no. Survivors still seem to escape a good amount of time against it.
But all these have one thing in common. They are not really fun to play against.
That is a reason to complain.
Blight.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542495#Comment_3542495
Turrets are now a lose lose situation
Break the turret?
Lose massive distance.
Don't break it?
Become m1 killer
Hmmmm, no.
You understand that the very thing you're complaining about is the SAME THING SURVIVORS SAID ABOUT ALIEN?
Like, holy ######### my guy. That was almost verbatim
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542499#Comment_3542499
I mean it is more balanced than Tombstone piece however still the fact you can Mori people from the start is just overpowered. You can also remove the downside with PWYF stacks and still move faster than 115% Killers.
You can't just Mori people from the start. That's literally the entire point.
You need to fully stalk THREE people, iirc. Considering how frustrating it can be to get a normal Tier III, that's a tall order.
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I actually don't think that Judith's Tombstone is OP.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542495#Comment_3542495
No, of course it was OP because it was bugged. He didn't lose any distance on his tail attacks. However, he was supposed to be moving at 2m/s which obviously wasn't the case until the last patch. He was bugged (or incorrectly numbered) the whole time for 2 weeks.
But why nerfing him tho when he wasn't working as should in the first place. Its just bad.
So, do you think he's bad now? Unplayable in his newly non-OP state?
Or is he actually perfectly fine and on the stronger end of the Killer cast?
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542491#Comment_3542491
I wouldn't call movement speed balance changes slight at all. And it's no problem really, people will just go play more other better killers like they allready do. The same meta never changes.
You think Alien shouldn't lose distance from a missed attack?
You think that the punishment was fine?
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Oh no, how dare they slightly nerf a Killer. How will anyone go on?
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542344#Comment_3542344
Yes... its common knowledge that consoles have some input delay, however balancing the game around people playing on sub-optimal gear is not the way to go.
You'd end up with an attack windup so long it would look like the killer has to ask permission to the survivor to strike him and that would be ludicrous.
0.6s is more than double the average human reaction time and allows you to dodge anywhere between 1.4 to 2 meters depending on how good your reactions are.
Oh good, there's the elitism too
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@FrenchBagels said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541269#Comment_3541269
It’s your motivation to be complacent with the indefensible that’s mind boggling.
Your argument here is outright similar to defending Prayer Bead Spirit and Old Legion. Call out the bad game design and the people abusing it.
I really wouldn't engage with them, they just like to defend horrid behavior. Pretty sure this was the same person defending a whole bunxh of toxic playstyles because, "they're obviously just role-playing a psychopath, get used to it."
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542018#Comment_3542018
I guess this person just happens to be genetically enhanced...
https://clips.twitch.tv/ObservantDarlingStarlingGrammarKing-j--xnudPrIw34ZG1
0.2 charge + 0.4 to hit is 0.6s in total, if you can't react in time thats a severe skill issue.
This is the literal clearest prediction I've ever seen.
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541797#Comment_3541797
You can just dodge him.
Just move to the side, and he will miss, its not hard, the hit box for an aimed tail hit is tiny. Survivors have 100% got this down.
Dragging or flicking it is a little different, but this won't be done with forward motion.
The ability to use the tail hit rapidly was nice for learning the geometry of things, so you could figure out how to hit over something. It was always dumb to use the tail in a straight forward hit, when an M1 would do, and do better.
He needs help, this, as is, is not okay in my opinion. He might not need what he had pre nerf, but something should be adjusted.
You actually cannot dodge him on reaction. His attack charges and moves too quickly for people to react to
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@PotatoPotahto said:
I mean, it's not like he got a Deathslinger level nerf, when you have to re-learn the killer to be able to perform at half of the previous power, or a Pyramid Head nerf, when they've made him so unpleasant to play you better pick some other killer. The nerf is rather minor, so... Whatever.
The real Pyramid Head nerf was the cake nerf.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541791#Comment_3541791
He is not A tier anymore. His tail attack is much slower (excluding the bug) and turrets can be set up even better againts him. Even someone like Nemi who has longer range, can't turn him into M1, has better range later in game and break stuff with the tail has shorter cooldown than Xeno now.
