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Pulsar

Pulsar

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  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036036#Comment_4036036

    Not you personally. Just this community. Everyone is so soft. Anything can be done in a bad manner. Some people tunnel, slug and camp certain genders or races. It comes with anything.

    1000000110.jpg

    This u?

  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036039#Comment_4036039

    Wow. So you do play killer im impressed. Haven't you been playing since the beginning? Like 2016? or 2017? If so then you really don't play killer at all. Because 500 hours over 9 years is irrelevant. I put in over 2,000 hours in a year.

    And lets see your survivor stats too please that'll be a clear picture.

    Anyways. You still have zero reason to keep that build. And you aren't even approaching that topic anymore.

    No, since about 2018. Also, stats weren't even recorded until 2020 or 2021. I think I've got around 4500 hours. Not much point in playing Killer when you win all the time lol

    I'll try to track down my Survivor stats, but holy goalpost moving just like I said lmao

  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036000#Comment_4036000

    Oh now I know for a fact you don't play killer that much. If you think you can avoid chain head on stuns? A good duo can lock you for a couple cycles if they time it right. I ran into a 4 man that locked me for 4 stuns. Can't back up if they time it right. Leaving isn't possible either when all four survivors are there. What should I do? Go stand in the corner? LMAO.

    Like I said. No good argument at all to keep it. Not one. And you know it because you aren't even trying to come up with one besides "Its niche" which is a non argument.

    I don't move goal posts. You don't play killer enough to run into teams that can chain stun.

    I can agree on chain blinds though. It's a non issue really but still it's annoying.

    Also lmao "u dont play killer" let's squash that. I think one of us is autopiloting

    1000000109.jpg 1000000105.jpg 1000000106.jpg 1000000107.jpg 1000000108.jpg
  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036000#Comment_4036000

    Oh now I know for a fact you don't play killer that much. If you think you can avoid chain head on stuns? A good duo can lock you for a couple cycles if they time it right. I ran into a 4 man that locked me for 4 stuns. Can't back up if they time it right. Leaving isn't possible either when all four survivors are there. What should I do? Go stand in the corner? LMAO.

    Like I said. No good argument at all to keep it. Not one. And you know it because you aren't even trying to come up with one besides "Its niche" which is a non argument.

    I don't move goal posts. You don't play killer enough to run into teams that can chain stun.

    I can agree on chain blinds though. It's a non issue really but still it's annoying.

    Stop following four people to four lockers 🤣🤣🤣

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035977#Comment_4035977

    nah nah nah thats what I said, dont give HIM all the credit 😡

    It also aint that difficult man. Respect the wood from time to time, and yknow if that 1 survivor has been by that 1 locker over and over, it most likely aint a coinkydinky and theres probably a little surprise inside waiting for you.

    Like literally just turn on some basic pattern recognition and you will be chillin

  • @Munky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035994#Comment_4035994

    The point you should take away from that comment is that I know the game inside out and as a 50/50 player I'm telling you survivor is the easy side. Unless you continuesly verse blights and nurses, which is rarely the case these days since everyone shifted towards ghoul.

    Survivor is more difficult by design.

    Maybe YOU have an easy time, but the broader picture suggests a very different story, even amongst good players.

  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035893#Comment_4035893

    Nice to see you don't have an argument valid point to make. So like I said it should go. Thanks. Btw saying "I only play killer" is also zero proof. Neither of your arguments have been any good at all.

    Mfw the person doesn't have a single good reason the build should stay and resorts to memes. -_-

    Because getting chain blinded is a huge skill issue. Literally look up or down.

    Getting chain stunned is such a non-issue. "Survivors don't run gen perks and instead run perks for fun and memes" is something we want more of.

    You'd have to be pretty new to be chain stunned by Head On.

    Dunno what else to tell you. I could post my stats, but you'd probably move the goalpost or accuse me of something else lol.

