PigWithTvs
PigWithTvs
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967707#Comment_3967707
"why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…"
Because this is incorrect. You should know that there is a soft cap for MMR. So people who have really high MMR get paired with people who barely reach the Soft Cap. There is no point where you will get "sweats after sweats", yet people like you think that they are special cases who only go against sweats.
And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.
And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.
trapper. (traps)
spirit. (listening and dealing perks or survivors being quiet)
billy. (curves)
the artist. (not wasting your birds and across the map shots)
wesker. (learning not to bump into everything along with some few techs)
chucky. (learning how to not hit a wall in every corner)
the unkown. (finding spot and trickshots)
houndmaster. (JUST PLAYING HER IN GENERAL)
deathslinger. (learning to find hidden spots in maps )
huntress. (oribtals and same like deathslinger kinda of)
these are simple killers in your case i presume? or do u want more "special cases"
if killers are as simple as u say, wouldn't we see a lot more variant than the usual kaneki / nurse / blight ?
also doesn't this community say that having 500 hours is still a newbie? for a simple game that sounds like too much
dbd is such a simple game bhvr is having a hard time balancing it
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i would be down for skins
a whole chapter tho…don't think it will quite fit imo
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967684#Comment_3967684
No, what I mean is that people who play DBD for a living and are really good players dont go against good Survivors that often. So you cannot really convince me that your matchmaking is much different. At max you will have the same ratio of good Survivors and then you should be doing fine.
And yes, if you only care for the upper part of Forgotten Ruins, you still need to be good at the game. I think this is obvious. If you are #########, no strategic play of a map will help you. But since you seem to be at some gigachad MMR, I think you must be very, very good.
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
gigachad mmr….?
why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…
its not that complicated
i love the fact u ignored that i said i don't get good survivors all the time, really brings the fact u understand what i meant
"simple game"
mind games left the chatskill gap left the chat
techs left the chat
spend months learning a killer just for you to be like "u ain't good trust me bro" forget it, no point, your fav twitch streamer don't get the "good survivors" all the time so it must be not true do u understand what playing at certain time is? most of the streamers play during the day, so games are random as i mention and- did u even read what said or are u so convicened that survivors just cannot be good and soloQ cannot sometimes harmonize to the point u think they are swf, because they can and i had it as survivor myself, its pretty good
do u even play killer tbh…?
the fact u said this
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
such simplisty in playing sadako and singularity, its so simple to know placements and to watch out for which tv is turned off while in chase or get a mental image of where jigsaw boxes spawn u can pressure the survivors, such simple tasks….
bruh im done lmao have a good one
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967692#Comment_3967692
You mean like this? (Check towards the end of the video)
oh that's even worst, mine just grabbed her and let her go lol
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spagetthi code hits again
seriously tho why not just make him teleport after like 1 or 2 seconds of being stuck
fun fact he can just let go of a survivor if the game detects he got stuck, so u get robbed even if u managed to get the bite
if u wanna torture yourself play houdmaster xd
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967678#Comment_3967678
Only the survivors can play it smart and not you? Also explain what you mean by playing it "smart". Sounds like you chased someone going through portals over and over.
i had a team a while go that were obvious swf, they all had some sort of speed perk, i basically couldn't touch them, at all…mind u i don't like camping or tunneling so i tend to just wanna play for fun, but by the end of the game i was frustated as hell, not because of the survivors ( they were actually respectful ) was because of the map, the moment i start chasing someone they would get on a gen and im an m1 killer i can't do much about it, because again speed and they are gone
and im not saying i never won it i did win on it before but i tunneled everyone out
this map can be misrable for both sides but saying its "killer sided" is just not right, people say badham is survivor sided because it has too many things going for it and i agree its a bad time for any killer that isn't nurse, people say haddonfield is killer sided cuz too many dead zones and i agree
this map ain't killer sided, unless the killer is higher tier, but for u to tell me an m1 can "pressure this map" is not gonna sit well with me, and also not to mention the fact sometimes grabbing a survivor off a portal just says nope, i love being robbed
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967671#Comment_3967671
But this is the reason why you should only care about the upper part of Forgotten Ruins. Especially as an M1-Killer you can just ignore the Dungeon, let the Survivors have those 3 Gens in there. You can patrol a much smaller part of the map with not really safe Pallets.