He is more clunky now to play. And Killers don't tend to enjoy clunky Killers.
Sooooooo, he actually gets punished for missing? Sounds good.
People just hate it when they hear nerf. Seems like a lot of people were getting massively boosted by his extremely forgiving cooldown and bug.
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541791#Comment_3541791
That is fine.
The game is complex, his bugged instance was making him perform well, at the time. I would assume part of that was his interaction with survivor looping habits, and that would have worked out over time as they adapted.
But now, Its very different.
I won't argue over subjective rankings like A or D tier. I will say that a lot of "W" and little to no looking back and chases are too long.
His ability to transvers the map mitigates this somewhat, but you still have to chase people, and they do not have to loop.
I'm going to spend somedays playing him because I think he looks neat.
But I know its not a good use of time.
His Tail Attack charges faster than you can react to. There's not really any "looping" him. You have to get lucky. He's a perfectly fine strong Killer, if you think he's cool, play him.
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541772#Comment_3541772
They will stop playing with this killer.
I don't really want to be in an idiot fight over this but...
He played well before the adjustment.
After 10 or so games today, he plays a lot less well, for a lot of reasons.
After selling the item, I'd expect some serious discussion and testing before making major changes.
He was bugged and OBJECTIVELY, was not appropriately punished for missing attacks.
He is still an A-tier Killer. People hear nerf and freak the ######### out. I've seen it happen for five years.
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I can confirm the perk isn't activating more than once on each Survivor.
Perhaps that Survivor wasn't hooked on a Scourge Hook?
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@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541779#Comment_3541779
Yeah, but for successful attacks, the Movement Speed change for missed attacks was a nerf, which was essentially reverting it back to how it was in the PTB.
Which was completely fine.
Xeno did not lose enough distance on missed attacks.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541777#Comment_3541777
Well then how does it feel when you have one broken, busten, objectively overpowered perk (go watch any other haste perk for Survivors, they are heavily limited) + adds one of the best status effects (Endurance) for almost free condition, getting so many feedback even from famous content creators and it takes months to solve.
Then you have new killer, people complain about him and he gets nerfed (and he was bugged at the same time). "We take time before making balance changes to new killers" went missing I quess.
It feels pretty bad when you compare these two.
Just because one perk isn't actually overpowered and something else isn't working correctly doesn't mean the devs are out to get you lol
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@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541772#Comment_3541772
That wasnt the bug.
Oh, really?
The bug wasn't him not slowing down.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541772#Comment_3541772
You don't get it. I am happy they fixed the bug that made him same speed when you missed. What I am not happy is that they decided to nerf him even tho he was bugged THE WHOLE TIME! They didn't even give him chance with that 2 m/s. Nah, better nerf him fast bruh.
He was good on the PTB and iirc, he had the same speed.
Acting like this is some conspiracy against Killers is ludicrous, childish and only promotes further tribalism.
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...oh boy
Might wanna test this one out boys
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Oh no! How awful! They fixed a bug and made it so that Xeno now is actually punished for missing an attack, how will Killers ever recover from this?
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Any perk that relies on your opponents ping is bad.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541268#Comment_3541268
Replacing overpowered perks with other overpowered perks isn’t the way to change up the meta though.
The meta already shifted when Dead Hard was nerfed and it was fine, now it’s back to having an overpowered perk run almost every game. And Dead Hard is back in the meta again thanks to MfT so the meta feels samey again.
DH is bad though
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Honestly I'd be fine if they just got rid of her ability to 3-gen.
That at least buys us time without the scourge on the game that is the 3-gen Merchant. We can revisit her at a later date. Obviously, a full rework is preferred.
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I meant her default and her sparkly Apex Legends mask
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@radiantHero23 said:
I dont want to be that guy but...
Skull merchant gets a rework. A killer that got released after the Twins rework got announced, got a rework before them.
Yeah...
To be fair, Twins are unpleasant to play as and against, but they aren't Skull Merchant
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Hopefully they fix her lore, animations, power, look and sounds.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537715#Comment_3537715
No one is running it purely for the Endurance. If the average player was wanting to go for those plays they would use Buckle Up.
