Pulsar
Pulsar
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320541#Comment_3320541
So you think bad behavior shouldn't be disincentivized somehow? Should either be an escalating matchmaking lockout compared to rage quitting and/or hidden matchmaking parameters that matches suiciders with other suiciders.
When you suicide on the first hook you are throwing the match for the other survivors left in the match.
Incentives for playing out a match normally.
Some ideas.
Remove de-pipping except on DC's or suicides.
Increase Survivor BP gain across the board.
Uncap categories for Survivor.
Give extra points for being camped.
Give extra points for being tunneled.
Re-balance the game so that a 4v1 isn't a horribly Survivor-sided experience and so that a 3v1 isn't a horribly Killer-sided experience.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320521#Comment_3320521
Wow. Could you make it anymore obvious you’re a survivor main? Slugging and facecamping is not toxic. It is a valid strategy. Just because YOU don’t like it, does not mean it’s toxic. I LOVE how you only mentioned facecamping and slugging. You don’t wanna talk about how toxic survivors can be? Should teabagging be cause for ban? Or pointing at the killer?
And secondly, in what world would overwatch system be better?? You can get banned for false reports? Lmao what are you on about?😂
Hmmmmm.
Calling someone an X main because you disagree? CHECK.
Valid strategy excuse for facecamping and slug til bleedout. CHECK.
Whataboutism. CHECK.
Yup. Sounds like a typical DBD Forums moment.
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Permanently ban anyone who leaves the match for any reason.
Now we'll only have people who want to play, surely it won't be a dead game.
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@appleas said:
A jack of all trades like Onryo will have issues dealing with a team who knows what they are doing. You did well for getting 7 hooks
Eh, I could have won.
I could see the win condition, acknowledged it and totally fumbled the bag. Lots to improve on, I'm not used to teams pushing back on me when I have momentum.
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//
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320388#Comment_3320388
You have some secret hidden coding skillz the devs should know about? ;)
I am no programmer and I will never code again.
I let my advisor convince me to take a coding class before I got too sick to keep going to school. Never again, that was awful
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Honestly, don't know too much about vampires but the only two that I'd genuinely like to see are Part 1 Dio and Dracula.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320348#Comment_3320348
Really good way of putting it actually.
And you can actually pinpoint the things that make Wesker the better version of Demo specifically for the new meta. Slowdown and flexibility in chase.
Correct.
He's the modern Demogorgon, who itself was a mash-up of many different Killers. Whereas Demogorgon's biggest failure and strength was being a jack of all trades, master of none; Wesker succeeds in being well-rounded and a master of chase.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320352#Comment_3320352
You sure about that?
I'll do it myself.
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Someday we'll have proper controller settings
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He's kind of a modern Myers to me.
Both were considered the epitome of what a perfectly balanced Killer should be on release. The baseline that all Killers should be brought up to. They've simply aged as the meta has shifted. Both are still fan favorites despite being slightly below average or weak.
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It's a marker that comes from a little used map add-on
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319658#Comment_3319658
Oh wow, yea if he has a 'counter' like that on his page, then for sure he's something to look at, but it would be that to get him banned, not the -rep opinions, you know?
I know, yeah. I was just saying that at a certain point, those people MIGHT be onto something. Not that people should be banned for it.
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No. You shouldn't let others dictate your enjoyment if you can help it.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319746#Comment_3319746
Eh. You'd think that - but...well, I'm actually still having fun doing my 'thing' so going to exhaust my flans and then post the data.
Playing mean versus playing hard? Still around a 30% quitter rate.
Bringing flans versus bringing a mori? Exact same.
This isn't so much 'need a reason' as 'need an excuse'.
And what exactly does that prove? You don't know the context behind those DC's.
Yes, it could be that these players are immature and DC on their first down because...who knows.
It could just as easily be that they've been found first and tunneled out in 5 previous game and are leaving to save their sanity.
There's a pretty big difference between those two scenarios. One is a child throwing a tantrum, the other is someone who wants to have a good time and play out a match being pushed too far. You still shouldn't DC, but one is a little more sympathetic than the other.
How many games are you aiming for? I might have to start up an experiment myself.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319552#Comment_3319552
...The root issue here is that a lot of gamers will just bail any match that might be difficult. It's why so, so many team based PvP games adopt systems like Leaverbuster.
I think most people are fine with difficulty.
It's that difficulty in this game means (usually) getting stomped with little opportunity to recover.
