Pulsar
Pulsar
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Comments
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/916233#Comment_916233
It literally wouldnt because stagger only works when you are not exhausted. Also I dont understand what you comment has to do with anything I said above.
Whoops, forgot about that. Still, it would effectively end the chase before it began. 150% with zero stagger? That's at least another 15 seconds and likely more.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/916233#Comment_916233
How would it create infinities if it only works once?
Whoops, forgot about that. Still, it would effectively end the chase before it began. 150% with zero stagger? That's at least another 15 seconds and likely more.
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@Jejune said:
Can we buff stagger to 100% since it only works once per chase?
Also can we add like 10 staircases like the one in hawking's map in every map so the perk can actually be used?
No, it is finally in line with other Exhaustion perks.
I wouldn't mind a buff to 80% stagger, but 100% could create infinites.
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This is absolutely bait. You are trying to incite chaos, but I'll humor you about Otz and Tru3.
Simply put, Otz and Tru3 are the best of the best. There are not many players that can rival them in skill nor talent. When using great add-ons that fix the basic problems of the Wraith, yeah, they will do well.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/915620#Comment_915620
I would put Otz ahead of Tru3 in the skills department, but that's just me.
I don't think so. Otz is mega talented, but Tru3 is just a prodigy.
It doesn't help his ego, but he has been getting better about that.
Otz is a strategist at heart, he takes a while, but once he figures it out, oh boy; he gets it.
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@Waffleyumboy said:
Tru3 is such a fake I stopped watching him after I hit red ranks as killer. Otz gets what the game is about.
I don't think that's quite right.
Tru3 is a very talented player. The problem is, he mixes his own ability with the Killer's power.
Otz is almost as talented, coming from a similar gaming background. Otz really gets the core of the game.
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@VincentRedfield said:
This has to be a bad joke mocking killer mains.
Killer mains: "the game is survivor sided."
Developers: "our data shows even 4 man SWF does not have a 50% escape rate."
Killer mains: "LIES!"
Honestly, he is onto something but it comes down to pipping versus killing everyone in the trial.
Sure, you can kill four people, but they can all be one-hooked and you de-pip.
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All I want for Christmas are Legion buffs.
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@toxic_clown said:
i think ff should apply the mangled effect anyhow. youre PLUNGING a knife into a body.
and if you know anything about knife wounds or medicine, the fatality, bleeding, damage, and complications are way higher with a stab over a slash or chop. a slash will hit bone usually before vitals. a stab is deep, hard to treat, and really messy because of the depth of penetration compared to a slash.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1285245/?page=5
True. According to the world of medicine, you are 100% right. However, it doesn't really work for balance. Slashes cause bleeding and can be a hinderance, but they are treatable.
But let's be real, after getting hit with a chainsaw or hanging on a meat hook, you probably wouldn't be doing so hot, realism doesn't come into play much.
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Ah, well, I can't really say too much then.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/912066#Comment_912066
I've experienced less toxicity in the total 50 hours I have in League in the last...however long that game has been out, than I did in one hour of DBD this morning.
My experience with League has not been that good lol
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/912040#Comment_912040
It's beyond faith at this point. The DBD community is more far gone than the League of Legends community.
I don't know about that, the League community is pretty much a separate breed of humanity without empathy or reason.
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@StarMoral said:
I'd add input to the Legion changes, but killer queues seem to be very very VERY LONG to the point where I have to cancel out and go to work.
But currently, I' running Thanatophobia, Ruin, Enduring, and BBQ with Green Legion Pin and Stolen Sketchbook... With the most overpowered thing in the game... Christmas sweater Suzie.
Just wish I could get into a game to play it.
I love me some Christmas sweater Susie. What platform are you on? I play on Xbox and the queue's were fine last night.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/911991#Comment_911991
I know. Your idea sounds also intersting.
Sometimes I wish, there would be a ptr online to directly test things like that out. Needless to say, that never gonna happen. I would like to make a test with your adjustments, thats for sure.
I wouldn't say never, there are simply more pressing issues than developing a PTR. I appreciate the compliments though, they mean a lot :)
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@Talmeer said:
Would the m1 attack penalty go away, the map pressure of the Legion would already be better, because we would be able to use frenzy more often as before, but besides making frenzy stronger with this and similar buffs, I have no idea.
The reason for this is, because I like to avoid a strong dw ability. That is just my reason for it, because I prefer a Legion with a stronger frenzy abilitiy above a Legion with a stronger dw abilitiy.
I think even so far -and with this for sure to far for the most people- that the dw ability should be erased in exchange to a damage only ability with maybe 10-20% of the strength of the m1 attacks.
