PigWithTvs
PigWithTvs
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@ShanoaLegendaryPlz said:
Most have experienced being pulled off a hook while the killer is in chase across the map, only to have the killer be right on top of them before they can take 2 steps, and have their endurance/deadhard/lithe/off the record and anything else but decisive strike taken away within that same second. And be put back on the hook before they can even reach a pallet. And once they are dead he just flops around slugging till everyones down. In under 2 minutes. That is about 50% of the kaneki matches they are getting, even with his much higher pick rate. Thats where the hate starts i think.
so he effective at tunneling?
so does springtrap…im guess his moblity is the breaker here?
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@OL3G said:
Haters of Ghoul mainly can't stand the free hit itself and the quick pallet jumping. I'll also add that there are still moments when Ghoul deals hits through walls, which is very annoying for survivors, and let's not forget about KIDNAP Tech(not intended feature BTW), which only adds fuel to the fire.
Also, GHOUL needs bug fixes and quality of life improvements for the character - even now there are some unfixed bugswell free hit is his whole kit tho?
fast pallet vault is only if they use the power on you so just don't camp pallets?
does the kidnap tech just basically make the survivor stand still while ghoul is vaulting or is there something more to it?
and honestly almost every killer is bugged this patch
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@Pulsar said:
Take a guess why a zero skill instant damaging Killer is unpopular.
Combine that with his good anti-loop and crazy mobility, then you get a Killer which requires almost zero skill to play but gets results comparable to the upper echelon of skilled Killers.
crazy mobility i agree on, anti loop not so sure, using you power in a loop is very situational and map dependent imo (excluding the kidnap tech here)
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this post has nothing to do with ghoul but more of the fact they decided to slug, but because its a ghoul u decided to make the billionth rant about it
how dare the killer play something they are having fun with instead of D tier killer that will give them a heart attack right?
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most likely a cheater, if use the door right after them u grab them no mattter what
unless its a new bug which wouldn't be surprsing atm
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you know there is a perk that cound help against conviction
Knock out it makes survivor recover slo-
oh right it got reworked lol
i just find it ironic they reworked it because it was "unhealthy" yet added a perk that punishes the killer for not insta picking
don't get me wrong it was unhealthy i just find it funny that it could have been the perfect counter to conviction
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@AmpersandUnderscore said:
"it's your own fault if you get slugged. if you don't want to be slugged, bring the perks to avoid that"
Survivor brings the perks, against a slugging killer
"Wait, no"
he wasn't even slugging, HE LITERALLY JUST DOWNED HIM
what are on about lmao?
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@MechWarrior3 said:
I’ve been countering them with either spies or bloodhound. It’s been no issue as of yet.
im not talking about the balance..im talking about the fact that my ears are gonna deaf from the sound they make…the constant whooshing that is loud for no reason
balance is a whole other convo that im not ready to make yet because i think only 2 or 3 people i faced used them effectively against me
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so the flicks are broken?
i legit thought i was just messing it up
glad to getr confirmation and honestly every bug made it from the ptb along with more lol
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kill switch the item that causes the bug for everyone : nah
yes please report players for exploting something that bhvr could easily fix by disabling ONE DAMN ITEM
i don't condone using explotis but banning people for incompetence is a new level of low for this community and this game.
tho i love how u went after the killer not the actual issue, since u still wanna abuse the bug but since its effecting one killer positively u don't like it
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well that's the thing, nobody is really playing anymore hence the 3 second queue time on killer (NA wise)
see here is the thing with killers
they actually tend to quit if things go south, i mean not all but most (most likely lower tier killer mains)
survivors just simply don't wanna playing anymore becuase the game isn't holding their hands anymore (and before u downvoted me i literally had a 4K sable rage quit along with her friends when she heard my tier 2 myers sound ON GARDEN OF JOY)
hell even i might either stop playing, i stuck by this game in circle of healing but that was slightly better because survivors actually wasted time looking for totems, not sure if i can do it again lol not to mention i went deaf yesterday from the whooshing of fog viles to the point i got a headache, that and plethora of bugs
and as i said in another post
Addiction.
