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ProveKa

ProveKa

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ProveKa
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  • i m pc player.Cross play player came to our game.Guess how it does hit.During the game everyone got hit after the pallet down animation finished and started walking.We also got damage even after walking for at least 2 seconds after jumping through windows.(After the killer jumped out of the hut window, imagine yourself injured at the door).Also, nothing changed in the game since the last activation of hit validation.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837426#Comment_1837426

    Being able to dodge a killer in lobby who has high ping would make the survivor experience massively better.

    You're right when you say but that's not what I wanted to say.

  • Offerings are arbitrary things in the game and should not affect the game too much.

  • The pings of the killers are just the ping bar in the game, it has no function.

  • I haven't seen anything changed since the hit validation came.Everything is still the same.Hit validation is nothing but a crowd of code and payload right now.The ping owned by the killers still gives the killer an advantage

  • @Mandy said:

    Camping is most definitely a tactic, whether it's liked or not. There's a few times where it's 100% the right decision to make, especially if the generators have been completed, there's no other objective for Killers at that point or when you see scratch marks and know that someone is around.

    It's certainly not "toxic" which is a word that's being completely overused imo to describe anything that people don't seem to like at the moment 😕

    I'm not talking about the camp at the end of the game or in the middle of the game.a hook and camp set up by the killer at the beginning of the game.Shows that the killer has camp perks.they always have NOED.You don't have enough time to build the generators and open the door.You can resist playing SWF, but it is not possible for any survivor who plays solo and it is an indication that the killer will take at least 2 deaths without doing anything in the game.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1752277#Comment_1752277

    I also play Survivor and I find the time to do those things, with a little help from the other Survivors. I've also seen it accomplished on a regular basis when Survivors play against me. I'm simply telling you that it is not impossible, nor is it complicated.

    Seems like you're browsing the forum to make it blank.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1752188#Comment_1752188

    Dont make that a we vs them. I dont understand this mindset. I play both sides.

    If you are aware, the topic is about camping, and I am telling you for your explanation about it.

  • @Chechia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1752161#Comment_1752161

    This game has its origins from the classical horror concept. Chased and being chased. Killing and surviving.

    There is no killer who shows mercy. Think about that. And yet survivors still have an opinion about how a killer should behave in this game.

    Yeah, no. That's not how it works.

    And as I said: camping and tunneling has counters. Use them. Don't blame the killer if something that is punishing in nature works out for him because the survivors were simply bad.

    There is a difference of course. Actual camping and tunneling aren't strategies because they will not win you the game if the survivors are smart. I agree with you here.

    Camping because you know someone is in the area is a strategy. Camping to force the second hook stage is a strategy. Pseudo camping because you can't protect the gens that are too far away is a strategy. Camping because you play against a cocky SWF that want to instantly rescue is a strategy. Camping in the endgame because there is nothing left to do is a strategy. And tunneling to get someone out of the game when you have only 2 gens left and no pressure is a strategy too. And still...there are counters. (BT,DS,being smart and good at the game in general, flashlights, gen rush)

    All of the scenarios listed above are versions of camping and tunneling in an effective way and therefore not scummy at all. The purpose isn't to destroy someones fun but to actually win the game in a smart way. Nothing wrong with that. Survivors also rush gens when the game gets rough. Survivors also bodyblock when the killer gets someone at the exit gates. Survivors will use every second chance (and oh boi, they have a lot of them) to win. And that's okay. But everyone is allowed to do that.

    So...I hope this answer pleases you more than the one before. Let's not argue though. You don't play both sides so there isn't anything to argue about. We are all biased by nature but you can't play both sides and make such a post. And if you play both sides you aren't in red ranks which is the only valid representation of the current meta. There will never be a scenario in red ranks where a killer camps , and by that I mean really really camps, a survivor and not 5 gens are done atfer it. The killers has invested time to find, chase, down and hook the survivor which is in most matches equal to 2-3 gens already. If the killer camps and the survivors will stick on gens the game is over before the survivor dies. Everything else is missplay by the survivors and not the fault of the killer.