In exchange to that, we could hit people with dw multiple times again.
But that are just my thoughts of dw and don't take them serious.
The real and important thing are the m1 penalty imo and that you have already mention ;) :).
In my rework, I completely removed Deep Wounds and replaced it with a new effect.
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Alright, I'm thinking of making another change to the original document, currently thinking about adding a little map pressure, any ideas?
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Her chase potential is still the highest in the game.
Her map pressure took a beating though. I'd put her at low A, still great, just not the best.
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He's pretty bad on console at the moment.
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You've had some great ideas and some reaally thoughtful discussions over the past few months. However, it needs to be HARDER to rank up, not easier.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/909788#Comment_909788
I'm not saying he can't believe what he wants, all I did was point out his wrongs and how some killers he say that aren't weak are actually weak.
I am agreeing.
Additionally, I don't think Nurse is a mid-tier Killer. I think she is still high-tier because she still has the highest chase potential. I don't think she is as good as Spirit, but I think she is the second or third best. Just not enough map pressure to be #1
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Not the answer.
There needs to be an incentive to stay in the trial longer without artifically prolonging the game.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/907309#Comment_907309
Well the fact that she lost most of her map pressure, that survivors can outrun in a straight line as base, she is add on dependent, and survivors can see the nurse before the nurse even blinks to that position.
Yeah she lost her title as the strongest killer and has become and add on dependent mid tier killer.
https://forum.deadbydaylight.com/en/discussion/comment/907308#Comment_907308
And you basically played yourself. It's obvious you never even touch any killer.
Yes, you just named their abilities, except most are weak as they are extremely loop able, making it so they can't hit you for a long time if you are good.
And @Pulsar basically countered every point you made:
https://forum.deadbydaylight.com/en/discussion/comment/907368#Comment_907368
Now now, @Widowmaker8197 is entitled to believe what he wants.
It's just unfortunate most of what he believes is wrong.
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Everyone, I have an announcement
buff legion
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/907375#Comment_907375
I think you meant "SWF for Killers vs Solo for Killers"
Nope.
SWF think Killer is fine, Killers want SWF nerfed, Solo's want Killer nerfs or Survivor buffs.
It's a vicious cycle.
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@StrodeWins said:
title..
since a bunch of killer mains have been recently complaining about DS, yet i still see lots of NOED in high rank, you have no grounds on which to complain. you can’t be for one thing and against another, especially on perks that are similar in nature.
some killer, a wraith, who shall remain nameless, got upset when i had and effectively utilized DS, yet ran NOED which was blown up immediately EGC, calling me a “crutch perk user.”
first off, survivors have to actively work to disable NOED. the killer does nothing/no criteria has to be met on his/her end. so not only is my time being jeopardized in cleansing, but i also got verbally abused by a killer who denies to think on both sides of the fence
so please, be courteous and think on both sides. yes, DS might be annoying, but realize your NOED isn’t any better in nature.
NOED is a crutch, true. It is a totally avoidable crutch however.
You will normally get hit by DS, even if you don't tunnel.
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@Usui said:
I mean just look at nurse mains, a day hasn't gone by since they made a thread everyday begging for buffs, after 3 years of complete dominance, no counterplay, just free loss, especially at red ranks. Now that she is SLIGHTLY weaker, they are up in arms. #killerlogic
Most of them are not asking for buffs. They want some QoL changes. I believe the words they use normally involve miserable to play.
I can agree with that. She feels clunky and just awful to play.
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Most people don't heal against them.
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That is not true. Map is definitely dark, not gamebreaking tho
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@FearedbytheGods said:
Trajectory of the game has been killer sided.
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs.
The OP's post doesn't really take into consideration the overall perspective of the current state of the game.
The overall perspective of the game is moving closer towards balance. Somethings still need to be ironed out, like the last of the infinite's and god loops; along with Mori's and Keys.
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Nah, both sides have some things that need adjusted.
Keys, Toolboxes, solo vs SWF gap for Survivors.
Mori's, the near requirement of Ruin, SWF vs Killer vs Solo for Killers
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907331#Comment_907331
The very concept of some of these killers is strong. People in high ranks that use a killer and can't secure kills obviously don't know how to play said killer very well. While yes, some killers do need buffs/reworks, some are fine where they are. People that play them just don't know how to play them well.
What rank are you? With how self-righteous and haughty you act, I'd say Rank 10.
Oh, the ability to 4K does not make a Killer good.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907286#Comment_907286
Wraith literally gets increased movement speed, no terror radius, and near invisibility with his power. How is this weak?
