Pulsar
Pulsar
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2139094#Comment_2139094
Oh dear gods, my brain just immediately went to a Nurse add-on that reversed time when she blinks so the killer can physically drag people out of cover and into the open if they're good enough...
Bruhhhhh.
That'd be kinda cool tho
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2139076#Comment_2139076
I doubt the devs will notice it, (or chose to do anything about this issue), but thanks for at least trying to bring some attention to the shitshow that is console dbd.
Maybe not.
But they addressed the colorblind issue.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2139082#Comment_2139082
I last looked a month ago, and I don't think the blinks had crossed the 39k barrier.
Sluzzy is out here playing 4-dimmensional DBD.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2139076#Comment_2139076
I'm supporting this thread all the way to keep it alive because it's absolutely unacceptable. They should definitely do something about it instead of ignoring it.
I agree.
I'm willing to bet that PS4, Xbox One and lower-spec PC's make up the majority of players.
It's completely unacceptable that they are seemingly ignoring the promise they made.
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GhostFace.
They are either uber toxic or super nice.
Zero in between.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2139054#Comment_2139054
I'm fairly certain those blink attacks have gone up a bit since I last checked. I wonder why Sluzzy thinks killer is OP...
I just nabbed those today, so they should be current, unless our gamer lord Sluzzy is still meme'ing on people with Nurse.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2139067#Comment_2139067
Yeah my bad, guess I shoulda just played better.
I guess it's also my fault when the survivor I'm chasing Dead Hard's or when the killer hits me with Sloppy and the game ######### dies.
I'm just so over it.
I feel you. That's why this thread is here.
To draw attention to this BS
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2139058#Comment_2139058
Have you played against doctor? I played against a doctor recently and the frames dropped so much. Every shock was just a frame drop. It's absolutely terrible.
Had a Doc with Sloppy and Ruin the other day.
Every shock was a solid 2 second freeze.
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@QwQw said:
As a console player, I'm so ######### sick of the constant freezes and lag spikes.
Like, I literally had to give up entirely on trying to play The Twins because the game lags every time I charge a pounce as Victor.
I mean, it's clearly your fault for daring to use your power.
/s
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2137725#Comment_2137725
Dude, you just made my day, thank you for making me laugh. Not laughing at you, I just love your humor and the way you rant. This is so true by the way, I don't disagree, it would be nice to get a word from BHVR! 😁
I feel like, at this point, we deserve it.
It was announced in March of 2019 and I remember people being super excited. It's been radio silence for over a year and things have gotten worse.
We need this to be addressed because it's becoming harder and harder to deal with.
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@Lost_Boy said:
https://forum.deadbydaylight.com/en/discussion/comment/2139044#Comment_2139044
Yeah it's quite random tbh I was getting fast queue times as killer on Xbox for a few days and then it was taking forever so I just went back to X-Play. I've realised also that playing solely Xbox the frame rates / lag is even worse v survivor compared to PC & you get SWF pretty much 75% of the time.
SWF definitely feels more common on Console, though idk if that's my own confirmation bias or not.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137744#Comment_2137744
The last one I can relate to. It impacts your chase so much because you lose distance because of it.
It really does.
My game crashed once because of a Freddy with Sloppy.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2139046#Comment_2139046
I think so. And I must say, 39K Blink Attacks sounds really impressive.
14K Billy hits is also ludicrously impressive.
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@Sluzzy said:
As easy as killer is, why on gods earth is it necessary to crutch on the same things over and over for free wins? Does it not get boring winning very easy?
First game of the day: Hillbilly with Ruin and Tinkerer
Second game of the day: Nurse also with Ruin, Tinkerer, and even Starstruck on top of that
Third game of the day: Huntress with Ruin. I killed myself and exited the game. I knew the 4th match would be another Huntress or a Spirit probably.
This is ridiculous and very embarrassing for killers. It's more embarassing for the devs that are so incompetent that they leave all of these training wheels in the game for killer to get a 4K every game.
Once again, balance the game and make it fair for a change and stop pandering to baby killers that want easy wins.
Sluzzy, aren't you like a god-tier Nurse player?
Like, if this is you, that's a lot of blink hits.
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@Lost_Boy said:
This is another major reason crossplay with PC is just bad for console players. You have inferior systems trying to perform against better systems. You run into all sorts of issues with desync & latency on top of optimization, performance issues & Mouse and keyboard controls.
The difference between playing against survivors with X-Play on and off is night & day. The only issue with having X-Play off is you have bigger queue times & come up against SWF teams a lot more. It's almost laughable how easy it is to play against solo survivors with X-Play off when you're used to playing against PC players as a console killer.
Optimization between platforms would be extremely difficult when you take into account all the variables that effect gameplay.
I've honestly not had any queue issues, other than Survivor queues but that seems universal.
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Ah. The Hex Girls.
