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ProveKa

ProveKa

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ProveKa
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  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3246432#Comment_3246432

    Yes they were if you ever encountered bully squad. 2 people in locker. You can pick any single one of them, the other one will flash save the other. Then they leave. Other 2 survivors are working at the gens. And if you go for them, they will just enter lockers together... Sounds like fun right?

    Compare that to CJ that usually ends up in killer's hit on survivor.

    Find the survivors who made the gene and finish the game easily.A very simple problem with a solution.

  • fuckingbhvr.png

    7 out of 10 games go like this.The remaining 3 are camps.do something now

  • It gets blocked after jumping out of the window 3 times.A game where but tunnel is not penalized.We are in a period where developers have lost the concept of balance and a period when players were cooled from the game

  • They strengthen face camp with death lock and dead man switch.Now bring the necessary fixes for this

  • first the hook time needs to be extended.In this meta, the generator times are so long and the killer actions are shortened.unhook time should also be reduced by at least half.

  • I don't think BHVR is listening to us on this.They destroyed the anti-tunnel perk buffed the camp with perks.They brought a stupid perk to silence the survivors.Area camp hunterrs billys bubbas tricksters there is no possibility to use.but BHVR wants to keep these stupid mechanics more prominent in the game

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3193869#Comment_3193869

    And that's why I bring reinsurance also to my soloQ. It's not perfect, but it works against this

    it doesn't work other than filling the perk slot

  • Lately 9 out of 10 games go through camp or tunnel.Because the developers gave great trump cards to the hands of the killers.Regress and block without going to gens( dead mans,pain resonance,dead lock ) This allowed the killers to focus only on survivors instead of jen control.if he knocks down the survivor, perks will do the other things he needs to do.In addition, with the decrease of chase times, it easily deades the player from the game by simply making a tunnel and ends the game directly.

  • The thread where ruin undying pop users cried

  • I played 10 matches in a row against nurse.if it's a joke it's not funny

  • There are those who think that BHVR still provides server-side connection :D

  • when does the killers tunnel and camp meta get nerfed then i really support the DH nerf

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2504637#Comment_2504637

    None of what you said I'd abuse. The killer isn't your friend who is there to make sure you have a good time.

    survivors are not your campmates to have a good time with.leave the camp.You can also step out of the role of the no-tunneling, no-camping killer.

  • Some spoke of abuse.The biggest abusers in this game are the killers.

    Don't you have DS?

    tunnel.

    Does the saver not have BT?

    tunnel.

    Nothing

    Tunnel,camp.

    Killer nurse.

    DS,BT it doesn't matter because I'm a nurse.

    Is there a hook on the hill.

    let me set up camp

  • @BasementDweller said:

    I don't think the spirit was cheating.

    You/your friend (whoever the jake was) fast vaulted which gave the spirit a notification. She decides to phase over to where the jake was and saw blood and scratch marks (spirit can see blood, scratch marks, and hear noises during phase). That's how she found Jake.

    My friend has been hiding for a long time.he left no scratches.didn't make a sound.'Cause I told him to do these.We're the ones playing the game.But you are the ones who know more than us.

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2208826#Comment_2208826

    You're heavy man, didn't it works properly, maybe one of their changes broke the server decision, also the recent desync had probably messed it up, but officially it should be server referencing.... Read patch notes before saying wrong things.

    yeah patch notes etc.go and read just patch notes.enter the game and play your killer.I haven't met anyone like you who defends so many wrong.I will not answer you a single word from now on.

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197625#Comment_2197625

    They already "solve" this problem by using the server as reference. You're wrong by saying the killer's screen is the reference, proof : cancel grabs. If the killer's screen is the reference for the game, the killer should ALWAYS grab if he has the situation. But cancel grabs happen a lot.

    And please, don't insult others, especially if you're misinformed.

    https://youtu.be/Lhjg2jP1DSI

    the server you believe to work.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2204189#Comment_2204189

    Hit validation IS server sided, but it favours the killer. Just as every other game validates the hit of the player making that hit, on the servers. because as I've just explained, anything that doesn't validate the hit according to the player making that hit, becomes unplayable.

    There is no such thing as 'neutral', it's a binary equation. It's either survivor sided or killer sided, and survivor sided doesn't work.

    ""Hit validation IS server sided, but it favours the killer."" what does it mean ?I'm neutral but I take the killer's side.What is the meaning of the server?I have not witnessed a game where the high ping has an advantage.Do we live in different worlds.We can simply try this in CS.You can really understand the meaning of ping and server

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2202661#Comment_2202661

    I don't care man about what you see in this video, server referencing has been put in the game for several months, you can tell me this is killer's refering, this is not the case, and that video is old, maybe a game that happened before the change.

    EDIT : on the video you just posted in your answer. But the video you posted in the main message of the topic, it's after the change for sure. Anyway, the game isn't perfect, but I can say for sure and without a doubt that the game takes as reference the server.

