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PigWithTvs

PigWithTvs

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  • yea, and items sometimes, its kinda weird

  • @Coffee2Go said:

    Honestly for me custom match mode bots vs public matches bots are a night and day difference.

    Try playing againts 4 bots in custom mode and let me know how it goes lol

    I can barely win againts them with my myers build im left with 1 gen left but i do wipe entire squad of bots.

    Like my TR is 8m and they somehow can sense me.

    In regular matches when player DC and replaced with bot that bot is like 50% of what the real bot is capable of

    its the opposite for me, 4 custom game bots, are easy to deal with and i always 4k while in game i feel like im playing against the actual damn entity

  • bhvr should add a rock paper scissors mini game and who whatever loses gets their aura revealed for the rest of the trial, and this only triggers when 2 survivors are left alive and no gens has been done in 5 mins

    this is optional for course :)

    edit : aren't yall just a fun bunch

  • @RpTheHotrod said:

    It's true, but frankly it's a better option than survivors being entirely out one survivor.

    true, but why not make them more helpful towards survivors instead of making them more hellish and annoying for killers to deal with

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962046#Comment_3962046

    you just kinda learn what you can or cant get away with.

    most of the time you just break them, m1 if you have addons, m2 if you dont unless turret is in the open and you know the exact safe distance. sometimes you can ignore turret if its far away and you can pass by if you lose heat faster than turrets grants you in short bursts.

    when you deal with double setup, sometimes you can destroy it in one m2 swipe if turrets are alined and you got close, sometimes you can take it apart from cover, sometimes you just send it and break both turrets / lose power to walk down the surv.

    just keep in mind that you get slowed down while turret burns you even before you lose power so dont use tail on surv unless they're already within 4.8 range, prefiring wont work

    so it wasn't losing it u do get slowed the by the fire…that is really uneeded while out of power lol

    but thanks for the tips <3

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961971#Comment_3961971

    https://us.v-cdn.net/6030815/uploads/MMINN48YBRXL/image.png

    i main both of these killers and that's the difference I experience. Xeno is weaker and struggles in some cases, but his strong sides can be devastating and deadly if used efficiently even against flame turrets.

    actually since u main xeno, care to tell me the most effective way to deal with turrets, i tend to just go around them or hide from their line of sight while in chase or try to snipe them with my tail before i get kicked out of my power

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961832#Comment_3961832

    i mean, both singu and xeno are pretty good examples of that balance, you're wrong.

    they can make interactive and engaging external counterplay power as long as the power / countering counterplay is harder to get into than to pick up.

    xenomorph does fall behind past certain point but he still remains very powerful killer with good potential.

    singularity is also very powerful killer in the right hands while also being generally unproblematic because to make him good you yourself need to be good at the game while survs can get into using EMPs pretty easily.

    in case of springtrap they didnt have to design him around "op power op counterplay" formula however, they just needed to make it so that if survivors CHOOSE to use the external counterplay (doors/cameras), springtrap himself has options and ability to punish that usage and interact with survivors. That, sadly, doesnt work out with the current design.

    singu i agree, xeno HARD DISGAREE, on the killer side its so frustarting and annoying to run into 3 flamethrowers in a row, seriously think about it, a killer that has no counter play in pallets, windows and can drag their power like nemi (kinda of ) has a 1.31% pickrate

    not to mention picking up survivors kicks u out of your power, i somewhat main xeno and i can tell u, it can get very frustarting sometimes especially when survivors run me through a landmine of fire turrets

  • @SpringMyTrap said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961624#Comment_3961624

    to be fair, having his power be more interactive wouldve been fun, but he isnt OP by any means anyway.

    very mid B tier especially when you learn to listen for sound cues

    as much as i like the idea of survivors interaction the killers power, the balance team kinda proved they can't really balance it sadly, I.E sadako, skull merchant, pig, dredge, singularity

    i think the only ones that don't feel like the survivors literally gut your ability to play is wesker/ nemi but im not sure if we can count it as "interacting"