    This is really just a case of getting good at the game and having a bit of luck with your teammates.

    I barely face hardcore camping and tunneling killers and if I do it always punishes them more than the team. Just one person with BT can change the whole game. Think about that.

    No matter how much the concept takes as an example, this is a game and it has to be balance.I am not arguing about killers showing mercy, but I argue that after hanging out, having enough time to camp and kill more than 1 person.No matter how smart the survivors are, they don't have enough time to both finish the generator and clean the totem.The time lost to go to save someone from the hook is also for the killer's benefit.(Cause you don't know it's camping until you get to the hook etc).I am never against the camps at the end of the game, but my problem is that she camps and kills at least 2 people at the beginning of the game.When it comes to camping, there are killers who are masters of camping without even having access to advantages such as DS, BT.Also, I do not agree with you on the chase.Maybe for that moment you can play bad or the killer may do something you didn't expect and so you can hang on the hook right at the beginning of the game.While these problems cannot be dealt with, there is also a matchmaking problem.The games where the killer rank 1 survivors come to rank 12 are very different in terms of talent and game knowledge.It then makes the game against the camp even more difficult for survivors.

  • the pool of blood is impossible to play against freddy.If you stay in that cycle after you drop the pool of blood, you will die, if you try to go to another spot, you will die again.Blood pool if you want to play against fredd you must have found teleport

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/204544/camp-is-not-tactics-camps-is-not-tactics-camp-is-not-tactics

    There are lots of solutions to this behavior, but they are all "in game" and not something the DEV do. Camping is most certainly a tactic. Survivors have their own ways of dealing with it. To put it in context, I play in the Red Ranks. I got my rear handed to me the other day where all five Generators were up and I finally got someone down. I put them on the hook and camped because I had no where else to go, no Generators to patrol. It took twenty seconds and the other Survivors started to swarm me. Even with me RIGHT THERE they were able to get the person off the hook, body block, and get everyone out. :)

    It isn't because I'm a bad Killer; I'm fairly decent. It is because there are effective tactics the Survivors can use when they are good enough. I know that is a hard thing to hear, but you just aren't good enough yet. This is what you do when there is a face camping Killer.

    1. Work your Generators.
    2. 99 the exit gates.
    3. Do BONES! There is no Noed if you do the Totems early, or have a person find and kill it after it lights.
    4. Work in tandem, either a team of 2 or 3 to get your person off the hook after everything else is done.

    Will you always get everyone out? No, of course not. There is always risk. However, if you do these things against a face camping Killer, you will do fine overall as a group. Sometimes someone does die on the hook and takes one for the team.

    1.You're too bad to know how to camp.

    2.Survivors have a solution for camp as well as for their killers (insidious, save the best ...).

    3.I play in red rank and because of the damn matchmaking system I can't deal with any of these because it gives me green ranks.

    4.You said build a generator, clean the totem, there is not enough time to do all this, the killer will catch a new one and the camp game will start again.

    5.If camping is involved, one person dies for the team, then the second one dies too, this doesn't change.

  • @Axe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751793#Comment_1751793

    Shouldnt those survivors you know, learn to play the game and improve their skills and game sense? If a killer camps, do gens and punish them for not applying any pressure.

    Also vice versa: If I see survivors hang around my hook preparing to hook dive and farm you can bet your ass I will camp their team8 as a punishment for doing that instead of gens.

    If it fixes the dbd matchmaking system and matches people of my level with me and doesn't put the 50 hour guys next to me then I make generator

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751762#Comment_1751762

    I know the OP is not helpful for a discussion, but there is a point.

    Camping is a strat, but it is too effective and easy against most of the survivors.

    I dont say leave the area, when there is a generator to protect or when all gens are finished, camping has its uses. But camping all the time shouldnt be effective.

    Otz did a experiment and won every match with camping + NOED. It showed that most survivor give up or dont know what to do. So Camping is a strategy to dominate noobs and we all know red rank is full of them.