    I'm talking about my experience, when I play very stable games with the same ping, I get ridiculous damage in another game.you're talking about something you're not even sure about.The publisher in the video I posted came to my game and it was an incident I personally experienced.That's why I threw that video.I can also find you a lot of videos that got ridiculous hits after the last update.But I'm trying to talk through the events he experienced.Even when playing with my friends, while it's obviously not a hit on all survivors' screens.Why do we get those ridiculous damages? Is the game of 4 people lying?

  • @Seraphor said:

    You ran head first into the killer, and he clearly swung his weapon before you used Dead Hard. You definitely didn't deserve to avoid that hit.

    I want you to watch the video first.When he lifts her gun, I use the dead hard and go into animation.My animation continues and hits me where I'm not

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197625#Comment_2197625

    They already "solve" this problem by using the server as reference. You're wrong by saying the killer's screen is the reference, proof : cancel grabs. If the killer's screen is the reference for the game, the killer should ALWAYS grab if he has the situation. But cancel grabs happen a lot.

    And please, don't insult others, especially if you're misinformed.

    https://www.youtube.com/watch?v=WX90A4W020o&t=1s

    Here the person with the ping is the killer and has a ping of around 300.When the killer hits the hit, actually survivor's position is behind the pallet.but the ping the killer has gives him advantage and the survivor teleports back.I cannot see the server. I see a game referencing the killer screen.

  • @syain said:

    Yeah you pretty much already know what the issue there was - latency. Hits are at their best state in a couple of months and there's nothing much bhvr can do about players' bad connection.

    Also this was a terrible example to complain about, you'd just go down 2 seconds after this because you literally dead harded into nothing.

    Could be a bad example as you mentioned.But under the title of hit validation, I showed an example of taking a video from a broadcaster playing a ping killer.Survivors beamed back on the killer's screen and the killer could damage them.And despite that many pings, the killer did not teleport back even once.(By the way, I disagree with you about hits, hits is getting worse day by day)

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192555#Comment_2192555

    Yeah you said everything, find a solution, suggest something. You drop the problem and leave everyone like that.

    This problem is something that has been around for a long time.Everybody knows the game is referencing the killer's screen. Has a system that does not reference the killer screen in very rare casesThey will move the game to the server and this problem will be over.

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/250233/solid-hit

    Sure, let's ban them because of something they can't do anything about.

    When I'm talking about finding a solution, you're talking about banning.Please don't pollute this matter more.

  • @InnCognito said:

    Survivors can do the same. I am going to say that I would LOVE body blocking to be changed in this game.

    The oni is doing body block, you can see it if you enlarge the picture

  • @Saltjar34 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2160436#Comment_2160436

    This is what is known as hook trading, something survivors do to alleviate pressure from their teammates. Essentially, you save a teammate from death hook and waste more time for the killer by using your hook state. Usually it's best done with Deliverance in case the killer tries to go after the freed survivor.

    But anyway, there are still ways to counter this. BT was buffed so it works against Insidious so use the BT body-block trick, Kindred can also work to keep your teammates from suffering your fate, Head On since there's a locker in the basement, and of course, locker DS still works. Also as a general survivor rule, avoid the basement at all costs unless it's below the shack

    i play solo survivor.I'm not the one who decides which perks people will choose.Hook trade is a trade in the basement where only the killer profits.Also, the body block won't work against stronger killers while camping.DS was wasting at least some time before getting nerfed, but now it's just a serial hook for him

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162747#Comment_2162747

    The distance would have to be large enough that it either renders the RBTs ineffective or gives the Pig a free built-in Whispers. Bad idea.

    12 meters is not a big area.In this way, it prevents misuse of its feature.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161384#Comment_2161384

    Cool, so the Pig will stay 16 meters from you and crouch tunnel you to death.

    If she is close enough to chase, she should chase.Otherwise, it will abuse its abilities and kill survivors faster.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2154593#Comment_2154593

    Either the Pig tunnels you to death, or the Pig doesn't tunnel you to death and the RBT becomes completely worthless.

    I've thought about allowing the timer to go down in a chase with an add-on, but I decided that it was just fundamentally problematic.

    https://forum.deadbydaylight.com/en/discussion/comment/2155169#Comment_2155169

    Not base-kit, no. Maybe if it was attached to a strong enough add-on, that might be an acceptable downside (Tampered Timer is nowhere near a strong-enough add-on to justify such a downside).

    I absolutely do not agree with what you have said.The pig can easily explode the trap in your head in certain situations, it prevents the trap or can easily exploit this situation by leaning and turning over.Because of this, if the pig is within 12 meters of you, the trap counter should stop.

  • @Northener1907 said:

    Title. DS is not stopping anything. If killer wants tunnel you, they do not care about 5 seconds stun. After that tunnel starting again. So actually why this perk is here?

    We are calling it "anti-tunnel perk" but it seem like not working for that. So again, why that perk is here? And why people saying "if killers are tunnelling you, use DS."

    If a killer actually eats DS after this change.He's either stupid or he prepares the reward for kicking a survivor out of the game.I believe the DS should impose a heavier penalty in this situation.

  • rescuing another survivor from the hook should not make DS passive

  • @Saltjar34 said:

    There aren't exactly any objectives in the basement besides the chest. You can't even sabo the hook. How exactly did you lose DS in the basement?