that's what is keeping this game alive
i personnaly play this game only for fun, but if i start feeling like im getting annoyed at everything after i stop playing im just gonna uninstall, its not even the survivors being toxic or anything its just the game honestly, survivors are using what was given to them and well i can't do anything about it anymore unless i sweat which i don't want to
but hey thanks to the several bugs that i had yesterday i saved up 10 bucks instead of buying a pyramid head skin so that's 10 bucks to go buy something i will actually enjoy playing xd
edit : how easily my point is proven, u guys are lame, just stop playing instead of annoying everyone that tells u to not dc lol
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this is the only commmunity that will cry about someone with over 100 ping like 100 ping 120 or even 140 is fine (only if its on killer lol ) and if anything 100 ping usually ends up with the killer getting scammed out of hits more time than survivors
200 + can be annoying and borderline feel like cheating with the hits
but not everyone has good internet and not everyone lives near servers (and no i won't stop playing a game because i don't have 40 ping )
if anything bhvr should add more servers to fix this
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@rydiafan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972888#Comment_3972888
Killer players complain constantly about medkits and toolboxes, and then when something else is introduced killers complain about it.
Literally nothing will make y'all happy short of basekit No Mither.literally nobody asked for silent hill in a damn bottle.
survivors or killers
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@coolgue1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972593#Comment_3972593
That’s just not true. You don’t actually know what the real pick rate is—there’s no official system tracking that kind of data. NightLight is completely player-driven and unreliable for something like this. Every single match has to be manually submitted, which opens the door for skewed stats. The numbers can easily be bloated or underreported, especially considering only a tiny fraction of the community—maybe 3%—even uses the site. Console players don’t use it at all and likely never will, so using NightLight to make any solid claim just doesn’t hold up.
And let’s be real—the killer picks Franklin's Demise almost every single time there are three or more items in a lobby. That’s not a coincidence. It’s being used specifically to shut down item value, and it’s way more common than people want to admit.
Furthermore, even with the recent nerf—where Franklin’s no longer drains item charges—it still applies real pressure. It takes the item out of the survivor’s hands during chase and forces them to go back and retrieve it, which delays and disrupts their ability to actually use it. That alone is item denial. The only thing that changed is that it’s no longer an instant item wipe.
The people upset about this change are just mad they can’t completely erase items from the game anymore. They never wanted to learn the actual counterplay and were relying on Franklin’s as a crutch.
and what's the counter to strong items exactly?
just give up and lose?
stop trying to justify this please.
oh woopty do they will waste a full 3 seconds going back to their fully charged item
"crutch" so survivors get to bring steptics and syringes and those are not crutch but i bring a perk not an item A PERK to counter them and its crutch…
this community never changes…
btw u could counter this HUGE OP PERK, by literally dropping the item…
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@coolgue1 said:
U mean you sad that u can't kill items that surivour bring in anymore just imagine suruvour having counterplay which is clearly what u dont want franklins is now balance not OP
"op" has 2% pick rate and is useless once the items lose their charge
how op….
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low quality rage bait
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972254#Comment_3972254
I'd just use Gift of Pain since that not only slows down gens and healing, but also encourages spreading pressure.
scourage hooks are really not a solution tbh, yea can be nice but what use are u gonna get out of it if they spawn across the map, i mean u could use jagged compass, but wasting 2 perk slots to counter items doesn't seem that fair tbh
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@supersonic853 said:
I dont really like franklins but I do enjoy mangled/hemorrhage perks/addons. If we are talking about dealing with strong medkits. I have been having a good bit of success with leverage+mangled/hemorrhage addons or sloppy. It does force more investment from the survivor end and survivors stay injured for longer ive noticed with it. I recommend trying that out for medkits at least. Against other options not really sure right now.
i did honestly, i tried sloppy, survivors simply powered throught it, hence why i had franklin's equipped
unless 3 of my perks are for healing, it usually doesn't do anything against strong medkits
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972240#Comment_3972240
Uh, no, I would not equip a ######### perk to deal with Medkits.
If people tunnel because of it, then they were already going to tunnel.
and now instead spreading around and trying to remove all the items giving the person who was gonna get tunneled first a chance, they will just do it even more
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@R2k said:
I think OP is biased. People tunnel without care do you have items or not.
im really not, some people do, some don't.
i don't like tunneling but when i see people 4 medkits or toolboxes instead of tunneling one person ruining their day i try to hit all survivors to remove the items first
and im very sure a lot people did this too
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@thrawn3054 said:
They have to tunnel more because they don't have Franklin's? You can't be serious. People will tunnel because they want to. A nerf to a little used perk won't make any difference to tunneling.
tunneling will be more common because now instead of the killer trying to remove the medkit for everyone so they don't suffer they will just focus one person instead
a little used perk countered a lot of busted items in this game, if u see 4 medkikts u will equip franklin's
now u can't because they will just go pick it up since it won't lose any charge, it can just stay there and anyone can pick it up and go on
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wow they did listen about franklin's overwhelming negative feedback
and ignored it.
nice.