Definitely not part of the reason I like the goth look
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@remoirel said:
I've had terrible fps issues on PC since Twins came out, never had a problem before that. Every patch/hotfix since twins i pray they fix it, but they don't, it just gradually gets worse.
more and more people are reporting it in the Optimization section but they get no official replies. I've tried every option i can find in the replies (120 fps, changing steam launch options, verifying files, reinstalling completely, in game options, nvidia settings) and nothing works. I'm now at the point where my game stutters for a second when i vault a window and its starting to become unplayable.
and since i noticed they're adding motion blur on the latest ptb... i'm not expecting a fix anytime soon until the majority of people can't even play the game without some kind of £5k super computer that can handle whatever the hell they're doing behind the scenes.
It's unacceptable how silent they are on the issue.
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@GoodBoyKaru said:
I don't think there'd be a Scooby-Doo chapter because there just... Isn't a viable killer. The closest we'd get is the Evil Entity from Mystery Inc. but I don't think that'd fit the game.
However, we are meant to be getting a skin set from Crypt-TV (people have told me I cannot verify this myself) so it's possible we could get licensed skins- Fred for David, Shaggy for Dwight, Daphne for Meg, Velma for Elodie, etc.
Maybe even Miner '49er for Trapper- though I'm not sure how much that'd work since his real name isn't Hank.
"No viable Killer"
All I'm saying is that I'd be terrified if I EVER heard the Space Kook's laugh in DBD.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137744#Comment_2137744
The last one I can relate to. It impacts your chase so much because you lose distance because of it.
If the Killer is Freddy and he has Sloppy, prepare to be frozen.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2137473#Comment_2137473
I mean, this is the main reason why there are not many complaints. You rarely see a Clown (even after the Rework) and you even less see them using Pinky Finger. But only because a really strong pink Add-On exists, does not make players play the character more. If more people would use Clown, you would hear way more complaints about the Pinky Finger.
I think you can say they are almost as strong as Iri Heads (if we only look at the Add On alone), however, Huntress is stronger than Clown at base, which makes Iri Heads overall a stronger Add On. And this since you dont slow down anymore after a Bottle Throw.
But yeah, it is probably low priority or no priority at all, otherwise the Devs would have changed it when they reworked Clown.
They nixed Exhaustion but not Exposed bottles.
I think that's pretty telling.
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@Zozzy said:
They fixed the problem by waiting for the next gen consoles. Just buy a ps5 and all your problems are solved right... right?
There are reports from Series X and PS5 owners that the performance is starting to dip.
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@OniWantsYourMacaroni said:
Oh boy,i have a LOT to share aswell:
Imagine getting hit by a Killer and freezing.
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@Killerdonut80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137729#Comment_2137729
Sorry but no, I upgraded and went from a PS4 to an X Series and the game runs so much smoother. Before I used to get a drop in frames much like TC.
That doesn't mean they cannot handle it.
CoD Cold War runs at a stable 45 on my One X. Are you saying that Cold War is less graphically intense than DBD?
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@ShinobuSK said:
CoNsOLe pLaYeRs BaD
Seriously, everytime DH happens its much stronger on console because of this #########.
And lets not even talk about being hit with a status effect like Sloppy as a survivor, the game acts like its gonna die.
I am waiting for optimization since I started playing but now I get it. It won't happen.
Best I can wait for is PS5 restock since cross progression to PC is not an option either.
We got colorblind mode, we can get this too
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@Killerdonut80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137721#Comment_2137721
what’s literally false bruh
Older machines can handle it.
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@Killerdonut80 said:
Why don’t you get a PS5 or an Xbox Series X. Since I upgraded to a Series X the game is super smooth.
What’s happening with the previous generation is all these upgrades they’re doing (graphical and other elements) the older gen machines can’t keep up with them.
That's literally false.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2137691#Comment_2137691
I sympathize bro but they don't give a ######### is the problem.
They had to answer with the colorblind issue.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2137639#Comment_2137639
You have been abandoned. They will not say so, because some people will quit and they don't want that. Ps5 doesn't have these issues, worth every penny I paid for it. You CANNOT rely on bhvr, they probably don't even know where to begin, and aren't even trying.
They'll have to answer if make a big enough fuss.
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@MadLordJack said:
I get all of this all the time on PC. The only difference is a sweet baseline 60fps when things aren't randomly losing frames or seizing or whatever you want to call it.
It's not just a console issue. It's a DbD optimization issue. I have to play 4-5 trials before the assets are properly loaded and I don't lose frames because someone dead harded, vaulted a window, turned a little quickly or even clicked a flashlight. Woe be unto me if they miss a skillcheck as I'm approaching the gen, that's better than a smoke bomb.
DbD has some serious optimization issues. I don't get this nonsense with other games. I also know other PC players don't get it as much, which makes me think it's a hardware issue, and I don't mean that in a "time to upgrade" kind of way.
Precisely.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2137624#Comment_2137624
I wish I could help, but I can't really do anything about it other than support these threads.
That's all I can ask. It means a lot.
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@[Deleted User] said:
little indie garage studio by the way
idk i guess you can start maining survivor
Yup. 600 employees "small company"
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2137606#Comment_2137606
Same. I have a GTX 1050 Ti, 16GB RAM, and an i5 2500k and still struggle running this game on low graphics, even with the fps cap removed and maximum performance enabled in the control panel.
https://us.v-cdn.net/6030815/uploads/4Q2X5ROXVE3U/image.png
I've passed all of the recommended requirements yet I'm still struggling. This ain't right man.
