ProfoundEnding
ProfoundEnding
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@halfmanhalfape said:
https://forum.deadbydaylight.com/en/discussion/comment/1933462#Comment_1933462
Hi so I thought I’d give a go at answering your question, see if I can clarify to myself to why I at least don’t mind the animation changes.
The animations transition more seamlessly into one another. Game looks more real, lifelike. That doesn’t mean some animations aren’t awkward, but you can see there are more frames to the movement.
I don’t see the strange stuttering or clunky movement other people are talking about. Again I play on the Switch, and movement has always been clunky. So it really hasn’t changed on the Switch.
The default standing animation is taller but thinner. I like how it is easier to peer over corners without exposing yourself. It seems easier to immerse for me. Some people say the survivors look like they’re jogging and I agree. But survivors have always been jogging I feel. The speed at which they run, it never felt like they were booking it to me.
Overall I wouldn’t say I prefer the new animations to the old one. The old ones were pretty good already and I had no qualms with them. I just have no qualms with the new ones either and can appreciate some things about them.
The most important thing though is that it affects peoples’ gameplay experience. It doesn’t seem to affect mine on the Switch so I have no problem with them, but I think that is people’s main complaint.
Good explanation!
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@kamisen said:
@ProfoundEnding WHAT? No I love it they have to let me keep it, haha. No taksies backsies!
They probably will take it back. Gotta grind that Rift!
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1933988#Comment_1933988
It is a canon that Dwight is a highly sensitive person. In tutorial he hides in a locker, he is characterized as a "nervous leader" taking the lead role rather unwillingly. His eyes are always opened extremely widely, this is how he scared.
Yes and Bill is the exact opposite so I could use the same argument and just switch around my words.
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@tomas11403 said:
Whether or not the new animations look good is an opinion based matter. I personally can't understand how some people like them, but it's their opinion, so fair enough. I genuinely see 0 benefits from the new movement. That would be fine if there were also no setbacks, however it is very clunky, and does not allow you to turn your character as freely as before. It wasn't something that needed to be changed in any way whatsoever, but now it is something which many people find virtually unplayable.
The lack of movement is either a bug or something people just "feel" is different and will have to get used too.
The animation change is purely cosmetic and should not affect gameplay unless a bug is involved. Which will get patched if it is indeed a bug.
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@kamisen said:
I actually meant the golden jersey!
It's supposed to be a Rift reward haha
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Lol I hope you're not serious. If anything the old idle animations made no sense for the brave survivors who aren't supposed to be cowards to begin with.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1933804#Comment_1933804
The question isn't "why did they change the HUD in general?" the question is specifically "why did they move the survivor part of the HUD from bottom left to top left?"
Saying "they're planning to add to it later" doesn't answer the question so the question still stands. Why was it moved from bottom left to top left?
I Just said that. They said they have plans to add to it. So that means they they plan to add a new feature to the hud on the bottom left most likely. This feature probably works better on the bottom left and that's why the icons were moved to the top left.
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@PGJSF said:
excuse me, how does it look the game “a lot better”? The new animations look amateur and cheap as hell. Like, free to play mobile game level of cheap.
Lol the survivors having more movement and actually not being robots make it look like a mobile game?
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They said it's due to things that they're planning to add to it later.
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@tomas11403 said:
https://forum.deadbydaylight.com/en/discussion/comment/1933478#Comment_1933478
Because unfortunately it isn't just cosmetic, even though they said that it would be. Dodging a hatches or Punishment of the Damned is significantly more difficult now because turning to the side is more difficult now. I understand that a lot of my frustration is that it's new, and I guess I'll adjust to it a bit once they patch it up, but I cannot see any reason why they needed changing to begin with.
They didn't need the change. Just like we didn't need the generator animation change. They do it so the game looks more polished and professional.
The hud I believe was probably changed for more then just cosmetic purposes though.
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@Ohnoes said:
They dont look natural esp. The standing one. They shouldve spent more time on it and taken into account the effect om gameplay/hitboxes...
The standing one is the only one that might be a downgrade but I love how the cosmetics don't stretch anymore and how fluid the characters feel before and after they get into that stance. If you think someone standing straight up is unnatural I don't know what to tell you. It feels that way because we're not used to it. Of course it's gonna seem unnatural.
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@tomas11403 said:
I personally despise the new movement, I feel limited by it when I am in chase in terms of mechanical setbacks, and in my opinion it looks unnatural and strange, especially when a survivor turns around quickly.