  • u wanna have another dredge basically?

    you know dredge was not being played at all because of this, locked lockers were so frustarting to the point people just stopped playing it, bhvr only changed him few years later, still u barely see him anymore

    honestly just pay attention

    and its springtrap, not the fnaf 1 gang, its a literally suit that has the soul of a killer inside it not children, just in case u wanna go the lore lol

    and look at the little monitor on the door, if it starts flickering that means springtrap is coming, if the door is behind somewhere just keep alert, its not a gen sim game its game where u run away from the killer (and bully him with flashlights and give him depression lol)

  • those heat seeking attacks, tend to back fire sometimes and make the killer wiff, and the pallet thing is just server related, since it gives priority to who whatever pressed the button first hence why sometimes the killer gets stunned and pushed to the other side of the pallet

    and stepping infront of a pallet to block it before u drop is just a skill issue on your side….its not exactly even a mind game its pretty obvious, u see them try it u drop it before they reach it

  • @Rookie1978 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959374#Comment_3959374

    Talking about how they 'earned it' I would like to say I am literally never mad if a survivor gets value out of Dead Hard.

    If I get hit with a Head On i'm like oh wow, they got me, they got value out of that, they tricked me, well played.

    On the extremely rare occasion someone stuns me with Power Struggle I just sit there amazed.

    I know Head On and Power Struggle aren't super related to the conversation, but still; perks that encourage interactivity are fun, and better for the game. If a survivor dunks on me with Dead Hard i'm like damn, they got me! When a survivor suddenly just gets to win the chase and disappear from my field of view because they hit a regular ass vault, something that's already supposed to be good for them, it makes me want to abandon the match.

    At the end of the day DBD is a game. It's supposed to have gameplay. Sprint Burst and Lithe isn't gameplay and Finesse only exists to let bad survivors run loops they shouldn't be, it's a bandaid crutch perk that ######### up the chase because it gives the survivor a big window window to excuse awful vault timing.

    the only thing i dislike about head on is the fact its uncounterable and has the hitbox of a truck

    power struggle is one of the only perks where i get hit by it and be like, THE FUNNY PERK, so i literally don't even get annoyed im just you know, go for it lol

    dead hard on the other hand….if the survivor uses it perfectly, i will compliment them, those who use it near pallets tho…yea that is just boring, and just gives me ptsd from the old dead hard…

    but yea perks that just give u random speed boost to cross half of the map are so boring to play against, especially with sprint burst players, like just i know u are holding it, otherwise u wouldn't be letting me get that close while u are walking, at least try to make it less obvious….

    and don't even get me started on balanced landind heads, actual crutch perk not even joking, everyone i played against so far who uses this perk goes instantly down if there is no high area

    i always love how people go like, oh camping and slugging and tunneling stops your learning, but using a crutch perk is fine?

    i mean at least with those, they ain't a perk they are things u need to do and depending on the killer sometimes they don't work, not just slap a perk and call it SKILLS.

  • i don't mind lithe, tho sprint burst and finess has become one of the perks that make me go like, yea cool…what a fun interaction

    especially with finess still being bugged giving way more value to the point that vaults (especially with pallets) are broken now, u sometimes wiff even if it was suppose to hit

    sprint burst is really painful on indoor maps, otherwise its somewhat fine, no i don't wanna run the same perk over and over to counter it, killers thrive on creating new builds and build crafting not running the same thing over and over and being sore winners like their perks didn't carry them the whole game

    this is why i love going against survivors who don't run the "meta" perks, they are confident, good, hell even i start enjoying the chase and they usually get hatch from me or i just let them out because THEY EARNED IT

  • are your windows settings set to 240mhz refresh rate instead of the default 60?

    if no go change them in display settings, you will notice the change instantly with your mouse moving much smoother on your screen

    if yes go to the properties of GameUserSettings, and if u have read only checked, uncheck it and maybe try an external fps counter because steam has been buggy for the past month or more