The only times I ever see the Endurance part activate is when it’s a good player who is playing aggressive. The “average player” never does. They are too scared to go for risky plays like that.
If the average player does use MfT, it’s probably because every content creator is spamming it and they go “oh look Ayrun says this is OP so I should use it!”
And if the average player doesn’t get value from it, what’s wrong with nerfing it then? Most players won’t notice it and the people who do don’t need it.
Because it encourages players to run something different, try something new.
I cannot speak for eveeyone, but I thought we DIDN'T like the stagnated meta with the same perks being meta for 7 years.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540723#Comment_3540723
no you missed the point entirely. Re-read it.
The reason they don't want to play against bots is because it isn't fun holding bots in a match for them.
Stop defending people who enjoy making others suffer for entertainment.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540681#Comment_3540681
This would just be a straight nerf from 6.1.0.
Old one was 3 second wipe animation at 8 stacks = 1.8 second animation
Your proposal is 2.7 wipe animation at 6 stacks = 1.84 second animation.
Small nerf, but definitely not putting it to "pre 6.1.0" changes.
Also, STBFL has a relatively low pick rate at around 11-12% per nightlight AND the official stats.
It's also one of the perks that makes m1 killers stronger and more viable whereas the problem killers like nurse blight and spirit get effectively 0 use out of it.
You'd basically be nerfing a core perk on killers who don't need a nerf, while not addressing the killers that continue to be a problem.
That's a .04 second nerf. Hardly something to be worked up over.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540688#Comment_3540688
Ok lets forgo the loaded nature of the question and answer it directly.
You don't get any bonuses playing against the bots.
A defensive non chase heavy game of DBD is still a game of DBD.
I'll usually throw in a game of basement trapper when I feel like it why, because I can still conjure up a 4 k just hanging around the shack. The process of defending that and locking it down and planning who to chase and how can be just as much fun as a full game of constant hunting and chasing. It can just as win/lose too.
As killer DBD can be played a few ways, some of those require more focus and some less but all are legit.
Basically you want a different game that requires less tense focus then you can probably orchestrate it, without giving up any of the tense fun and BP's that comes from PVP over bots. Even when using an easier tactic players can still surprise you better than bots can.
Basement Bubba, Hook web Hag, Basement Trapper, infinite tier 3 Murder Myers, all examples of less interactive play that can be just as fun as highly interactive play but require a lot less focus.
If someone chooses to play them then I'm not going to question their motives I'm going to try my best to play around it, live or die.
So they want the game to be exciting, but not exciting enough that it wouldn't be relaxed?
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@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540686#Comment_3540686
Its filled with windows that are often easy to chain together, on top of having pretty strong pallets as well.
Too many windows in general is the main issue.
The map is massively Killer-sided because the loops suck.
If you are getting looped on Midwich tiles, that's not a game issue.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539703#Comment_3539703
If folks quit and you end up facing bots well then you gotta be happy facing bots and you can change what you do to minimise that, but there is no obligation to change.
Demanding someone play only against bots because they may play in a manner that you don't like is a silly thing to expect to happen.
I asked why you wouldn't play against bots if all you're after is a relaxed Killer experience. I never said you should be forced to.
With the reasons they provided, I see no reason why they couldn't just play against bots.
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I've always said I thought it should go back to how it was before 6.1.0.
Ie, make the maximum stacks be 6 instead of 8
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I'd like to see something happen with maps
The maps just feel uninteresting after 7 years.
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Legion or Knight.
I like them because I don't feel like I'm at a disadvantage for playing on Console. I like that I can access their entire skill ceiling.
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Honestly....I don't think so.
Old Legion was awful, no doubt about it, but he couldn't hold people hostage in a match nor was he as easy as SM, nor could he get the kind of results even a BAD player can get with SM.
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@pseudechis said:
You don't have to justify (or rationalize) to this community how or why you play.
Are you having fun?
If yes then great keep doing what you're doing.
Its only a game but you wouldn't know it the way people react to it.
Why wouldn't you play against bots though if this type of gameplay is what you enjoy?
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Local player enjoys taking lobbies hostage, more at 6.