And honestly that you dont really capitalize on that is a skill-issue. It is the same with Hawkins years ago where people said that the Control Room Gen and the Gen upstairs are hard to defend, when the best play as Killer is just to ignore those.
And regarding the "SWF" or "good survivors"- "argument"… We have people who play the game for a living who dont really go against those good Survivors on a frequent basis. And yet people on this forum seem to think they are on some kind of special Server where only good Survivors are playing.
ah yes the whole swf and mmr is just an illusion doesn't exist because it doesn't effect me, play the game around 2/3 am and u will see what kinda of "special server" survivors u will get
its about the time not the damn server, on the day u will get random survivors from good to new
night on the other hand well gl trying to be casual
i didn't claim to go against good survivors all the time, but they do exist sorry to dissapoint and they can make maps even that are even killer sided winnable, i know crazy, people working together to win
i know when im outplayed but when im trying to deal with people that know how to pressure me in a map with 2 floors as an m1 killer, i tend to get more annoyed why the map is designed like that not the survivors, because i know they are doing well
and the whole just pressure the 3 top gens are we just forgetting i need to be in chase and down and a survivor can be good in chase or what exactly?
i wouldn't complain if i was playing nurse or dash killer or any killer that has a bit of mobility
there are so many factors into this yet this community loves to just simplfy it to "just do this, do that, bring this, bring that"
meat plant : JuST BrEaK ThE PaLlEts
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967672#Comment_3967672
4 gens on upper part which has like 4-5 pallets at best. You can't ask more than that so no m1 killer excuse.
Bro the fact u refuse to think survivors can play it smart and make u go crazy is wild
but sure skill issue on my part
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967652#Comment_3967652
Maybe it's you who has a skill issue if you think forgotten ruins is survivor sided
yep my bad for trying to enjoy an m1 killer, screw it might as well put on nurse since every map is killer sided apprently
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967652#Comment_3967652
Since you only have to care about the upper part of Forgotten Ruins as Killer - yes, the map is killer-sided. If you decide that you want to run around the Dungeon, this is a skill-issue.
well they did say meat plant a map that is small and filled with so many pallets even the entity is scared of it is killer sided so, not exactly surprised u think that
either u never played against swf / smart survivors on that map or u play a dash killer because pressuring that map as an m1 can be "interesting" to say the least
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967626#Comment_3967626
Whenever you post anything even remotely pro-killer on the forums, prepare to be downvoted into oblivion.
HOW DARE U
try to say 80% of the maps is so disgustingly survivor sided when there are like 5 killer sided maps
actually i had someone say forgotten ruins was killer sided, really makes u think how many people have major skill issue in this game
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967634#Comment_3967634
The Forum is actually quite a big Killer echo chamber. If you get more Downvotes than Upvotes on a Post about something killer-sided, your take is just bad.
yea this forums and the dbd community in general follows a simply rule
survivor complains : good
killer complains : bad
its been like this for years, either its a good take or bad take
hell i got downvoted for telling people to stop rage quitting at the first 10 seconds
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tbh badham var 3 i think or one of them was somewhat tolarable, tho currently badham is one of the few maps that makes me wanna just close the game
so many pallets too many dumb loops and 3 damn mainbuilds
and yet u will have people saying its balanced, yea balanced for A NURSE
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967017#Comment_3967017
i am talking about dracula and singularity both of which are high skill ceiling high tier killers rivaling kaneki if played well.
that's the issue with him, as point out multiple times, he's way too easy to play. his power needs to be changed in a way it's hard to use even if it will be uninteractive skill expression.
one thing for sure is that they need to get rid of scamper playstyle and incentivise bodyblocking movement plays.
maybe they will change him in the future like blight i just hope they don't touch his sliding its so fun
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967001#Comment_3967001
we got a bunch of high tiers, kaneki is the only one who is easy enough for many people and scamper is unfortunately one of the main purpotrators of that
we do, but how many do u see of them tbh
since houndmaster release i seen her twice
heck i somewhat main her and people have no idea what do against me since and she is considered A tier
its more of the factor of are they fun and rewarding or very frustrating and rewarding
kaneki is both fun and rewarding
and the other hand…houndmaster….torture and rewarding…… i dunno why i keep playing her
but i hope u see my point here
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this goes both ways
and tbh this the only AND ONLY community that gets even sweatier and tryhardy in events
it makes 0 sense.
its like bloodpoints are gonna run away or something
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they gonna nerf a perk because one killer is making use of it pretty well…?
let's not nerf another perk because of one killer shall we?
awakened awarness was enough.