  • @Munky said:

    I think one of Hens' latest videos spells out the problem quiet well. He doesn't say it specifically out loud, but I think any intellectually honest person can take their conclusion from that vid. I'm talking about the vid of his Asian server experiment btw. To me that vid is just massive proof that western players (in this case survivors) are massively entitled. Instead of instantly going-next, play the game and notice how easy survivor has it. I personally quit playing for a multitude of reasons, but mostly because you literally cannot get a single match without at least one survivor going-next, and it has nothing to do with any specific playstyle from the killer.

    … respectfully, just learn how to loop, so you don't get tunneled. Also, if you get tunneled that hard and frequently, maybe you should insert some chase and anti tunnel perks… just an idea. Sprint burst meta is meta for a reason, hint hint.

    https://us.v-cdn.net/6030815/uploads/JKSOFJZ6X79Z/stats-kate-30d.jpg

    edit ps: 50/50 player since 2016 btw

    The important part of this is "since 2016"

    We are not the average player.

  • @iOverSpray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035918#Comment_4035918

    These anti every thing changes you mentioned got pushed back due to being poorly executed, not crying. They've given you 200 perks to combat tunneling and slugging! Pair just a couple of those with windows of opp and you can easily run "most" killers for 5 gens. If this isn't the case then simply get a little more experience so that you can loop for extended times. Blaming one side or the other for game changes is absurd, we've all witnessed completely baffling decisions made for this game that had nothing to do with cry or not cry.

    You shouldn't need perks to combat issues with the base game. That's just a pay wall.

    This goes for both sides, before anyone asks.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035886#Comment_4035886

    Thats because in asia survivors even in soloq play for 100% efficiency (especialy for gens) and are hard to find and doesnt do altruistic bs that get more than half the team sluged on 4 gens thats why killers had always very hard times there and someone like doctor or wraith are considered top killers there (above wesker and hillbilly) because they can find survivors way easier, there are less safety compare to pallet density update but still there are enough safety for survivors to do gens if they play for time thats why even people that are very good in DBD in Eu or Na someone like Hens or some comp players have hard time against strong teams of Asian survivors more than comp Eu or Na teams they are used to go against.

    Nah, it just seems like the Killers are worse on average

  • @WoodenFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035666#Comment_4035666

    If it being a gimmick is your best argument for it to stay; then there's no reason for it to stay. In fact it's even more evidence for it to be removed. It's a gimmick that's sole purpose is to piss the killer off and grief them and nothing else. So there is no reason for it to remain in the game any longer.

    The simple fact is the more you can stun a killer, the less seriously they are taken. Like I said Friday had a rage mechanic and it was terrifying. But until he was enraged you could hit the griddy on him.

    It sounds like you don't play killer. You can't just avoid those chain stuns. You could leave them and then what? Look for someone else? What if they are on death hook and you have 1 gen left? It would be the worst move possible to leave them.

    Survivors bring 4 head ons? Or the head on squads that sit in front of lockers trading with flash bangs and DS? Actually yeah the more I talk about it the less and less there is any reason to keep chain stuns and blinds. Doesn't matter how rare it is either, that's just more reason to get rid of it. It's quite literally bad game design to bully a player. It needs to go for a fact. Defending it is defending toxicity plain and simple.

    "Sounds like you don't play Killer"

    Mfw I only play Killer

  • No idea how people are losing with this update.

    A lot of good fillers got obliterated and a lot of maps saw pallet counts plummet.

    It has to be a skill issue, at some point. There's just no way.

  • I was always a big proponent of dissolution.

    Might be fairly rated, finally.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035680#Comment_4035680

    laughable you say ..hmm.. im gonna assume you saw the last survey right ? pray tell.. where exactly was the option for killer feedback ? let me answer that .. it didnt exist . but is was sure to ask what killers survivors didnt like cause thats very important to them . secondly when you uninstall on steam .. tell me where it asks why a killer would uninstall .. oh it doesnt … all we get is a little box called "other" . in their more recent dev streams they stated they were basing decisions off of the uninstall survey .. the same survey that gave killers 0 voice. if you honestly think the game is killer sided i got a bridge i think you'll absolutely love .