    But against a good team you still get two kills because the first one is dead when NOED activates. The argument with a first chase over two minutes is stupid, bc then the killer plays wrong and would lose every match. So you cant finish the gens to quick and cleanse all totems.

    At last my personal opinion: i think camping is boring and we dont play games to be bored. I have fun to get better with killer and see the results, but everyone can decide how to play

    Unfortunately, you cannot explain this situation to the killerr mains.When the killer sets up camp, there is time to hang the 2nd survivor on the hook even in the best scenario.Murderers do not like our explanation of this situation.

  • @Chechia said:

    Go watch some horror movies and tell me in which one does the killer leaves his prey and let it escape.

    I am pretty sure you can't find one.

    With that being said: Don't play a a game where camping. tunneling and slugging is a valid strategy if you just can't deal with it. There are enough ways to counter it where it punishes the killer and not the whole team.

    One is this is not a horror movie.If you understand this first, I can argue with you.

  • @landromat said:

    Exhaustion perks are so strong any survivor runs at least one. Would be great if all killers had hard counter to it with 30s exhaustion, so maybe survivors will think if they even want to use perk they'll probably never use in the match. I don't use any type of exhaustion perk and i don't have any problems with these add-ons and i'm doing pretty well because im not a potato

    The killer main roams the forum as the troll survivor(ignore)

  • While running, the effect of fatigue should definitely be reduced.The killers need to secure a smaller portion of the chase, rather than guaranteeing an entire chase.(only for add-ons)

  • This topic is as silly as survivors saying I don't want to get hooked because it's killing!!

  • If you come to this forum and mention the unbreakable properties and toxic actions of killers, you will be lynched.They always have an excuse

  • Face camp is thrown if you play well against the killer.Face camp is thrown if you do flash save.whatever you do there's always an excuse for a hundred camp.If survivor survives the killer without anyone's help, this will keep the killer away from face camp(Move the hook, stop entitity progress, etc.).These are not hard to have.

  • BHVR specializes in costumes.Anyway, get that costume and forget these events for a while.

  • hit detection is currently off

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525166#Comment_1525166

    This is not a discussion about NOED, not about Agitation and not about the basement to start off with. We just got pretty offtopic discussing the basement in general.

    I'm not sure what you mean about the video. You brought your points and I disagree and I explained why, not sure what I "ignore" and have not explained why.

    I don't get how you get to your opinion that it is impossible to escape the basement. I simply have different experience, especially when at least two people go into the basement, then the killer (except Bubba) does not have a chance to keep anyone in the basement, unless the survivors mess up or don't have BT. But not having BT is also a problem against any other camper on any other hook, no basement needed.

    We are going in circles. We have different opinion on the basement, I explained my view and experience and you don't agree. I have to assume that you simply don't want to deal with basement as you stated DC as a valid option, that is actually the only logical reason for me why you think you cannot escape the basement, because you don't try. I have not seen a good reason for your opinion, the video only shows two people killing themselves in the basement. Against Bubba. Which I already said is a bad thing (this is what the thread is about). So this proves nothing about the basement in general. Not sure how to make that any more clearer

    I'm talking about the basement being stronger with its killer advantages.But instead of understanding what I want to tell you, you focus on an absurd subject.I don't even understand how she rescued survivors from a murderer camping in the basement.Either your rank is low or you have actually played this game 3-5 times.It's not a problem not messing with the basement,the problem is doing something and not getting it back.Even if you rescue someone from the basement, you surely leave someone behind, you don't want to understand this.It is a problem if you can save a man from a murderer camping in the basement only 1 time in 100 or 1000 matches.In this rescue, the killer must make a mistake.If you rescue a person and leave a person in, it is not a rescue.I can find a lot of videos for you that the basement is strong, but you're just trying to break my arguments by saying that the basement is not strong.I will not answer you from now on."I just saved me basement is not solid, many times people",Using only this phrase you make a silly defense.These have no evidence

  • @KnotEnthusiast said:

    Did the killer down you immediately after? Or did they wait to hit you?