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voice chat as an event?
i mean i guess that could be interesting but with the amount of toxicity in this community i presume the only thing u are gonna hear are slurs and racism, etc
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@oecrophy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971236#Comment_3971236
I don't think I'm the reason for the long queue times just because I tunnel.
(I'm really tired of always being blamed for everything that happens in the DBD world just because of the way I play)
and.. two huge DLCs just dropped, both were highly anticipated and massively hyped. Personally, I didn’t enjoy the last 2v8 test at all, but hey—tastes differ! :D
A permanent mode would definitely be great, but there's always the issue of splitting the playerbase too much. And what happens when they want to introduce another new event or mode? Three modes at once? That would get really complicated.
Maybe better bots could help. But the real question is: do people even want to play against bots?
its more about the fact that bhvr needs to make it fun for both sides tbh
bots were disliked when they were added but they did make the queue time a bit faster
and maybe they need to buff m1 killers, ghost face made no sense in 2 v 8 when 7 chaining pallets
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@Shirtless_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970680#Comment_3970680
"It's a blight." Exactly. The killer is S-tier after all these years and can achieve win streaks in the thousands. That's not balanced in an actual PvP game, and the counterplay is nonexistent after a certain point, given the small maps and the lack of resources in them. Do you play survivor in solo queue? If you did, you would be able to count the wins against blight on a single hand.
literally been playing soloQ none stop since all my main killers are bugged
i don't face many blights but i don't have trouble against them if anything i got more trouble against trickster or alien
but again i been playing killer for 5 years i learnt playing survivor from facing survivors lol, so i tend to know some tricks here and there
and yea the map does play a role, but you telling me u are not gonna win against a blight in meat plant or hawkins ?
and counterplay is nonexistent after a certain point…isn't that just all killers in general?, if u exhausted all pallets in a map, every killer becomes stronger
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literally just remove its ability to stack and don't touch anything else
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last 2 v 8 was misrable for both sides, on one hand oni and legion were a match made in hell and on the other survivor sided maps with 8 chaining pallets against a ghost face or any killer was just so boring
uneless they change something about it, its gonna be the same boring exprience and i don't think anyone wants that
and its coming next month after chaos shuffle which should be dropping later this month
edit : nvm chaos shuffle got canceled
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it doesnt do dmg tho no?
and it might be a bug
tbh half of the killer roaster is bugged so don't expect everything u see to be intended
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they are not panicking and gutting him this is good, i like this approach
should have been a thing from the start but i guess skull merchant had to be the training wheel…
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970674#Comment_3970674
Assuming every killer necessarily has reasonable counterplay just because they've been around for a long time is unreasonable
its a blight….litterally just loop him like any other killer…its not a nurse or kaneki with kindap tech, im sorry but yall have some serious skill issue if u think there is no counter for a killer after 5 damn years lmao
i would understand if it was nurse, but blight lol
dw if u complain enough they will skull merchant him since this community loves that clueless
and then u will see even more nurses.
and the fact a lot of his strong addons got reworked/nerfed and we still see complains is just amazing.
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tbh what i want for sadako is the ability to go though pallets while invis, this will give her an anti loop ability (a bit of slowdown while going through for balance could be done)
also if a survivor takes a tape the tv should turn off as it does now
and when they insert it it should turn on the tv, this just makes sense to me and it will make the tapes are bit more dangerous, u can either hold on to you and get condemed or u can put it in a tv and risk her coming there
i been maining her since release and i can tell you the current state she is is probably the most boring not to mention the fact devs still refuse to fix her simple bugs
also reduce the damn lullaby range, what's the point of "stealth" when everyone can hear me coming
she doesn't need a giant rework again, we had enough of those and it just confuses players even more, just small little buffs and BUG FIXES would be nice :)
edit : dbd players when you try to make an m1 killer a bit more more dangerous in chase ( illegal and bannable )
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@Shirtless_Myers said:
Can we killswitch Ghoul and Blight, considering that one is pay-to-win and the other is overpowered?