I really don't understand how people can prefer this clunky movement to old movement, which was very smooth with virtually no issues. I would love to hear why specifically you guys prefer it if you wouldn't mind sharing. (I'm not attacking anyone, just curious)
I just love how realistic and smooth it feels. Sure some aspects need tweaking. It's not perfect. But anything introduced to the game that just makes it feel more real just makes the gameplay that much more immersive for me.
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@ProfGameAndTalk said:
Injured running looks like they need to poop. I think it's hilarious chasing someone that looks like they need a toilet. It's like I'm karma and I'm inflicting bowel punishment on these trolls!
I agree it isn't the best but I also don't hate it. I like that there's at least a step in their movements.
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I like the animations, they feel more realistic and smooth. I also disagree on the idle stance. Sure it might be more ideal in a realistic scenario but it just made the cosmetics stretch and look awful. Now they look pretty good!
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I used 4 or 5 Asylum offerings and got the chapel every time. We did get the ward randomly one time without the use of an offering though.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1931574#Comment_1931574
Peanits use to be on the Forums every day and communicated with players all the time.
He is no longer around. Same with Not_Queen.
They are both Community Managers but they don't really manage the Community. Not_Queen does the Q&A and does voice some concerns during it but it seems like they switched how they are tackling the community a year ago. Literally, how is Peanits job even community management related anymore when all he does is post Dev updates?
You're talking about Peanits being MIA? Patricia is still a community manager and I've never seen her anywhere but a couple dev streams over a year or two ago. What does she even do?
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I like the new animations 🤷♂️
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@Delia said:
In the current version, the action of the character is lifeless and stiff! Ask to go back to the previous version.
The new action, which is a nightmare, is too savage for a female character.
Lifeless and stiff? You literally just described the old animations. Now when starting to run our characters actually extend their bodies. When we revive a dying teammate they actually get on their knees. When we're in the dying state we struggle to get up. When we're running and injured we limp slightly. When we're healing a downed teammate our characters kneel down much more. When we have a dying escape in hatch we escape head first. I could go on.
The old animations were much more robotic looking in terms of almost everything.
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@Qwertisi said:
https://forum.deadbydaylight.com/en/discussion/comment/1930408#Comment_1930408
You don't care about how they tampered with moonwalking and 360ing? Also curious how many hours you have on the game. Full transparency, I only have 400 hours.
The most dedicated parts of this community don't care about realism necessarily. They care about how the gameplay feels. The immersion and horror factor isn't the best part of this game if we're being honest. But maybe that's just me... I think most of the big hour players feel the same way, though.
I have 63 days. Not sure how many hours that translates to though.
I'm on console so I never could moonwalk to begin with and 360, while possible on console, is a lot harder and I was only ever able to successfully 360 a killer that wasn't all that great to begin with. So neither of those issues bother me. I can understand why some other players might be upset about that. But again, I've been playing and enjoying this game for 3 and a half years without moonwalking or 360ing for a majority of it, so it's all good for me.
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I've been playing since 2017 and I LOVE the new animations! They look so much more realistic and I really like the change. We'll get used to it and then the old animations will be the ones that feel weird.
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I like the new animations. They don't stretch the cosmetics and make them look terrible now.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1928614#Comment_1928614
You'd think they honestly try but no, the last time a characters lore was actually good, was Claudettes, and Doctors their lore made sense
Like Lisa's lore ignored everything about her orginal lore. The Legions lore literally contradicted itself. Showing Frank and Julie as the only one's that took part in the janitors murder when in their orginal lore it was all 4 of them. It's stupid.
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Character lore is inconsistent as hell. They make a really good character lore and then almost completely 180 it when they do that character's Tome lore. Or they ignore their orginal lore all together. It sucks.
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Zarina. She just seems too boring. Yui at least has the potential to look cool with cosmetics. I don't see Zarina having the same effect.
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You're all falling for the bait. Stop it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1919284#Comment_1919284
Unfortunately, no it isn’t. This is one of the videos that caused me to do this post.
Well I think it's a good video. Sorry you don't enjoy it 🤷♂️
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https://youtu.be/jrmKyw5s0Bc
This is a really good video!
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@AmberClad said:
Technically yes, if you have it on, the matchmaking has a larger pool to pull from.
I typically keep it off for various reasons.
I notice almost no differences usually. Takes me just as long to find a game with it on then with it off.
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Sorry for bumping this but do we know if this was a bug or was it intentionally removed?
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1905939#Comment_1905939
My bad. I forgot to include that they are only being mix and match because of the exploit. Also, the completely different character statement is flawed. I agree that Legendary skins shouldn't be mixed but at the same time, they aren't "Legendary" if there's no new set of animations and voice acting to make you feel that you are a different character.