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@francesinhalover said:
We ignoring nurse exists?
apparently so xd
killer that can dash through walls NAH
killer that can be outplayed, does struggle in loops and will struggle in maps that other killer struggle in YEP ERASE HIM
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So….nurse is fine now?
a killer with no couterplay to anything is perfectly fine right? a killer that u cannot be loop, tricked or anything if they are good is fine?
RIGHT ?and from your post what u want is to erase him….yea maybe learn to play sometimes?
not being to outplay the killer the whole time isn't an issue its meant to happen sometimes, something this community refuses to understand
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966947#Comment_3966947
the only valid complaints about him are about scamper and really generous hitscan.
people malding about having to play injured against loopable (even with scamper unless he exploits) killer who punishes playing for distance are just bad at the game.
they're literally playing against worse blight with one less chance when it comes to this. it's not that bad.
the worst part about this whole situation is that when devs eventually remember they had an april killer release, their answer would be to nuke everything but the generous hitscan and scamper. They clearly would rather destroy ghoul's gameplay identity and movement power just so they can keep the "vault pallets" mechanic they force into too many killers, otherwise we'd had it resolved months ago.
i agree scamper feels so good to use, and the hitscan ain't getting nerfed (i think bhvr said that somewhere on release?)
its just this community has gotten to mid tier to lower tier releases since wesker and now when bhvr released an A+/ S tier killer after….. quick google later 5 DAMN YEARS, now we gotta have the usual, OP OP OP PLEASE ERASE, killer dies and we are back to nurse/blight, bhvr knows how to buff but they do not know how to nerf, they either slightly nerf with no effect or just kill something
and he still struggles in some maps just like any other killer, yea gl dashing around meat plant, and the best part is the people complaing about this are probably the same who are complaing about its always just nurse/blight or (insert killer that is annoying but u see them once in a blue moon)
a new killer comes out, u spam nerf, they get nerfed or reworked 4 times, they die, people stop playing them, rinse and repeat.
its such a an annoying cycle that bhvr needs to remove, let people learn to play and im not talking about ghoul here im talking about in general
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you know i would agree with you if this wasn't the billionth rant about this killer
yea we got it he gets a free hit, woopty doo
"can't hold shift for distance" well that's the whole damn point ain't it, he counters one of the most boring things for any killer without a dash to deal with
i understand he can be frustarting because of how fast he can catch up and the free hit, but that's it that's all he gets a free hit, if u play right u can outplay him in loops
just another nurse year and it will be over….
and the fact you "hate the character" because of a how they are portraited in a video game is just…..silly.
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haven't been to gas heaven in a while (not that im complaining i hate that map)
tho i have been getting mcMillan a lot
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@sethrollins said:
Maps like Haddonfield, Forgotten Ruins, Lake Ormond, Rotten Fields, Rancid Abbatoir are fair and balanced, right?
did you just make forgotten ruins killer sided….?
and wasn't haddonfield survivor sided for years…and beside that the fact u are complaining about 5 "killer sided" maps between the like 30 ? maps are survivor sided is wild, yea how about we talk about ormond, or yamaoka estate, or springwood with 3 DAMN MAINBUILDINGS or nostromo that somehow became unpressurable these days or lerry's / hawkins where u chase scratch marks more than survivors, no?
yea they are balanced for all killers beside forgotten ruins, that map is misrable for both sides, haddonfield might have a bit too much dead zones but its better than the old one with the infnites everywhere
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@ralecgos said:
You can't be serious. This perk already requires you to be healthy and has a cooldown. I'm so tired of every survivor perk having 6 activation requirements. Half the time, you're injured in a match or the killer is able to hit you through the vault anyway.