    I used it I moved and in 2 seconds it dropped me.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524278#Comment_1524278

    I again dont get you. Please quote what I said and what your conclusion is. I don't see where "I react stupidly", I don't get what you mean with "you treat me as the person". And I still don't get why you said "then you are the one who camped in the basement, is that the logic"

    There is "getting away", it happened often enough. Can't happen if you DC in the basement. If the killer camps the basement, you need team effort to get people out of the basement, same as when the killer camps outside of the basement. If a single person attempts it, it is an exchange. A killer can't down 3 people in the basement.

    I also just (roughly guessed) see 1 basement hook per game on average, unless the killer has a basement build. Why is that, when it is so easy to get there?

    The video IS a basement build, not the regular game. Actually this is the ONE hated insidious basement Bubba build, where you can't do anything. ONE setup, where the only solution is to focus on gens. This game ended badly because two people killed themselves in the basement, instead of giving the others time to finish the last two gens. Speaking of it, this isn't even a good example of the build, because there were 3 gens done before the first guy was put into the basement. So much for the "always reach the basement" statement. Even Monto said "let's not go downstairs and finish the gen instead". This game could have been an easy 3 escape. This video literally proves nothing regarding basement strength.

    Even in the video I put up as proof, you're only commenting on your side.Because those parts work for you.You refuse to see the big trouble there.If someone was hooked before the generator was repaired.With the perk of Noed, it would kill at least 2 people without doing anything.(except swf).There is an escape from the basement, it has happened a lot.I don't understand what this means, is it one in a thousandth.Is this figure too much for you.The killer has to make a mistake to get even this figure, and someone with a little bit of game mechanics won't even give you that possibility.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523483#Comment_1523483

    WHAT??!? Why do I camp the basement? Where did you get that from?! I don't camp the basement! Is your logic, if someone defends basement, then he is a camper or what to you call logic there??

    Survivors hanging in the basement OF COURSE have no high rewards, but the buildings where the basement spawns are always strong loops! That! is the risk/reward you chose to take. And when you notice Bamboozle, you simply will know about it at one point of the game and avoid the basement loop.

    You can also work in teams to get someone out of the basement, that's what I already said regarding Hag. It DOES matter how well you do as team in the basement, and I don't know if you missed the patch that is several months old, but a killer cannot block the basement anymore, eventually you will get past him.

    As I said, no idea what your experiences are, but the basement is definitely not a one-way. Not sure if you just give up on the basement (if it is natural to DC in your opinion) and then surely you will not get better at fighting the basement. Of what evidence are you speaking? The Iron Grasp + Agitation Bubba? The explicit basement build where you spend half your perks to assure you get to the basement in maybe 70% of the cases? I really don't get your position

    You treat me as the person there, because I defend those hanging in the basement.(this is your opinion).in your opinion when I blame you, you react stupidly.There's no such thing as walking away from the basement, forget it.While the basement floor is from the corner of the map in many maps, it is in the middle of the map in many maps.That means you can never ever escape from the basement.There is only the risk that a killer uses the bamboozle, so this is completely in the hands of the killer.What kind of logic is it to think that the killer will only do body blocking.You will get 1 damage before even reaching the ladder and even if you rescue the person inside, someone new will hang on the hook.The video also spends half her money on camping because the basement is strong and easily poisoned the game.Camping on an outside hook is more difficult because it doesn't have a one-way entrance.This person takes it to the basement because he knows.Camping from the basement is as ridiculous and toxic as the generators themselves do when traveling by survivors.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521774#Comment_1521774

    If you find it natural to DC, I would say you are the type of survivors that feeds campers. Would be way better when killers like that get boring games, stare at their one victim and get genrushed in the meantime, so they got nothing to do and don't even feel like a win with their single kill. Just my opinion.