    Have you considered that their metrics have shown that, perhaps, Survivors are leaving and they wish to hear feedback as to why?

    Feedback Surveys aside, how would the game NOT be Killer-sided? Statistically, it absolutely is.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035673#Comment_4035673

    can you please explain to me how saying quote " killers deserve to have a voice and need to be heard" is bias and aggressive?

    Well, that statement is rather redundant and baits the audience into thinking BHVR favors Survivors, which is laughable.

    Killers have quite the voice. Perhaps, when I started, you would've had a point. Now though? And for the past few years? The game has shifted to be designed around Killer enjoyment and their experience first.

    We see this in the Kill Rates. We see it in their absolute fear of their Killer Content Creators riling people up. We see it in their response to Fog Vials and we see it in their response to Pallet Density; where they killed most safe loops and removed pallets from maps entirely.

    So, once again, the idea that BHVR prioritizes Survivors is absolutely laughable. The game is Killer-favored by design.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035669#Comment_4035669

    the thread was mine and he deleted it cause he couldnt handle a non golden child survivor speaking up. i will say what i want to say when i want to say it and how i want to say it . if people dont like that .. to bad . the killer community has been harassed and bullied for years and now that we are starting to talk people have a problem .

    Seems to me that you've created some ideas in your head. Have you tried being less biased and aggressive? Perhaps that would better illustrate your points.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035660#Comment_4035660

    since you need it spelled out . the mod balrog or whatever his name is , silenced me for daring to say killers need to be heard. he didnt like that at all . acting like a true reddit mod that one .

    I don't see that in this thread?

    You certainly do have opinions though, and you do seem to attack anyone who disagrees even slightly.

  • It's a gimmick build. Chain stuns are usually on the player getting stunned.

    Literally just look up or down to avoid chain blinds.

  • @grumpelfox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035426#Comment_4035426

    do you think i really give a damn. this guy silenced me for DARING to speak up and defend myself and have the unmitigated Gaul to say killers deserve a voice and we should be heard . oh im sorry for the high crime i committed for that . forgive me oh godly survivors .

    What is bro even on about

  • I'd play if my friends came back.

    They all left because when the average match isn't fun, and you find yourself chasing a "good" match that happens once every blue moon, you don't really enjoy the game anymore. Even my friend who got into DBD during the Anniversary event this year has quit.

    DBD has a massive turnover rate. New players come in to replace old players (and buy more skins). Veterans are thrown under the bus, because they know BHVR's song and dance by now and are unlikely to spend the kind of money a new player would.

  • Do unto other as you would have them do unto you.

    Thats my rule.

  • @Royval said:

    ghoul is probably the most fair staring killer in the game with him being an m1 killer with injure you guys need to learn how to play against him.

    Sounds like a Sluzzy take lol

  • Depends.

    It was much more workable than whatever the hell 9.3.0 was. If we made some common sense adjustments, yeah, I think it would've been alright.

    Actually, I guess it depends on whether or not they intended to push the pallet changes to live with it. Hmmm, that's a good question now that I'm thinking. Maybe the pallet removal was intended to make the tunneling/slugging update an easier pill to swallow.

  • @MrDardon said:

    Then don't log in. It's not like they're required to give away anything, so rather appreciate free points instead of complaining y'all.

    I won't be.

    The game is in a ######### state and they're cheap? Lmao.

  • @tjt85 said:

    Is that for real!?

    So incredibly stingy. Only 400 iri shards on Christmas day when we got 1K in previous years.

    With all the rewards together, there's barely enough there for a single basic cosmetic piece. You couldn't even buy a perk from the shrine with that. Wow, thanks BHVR. I'll try not to spend them all in one place.

    They want you to buy cosmetics, not use Shards!

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034582#Comment_4034582

    yeah it'll probably something like "snowmen now automatically combust after 15 seconds of use" xd

    but yeah the same thing happened with siege for their events until the community called them out for it. same event every year just gets boring and stale. especially since it is only once a year, it can't be that hard to come up with new ideas other than throwing snowballs and hiding in snowmen.

    I've kind of been thinking for a while that BHVR wants to do other things.