im a bit confused, how is being healthy a requirement, u start healthy, u can heal to healthy in matter of seconds these days
i don't get the point of "being healthy" and if u are not healthy u got resi and there u go, free vault speed in both states, at least with resi it can't completely deny u the hit
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@LeFennecFox said:
I have a strong hate for finesse but making it an exhaustion is probably not the solution
any ideas, im curious
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965841#Comment_3965841
Space Kaneki never left, just became a lot less consistent.
tme to go experiment again lol
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@MoZo said:
i think the bug you’re referring to is what’s called the “slingshot tech.” if i’m not mistaken it’s the “tech” where after using your first leap you immediately spam the button to use your second leap which will send you flying forward at like 2x the regular leap speed. i’m pretty sure the devs are aware of the bug because a couple patches ago in a bugfix section i remember them saying they “fixed” it but it’s still in the game. maybe making another bug report post could help but ik the forum mods get pissed if there’s duplicate bugs being reported.
wasn't slingshot removed few patches ago?
or did players find another way to do it, because if so, space kaneki is back on the menu
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@SoGo said:
Maybe…
But I'd give it 40/30/20 second Exhaustion like Background Player and Smash Hit have, not the usual 60/50/40 seconds.
i honestly wouldn't even mind even a 20 seconds exhaustion as long as i can counter it, a lot of people don't seem to realize "that window miss or hit" could be the factor of you downing a survivor or not, especially on weaker killers
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What's the issue with a perk being useful in the situation it's designed for? Sure when you whiff it's like omg you lil stinker but that's just DBD. I don't really take issue with the perk playing against it, it serves its purpose and it takes up a perk slot.
i don't mind a perk being useful, but when i see every single useful and somewhat balanced perk being gutted while other stay broken i start to question things
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/451420/finess-should-be-an-exhaustion-perk
Bro forgot finesse only works while healthy lmao this is killer cope womp womp
thanks for the amazing input, i hope u ain't one of those survivors who rage quits at 10 seconds because they got a killer they don't like and constantly complains about aura reading being too strong.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/451420/finess-should-be-an-exhaustion-perk
Are you having problem with Finesse? It's literally only working when healthy and has a cooldown. Resilience gives you way more value but doesn't have the changed animation. I defienetly think that the effect is too weak to be exhaustion perk. If it's 40 % or more, lets be so, but current 20 % not really.
im an m1 killer, finess has single handely denied me more hits on windows than any other perk, and res requires you to be injured meaning u are in danger, this thing just activates while u are healthy and cannot be denied or countered by anything and since its not an exhaustion perk u can mix it with other exhaustion perks , and if the effect was weak it wouldn't be the top 10 used perks tbh
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@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965315#Comment_3965315
Noed clearly does. I dont say its too strong, but it can get you kills which you wouldnt get otherwise.
Thats not really a problem if you go after results. You get a decent killrate and success and the survivor failed to outplay noed, so its the right matchmaking. And Endgame builds are fair game.
But it can hinder your improvement, bc you are completely outclassed in "normal" gameplay.
tbh noed got nerfed and now reveals itself, it also tends to spawn in the most open areas for some reason
but yea it kinda get a lil crutchy depending on the mmr
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perks are there to help you, some more powerful than others, tho imo i don't don't think there is a perk that makes you lean on it too much on the killer side (if there is please do name it cuz i can't think of any )
but on the survivor side…..well…i don't have to say much
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more like bug fixes when?
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964755#Comment_3964755
I know right. Like what's the point in playing a Killer Like Ghoul if no one stays. It feels like no one wants to play against you.
Good thing is that rage Quiting is a bannable offense so that's a bonus
I recommend just take the free win and report those who do rage Quit. Even survivors have said there sick of survivors quiting over dumb crap
I had 2 man Fang Min Bully Squad that raged quit because I saw right through what they were doing and they DCed once I downed them both and yelled at me for slugging at 5 Gens.