not learning to counter a killer 5 years after release is a skill issue tbh
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Addiction.
i don't get how it works
people play this game, get annoyed and instead of quitting they keep playing
tho tbh it can be fun at times, some silly survivor or killers can break the mold on the frustrating aspects of this game
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969725#Comment_3969725
I think kindrered have to be base kit. For sfw there are no value from this, they already have info, but for solo it’s kinda of information we lack of. And I’m talking about this as killer as well. Just remove killer aura reveal, and let survivors see each other when one survivor downed/hooked. That also helps to point on teammates who were doing nothing and then trying to defend themselves in endgame chat
As killer, I don’t find it bad. More chances for better positioning for those who already have a lot of issues with this….Definitely no dejavu base kit. Survivors already have enough gen efficiency, and if u good player u don’t let 3gen by lack of info anyway. This perk is vital on gen rush build or for new players only. Otherwise, make corrupt intervention base kit as well
yea im down with this idea, as long as the killer aura thingy is removed i really could see this being very helpful
instead of guessing if a survivor is going for the rescue or not we could have that but at the same time i could see it kinda of removing a bit of pressure from the killer side because now instead of the survivor guessing they would always know meaning they will stay on the gen instead of trying to rescue
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@tes said:
I still remember ghostie bug with invisible camera for monthes. Now struggle with audio bug that I’m sure survivors hear as well. This noise district u a lot…
Almost every killer is bugged. I feel, maybe artist are the only ok killer. Houndmaster, Ghoul, Springtrap makes me crying usuallyartist had a bug where she could crash the server, she was literally kill switched a few weeks ago lmao
thankfully it wasn't for that long
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@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970176#Comment_3970176
It's not for anti-camp. It's to make Solo survivors understand who is going to unhook because sometimes nobody does and sometimes all 3 run towards it. As for anti camp… You can bring Open hands and make it up to 32m. But I very rarely see someone camping. And best strat against campers is genrush. Just do all gens and leave him with his 3 hooks.
Again it's all if we compare soloQ and swf.
oh, in that case yea that would be nice help for soloQ players
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@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969943#Comment_3969943
I would really like to see Dejavu and Kindred basekit to make solo players vs swf players gap smaller. My point is lesser gap is, easier to balance.
Because currently power of "friendship" breaks the game.
basekit dejavu sounds like a bad idea, looking for gens is a form of pressure for the killer since u are wasting time
and for kindred, as i mentioned before doesn't it have the same range as the anti camp system? i genuinely don't see the appeal tbh, if the killer is loud u gonna hear them and kindred doesn't effect stealth killers, and this could create problems with shacks that have basement, it would make looping for killer a nightmare
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@PlotTwister said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970133#Comment_3970133
Hypothetical situation, if the survivors had a perk where if they bring it they automatically win would you be fine with it? They 'paid' for it so it's totally fine in your eyes right?
u just discribed mft against almost any m1 killer before the nerf that took 6 months and that chapter was original so anyone had access to it
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you have no obligation to entertain anyone, play as you like with who you want
people in this community tend to have a major skill issue and not just against ghoul
do not let anyone tell u who to play and who to not play.
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@OnryosTapeRentals said:
I play way less killer these days due to the long queue times. I can get survivor matches within 10 seconds but killer can take 5-10 minutes depending on the time of day. Not really worth it atm.
sorry out of context, but i adore your name
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@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969728#Comment_3969728
As for nurse it's not a bug. It's game anti collision. You can easily test it out. You can't blink in area where your model ends up in textures. To prevent this from happening, game cancels your blink.
im not very familiar with nurse, but that's not what i meant, i meant i would teleport to a normal area, let's say from the top of coal tower to the bottom and the game would either put me somewhere else or simply put me back up, even tho the teleport was normal, its a lil weird to explain
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@I_Cant_Loop said:
Some questions:
What killers have significant bugs now? I see you mentioned some examples, but I haven’t seen any of those in my gameplay nor have I heard about those anywhere else.
Who is siding with cheaters?