    Apparently you never play survivor.If someone hangs on the hook someone will come to the rescue.The rescuer will replace the person on the hook.2.The person who is hooked will either save one of the remaining 2 survivors or the person who is hooked on the first hook will save.DS will be passive if the first hooking up saves.DS is not active in the other two survivors already.So basement means free serial hook.

  • A problem that has existed for a long time.Unfortunately they don't make any effort to fix it

    in HITBOXES Comment by ProveKa
  • if the pig chases us,time should be added to the trap

  • @Unifall said:

    https://forum.deadbydaylight.com/en/discussion/comment/2154092#Comment_2154092

    If you see her use her power to catch up to you she has to wait for her to use it again. If you're in a good loop area use it until you see her use her power again. She's 110% so she's gonna suffer in most loop tiles without her power. Mindgames? If people are falling for the standing still mind game thats your own fault.

    Charges power very quickly with plugins and moves fast.If you move slowly when you stop, it catches you. If you run, it catches you again.Spirit gets to know more about us with the stridor.Are we only going to play with guesses?

  • @Unifall said:

    Any killer to can continously loop at the shack is fun right? And billy? They nerfed him and he's a rare killer now. He used to be a balanced killer now he's just weak. But thats not the point if every killer gets nerfed to the point where billy is then its just gonna boost up survivor ques. There is counter play against spirit. Just because your favorite stream/youtuber says otherwise doesn't mean there isn't. Use iron will if you really hate them. Before you claim that you shouldn't use a perk to counter killers, killers use gen defense all the time. Double back, drop pallets early, slow vault, if she used her power earlier keep track of it and loop her as much as you can.

    People talk about spirit not looping, you say loop here.when Spirit can do a mind game against you.Destroys all those mind game of survivors with stridor.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153601#Comment_2153601

    And just because people claim she wins all her matches does not mean she does.

    Seriously, whenever a Killer has a power that denies loops, Survivors promptly claim said Killer is OP and 'wins all their matches', because all those Survivors want is 10 minute loops and their safe meta. They don't want to learn new tactics, pick new perks, or have to do something other than loop.

    They want to log in, do gens, loop, twerk, and leave. Anything that breaks that chain is 'OP', 'Anti-fun', or 'Broken'.

    Mr know because the whole event of survivors is loop.

  • @DoritoHead said:

    It's actually latency.

    But it still needs fixin'.

    This is actually not the latency.This game takes things right on the killer's screen.A killer with too many pings once came to my game.The killer was constantly beaming back.Many of the hits he hit us were so broken.Killer damaged me on one door of the shack the other door.

  • Firstly they closed desync in the game.They returned the game to its pre-movement update state.game prioritizes the killer's screen.On top of that, this pallet error and they are still not interested in this situation.

  • Me:BHVR , killers throw silly hits

    BHVR:Show evidence with video

    Me:I put video proof

    BHVR:

  • hitbox.png

    My friend fell after jumping out the window, look where his key fell

  • You ignored anything without listening until it came from the PTB.Writing here is the same as talking in the air

  • I deleted the game, good discussions for you

  • https://www.youtube.com/watch?v=WX90A4W020o&feature=youtu.be

    As you can see.Teleports back on the screen of the surviving killer.Dedicated server kicks in and successfully completes the hit validation task(nothing)

    Edit:There is no problem with the video, the streamers internet is bad

  • With the DS change so nerfed, if a killer is stunned with the DS, it means that the killer is abusing his power and I believe he should be stunned with the second DS as well.

  • I set the times but it didn't happen :S (I wrote down the time under them)

    a pinged streamer who got in front of me today (Has a video streamer based drop)


    https://www.twitch.tv/videos/898391909?t=02h20m44s


    02.20.50 already his ping is not stable and turns red

    https://www.twitch.tv/videos/898391909?t=02h28m07s


    (02.28.09)Immediately after 1 second the survivor teleporting wasn't actually there,If he did damage, his damage would be valid,By the way, take a good look, the person with the ping is still intact. He's still playing his game very smoothly.

    https://www.twitch.tv/videos/898391909?t=02h30m04s

    (02.30.09)From time to time she teleports to the killer.


    Couldn't see the hit in Freddy game(because there are so many drops on the broadcast)

    But look at what happened to him in the next game :D

    https://www.twitch.tv/videos/898391909?t=02h40m56s

    02.41.05 Look at what happened on time (This damage should have been prevented by hit validation, right.Not prevented,because not working)

  • @BlooperReel said:

    I've heard people mentioning "silly pallets," what are those?

    götüne-sok-orospu-cocugu.png

    Though not as much as you

  • @AChaoticKiller said:

    when you are still new enough to think killers are too strong

    those were the days...

    Looks like they got lickers chasing you vote up.Keep making the killers look weak, maybe you'll be on your way to having more lickers

  • @Milo said:

    "Bad" killers will only win the game if they're playing against bad survivors. Or survivors make many mistakes.

    Bad killers can easily win the game by setting up a tunnel mixed camp.Free exchange if someone comes while camping.Tunnels win again

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