  • I don't mind survivors getting endurance and speed after being removed from a cage but why make his power slower but longer, his power already take 2 business to reach lol and its very easy to react to, and way the play pyramid head right is not bait survivors into thinking u are gonna use your power and go for an m1, since its that slow

    im really confused about that change, if anything i expected it to be faster

  • @DBD2025MakesMeSad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959120#Comment_3959120

    The game hitting a new peak doesn't mean that players haven't left in droves over the years due to unfun playstyles being used and ignored by BHVR. Do you think that because the game has hit a new peak that nobody has ever stopped playing the game? That's such a bizarre idea to have.

    These are playstyles that have driven players away, they are playstyles that BHVR are finally starting to see as needing changes. You will be the one who suffers here little man. If the changes work you won't be able to win anymore as you can't use those "strats"

    If you have to rely on camping and tunnelling alongside your constant moaning about being "bullied" the only one who is raging at the game here is you. Relying on zero skill playstyles because you think getting a 4k with the most braindead playstyle means you are good?? 🤣🤣🤣 You probably do all these whilst raging about the "survivor rulebook"

    I don't get you showing me your killers? Anybody can play any killer and consistently win by tunnelling people from the start. I don't think you really understand anything about skill in this game.

    ….i think u should look in the mirror about who is making people quit….

    and as i mentioned maybe take a break and im showing my killers because those 3 killers are the lowest of the tiers and don't do very well at tunneling since they don't have anything fancy but since u clearly didn't get why i showed them there is no point in arguing with u anymore, you are just so focused on KILLER BAD AND SKILL ISSUE AND NEED TO GET NERFED AND SURVIVORS ARE WEAK AND NEEDS BUFFS.

    and i don't actually get bullied since my mmr is med to high in almost all killers, and even if they try i just play dirty lmao, but im speaking for those players who are new, and trying to have fun just to run into players like yourself, misrable and have to make everyone around them the same, always constantly insulting others and annoying anyone they can just to feel less misrable from a game they could simple stop playing for a bit

    have good day, and good luck in the fog and maybe take it easy before u pop a vien.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/450457/deja-vu-is-a-low-pick

    Same website says Skull Merchant has more killrates than Nurse, Knight, Spirit, Houndmaster and Nemesis

    the less picked a killer is the higher the kill rate since only the mains are playing it, and im looking at right now it says 50.82% (skully)

    houndmaster is at 50.13%

    Knight is at 50.22%

    Spirit is at : 50.45%

    STARRRRS is at : 50.70%

    and nurse is at : 48.83%

    so unless u mean that small precentage i would say that is somewhat accurate

  • @Mandy said:

    Can confirm, it's the less known secondary effect that's being changed on Deja Vu - the perk is not being buffed.

    ty for the confirmation <3

  • @DBD2025MakesMeSad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959056#Comment_3959056

    As if you are trying to use historic strength of survivors as a reason killers should be able to do as they please now. You understand kill rate targets have been pushed higher for killers right?

    Camping and tunnelling is rife in the game right now. Those playstyles alone have driven thousands away from this game over its lifetime. Yet nothing is done about it, because the killers might get upset that they can't play in the most pathetic manner. It isn't a power role conversation it is killers who are bad at the game who camp and tunnel every single match because they refuse to get better at the game ruining it for others. Why should I have the game I paid for ruined by the same toxic killer players? I shouldn't.

    I should be able to see a name in the lobby and say "No, not playing with him as I go against him regularly and he is boring to face camping and tunnelling every hook"

    I am guessing you are worried that people wouldn't play with you if this happened? Maybe start playing with a shred of skill and people would play with you.