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@Lamoore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318635#Comment_3318635
What kind of sandwich?
Meat.
All of them.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319675#Comment_3319675
Who said anything about slugged, this is about being unhooked when you don't want to be?
And that's great, but the game shouldn't be balanced around the fact that you and your friends don't like it very much.
So far as I can tell, it's not just me and my friends, unfortunately
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Not sure.
Probably 60 FPS added to Xbox One, PS4 and low-end PC's.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319664#Comment_3319664
Nothing, but you risk being reported because that's against the rules.
As for everything else, it genuinely sounds like you just don't like this game, and that's not a good enough reason to keep in a thing that almost exclusively allows people to ruin matches for their teammates by giving up.
Oh no, I despise Survivor. I always have. It's some of the worst gameplay and design I've ever seen. Unfortunately, I know that I'm bad at it and I can't let it go. I doubt I'll get any better at it, my eyesight (much like the rest of me) continues to get worse.
Also, who is gonna report me for going AFK when I'm slugged?
When DBD Survivor works, it's fun. Unfortunately, that's entirely dependent on playing SWF and the Killer being nice. Every single one of my friends have quit at this point, it's just me left. I can't convince any of them to play anymore, they won't touch the game. I have fun by winning, so you can understand why I despise being forced to kneecap myself and be matched with people who don't know half the Killers in the game yet.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319502#Comment_3319502
You have no idea what you are talking about. In Evil Dead I was once left for 17 minutes straight as a dead soul while the Pablo circled the map. Nothing to do but spectate.
Your "no other game" claim is objectively false. Just take your L now and walk away.
and that is horrible design, respectfully.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319655#Comment_3319655
Yeah, that's kind of what I mean. You kind of have a point with the Nurse example (though that is again just 'i don't like this killer' with one extra step), but giving up and ruining the match for everyone else just because you think it's too insurmountable to win is a bad thing, and you should have to eat a DC penalty and lose your BP if you want to go next.
It is not too much of a burden to expect people to play matches out, even at this game's worst. This is also only about first hook, remember, giving up on a second hook would still be a thing if you're in a particularly irritating match that's stretching out for eternity- you'd just have to, y'know, actually play until you got to second hook.
If that is too much of a burden, you shouldn't be queuing up to begin with.
And what stops me from going to make a sandwich?
It's all theoretical anyway, I've stopped even trying with Survivor, I don't play it at all. It's completely impossible to do anything and I'm not good enough to solo carry my team. I win maybe once every five games and it's still miserable.
Half the Killers in the game are annoying or boring. Oh boy, can't wait for my fifth Legion match. Can't wait for Alc Ring Blight with four slowdowns against me and a Meg with 15 hours. You get the picture. That's why I don't play it, because every match is a nightmare and makes me wish I had never booted up the game.
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@AbsolutGrndZer0 said:
Okay, hundreds of pages of -rep on Steam means nothing to BHVR and if they actually started banning people for that...
-rep to you for making this post.
See, now you think BHVR should ban you? No, of course not. I can go on your Steam profile and give you -rep for anything I want. Were you camping me on hook? No? Well, I think you were so -rep. Did you tunnel me? I say you did, so -rep. Are you a dirty Scratched Mirror Myers? - rep. Are you a even worse Fragrant Tombstone Myers? -rep. Are you like me and run dirty end game build and get a completely undeserved 4K? -rep.
In fact, you can't even comment on my Steam profile at all unless you are my friend, so I have no -rep on my profile at all. Would I if I allowed it? Probably. Some of it maybe might even be deserved, but most of it would not.
The only steam profile I've ever looked at was a Bubba with a horrific name.
They had a couple hundred pages of - reps and had a tracker of and I quote, "Minorities Killed"
Still isn't banned. I'm not saying that everyone with - reps should be banned but....yeah, feels like at some point maybe people are on to something.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319552#Comment_3319552
They're also kind of an issue of their own. The only purpose they serve is to occasionally RNG frustrate one side and give someone a chance they did literally nothing to get.
I don't think we really want to start removing things that people don't deserve.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319640#Comment_3319640
This assumes that even half of the people who suicide on hook are doing it because of something even arguably unfun on the killer's part, and not just that they don't like that particular killer character, or they don't like that they got hooked first, or they don't like something that a teammate did, or they don't like the map they spawned in on, or they tried to get a flashlight save and failed, etcetera, etcetera.