    And campers don't need a basement, they camp on every hook. I wouldn't say remove the basement because of that, you would need to remove any hook. In "normal" games the basement is what others said already: thrilling and risky but also strong region of the map to loop. Pros and Cons. Can be rewarding, can be punishing for both sides. That's my experience. I wouldn't remove that from the game because of a problem that wouldn't be fixed by removing the basement.

    And as I said, it is only Bubba that is capable to put a wall into the basement. I have seen enough escapes and plays, also did some myself, to get around basement hooking. Not sure what your experience is, mine is that the basement is fair enough. Btw this is also from survivor AND killer view, just in case you think I'm killer sided. Also had enough great plays against me, even against basement killers like MYC Demo, Hag or Trapper. Same with Trapper games where 2 traps in the shack were sufficient to end the game with a single basement hook, because both traps worked and the team messed up. It is fair in both directions, offers funny and legendary plays and everyone can win.

    If your opinion is different, I don't know how to convince you rather than looking streams or youtube. I really don't think the basement is a deadzone. It is risky but team play is always possible to get people out of the basement. If you disagree, you simply have different experience than me. But I think there are enough voices that support my opinion. Sure it is difficult, but not braindead ez for the killer

    You are the one who says that the basement is fair, then you are the one who camped in the basement, is that the logic?Survivors in the basement don't have high rewards.This can be easily overcome with an advantage like bamboozle.Also, I don't care if the killer does not feel victorious by setting up a camp, the killer does nothing and make that 1 player feel defeated.The basement has only 1 entrance and it is a very suitable place to block the killer with his body.When the killer camps on a hook outside.You can work in teams here, but it doesn't matter how well you do teamwork for the basement.Cause the basement is one-way and only the killer wins.Also, while I was presenting evidence about the basement, you are just trying to convince me that I did a nice teamwork, I did this and that.The problems I have experienced are experienced by other players and examples are available on the internet.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521255#Comment_1521255

    I disagree that basement is the same like infinite loops.

    Where did I say that I think it is fine that the killer kills by camping?

    I know that you don't always get the info from team where the basement is, that's why I said it is one of the first things I do solo as well. When you get close to the main building or shack, check if the basement is there. You often spawn near one of them.

    DCing survivors and survivors not punishing camping by just granting free hook exchanges is not a basement problem. Especially DCing is clearly a survivor f*** up. When people DC against Clown because they got downed within 20 seconds of the game, is it the Clown to be nerfed?

    Trapper needs to waste a lot of time to make the basement a full death trap. Also the other mentioned killers are not always in insta down mode. If this is a problem, then they are pretty much camping and should deserve the same treatment as a face camper. But that again is not a basement problem, this can happen on every hook.

    I can just repeat, except Bubba I have seen a lot of basement plays work out. It is just a team effort you need to do. This is only, and DEFINITELY not working against Bubba with his area multi swing high speed insta down attack.

    wanting the basement to be there means turning a blind eye to campers anyway.I find it quite natural for survivors to quit the game against campers.people come here to play,Not for hanging on the hook in 1 minute for minutes and not pressing the space key.The basement is a desperation, you cannot compare other dc players in this position.While other ants have a chance to escape, the basement has almost no chance to escape because the killer can easily block the entrance with his body.Also, no games work against the basement, if they can escape from the basement, it's because the killer doesn't know how to play.While the survivors are inside what you call the infinite loop, the killer must stop chasing them.(in your words)

  • @Deadeye

    "I was expecting"I use that word because your idea was killer-sided.I say endless loops of killers are basements.You say this situation must be.You have a positive view that the killer kills someone just by standing by without doing anything.But it's unfair that the survivors use the infinite loop without doing anything.In both cases, the same killer kills someone without doing anything, and the survivors use endless loops.(Endless loops of survivors now nerfed).There are also those who play this game alone, there is no one to tell them about the basement.Maybe the killer will follow him first and close the area and direct it to the basement and kill it there.When single survivors encounter a basement killer, they usually quit the game.While a killer who is camping should lose, suddenly the game turns into a plus on the killer's side.