    DRIVEN THOUSANDS OF PLAYERS AWAY as dbd hits a new peak twice

    sorry u just have a major skill issue, and anger issue lol

    because the killers might get upset that they can't play in the most pathetic manner. It isn't a power role conversation it is killers who are bad at the game who camp and tunnel every single match because they refuse to get better at the game ruining it for others.

    hey if it works, it works, if u keep falling for the same trap over and over it works, but clearly raging over it will help instead of trying to find a way to play around it or find "friends" to help you with it

    and i don't care if people want to play with me or not, i got plently of other games tho tbh people like you are the reason both sided might quit playing this game, on the war path 24/7 most likely screams at survivors for not playing perfecty and spams at end game when someone tunnels them, but clearly u don't see yourself as the problem you see a strats that causes the killer to win as "problematic" and skill issue right?

    which just begs the question, why are u even still playing if the game makes u this mad? maybe consider taking a break instead of ruining both your day and others who are just trying to play

    and fyi

    image.png

    i main 3 C tier killers, if anything survivors seeing my killers makes them more confident in winning lmao

    PS : forgot to add, bullying is still around, especially against new killers or m1 killers.

  • @Guaco said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959070#Comment_3959070

    Sorry but i dont really get what you mean. Report is after the game and right now u are able to see the killers profile after the game, doesnt matter if he is private or not. I never thought of reporting ppl cause they are private or have specific hours in game. This idea is bevore the game starts, which cannot give you any info if your private. Can u explain it again maybe

    there are survivors who will dodge the lobby depending on how many hours u got in the game because u will most likely destroy them or see a private profile and dodge, or if u somehow end up with them again in the next match (it can happen at certain times)

    people will literally find any damn excuse to not play this game, just to queue for another, its actually confusing sometimes….

  • @Aven_Fallen said:

    Reading is key:

    "In addition, we’ve adjusted perks that affect items to make sure they’re compatible with this update’s Survivor item changes."

     

    Those Perks not only get Buffs, but if they interact with Items, they will be changed to be in line with the changes they do to Items. For Deja Vu, Maps will track the Gens which are highlighted by Deja Vu, they will probably remove that. I dont think they will do many more changes, at least they should not do it, because the Perk is in a very good Spot right now.

    well i really hope you are right

  • @Guaco said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959052#Comment_3959052

    True, but they cant dodge a lobby cause they dont want that killer, they dont see the killer or whos selected, its just the name and steam profile (like the other survs). I can see that this can get out of hand with new ppl, but they have the option to go private and delete the comments. Maybe a test time would show us some results. Im just so mad at how toxic this game has become and hope they do more about it

    i never seen that many private profiles in game in my life until i play dbd, and its funny because u can literally just hide dbd itself without going fully private and honestly private profiles always makes u sus because of the amount of cheaters in this game so u just end up risking a false report if you play well

  • @DBD2025MakesMeSad said:

    Because killers are allowed to play however they want and never have any consequences for it. Survivors have to follow BHVR's rules or get punished. If survivors could see they were up against a toxic killer, that killer might not get to play and that isn't fair because killers should ALWAYS be allowed to play in any manner they choose.

    They may as well rename survivor to victim and replace every lobby with bots. Make it so every killer gets a 4k every single round.

    the victims that have been bullying the killer…since this game came out? damn…..

    its forbidden for the "power role" to play the game lol

  • yes this will 100% not be abused at all

    on paper it sounds like a good idea

    but with this community, we can't have nice things because you know damn well people will use to this bully new players which will just push new killers away

    or swf dodging a killer because they can't deal with

    this just kinda of nullfies the whole point of the go next system they just added lol, because instead of players now quitting in game they will quit in the lobby instead, which could help with the overall queue time but would also ruin many lobbies

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958595#Comment_3958595

    You cannot get the same map back to back in a row, this has nothing to do which Killer or which role you are playing. You were just unlucky, happens.

    i see….thanks for the clarification

  • @Aven_Fallen said:

    I dont see any issue here? It only prevents you from getting the same Map back to back, which did not happen.

    so it doesn't prevent you from playing in the same map twice just because u switched killer….?

    what's the point then lol, the only reason people played the map back to back was map offerings which are dead now…bruh