I agree that the price doesn't warrant what you get. That is something I feel they should fix but who knows what they're gonna do.
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@xEcoLog1cDuk3Xx said:
I mean it's a win: win for everyone (almost). Players are able to mix and match Legendary bundles with other cosmetic pieces while at the same those players give BHVR $15 per set to mix match.
The Legendary's will likely never be mix and match as they're completely different character models then the orginal.
The purple sets though could definitely be unlinked and worked around. For most of them anyway.
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Sorry I wanna get my challenge done 🤷♂️
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Kate's flower crown hair also clips with her cowboy hat, aside from that it looks great on mostly everything. I really hope the devs consider unlinking all the items that provide little to no clipping issues with most other cosmetics. At least the Survivor heads and killer weapons.
I still don't understand why the Twins purple outfit is a set. It doesn't look like it would have any issues being broken up.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1904879#Comment_1904879
^ this.
I could not really imagine a Power which would fit and is fun and decently strong.
Most people don't care about his power. We have every other major horror icon in this game. Jason is the last one we need and I wouldn't care if his power was a carbon copy of someone else as long as he is in the game.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1902961#Comment_1902961
The same way you care about BP. Why do you care? once you level a survivor you don't need more BP.
Because I like to pip, and depiping for something that i cant do anything against is bs
I don't care about BP. I've been sitting at 1M for like a month. All the characters I care about are already leveled up.
I said I can understand why others care about BP because not everyone has everyone they want leveled up yet, and some people like to have as many items they can on a character.
Pipping on the other hand is meaningless and is nothing but a number. Especially after MMR is fully integrated, it won't even be used for matchmaking. So I don't see a reason anyone would or should care about rank. Any reason that makes sense anyway. And no, I don't think "because I like to pip" makes sense. It should actually be removed from the game entirely in my opinion. That would at least solve your issue about not pipping.
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I can understand the BP but why the hell do you care about de-pipping? Rank is meaningless and will be even more meaningless once MMR is the sole source of our matchmaking.
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@tottelimotta said:
Yui, Everything about her style is perfect
her style is nice, but her face? Ehh not so much.
Also, she needs to stop putting hairspray in her hair because the permanent curve to the side is unrealistic and my OCD doesn't like it.
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@NuKeD said:
They say "February 3rd", as we know, they always release updates 3 weeks after PTB, so i don't believe it got "delayed"
The same people that have said February 3rd are now saying February 9th. These people are almost always credible too so I don't see the reason why they can't be trusted.
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@MadLordJack said:
Wasn't that Spirit skin released to celebrate the release of the Oni?
The one with white hair.
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I'm still upset over Kate's Tome lore. Ooh she was almost kidnapped by the Entity once before but escaped. Nice, but...that's it? Pretty lackluster.
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@EvilJoshy said:
I think only the devs would know the exact details as we can only speculate. Like others have said, licensing hell. FT13th more or less died at launch and the law sue was the nail in the coffin. I thought the case was over already but I think it's still going. Until it is over there's no point paying for Jason's IP rights because it could change hands. When the law sue started FT13th wasn't allowed to add anything related to Jason, at all. That game became stagnant and dead in the water. If BHVR somehow got permission to add Jason while the case is still being settled it would cause problems.
They wouldn't be able to change or tweak him. So he would have to be viable the moment they release him. I don't think any developer could pull that off without some serious testing. If he was busted at release they wouldn't be able to fix him.
If they added a Crystal Lake map and they found some issues with it, they couldn't alter it.
Last, why would we want Jason in here? If he's just going to be another "fun" killer competent survivors can bully then why would FT13th fans want to put him through that?
Even though F13 can't add new content, I still find full lobbies of 8 people in less then a minute 90% of the time, it's crazy.
Even though DBD always had the bigger playerbase, I never found issues finding lobbies on it. Compared to this game where it normally takes 3 to 5 minutes if not longer for a solo que for me. It sucks.
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@Djghostylibra said:
https://forum.deadbydaylight.com/en/discussion/comment/1888624#Comment_1888624
How exactly do you do this specific one with multiple sets? Cause i'm trying to get the Alessa outfit with the pants
I don't think you can combine the set pieces. I could be wrong though.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1896261#Comment_1896261
Yeah.. No. I for one like the pre-game and post game chats as it allows you to make new friends to play with. Being forced to play with zero chat interaction is a terrible idea. You might as well just play against bots at that point and turn DBD into a single player game.