Because it is so easy and accessible and penalty-free to leave via hook, people can, will, and are doing it for absolutely any reason that catches their whim. These are not players with reasonable grudges against unfun strategies, these are, frankly, whiny children who will absolutely give up and screw over their team at the most minor inconvenience. If they have to take a DC penalty or risk being reported for going AFK, they're a little less likely to give up- or they'll eventually be removed from people's games, which is a benefit too.
You'll still see people DC, and if there's a reason for that beyond "i don't like [x]", that reason can be looked into. You don't have to choose one, you can and should do both.
Considering my own experience, my friends experience and from people I watch; I would say well over half of the people want to give up due to those things.
There's 6 hooks before the first gen pops? I'd rather just go next, this game is over. A funny Nurse brought us to Midwich? Hope the next match is better, but I'll see how long I can last.
I may not immediately try to kobe, but if I see my teammates just sitting in corners, I'm gonna consider it. This game can't handle forcing people to play every match out to the slow and bitter end.
The only times I DC (not saying you should) is when I'm ready to play a better game.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319552#Comment_3319552
That's fair but i think it's not really a possibility to adress the issue so it's gone.
The game can be as fair as it gets, people are going to justify themself quiting using this.
I'd rather have a bandaid then nothing. Especially when you don't really lose anything of vallue to do it
Then make it a better bandaid than that.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319552#Comment_3319552
What would the root issue be, though, if not people having a way of getting out of matches without a penalty?
I think it's a mistake to assume the core issue is that people want to leave matches, because people are always going to want to for stupid reasons. What we should be doing is making it so anyone who wants to leave a match has to take a penalty, and if there's some specific thing causing people to want to leave matches that actually warrants fixing, it can be fixed. None of that requires keeping the ability to suicide on hook.
Making it more worth it to stay in the match would be better. Clearly, nobody gives a ######### about the penalties. Removing the ability to self-unhook will increase DC's and people going AFK.
After all, if we can't punish people for using unfun strategies, we might as well reward people for staying around. Incentives over punishments.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319338#Comment_3319338
Once you awaken from your slumber i'm really curious why you think removing random selfunhook chance that is usually used to ragequit from a match is a bad thing
Because it's just trying to cover up the issue, not actually fix it. I also do not think it's going to have the effect that StarLost hopes for.
I HATE when we band-aid fix stuff instead of addressing the root issue.
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@Gibberish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319304#Comment_3319304
I dont really care for FNAF, but any kind of "would not fit in DBD" argument is pretty much moot ever since The Trickster was added. The aesthetic is dead, anything goes now.
That is...not the type of fit I was speaking about
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Yes.
No.
Yes.
Yes.
Yes.
I'd be more informative but I have officially been up for far too long.
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I don't think FNAF is a good fit for DBD.
Fortnite? Maybe. It has everything except JoJo. CoD? Nah.
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@HarlockTaliesin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318634#Comment_3318634
Same. No lag indicator pops up in the lobby, but as soon as I'm in-game it's solid red. I check my network monitor and I'm connected through a Western European Amazon Web Services server. I'm based in North America.
Before the ping meter changes I used to be able to see the high ping right in the lobby away and was able to leave. Since BHVR completely changed the ping meters to keep players from seeing how far outside of their geographic region they're allowing the game clients to connect to, you don't know until you're in-game and it's been awful.
I've gotten dropped out of a couple games today and I'm seeing people drop as well.
There's definitely something up.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318485#Comment_3318485
Yeah...no.
- The game is hardly unplayable. These can be cheesy tactics, but are also required for killers to play this game at it's apex. And that sort of thing tends to trickle down.
- They do get penalized for it.
- Camping has never been less rewarding than it is now.
Yes, it sucks, especially when it's a bubba or similar camping. But that's...just the game. I'd recommend you find some people to play in an SWF with, as this makes it way easier to counter.
Pretty sure they're talking about how they get ZERO points if the Killer decides that they don't like them and there's nothing they can do about it. Also, you de-pip.
I think you'd agree that sucks and you should get points.
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I don't think it made too much of a difference.
People are gonna take the easiest and most efficient strategy available to them.
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@JoeChill261 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319033#Comment_3319033
Nah, just shorten bleed out timer to one minute permanently. Then we can once and for all stop hearing survivors ######### about being slugged.
Well, that's a terrible idea.