    I don't have any evidence for this, but it just feels like DBD isn't a priority for them, just a cash machine.

  • I dunno if it's different, but I'd expect a small change so they can say, "See, it's different."

  • @XDgamer018 said:

    im gonna say a hot take that kaneki is fine now hes a solid A tier wich is where he should be as you cannot change him without making him awful to play as.
    But the fact that we still have killers that are an instant loss bc you simply queued up as them is just… unacceptable in my opinion

    There are not any instant loss Killers.

  • @Leon_van_Straken said:

    Question by me (I know I am annoying but I like to see the bigger picture)

    How would anti Slug helping against the Slug for the 4k?

    You go down

    Killer searches for the other Suvivor

    You stand up

    Killer downs the other Survivor

    Killer chases you

    Keep going till someone bleeds out.

    So it is like it was before just with changing targets.

    They should just remove the Hatch and put in a surrender option, at this point.

    It would make Killers happier because now they are almost guaranteed to win, and Survivors don't have to sit in a doomed game getting slugged for ego.

  • @Terror_Misu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461400/do-people-forget-there-playing-a-competitive-game

    While I agree with @Pulsar , I disagree just saying things as he did solves anything. I understand he's been here awhile so this is likely just a song and dance by now. All love, @Pulsar , but Ill try to tackle this. I feel @Skeleton23 is passionate about the game and like everyone, wants it to be good overall. Thinking otherwise isn't productive imo. So here's to another good conversation. :)

    Why are we complaining about removing something from a game that was built around it

    Yes this game was built around Tunneling, Camping and Slugging.

    Well, I disagree, as the idea someone would think this is a 'fun thing' is absurd. What kind of design decision would this be? If this game was built like this, there is no way the game would have had the success it has. Tunneling, camping and slugging only became 'a problem' after the game grew bigger than it could handle. BHVR never intended for this game to have the success it has. If this is in disagreement, please explain.

    There's anti Tunneling Perks, there's Anti Slugging Perks there is anti Camp Perks and base kit Anti-face Camp. There is already counters to Tunneling and thats working as a team.

    All of these 'anti killer playstyles' require absolutely nothing from the killer: no perks, no powers, no addons, nothing. The survivor has to bring perks for any one or more of these three playstyles. Lets see if we can agree on the following as a result.

    1: This removes any builds a survivor wants to play. Can't experiment if your build is always preparing some thing that 'might' happen. This harks back to people screaming about Dead hard. 'I shouldn't have to play around a perk that may not be in play.' Then don't. Its a choice. Just like the killer 'might' tunnel/camp/slug'. I think everyone can agree feeling like you 'have' to bring a set of perks to counter something that 'might' be in play feels horrible for a video game. And this isn't a one side or another problem, its a problem for all the players of the game. It happens on both sides and it feels horrible. Please give attention to this, BHVR.

    2: Working as a team does so much for the survivor chances of winning. Solo'Q, however, is meant to be a wild card mode imo. You don't get voice chat. You don't get much of anything unless BHVR keeps adding base kit BS to everything. I agree working together is a great counter. But is not always possible. Should those games be an easy stomp for the killer? Is this good design or could it be worked on? I'm indifferent, as I like the Solo'Q feeling of hopelessness. Only thing that gives that 'horror' feeling anymore for me.

    That goes to the next point. this game is about time and its against the Killer 90% of the time. Every chase is time taken, every pallet break is time taken, every mistake is time taken. Everything the Killer does is time robbing.

    The Gens are the timer of the Survivors needing to do them. The faster they Do the Gens the Faster the Timer goes down. The Killer must kill All 4 survivors before that timer hits 0.

    So it doesn't matter how they get the Kills they need to get the Kills one way or another and the survivors must keep the Killer busy until they can finish the Gens by any means and escape.

    Agreed. The game is about time management. But for both sides. If survivors take too long or goof off, the killer only gets that much closer to winning. Everything here is perfect except 'So it doesn't matter how they get the Kills they need to get the Kills one way or another and the survivors must keep the Killer busy until they can finish the Gens by any means and escape.'