  • its a killer response to the fact that healing is basically instant (removing the hit and run play style) and the gens are flying, entity forbid killers trying to win their games…

    i understand slugging is boring but maybe bring anti slugging perks if u are getting slugged that much, or better yet center the whole build around slugging while the devs find a way to "fix it"

  • u can literally do the gens with vector in your back, and u also make twins an m1 killer for a period of time before charlotte can recall him

    how many twins are u exactly facing lol, even i a twins main barely play them anymore because i don't like getting softlocked or getting a nope from bhvr while trying to pounce

  • i mean….they did say its AFC not proxy camping lol

    and tbh i think the removal of hook grabs was more than enough, the whole AFC system its just not something needed, the only killer that you should be scared of is bubba, most others killers can't do anything about it

  • its a 1 v 4….how do people say this game is comp…

    if it was a 4 v4 i understand

    ITS 1 PLAYER AGAINST 4…

    if u wanna be comp yourself go ahead, but complaining or saying there is lack of comp is just weird….

    and how do you plan to play comp against a nurse?

  • yea im pretty confused on this one as well….none of these buffs/nerfs make any sense lmao, his perks were fine

    i still don't get the bonnie's guitar nerf, people did not use springtrap for stealth, and u can hear him pretty well if not just see him teleport, it reallly wasn't such a big deal oh well lol

    im still trying to figure out what this means tho

    The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955826#Comment_3955826

    Had a Scratched Mirror Myers nearly give me a heart attack last week. I do wish the footsteps were a little louder on stealth killers. Of course that's just because my hearing sucks.

    for myers its breathing, ghost face its his robes, pig strangely enough is very stealthy, yet the most stealthly killer is not even a stealth killer, its the unkown, no footsteps, no breathing, if someone plays it as a stealth killer, then u will paranoid all the time

  • chucky right now feels like a stealthly worst blight which is just sad

  • @kosaba11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955816#Comment_3955816

    I saw what you originally had, and if you think survivors are the ones being "handheld," then you've clearly never played Survivor. Survivors don't get their hand held, if anything they have a boot to their neck with how much the Killer role gets coddled.

    New toys to play with every time a new killer comes out, toxic strategies that are endorsed, the ability to change up your kit to directly respond to the Survivors before the match even starts, maps that only ever favor the Killers, several abilities that can straight up negate things Survivors can even do, etc. Survivors rarely, if ever, get updates that aid them, yet each patch the Killers get something useful.

    rarely get any updates…..?

    u do realize the survivor role is very oppresive right now with the heal meta right?

    the ability to change up your kit to directly respond to the Survivors before the match even starts

    the 1 player gets to change their kit a bit to counter the 4 players…..seriously?

    maps only every favor the killers……WHAT? im sorry are we playing the same game?
    eryie, badham, mother's dwelling, toba, yamaoka estate, the game, and i can go on

    unless u are talking about S/A tier killers here, there ain't no way u are saying those maps "help" lower tier killers

    and toxic strats go both ways, let's not decide to ignore the locker meta, , the boon meta, or the damnmed horse perk meta, you know the rpd library one…

    and most toxic strats are killer dependent as well, u can't pull them off on every killer

    survivors always had more broken things than killers since the dawn of this game…

    i think u been playing against a lot of high tier killers u kinda forgot there are players that play with lower tier killers

  • i don't get it, you want to nerf the only "horror" aspect of this game, just because u don't wanna look around while do the gens or something ?

    and most stealth killers have a sound queue, either breathing, walking or something to give u a hint…

    wait aren't like 90% Of the stealth killers m1 ?