People wonder why Killers Camp and tunnel and even Slug more often now
its bannable…..?
you just made my day
and why shouldn't the killer slug, camp or tunnel tbh, if 2 or 3 survivors are surrouding the survivor on hook i will camp, its free pressure, or if i see a someone trying to for a save i need to slug or tunnel one person out of i wanna win, its like basically please don't try to win because we win mentality which makes 0 sense.
i had a player go crazy on me with L so EZ (even tho they died) cuz their 5k hours duo got out (it was a 3k for me so i usually let the last person out or just don't play as hard) why did she go crazy, because i put pressure on her as pig for my traps, like…what do u want me to do? let u take off the trap with no pressure or something ?
i've seen plently of weirdness in a lot of games community, but so far dbd takes the cake for it, because its wild, hell the fact i got down voted for calling out people on rage quitting should give u an idea xd
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@Skeleton23 said:
I feel ur pain entirely. This is why I sadly quit Ghoul and Chucky because I get 4 man DCs as them. Like I had people quit against my P15 almost 16 Unknown because hes Apparently OP.
It's dumb how Survivors demand nerfs when they have almost 5 different second chance perks with more coming soon and have the nerve to start a game and rage Quit the second the game doesn't go there way.
Its not only a waste of my time but also wasting the time of survivors who want to engage and love not only the survivior side but the killer side as well. It pisses me off that the Devs where forced to make a system to get players to stop going next because survivors couldn't handle a Killer. Its honestly frustratingly sad if you think about it.
tbh im not even suprised i had people rage quit on trapper…
i don't get it anymore, yea u will lose so what?
there is no rank u don't lose anything, queue time is fast, pips no longer matter so why dc, just play the damn game u queued up for.
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@Deathstroke said:
All you can really do is go easy on them. Dc:s for me are rare but seems every game now some survivor gives up and ask mercy. Maybe it gets better after the event ends?
i hope so, and tbh i almost always let all 3 or 2 survivors out if we get a dc
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@Rudjohns said:
The current state of the game is the most killer sided it has ever been
And I would love to see examples of why I'm wrong. Tell me a different patch that was more killer sided than today
literally how…..if u mean top tier killers sure, if u gonna tell me lower tier killers are also "enjoying" this killer sided pat-
wait didn't survivors just get a huge buff to healing, and a survivor based around healing? (and next patch looks even more misrable for low tier killers)
now what did killers get buffed, ah yes….nothing that actually impacts gameplay lol, yea some underused perks got help, but they are still in the same spot (mostly unused), meanwhile playing without franklin's on a low tier killer is borderline impossible against 4 or 3 medkits, how killer sided…..
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yea its been a lil weird lately, sometimes i find a survivor alone, other times i spawn literally next to them
i mean im not complaing about spawning next to survivors but it does feel a lil unfair sometimes, especially on smoll maps
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mori or not the killer can just hook you know….i really don't get the point u are trying to make
the second mori was added so killers don't have to wait 10 hours for the other survivor who is on hook to die in order to mori you, and how is the mori system bad exactly, it makes no diffrence its just instead of getting hooked u get moried
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/451260/getting-slightly-sick-of-survivors
Agreed but its unfortunately human nature & will continue regardless.
I have players dc a lot the second they stand in my bear traps especially if its early in the game! But it goes both ways had 2 killers dc yesterday, both were struggling so it definitely wasn't random dc & had a ghostface dc this morning after chasing me around the same 3 loops for 3 gens,
Some survivors need to just play it out & stop screwing the team, some killers need to learn when to drop a chase its a vital skill most never seem to learn!
I hate wesker 2 games with him back to back & I'm done on dbd for the day, but i'll play those games out & even survive most, no game is lost until your dead or everyone is out.
Some survivors need to just play it out & stop screwing the team, some killers need to learn when to drop a chase its a vital skill most never seem to learn!
i really wish this mentally was more common, instead of alt f4
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964176#Comment_3964176
I'm not sure this is the "slam dunk" argument you think it is.
The devs have basically given killers everything they ask for for 3 years now. The only exception being gen kick meta levels of regression.
You can see that in the kill rates, the patch notes, the 60% target, and the devs literal words that they want the game to be unbalanced in the killers favor by design.
So what is there to wonder about when killers get buffed every patch for years to the point that their opponents literally didn't want to play unwinnable games anymore.