We've suddenly just made it more efficient to slug people than it is to hook them.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319018#Comment_3319018
You're talking about an entirely different game then.
Maybe ideas for DBD2.
That....is basically what I said in my comment, yes.
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@hailxsatanxeveryxday said:
I tunnel because having less survivors in the match will make my games easier to win.
See, this I can respect.
I wish it weren't this way, but the honesty definitely carries sigma energy.
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@Hensen2100 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318973#Comment_3318973
Distilled entitlement. Tell me another PvP game where my objective is to make sure the opponent has fun?
Let me see.....oh yeah none of them. CoD, League, Apex, etc the primary goal of the game is to make sure the opponent plays as little as possible and you limit their game experience to sitting at the respawn screen. I have not, and will not, get why this game is any different.
Have you tried Minecraft? Maybe a cooperative game? I really think a game where the subject matter is a supernatural killer sacrificing people to the dark gods isn't for you
I really don't care.
Using the lore to justify yourself is copium.
Either own up to playing sweaty because you want to win or don't, there's nothing wrong with wanting to win. Using the lore to justify it is absolutely hysterical though.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319015#Comment_3319015
Make camping and tunnelling impossible.
Assuming that camping and tunnelling should be illegal tactics and aren't in fact intended to be a choice the killer can make. They should be a costly choice, but a choice nonetheless.
Always the same from survivor mains.
That's not even close to what they are suggesting.
They are saying that if we remove camping and tunneling, we can balance the game around having 4 Survivors alive for the majority of the game, ie, making Killers more powerful.
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@Hensen2100 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318962#Comment_3318962
https://us.v-cdn.net/6030815/uploads/2X9K01JHZ6HN/untitled.png
If you get tunneled out early because you can't loop or hide, it is lore accurate
The lore dictates I must ruin other people's experiences because they are bad, I have no choice.
Copium.
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@Hensen2100 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311930#Comment_3311930
Can we stop and take a second to talk about the lore of DBD. Also how the game measures the killer in terms of brutal, ruthless, or merciless?
Look up the definition of merciless please
The lore dictates I must ruin their experience, I'm legally obligated to.
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Any solution basically has to give people a good reason to not tunnel or camp. Considering that the absolute best strategy as Killer is to get a 3v1 ASAP, that incentive would need to be MASSIVE.
There is no incentive that will convince the majority of the playerbase. They tunnel and camp because it's easy and effective. The only thing that would get them to stop is by making it no longer the easiest nor most effective strategy, which would require you to basically fundamentally re-balance the game.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318795#Comment_3318795
So we acknowledge there's a fundamental problem with the FoV for killers?
Y E S
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318773#Comment_3318773
Misconception?
The misconception here is that people think it should be fun to be lying on the ground. I'm sorry you guys can't play Twister while on the floor.
Dude ######### adding sex to DBD, add a Twister slug mini-game
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@Brix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725
I think the only "problem" was tinkerer + Pop on mobility killers.
And sort of similar to my other comment, isn't that more an issue with high mobility Killers rather than with PGTW?
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@DashMonsta008XV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725
No everyone hated it at one point because of Freddy
He'd bring the iridescent block or blackbox? I don't play Freddy much
An that add-on that's also slows progression on top of thana and sloppy butcher.
I went against this build it was terrible,we didn't get one gen and the Freddy tunneled me but I was only mad that he didn't show me the proper respect you give another killer main
If I play killer mainly my skills as a survivor are relevant so these no real victory
Well, yeah, but that was Forever Freddy.
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@DashMonsta008XV said:
https://forums.bhvr.com/dead-by-daylight/discussion/361126/old-pop-goes-the-weasel-vs-eruption
Thennn whyyy did you Nerf it ? Survivors are redundant
Honestly, I really didn't see many people calling for a PGTW nerf.
I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.
It's like asking Killer why Self-Care got nerfed. We don't know.
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Motion sickness, the video game.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318700#Comment_3318700
Well, what kind of dynamic gameplay do you think DYING survivors are entitled to? Or would you rather they just die instantly? I'm trying to see here what you think SHOULD happen.
I would rather there be a more interesting way to wind the game down.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318635#Comment_3318635
Locker saves were removed because they were literally uncounterable if you didn't have Lightborn.
As for the ground, you are not supposed to be able to do anything. You are in the DYING state.
You think you should be allowed to loop and do gens while in the DYING state?
I don't really think either of us are going to find a resolution here.