  • because depending on the killer u are either playing 8D chess while the survivors are singing im at pay phone, or a nightmare from the fog, not to mention bhvr adding more chores for the killer (boons) still no clue what they were cooking with that one, killer is not "the power role" its time management role

    not to mention certain killer powers being frustrating to use

  • @100PercentBPMain said:

    honest answer is that blatant tunneling is predictable, and good survivors will spot that and gen rush, plus you'd deserve the teabags that you'd get.

    if a team has a weak link they'll protect that by hiding that member or making it rough to reach. this is why ideally I prefer having 2 people on death hook sometimes over just 1 dead person.

    sometimes people deny me engagement which means I have to "pretend" to tunnel to flush people out. survivors won't give themselves up for free so you have to be a little dirty about it.

    people gen rush for this reason either tbh, either u tunnel or not u will get gen rushed hence why tunneling is popular, and honestly protecting the weak link is just a swf thing, i do it sometimes in soloQ but i barely see it myself while im on killer

    and as u said yourself, tunneling will flush out other players, which makes it even more effective, the main issue is a lot survivors tend to hide which sometimes forces the killer to tunnel, think about i see the survivor that got unhooked running and no one else is around, a lot of times i would just chase the one who got unhooked i don't have time to play hide and seek, if more players played to get chased instead of camping a gen this wouldn't be a big issue i think

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449848/why-shouldnt-i-tunnel

    If killers actually tunneled as much as they could, the level of nerfs BHVR would drop on them would be massive.

    Play however you want. I don't tunnel because it makes the game incredibly boring. I hate getting a survivor out early and then just playing clean up for the next ten minutes.

    It also shoots you up the MMR, though given how loose MMR can be many don't care. But it does mean you'll eventually hit teams prepared to deal with tunneling, and if that's what you're used to relying on you'll suffer a pretty severe loss. Killers who get 'stuck' in high MMR really don't seem to enjoy the experience.

    you as a survivor do everything in your power to win, so why shouldn't i be able to do the same?

    Not even close. The vast majority of survivors are not 4 person SWFs, so that's already weaker than they could be. But I rarely as killer or soloq survivor see 4 stacked items in a lobby which is what it would be if the survivors where doing everything their power to win.

    "Play however you want. I don't tunnel because it makes the game incredibly boring. I hate getting a survivor out early and then just playing clean up for the next ten minutes."

    that's the issue i have with this game sometimes, tunneling is just that effective, the fact that removing one player makes the game 10 times easier shouldn't be a thing

    and my mmr is up either way, and i sometimes let 2 people out or even a whole team if they are new or just fun bunch (and i still end up with people with 7k hours on trapper….)

    and i honestly it find it more challenging and fun to play against soloQ players not because they are easy to play against but because they actually learnt to play and are not boosted by their friends, swf are predictable but frustrating to pressure and they always think they are good (until they meet a god nurse lol) at least with soloQ players if i get outplayed im genuinely impressed

  • @GoodBoyKaru said:

    My take on it is that if you do everything in your power to win, you forfeit your ability to complain about someone else doing the same. I primarily play the game for fun, because it's a video game and there's no money or actual stakes on the line, and I'm far more likely to believe (or even appreciate) complaints about unfun perks/powers/items/strategies if the one complaining isn't also doing their best to make the other's lives miserable. If I don't want it to happen to me in my games, I don't do it to someone else.

    Completely separate point, because BM is a cycle. If you get pressed, and you take that anger into the next match you'll make the games of a completely separate group of people unfun, who'll in turn make the games of a completely separate killer unfun. I keep whatever I feel inside each game, because I'm just better than that.

    tbh people complain whether they got tunneled or not….but yea i see your point, but again u i think u probably felt pressed once or twice when u see 3 gens pop even while playing casually, because this happens to me sometimes, i go with the intent of fun and not a care in the world just to find myself with a mean set up

    and i been on this game for far too long to take the anger with me to next game, because i know there is a 90% chance the next game im gonna get some funny people or players that are very new

  • @killer998 said:

    if it’s a 4 man swf being toxic, then sometimes if I REALLY want to make them as miserable as me, I would tunnel as that really grinds their gears and forces them off gens since they typically then do everything in their power to save each other.