    Second,This is not just a bubba problem.(Build a single throwing ax,Oni,Trapper,MM)These characters are too strong for the basement

    Third,If you don't want the survivor to go into the endless loop, you can block the area and prevent it from going there.Somehow if it gets there you leave it so as not to waste time

    Finally,optimistic for murderers pessimistic for survivors

  • @Psykoala said:

    As a Huntress Main, I also noticed that the hitbox of Survs is not exactly on their visible body, but more like a standing box. Even when survs are running, the hitbox seems to remain a standing one, which is why hatchets will hit them clearly behind their back, but will go through them while running on the face without landing a hit.

    On both sides, this sometimes looks and feels really stupid. I wish they'd put more work into that.

    Once I ate a hunter's ax while leaning on the back of the tires and I was safe even standing.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1517808#Comment_1517808

    • "kind of speech that is said by those who want to use the power of the basement"

    I'm currently like 70% survivor 30% killer, so this is basically a survivor point of view and exactly what I do personally and one of the first things I communicate on SWF: where is the basement.

    • "you don't need to fall near"

    This is simply not true unless the killer runs Agitation + Iron Grasp. In many cases the basement is in the corner of the map and when the basement is in the main building, you normally have to run around several obstacles to get there, it is not like you can float air line to the basement.

    • "what were you saying in the infinite loops of survivors?"

    I'm happy they are gone and that they are working on maps to balance them. From both sides. And this is a totally different thing because the killer cannot avoid infinites, like survivors can avoid basement. Btw did you read the original post? It is about Bubba being able to counter BT in the basement. And that I think that this is not OK. So what exactly do you try to push me at?

    Btw it is obvious you try something here by starting off with "I was just waiting for you" like you were setting a trap. I hope my responses to each of your points make clear that it didn't snap. I would like a normal conversation instead of some kind of battle. Hope you agree

    coldwind.jpg https://youtu.be/Ylqbi_q3XQA?t=915

    You say you don't want to fight, but you see the situation for the murderers as optimistic, while the situation for the survivors is completely pessimistic.the killer's perks does not make this situation optimistic.The issue of bubba versus BT is again related to the basement floor and as the subject is brought up here, I defend the view that the basement is really broken and bubba confirms me.Also, when killers see survivors in the endless loop, instead of chasing them, they can leave them and search for other survivors according to your logic.Talk without thinking,You don't have the right to say what subject are you trying to get me into

  • @Kind_Lemon said:

    Well, you do have a point about how DbD deals with damage. Damage is dealt after the lunge animation ends.

    Preferably, I would like an animation be designed specifically for successful hits through windows, but I realize this post is more about the issue of how health states are dealt with in DbD, and that isn't going to be dealt with any time soon.

    Deals damage during animation, not after animation ends.And that's not what I'm talking about.The animation I mentioned is over and the killer pulls his gun towards himself and I take damage.

    https://youtu.be/5S1GcTVO_O8?t=23

    As seen in the 25th second of this video, the killer looks more delayed as well.The game operations that I understand from here do not work on their servers, but on the killer's computer, they do this work.This puts the killer in a very advantageous position and explains the reason for the lagged hits.Transmitting the survivor's information to the killer and processing it means 2 times the delay and disrupt the game's operation

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516368#Comment_1516368

    Infinite loop for killer doesnt really make sense. And you are pretty generalizing. I have seen noone arguing about the "right" to have the basement. Besides that, I have seen plenty of cool moves to get people out of basements, even against camping killers.