    I disagree with this. It very much matters how players 'can' go about this. Things like holding someone hostage due to collision, or team mates griefing, there's all kinds of things that can make a match terrible. And like tunneling, camping, and slugging, it's perk/addon/power free. Anyone can do it with nothing equipped.

    And this leads to my point: Most things that can be done in the game that players dislike are things that don't require anything at all but loading into the match. Tunneling, camping, slugging, genrushing, tea bagging, body blocking, its all doable without anything required. SO perhaps BHVR should look into that bit of relation. But winning for the sake of winning by any means is a little out of touch. Its a video game, not literal killing, so why are we creating things that screw over only the players? Ah, to win. Eh.

    The Killer is the Power role and it makes sense because its 1 against 4. Its a harder role because you have to manage 4 people. Killer can be seen as the management role because you have so much to keep your eye on while the time ticks down.

    This is the same for both sides imo. Solo'Q would be the outlier since who knows ######### you're getting with team mates.

    The killer has to worry about gens popping. That is all. The survivors have to worry about the killer spotting them. That is all. This game is not nearly as complicated as people make it out to be. Regardless, I don't see what this point is supposed to make. This has nothing to do with competitiveness, just a fact that applies to both sides if they're trying. Just my opinion, would love to discuss this one specifically though. :)

    The game is Competitive because the game was designed that way because of how much time there truly is on both ends. Killers Tunnel because time is against them and with having to manage 4 survivors that are constantly working on Gens. Spreading hooks maybe a more enjoyable way of playing but its not effective when you want to win

    So getting someone out Quickly is strong because it removes 1 extra person on Gens. So if someone is being tunneled Get off Gens and help them until the give up on them or until the others get the Gens Done.

    If The Killer is being Competitive then you be Competitive back. Its simpler than it looks.

    The is competitive because its two sides trying to complete objectives before the other. Yes, how it is designed. Not because of time, but because of design. The time topic is strictly an in game thing a player will put into place to get things done. You don't -have- to play all time constrained. That's also a choice. Winning only mindset? A choice.

    Being competitive has become synonymous with being a D*&$, but I wish it didn't. I wish players could find ways to play the damn game without wanting to ruin things for other players. Good ol human beings doing their finest per usual.

    If you want to remove tunneling you need to remove what is built around it because there's Perks that involve Tunneling and strategies that enforce it. Gen Rushing, Sabo Squads will need to be removed to help remove these strategies because they force the Killer to do them.

    also Killers Like Twins that there power is designed to Slug will rather need to be reworked entirely or retired because if you cant do this strategy with this killer they Can Funtion.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033160#Comment_4033160

    It makes no sense why remove strategies when Survivors use there second chance perks Aggressively and when they go down they DC and complain about Tunneling or Slugging in the end game chat and Forms.

    Well, since those things aren't even related, it seems you are in the crowd that says 'If one side changes, the other side MUST get compensation.'

    No, you're not guaranteed anything. BHVR is -trying- to balance. And if one side needs adjustment and not the other, the whining needs to cease. This isn't even in game stuff so I'm sure we can agree on this point. Feeling something needs to be given to offset is just pure entitlement. Too much of that from both sides tbh.

    So Tunneling shouldn't of even been a topic unless the game was reserving a huge overhaul to make the Anti Tunnel Work.

    Im not saying this to be mean im only speaking my mind and speaking in a way so people can understand. If Tunneling, Slugging is a problem then what there built around need to be Looked at first

    Tunneling shouldn't have been a problem. But it is the number 1, 2, or 3 thing complained about, so clearly, it is a problem. Anyone refusing to see this can continue to be in denial, but this is hurting the game. Period. This isn't just my opinion, its (One of) the reasons for constant failed PTBs. They're trying to FIX this very thing you say 'isn't a problem.'

    Out. Of. Touch. This is BHVR to the game and community. It is also players who want things to simply remain as is.

    Im also not speaking to be mean. My hope is this becomes quite a wonderful discussion, because I can't find the points in your perspective that justify making the game miserable.