This is literally the exact reason SM needs to go.
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@BubbaDredge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538392#Comment_3538392
There's always a weak link, though. Good or bad players, some will be better than others. You're saying there'll always be a bad one, but not always. I pay attention and I often see a teams blend and play well. That's how you meet your fourth swf.
Calling me terrible hurts my feelings, but survivors don't have to play a perfect game against me to get out. I'm reclined in an easy chair, too lazy to put my headphones on, playing on a controller. One mistake won't cost you a game against me, it'll take 3 mistakes or a team all making mistakes together to cost you the game.
Any survivor that's able to evade will do fine against me. I'm not wearing my headphones so I'm guessing a lot.
You're a self-confessed sweatlord, you play hard, making killers play harder, then you assume every trial is like that. I'll try harder, I don't want you to be disappointed or bored, but that doesn't mean I'm going hard in every trial. I play the team I'm against. You bring a challenge to the killer, you're not seeing average games because you're ramping them up a little. Some of them play like that all the time, but some are just sweating against you.
Oh no, I only "sweat" on Killer. Me sweating on Survivor might get me to, eh, average levels of skill? I just haven't put much time into the role, comparatively so I'm not very good at it.
You taking it easy on Survivors shows that your highest value isn't winning, it's having a fun and chill match. That is fine, better than fine even. I'd go so far as to say that's what we should all strive to do, but, that doesn't mean that my point isn't still valid for killers who ARE trying to win.
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@SimpleTora said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538658#Comment_3538658
The purpose of playing a game is to have fun, I know this logic has been lost since gaming got big but that was the original idea of games (ESPEICALLY video games) when they were created. Yes, winning is fun but there is fun in defeat as well.
What I believe you're thinking of is the now for some reason popular mindset that you can't have fun if you don't crush your opponent which often stems from more personal life issues but i'm not gonna get into that.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537549#Comment_3537549
That is quite literally what a challenge is, yes. Overcoming a difficult task is what a challenge is. If you take a test and get 10/10 answers correct and then retake the exact same test over and over and get 10/10 everytime you didn't challenge yourself. You knew the outcome because you already had the advantage of knowing the answers ahead of time. Does it mean you aren't good/smart? No, but you def aren't challenging yourself doing the same thing (in DBD's case if you make your chances go from winning 50/50 to 80/20 in your favor before the game starts you didn't partake in any challenge and if you manage to lose you're just showing that you are actually hindering yourself)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538935#Comment_3538935
Mentioned in an earlier reply that I didn't care if I ended up dying my goal was to prevent the guy from being tunneled to death. Nobody has fun in a game where 1 person gets tunneled/camped to death especially undeservedly. If the killer had got me then sure w/e idc but i'm not gonna hand it to someone playing that way because that'd be doing them a disservice.
That doesn't cause me improve as a player though. All that does is artificially up the difficulty, I'm not competing, I'm just pitying the people put up against me.
This is the crux of why I've kinda retired from DBD. There's very rarely any genuine non-contrived challenge and competition in it for me and that's why I play games.
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@Hex_Maidenless said:
https://us.v-cdn.net/6030815/uploads/TC5ELDSMTSWP/image.png
Playing more survivor than killer at this point but still hitting irridescent 1 at both, for whatever that is worth. I am not sorting them within each tier, that is just the oder they came up on the list.
Nurse is high A but it's laughable people say that's the strongest killer with a straight face.
Ghostface is very close to S in the right hands.
Doctor is a B for killing but an S for scoring easy points and generally just running high scoring games, so it kinda depends what your priority is.
Dredge is C overall but like S++ on the Racoon City Police Department maps and F- on the farm ones. Even most of the C's are honestly perfectly fine they just don't have any particular thing that makes them stand out as super strong to me. Some of the nastiest killer players I know run people from C and do just fine for themselves.
Trapper is satisfying to win with but yeah...
I'd play against Nurse 100 games before 1 decent Legion, which is still as busted as it's been for ages people just got sick of complaining. Legion is still all the proof I need that BVHR developers don't play their own game.
honestly might be the most questionable list I've ever seen.
Is this a "how miserable are they to play against list"