    My only point is that new Bubba has absolutely no problem countering the main tool BT. That is crap. Against every other killer, you can have several tools to save someone from basement, as well as just checking in the beginning where the basement is and make sure to not get downed near it. The basement is not the problem

    I was just waiting for you.I wonder who this time I was waiting for it to say "don't fall next to the basement".This is a speech that is spoken completely without thinking, and it is the kind of speech that is said by those who want to use the power of the basement.With the killer hanging you in the basement, you don't need to fall near.The killer already has the ability to take it too far.With the advantages, it can take you from the other end of the map and hang there.Also, what were you saying in the infinite loops of survivors? Look beforehand, don't chase survivors to endless loop places.Your statements are the same as my previous sentence.Stop nonsense for this

  • Basement is strong for every killer, is the infinite loop used by killers against survivors.But while those who play killer cry for endless loops of survivors, they argue that it is their right for the basement.They convinced themselves that they have the right to camp without doing anything, and dbd devs does nothing about it.The basement should definitely be removed from the game

  • @Stormhaven13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1510640#Comment_1510640

    They did that, but they said the data wasn't perfect, and only did so much. This honestly was to be expected when implementing a new system this massive, there was always going to be growing pains.

    Secondly they are not trying to break down what works right, at least not in this case. People have been complaining about matchmaking for years, it has always been screwy and didn't work well. The ideas behind this change are good, and we won't know if the execution is good unless we give it some time. If its this way in 2 weeks I will be front of the line demanding change, but we do not currently have enough data to say whether or not this works or not.

    Finally, I am not, as you put it, "defending the dbd devs". I am not even really defending the matchmaking system, not really. I am saying that we need patience. This was always going to be a system that took time to get right, and anyone who knows something about data gathering and analysis knows that. But most people are not being patient, and are simply reacting. I understand where some of that comes from, the devs do not always have the best track record of listening to the player base, especially from the player bases' perspective. But this is not a case of "wait for the devs to listen to us and fix it". This is a case of "we don't know enough about how the system works because its been out for two days". Feedback is fine, and should be encouraged! But people need to keep in mind that we won't have a clear idea how this thing works for probably at least a week. My personal bet is at least two weeks for all this to stabilize into something predictable. At that point we can see if the system is good, needs tweaked, or needs to be removed. Calling for it to be removed before that point is not helpful, and does not help the devs learn what needs to be changed. Everything that's happening was to be expected in the first few days. If you didn't expect it, that's something to critique, as I believe the devs should have warned the player base before hand, and given us more information.

    The big problem here is the rank system that still exists.The new matching system should be visible to us as soon as possible so that we have the knowledge according to it and think accordingly.I am entering the game and at the end of the game, being paired with someone who has just started the game makes me nervous (due to the non-existent but visible ranking system).Strange as having a pear taste while eating an apple.I always get angry with dbd devs.Because they are never clear, they make radical decisions and don't care much about the players' views.Also, even if it doesn't work, you won't be silent and make so many radical decisions in an existing order.Also, you still insist on not understanding what I want to say.You cannot transfer anything that will affect the game flow to live servers without any data.

  • @Stormhaven13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1510101#Comment_1510101

    This will not be forever. This is just like that while the rank 1 killer gets an actually accurate MMR. Imagine it like everyone's rank basically got reset back to the beginning. I believe that's basically what's happening right now. It will right itself if people give it some time. An admin said in another thread it takes around 10 matches for the algorithm to stabilize, and remember that's 10 games per person, so this is going to happen for awhile. Be patient, and wait for things to settle down.

    I can't understand why you're defending dbd.Collect new matching system data while the old system is in progress.Only dbd management can make such a ridiculous decision and you defend them meaninglessly.While there are more important problems in the game, they are trying to break down whatever works right

  • denge.png

    Can someone explain to me the logic of having someone new to the game paired with rank 1 killer

  • @Merc123 said:

    This recent buff with leather face makes no sense. He was already a known character for camping people. Now you increase his speed and distance with the chainsaw. This makes it easier as a killer but requires no skill and even survivors with experience almost have no chance unless there's a palate or window. Might need to rethink the buff! Not the best update, I honestly am sitting this out until there's a fix.