LF gets to instadown survivors with his chainsaw. Not weak at all.
Legion is a God at buying time by forcing survivors to mend and heal. That's two health states they have to heal.
The Plague could use a buff or two yeah.
The pig gets a 0 terror radius, lunge attack, and takes a survivor out of the game for a bit by giving them a reverse bear trap.
I see many people, even in red ranks, step in trapper traps these days. It could take anywhere from 1 try to 7 tries to get out of a trap AND the trap leaves you injured if you do manage to get out.
The demogorgon is kind of weak I agree.
Myers being weak is a joke. I'm not even going to try to explain this one.
Anyone who says LF isn't weak is kinda a joke, besides Groot, but I'll humor you.
Wraith is nowhere near invisible. He is good at getting the first hit but gets destroyed by loops and flashlights. No chase power, mediocre map pressure.
LF's power slows him down and can be EASILY juked. Zero map pressure, zero chase pressure.
Legion buys at max, 12 seconds. He slows down the game by 12 seconds. Mediocre chase pressure, despite not being able to down Survivors, zero map pressure.
Pig's TR hiding crouch is hella slow, her dash is loud and easily dodged and her RBT is not a good time staller as it can be removed immediately.
Trapper has zero map pressure and zero chase pressure. He can cut off loops, that is all.
Myers is on the weaker side. He has good snowball and some stealth, but he still gets looped for 2 gens. His Tier III is nice but it has zero bonuses if people just through down pallets early. Zero map pressure, good chase pressure.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/907276#Comment_907276
What killers are exactly weak?
Wraith, LF, Legion, Plague, Piggy, Trapper, Demo and kinda Myers.
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Yes, seems decent on Plague and high rank Legion.
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@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/906513#Comment_906513
Almost. Next up is "why cheese is meat":
https://forum.deadbydaylight.com/en/discussion/comment/906546#Comment_906546
?
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Huge disagree. Tunneling and gen rushing are the same thing.
Survivors have figured out that the faster the gens are done, the better their odds are.
Killers have figured out that the sooner they kill one person, the better their odds are.
Extremely simple.
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Correct. No such thing as tunneling either, or camping for that matter.
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/904558#Comment_904558
Not true , you can still pip if you play ultra altaristic with 3 bad players but it’s really a 1v1 vs the killer and the game is supposed to be 4v1 so you can not always get the pip ....
Unfortunately, it is. You can run the Killer around and get some unhooks and you will rank up.
If you do the exact same thing as your teammates well, you'll be stuck there.
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@FruityMemes said:
https://forum.deadbydaylight.com/en/discussion/comment/905814#Comment_905814
I don't get why it matters I don't use ds personally but why not just make them use it? It removes a perk from them for the rest of the game and if you slug there's a chance they can be downed near the exit gate where you either let them crawl to the exit or pick them up and get hit by the ds you could have gotten rid of
It's a massive momentum killer. It isn't anti-tunnel, it's anti momentum because no matter what you do, you will lose.
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We have F13: The Game for that.
I quite like DBD how it is.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/905761#Comment_905761
Different optional animations, yes.
Sounds great!
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@Haku said:
More playmaking perks for survivors that are not suicidal
Dead Hard?
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@Rie said:
QoL changes (Perks+Adons+Solo-q buff), buff to weaker killers, all of the DLC maps are pretty bad (gameplaywise) so a rework of those
Badham is super good and Autohaven is super bad. It's a pretty mixed bag but point taken.
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@BenZ0 said:
Custom Killer chase musics would be nice <3 I love them from jon rob!
But I would say more and different customasation options. Secondary Killer weapon skins (Trapper traps, Huntress hatches etc). Make mori as baseline at the 3th hook and then different mori animations in the store for every killer.
Ooo! I love the custom music, I really enjoyed the one Legion one that wasn't from Jon Rob.
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In spirit, yes you are correct.
Just clarification, slugging when someone has DS is totally fine.
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Rank 19 and 20 are low ranks.
Rank 1 and 2 are high.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/905747#Comment_905747
Ebony Memento Mori, Ivory Memento Mori, Cypress Memento Mori, Hex: Devour Hope, Rancor, Tombstone Piece & Judith's Tombstone kill animations.
Would you like different animations for all of the different Kill animations
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@FearlessHunter said:
@Peanits is there any update on console optimization? I remember it being announced last year but nothing has changed yet. I don't expect the changes to happen overnight but it would be nice to know if any progress is being made.
I think they said a while back that they had progress but it wasn't anything to report on. Something like, well, we fixed this and this and we are working on this.
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@Boss said:
Kill animations.
Specifically mori animations or something different?