You don't NEED the chat box to make new friends on the game. Can't you just message their profile if you had that good of a time with them? That's what we've always done on Xbox and it's worked out fine.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1894485#Comment_1894485
Everybody plays Elodie stop lying.
I've seen two Elodies since her release 🤷♂️
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I'm sure Elodie will get one next patch. Not this coming one but the one after that. Besides Stranger Things, only 4 survivors are getting new outfits anyway, and that's not till March.
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@KayTwoAyy said:
I appreciate what you are trying to call attention to here, but unfortunately I think part of your argument depends on willful ignorance to nuanced character design. Cosmetics are minutiae that should seldom be used when designing characters--particularly in a game with customization. While they can be used to further reveal information about a character (i.e. Jane's passion for painting), the silhouette and mannerisms are true indicators of a character's personality.
Dwight, Claudette, Jake, Nea, Bill, David, Ace, Feng, Tapp, Jane, Nancy, Steve, Yui, Cheryl and Elodie all have silhouettes (and idle animations) that reveal a bit of their personality. Every survivor has their own set of poses and idle animations BECAUSE they are unique individuals, and BHVR is attempting to convey that through the design.
At the end of the day, design is subjective, and even good design is hated by some. You're welcome to hate some of their design choices, but it would be wrong to claim that most of the cast lacks personality.
Take Yui as an example...
Her elbows hug close to her waist, making her appear smaller--an indication that she is uncomfortable or nervous. However, her shoulders are pushed back and slightly raised, which paired with her clenched fists, implies she isn't scared. In fact, she is ready to fight for herself if she needs to. It is important to note that compared to Bill or David's stances--which are blatantly confrontational--Yui's silhouette does not read as agressive. This pose is strictly defensive. Looking at her hair, it is distinctly directional--all her hair flows back to a narrow point--implying a sense of direction and/or speed.
Her bio unsurpisingly reflects my analysis of her pose. She was raised in a traditional family, but was known as a rebel interested in racing against the local boys. She is a minority; a female racer among all boys, thus explaining the uncomfortable/nervous stance. She's headstrong tho, and determined to win, which explains the clenched fists--she is not afraid of being a woman in a man's sport. And, most obvious of her design choices, the hair is designed to reflect a sense of speed because she is a racer.
This has nothing to do with most of your comment but on the point of Yui's hair, I absolutely hate it. Not because of your reasoning. I think it's rather smart for the developers to style the hair in way that shows a sense of speed. But I absolutely hate playing Yui with that hair because my OCD absolutely hates how the hair isn't symmetrical.
It has a permanent curve to the side and that makes sense when racing but not when you're just walking/running, or working on a gen. Like Yui, please put away the hairspray, something is wrong with your hair. I just had to rant about that because I've always hated it and someone actually mentioned it. Lol.
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@TATAHARAMBE said:
with the new animations, this game looks like a mobile game
I think the exact opposite. The older animations looked so unnatural compared to the new ones. Especially how the survivors were so stiff when they stopped, crouched, ect. As well as the cosmetics looking awfully stretchy due to their little hunch back. I don't like every aspect of the new animations, but it is definitely a step in the right direction.
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@Clevite said:
Honestly my killer ques are instant.
My red rank solo is almost instant.
It takes a long time when I swf tho. Sometimes longer than the match itself.
My solo survivor que in red rank takes normally 3 to 5 minutes, sometimes longer. It sucks.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1892175#Comment_1892175
F13 gets instant games these days? I thought it was a dead game. Maybe I should buy F13 now.
Two years ago it was the completely opposite; survivor queues were instant and killer queues would take 10 to 30 minutes. Or longer. I could literally cook a quick dinner, finish it, do the dishes and come back and I still hadn't found a game.
Yes! At least on Xbox. Not sure about PC or PS4 but on Xbox I can find a full lobby of 8 people in less then a minute 90% of the time. It's crazy.
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I know the event is over now I just find it baffling that I wait at least 3 to 5 minutes as a survivor (sometimes more) just to find a lobby as a solo player (with cross-platform on) yet on Friday the 13th, a game which recently saw it's final update and does not have cross-platform, takes less then a minute to find a full game of 8 almost every time.
I know F13 has been free recently on certain platforms, but it was still like this back in the games hay day, before it was ever free. Are there really that few of killer players who play this game? So much so that survivor ques are often 5 or more minutes? It really does suck.
Thats by biggest gripe with this game is the que times. I just wish it wouldn't take longer then a minute to find a game. 😔