Even more reason for us to make a fuss about this.
I hate to be that guy, but if you could share this and keep it going, we may be able to get a response.
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@glitchboi said:
Jesus, I'm so glad I don't play on console. Sorry you guys have to struggle with that bs, hope you guys get the optimization update y'all deserve.
We can only hope. I want to make enough noise that BHVR has to come out and say SOMETHING.
It's been over two years and they've been radio silent throughout 2020. If they are abandoning their promise, they need to let us know.
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@Yords said:
I have some recordings of my own on PC, but it is just me getting low frames... on low graphics...
macmillian and autohaven in particular, but sometimes in the other maps as well.
You're apart of it then.
BHVR promised 60 FPS on Xbox One (2013), PS4 (2013) AND lower-spec PC's.
Our PC brethren deserve 60 FPS just as much as any of us Console gamers.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2137320#Comment_2137320
Walk up behind them, toss bottles til you get a direct hit, down. It's not really that hard, even if you somehow miss the first one the survivors are heavily slowed.
Then explain the lack of the same community outcry as Iri Head.
Why aren't people talking about it the same way?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2137574#Comment_2137574
They could have easily nerfed it with his rework,but decided not to do it (For whatever reasons)
BHVR has a weird way to balance things
They saw Exhaustion and Instant-Downs and decided that Exhaustion needed to go.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2137473#Comment_2137473
And, I'd like to ask how frequently you see a Clown, much less a Clown with RHPF.
That's a terrible arguement.
Just because you don't see a busted addon every game,doesn't mean it's fine.
It's way too strong in it's current form.Combine it with Cheap Gin Bottle and you get 6 attempts at a one shot if you're close enough.
And even if you miss all 6 of them you can reload them in 3 seconds anyway.
It means it's lower priority.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2137320#Comment_2137320
I dont think it is fine anymore. Since he does not slow down anymore after throwing a Bottle, it is really easy to get consistent Hits with Pinky Finger. If you get the Gas effect before, you have it quite easy to get the Hit afterwards IMO, sure, it costs 2 bottles (if you are quite close), but it is not hard anymore.
And, I'd like to ask how frequently you see a Clown, much less a Clown with RHPF.
I really don't have a problem with it.
What people should be complaining about is the synergy between the Gloves and the RHPF, which basically turns bottles into Huntress Hatches.
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@gamerscrybecauseofme said:
Interesting response. The fact that I now run DS when before I didn't, definitely leans more towards the sudden need for it.
I never ran it before, because being tunneled was around a 2in10 chance for me, now it's an 9in10 chance and I won't rely on random having BT to help.
So yeah, definitely getting to use it, just pointing out that it was a bad move by the devs to gut it how they did.
It isn't gutted. It is working how it always should have.
If you are doing gens, you aren't being tunneled. If you are healing people, you aren't being tunneled. If you are unhooking people, still not being tunneled.
The issue you are describing is caused by Survivors hearing "DS nerf" and immediately removing it from their builds.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2137343#Comment_2137343
You'll always win that match as a killer though, their goal is to make you dc from all the bullshit you have to endure in that timeframe but they'll all bleed out eventually
Sure isn't fun.
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@The_Krapper said:
It's only a real problem when they all run no mither+ breakout with it , there's not a whole lot you can do in that situation
I had one of those the other night.
No Mither, Soul Guard, Breakdown and Dead Hard.
I managed to 4K over the course of a very long match.
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If you can't use DS anymore, it means you aren't being tunneled.
You are going to have to deal with it.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2136981#Comment_2136981
The realms & sub-realms are the pocket dimensions, We honestly don't know but 1 thing that's for sure is that the entity's realm is a whole universe Take vigo's lab & the tower for example those 2 aren't sub-realms
Whose to say they aren't?
So far as we know, the Mind Flayer also controls the entire Upside-Down, which was described as a parallel dark reflection of our own universe.
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Well, Iri Head is being nerfed.
Redhead's Pinky Finger is fine imo, you have to actually aim and it's fairly hard to get a direct hit with Clown.
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@Salvonyua said:
https://forum.deadbydaylight.com/en/discussion/comment/2137128#Comment_2137128
When he use his powet I forget about this sorry
He moves at 3.68 m/s when he uses his power.
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@Salvonyua said:
https://forum.deadbydaylight.com/en/discussion/comment/2137120#Comment_2137120
Dude, Look at The SWF and Deception is very op tough
How so?
Deception is incredibly situational, and even then, you can use your ears.
SWF is difficult, but the amount of times I've lost to them is very low.
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@Salvonyua said:
She is a mind-game killer. What do you want from her?
Ha?
Did you say Balance?
Look at the Swf and Deception...
Complaining about Deception doesn't help your point.
Not to be mean, but how long have you been playing, approximately?
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@Phasmamain said:
Problem is a lot of spirits use their power in short bursts. Also this doesn’t fix stridor
I think it's a good place to start though. Maybe throw it into a PTB and see how it does?
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I wouldn't really mind that.
I think that's a good change.