    Typically though, I don’t tunnel. I play survivor a lot with my brother and I’ve been tunneled ,have seen people be tunneled etc and I know it’s actually just such a miserable experience.

    I understand the effectiveness of tunnelling like it works, but don’t you just feel like such a horrible person? I do anyway hence why I avoid doing it even if it “costs” me the game.

    Also it fires you up the MMR where you will get absolute sweat lords. Killer at the higher levels of play, unless you’re a solid A-S tier killer will have a HORRIBLE time in those lobbies and even then A tiers can have a horrible time.

    tbh, i sometimes let 2 people out just cuz why not, but i feel more bad about slugging than tunneling, because with slugging its harder to save, not that i slug much, the only time i would slug is if i know a survivor(s) are ready for flashlight save or pallet

    but again i only tunnel at 2/1 gen left, and mmr fires up either way sometimes, i literally have people with 8k hours on trapper a killer i play to chill…..

  • @Linkdouken said:

    There is also an option to not play the game too.

    The options to tunnel, camp, slug, bully and other unsavoury methods exist, sure, but it's more of a moral obligation to not be a jerk and give players the opportunity to actually play the game.

    Obviously in some scenarios (mostly end game) these methods are more understandable because likelihood of winning is dwindling.

    Just play as you want but don't be surprised you get negative feedback if you are going out of your way to make an experience miserable for others

    tbh as nice i am and as casual as i am, people will give u negative feedback whetever u play nice or not, i literally just had sable go crazy on me with LLLLL and EZZZ to the point i got a lil worried (because they got grabbed off a portal and died) and i was on pig

    but it's more of a moral obligation to not be a jerk and give players the opportunity to actually play the game.

    shouldn't this be both ways, because i can assure you, survivors will not show any mercy to new players

  • he looking for the booty (that would be treasure you know)

  • clearly you never played against xeno….he is far more worst than springtrap and way more powerful lol

  • perfectly flawless system

    and yes they are trying to kill the game, the fact we are going a in circle from nerf perks that dominated to years to making more perks that are dominating again ( dramaturgy, shoulder the burden, finess, ressurance) along with adding a system that punishes you for playing safely as survivor , and with the upcoming changes removing strategies that work against swf, i think we are about to have another circle of healing, and i don't think its gonna recover this time….

  • image.png

    im starting to play him less, since im getting swf with 7k+ and i play trapper to relax not to play dark souls

  • @Royval said:

    Houndmaster, Ghoul, Dracula, Vecna, Chucky, Alien all just feel the same and it doesn’t feel like a change in gameplay. 6/8 killers that have released have been snooze fest and I’ve been forced to take multiple breaks from the game.

    Houndmaster don’t have to explain extremely boring I will never enjoy playing against this killer call the dog, grab me, free hit rinse repeat.

    Ghoul free hit with no effort for injure, zone me with the leap hit make stupid noises rinse reapeat.

    Dracula same thing zone me for free hit pull out the hand for a hit rinse repeat same with the dog.

    Vecna kinda fun to play against outplaying the use of mage hand or whatever after that boring M1 killer.

    Chucky extremely boring only one way to down doesn’t have much of a kit. Get snd on cooldown zone rinse repeat.

    Alien come out the tunnel get a hit zone or get hit over a pallet or small loop.

    im sorry, i don't get it, u just listed killers using their powers, like what?
    im a killer main and all but tbh what is there to do exactly not use the killer power?

    as a matter of fact neither the survivor nor the killer enjoys playing houndmaster, that dog will drive u crazy not to mention aiming him towards anything feels like playing another game

    maybe consider taking a break tbh, cuz not everyone wants to play m1 killers, hell m1 killers are still struggling and with the upcoming changes they will suffer more so expect even more of those killers

  • bug made it out from the ptb, i did report it but oh well they still need to fix the fact you go blind when u demanifest as well

  • well let's hope they can fix it quickly since not a lot of killers have this issue, and it shouldn't interfer with anything else i hope

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