I guess I just don’t see anything that you’re referring to as a problem on the killer side. I play killer and it’s felt pretty ok to me with the exception of occasionally getting matched against SWF teams on comms that play super efficiently and get all the gens done in like 5 minutes.
adding to deadman's reply, there is also the fact sadako is blind on indoor maps while demanifested and the little icon above her tvs are perma stuck there making it hard to know which tv is on or off
pig traps will not go off if u are searching a jigsaw box and will stay like that until u touch a gen (meaning u can keep searching jigsaw boxes even if your timer runs out rendering the traps useless )
wesker simply refuses to grab survivors with his power sometimes
also scratch marks just randomly dissapearing when using the killer power (no clue why they reset)
cenobite power can sometimes just go straight though a survivor
and huntress hatches sometimes just don't anything ( you hear the sound but nothing happens)
not that survivors are free, a lot of vaults are broken, one of the vaults in azrov resting place the one with the 2 buses is straight up broken u can't vault it as a survivor this bug can also trigger in other windows
xeno can straight up ignore flashlights if they cancel entering a tunnel ( i mean its kinda lore accurate with the fact they got no eyes lol)
some people side with cheaters because you playing a killer that they don't like (nurse or ghoul) its honestly really pathetic…
not talking about sutble cheaters but more of the ones that are flying around instantly popping gens blinding from narnia, you know that kind
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@Deadman7600 said:
Literally rubber banding has made me miss some of the easiest shots ever just because a survivor teleports behind me. hopefully the new engine upgrades make it better so we can actually start thinking about balance.
try playing nurse, u sometimes just randomly go back in time or teleport to somewhere u weren't aiming for its actually so weird im not even sure if this server sided or just the game
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@R2k said:
I'm playing on both sides and It's difficult to tell on which side I have more hours. But I would guess I'm 50-50 surv-killer. As my Kate has 2 more prestige levels than my Plague which is not big difference. Back to the topic. If anything what I don't like about playing as killer it's:
a) Swf. Bhvr has to stop pretending deaf and finally balance game around discord teams. But to make it less hard for Solo players that don't have friends, make Kindred basekit. Then balance every killer with a thought he's playing against 4 man swf discord squad. Because it's day and night experience. Also kindred would help new players to learn the game.
b) Invisible walls. On most maps I met situation Anna's and Plague (only ranged killers I play), sometimes hit invisible wall with their projectiles.
c) Spirit. Maybe it's my hearing problems, but on some maps (during chase) it's confusing when you hear sound from right headphone, but survivor went left.
swf is probably the hardest thing to balance in this game, because nerfing them would nerf soloQ twice as hard as u mentioned and also the whole idea of basekit kindreded is not exactly need anymore, if the killer is near within the kindred range u will get anti camp no?
invisble walls and hitboxes within certain holes have been on the rise for no reason, its actually becoming a major annoyance when you play deathslinger or any killer that relies on those smoll interactions
and i agree im very sure spirit is bugged, i been playing her a lot lately and beside the fact that survivors go mute sometimes, scratch marks also tend to dissapear even if the survivor is still running (can track them from grass )
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does it even matter anymore?
survivors spawn together, the perk is even less useful right now, if anything its more used to extend the aura reading of other perks
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Also dbd is a competitive game, it will never be casual without some changes.
a 4 v 1 is comp…..
a game where if one survivor dies the team crumbles, or where if 2 survivors are left the game is unwinnable for the survivors
u wanna be competitve sure
saying the game is competive because they made the game more fast paced instead of 10 years of hooking animations…no
play as u like, stop forcing people on this comp mindset
what the hell is so competitve about facing a myers exactly? yea guys he is teleporting to- oh wait he is just an m1 killer that has to walk like 80% of the killer roaster, the only comp side of it guessing the perks which is usually very easy…..
tho im guessing u are fine with kaneki? since he is opressive as hell and makes the game "comp"
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houndmaster and wesker
houndmaster is just painful to play i spend more time aiming at the gens than i do chasing
and wesker, bumping into nothing or a survivor just sliding off wall like butter just makes me die inside lol
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967740#Comment_3967740
Why do you guys play dbd at 3 am
im nocturnal lol
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967688#Comment_3967688
Honestly it just sounds like you got a bad experience because a swf ran stacked haste perks which would have happened on any map.
yea maybe i just got ptsd or im just unlucky and tend to get good teams in that map more often than other maps, either way screw that map for either side
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there is no vid and most likely hit the teleport as soon as u turned it off (probably)