    That's all! TY for reading if you made it this far. :)

    I just don't have the energy to point out everything wrong with the OP's opinions.

    I am glad you took the time to do so

  • @saym said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034072#Comment_4034072

    I can’t provide an actual source for it, because it’s sarcasm directed at people who only play one side yet still post selfish opinions.


    According to data released by the developers, the average survivor escape rate in the Asia region is 6–7% higher than the global average. Honestly, that’s abnormal.

    A well-known streamer looked into this using a VPN, and it seems the reason is that survivors in the Asia region are extremely focused on winning — they rush gens and they don’t “go next.”

    So if you’re playing on EU or NA servers and claiming that the survivor side is disadvantaged, the first thing you should do is stop waiting around for pointless flashlight-save attempts or going next, and actually focus on winning and improving your skills.

    You can give your opinions to the killer side after that.

    And as I've observed, the Killers in Asia aren't exactly up to NA standards, they aren't very good on average.

    See how that gets us nowhere? Comparing regions is pointless.

  • There's so much wrong with this.

  • I'll give you 1500 if we can just vote to surrender.

  • @Raccoon said:

    How are people finding it after a few days?

    worse than i thought, but its not really the mechanics fault.

    turns out not having any pallets is kind of a big deal.

  • Didn't really find either to be particularly problematic, tbh.

    Maybe a .0001% player could get insane value from them, but for the other 99.999%, they were fine.

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033810#Comment_4033810

    Honest question - do you actually play killer? You should try it sometime. I think you’ll find that it’s more difficult than you think.

    It certainly isnt right now.

  • @saym said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032691#Comment_4032691

    This↑

    Many people claim they play both survivor and killer, but they’re lying — the real ratio is 9.5 to 0.5 lol, and they’re also really bad at killer lol.

    Gonna share the source for that?

  • @Thusly_Boned said:

    There are 41 killers and like 4-5 of them are OP.

    The number of OP killers in and of itself isn't an issue. The problem is that killer balance is so bad that you see those 4-5 a disproportionate amount of the time.

    Nerf the top end, buff the bottom bottom end.

    I haven't noticed any uptick in variety since the update that killed pallets.

    Seeing a lot of Ghoul, lots of Myers, lots of Blight etc etc

    Just happens that the best Killers are also the one's with the most skill expression and/or the most fun to play.

  • Still horrendously annoying to play against. Plus, a lot of her defenders are kinda the worst and almost fanatically loyal to a made-up person.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033165#Comment_4033165

    Yeah, i'm gonna bow out now, no need to be snarky. I saw the charts, i don't remember which one it was, and i'm not replying you at this time anymore. And i don't care enough to argue with a 45 post andy who created a new account because they are too scared to post on their main.

    Tbf, you were the one who made a claim and you're complaining that they made a good response?

  • @OmegaXII said:

    Wait.. another Vecna? Are they the same Vecna or just same name?

    Completely different character.

  • @Gibberish said:

    Yeah this was extremely predictable if you've been paying attention to recent happenings, but still disappointing. Everything was already pointing towards it, but I was really hoping that it would have all just been a coincidence. Out of any existing licensed chapter in already in the game, ST was probably the one I was least interested in getting a "sequel" for.

    Hopefully the power is at least interesting.

    Two of the most popular Survivors and one of the most beloved Killers seems like a pretty good chapter to me, idk.

  • john-wick-im-back.gif

    Looks like I'm coming out of retirement.

  • Just wildly different styles of play and mindsets.

    Neither is necessarily better or worse, just different.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032930#Comment_4032930

    hyena's is honest and i believe them and for your original 2 screenshots you don't have zanshin

    1000000102.png 1000000103.png 1000000104.png

    Just spawned in with Billy. No perks except for Zanshin and bump addons. Haven't even used the saw yet, as you can see. No pallets broken, no chases started.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032930#Comment_4032930

    hyena's is honest and i believe them and for your original 2 screenshots you don't have zanshin

    As I said, they arent mine.

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