    Even if you jump through the window, it catches you very comfortably without giving a quick reflex(because your character doesn't need reflexes, waving her hand and catching you)

  • in every update, it is the game that makes you think what's wrong with the game this time

  • In this game you can damage your surroundings exactly 360 degrees.That means you have not learned the game more fully

  • If you think you can easily win this game by playing trapper or wraith you are wrong (you must use good add ons), there are broken characters in the game like oni freddyhilly billy spirit.Also, the perks you choose determine the fate of the game (you must know yourself and use perks accordingly) for this you should buy killers.You shouldn't even think of winning a game with bad perks.I don't know which rank you are playing, but at high ranks it is not so easy at all.When the game is over, it should be easy or difficult, but you shouldn't ignore how many hours the people played.If he has played less hours and the rank is low, the game must pass easily.(when the game passes easily as a survivor, you cannot immediately reach this conclusion without looking at these criteria)

  • It is not a day in the forum that the absurd killer main suggestions do not come.You say nonsense to keys you don't talk about mori,you are not talking nonsense hitboxes,you don't talk about doing damage 2 seconds after jumping out the window,I don't say it's balanced on both sides, but that doesn't mean the killer is completely weak.There is a matchmaking shortage in this game,The player who plays 1000 hours and the player who plays 80 hours can match very easily .if you want to play a killer you need some perks until the killer learns to play and there is something you forget about playing the killer, you will learn to respect those who put you in the loop and you will chase weaker survivors.You always follow those who put you in the loop, you do it with greed and you want to lose and you lose

  • unfortunately this soloq problem,those who cry for swf remain silent for this situation

  • All your suggestions are beyond terrible.You think the game unilaterally and these are the thoughts you gave to ruin the game

  • Hex totems are overly underestimated, leaving a devastating effect every second they stay.One-shot killers can easily turn them into an advantage and make closed maps impossible.The slightest difficulty in hexadecimal totems causes the game to end in a few minutes (due to deveour)

  • Hex totems are very powerful but can be destroyed.Add power to the killer as long as it exists in the game.To protect or not to protect you and they should never start the game in a safe place as they can change the direction of the game very quickly(random assignment is much better),enter a non-hex perk if you don't want to play with 3 perk in the game

  • @Psykoala said:

    https://forum.deadbydaylight.com/en/discussion/comment/1431259#Comment_1431259

    1. Make sure it doesn't get wasted and the killer has to spend a LOT of time to get that first hit in, upon you sprint burst away to another loop. If a Killer starts his first chase with a good surv on the shack/main building, he'll loose 2-3 Gens off the bat. Those places should be at least a little risky to use for survs, since they are so powerful and easy to find/run to.
    2. As said, both the shed/shack and the main building are usually equally strong loops, the latter ofc depending a bit on window spawn.
    3. Not all Killers have powerful basement play anyways. What's a wraith gonna to against Borrowed Time and Dead hard? Wasting time and perks carrying survs all the way down there. Killers who are powerful down there (Bubba, Myers, ... ) usually struggle on open loops enough to compensate. If the Killer camps around the basement, well one surv can die while the rest say adios - Big Loss Game for the Killer.

    Basement really doesn't need change in terms of 2 exits, it would just be a waste of time for any Killer to use those hooks at all.

    Remote killers can easily overcome these cycles(Pyramid head, Deatslinger,Hunterss).

    coldwind.jpg

    Also, there is no need to loop over it for hanging a person in the basement.

    https://youtu.be/Ylqbi_q3XQA?t=909

    Brings you from the other end of the map to the basement,hanging on the hook in the basement shouldn't be that cheap

  • @Sadsnacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432880#Comment_1432880

    What do you not understand about my post? You clearly didn't even read it.

    I don't understand why you want to hook someone newly rescued.Go to other targets why you're still chasing the rescued person

  • @Sadsnacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432854#Comment_1432854

    You didn't read my post. I'm talking about when people make rescues before you even have time to get 32 meters away from the hook.

    It means there is another target already, so what do you not understand?

  • Not hitting the rescued person,or away from the hook you can ignore the advantage.This is not a difficult thing.Nothing to magnify so much

  • The power of the killer increases exponentially as the number of survivors decreases.2 survivors and 1 murderer means the game is completely in the hands of the murderer.Buddha means a little chance for the rest.Nothing meaningless

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