Survivors are complaining that the game isn't fun and being ignored, with some people burning out and giving up. Killers are getting buffed and instantly move the goal post to the next "big problem" because complaining has given them nearly everything they demand for years.
"killers get buffed every patch" you mean the lower tier killers getting some slight help, because so far all i seen is one nerf after the other to the top tier killers and top perks, there is a diffrence between buffing survivors and overbuffing them, u want them to be over buffed, so u don't try and tbh nobody likes that, before 9.0.0 it was fun, game felt balanced for both sides, but clearly that balance needed to be broken
survivors are complaing the game isn't "fun" sorry its not my fault an m1 killer can't do anything in the current meta so i have to play an A/S tier to win, my bad for trying play the game
what is fun for survivors anyways, i genuienly don't know what is fun for survivors, no matter what killer you play someone will always whine, there is no fun for survivors because they rely more on their perks than their skills, this is why u meet someone without the "meta" perks, they actually do good and u end up dropping them many times.
and your arugment makes no sense, people quitting in the first 10 seconds of the game, is not "not fun" its just not playing TO BEGIN WITH, u don't even know how the game is gonna go, stop trying to defend this loser behavior of i quit cuz im not having fun, if u are not having fun just simply take a break not rage quit and annoy everyone else.
also "killers are getting buffed" aren't the strats killers use about to get gutted soon ? or we gonna ignore that
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well if u don't think its harder, please do climb up with killer, and im not talking about playing one or 2 games im saying climb to iri (i know the ranks don't mean anything anymore) but you know
and do try to climb or play with a low tier killer, u will understand why people are saying killer is harder to play
and the healing meta is real, the fact that perks that counter healing don't work anymore should be a giant sign
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964057#Comment_3964057
"I think we've done a pretty good job so far."
We DESPERATELY need stricter anti-go next. Desperately.
nah they will deal with the strats that killers use to win first, because that's clearly the problem and its not the fact people refuse to play the game or anything
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@LockerLurk said:
People are seriously still DCing when they get Killers they don't like even with the anti go next?
Seriously?instead of ending it on the hook they just dc, and now i have to deal with a pre dropping pallet bot, and the survivors have to deal with headless chicken of a bot, its very fun for both sides
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lmao XD
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963567#Comment_3963567
Thanks I got this so many times I started to think if i missed some new changes for him, I know about other bugs the one when holding backwards when leaping cancels leap or the one where you supposed loose 2 tokens of leap when breaking palett enraged but you loose only one (these bugs just kinda revert ghoul what his nerfs were for making his zonig and catch up with power after breaking palett stronger and nerfing skill expression when you hit survivor with flick while peaping around some object or loop).
he's been so buggy lately, but hey the exploits that made him fly were almost instantly patched even tho they were literally useless and just fun lol but bugs NAH wait for weeks if not months
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its a bug
report it when u can
the amount of killers that are bugged and the fact nothing is being done to fix them even tho they just released a "bugfix" on second of july is just…
but no they fixed the wesker bug that was effectiving 2 v 8….
i mean they did fix a lot of bugs, but bug that literally interfer with gameplay like the finess bug or the fact sadako is legally blind and now the tvs are confusing to teleport to, twins bumping off survivors, this bug and probably some more i don't know about it, yea no, im pretty sure they ain't fixed in the ptb either
its kinda of depressing
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@Mr_K said:
Bots know where you are at all times. At loops they will try to keep equal distance from you, even if they can't see you.
The PTB has something new that makes bots make more mistakes when they can't see you.
glad to know, thanks for the info
and they were fine before 9.0.0, now they are so precise in loops is actually just annoying
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962937#Comment_3962937
Wait seriously how!
I mean maybe they are programmed differently for each killer in real game and in custom?
Try playing myers in a pub with bots and see, they will sometimes stop and stumble, they will often just be goofy and only start running when you are really close.
Custom match mode makes me feel like they are actual cheaters, they hug the wall and everything there but like pixel perfect, they vault just in like 0.001ms timing and can sense me through walls even with my full stealth build.
Dont get me started how gens fly so fast even if i apply constant tight gen patrol pressure they manage to make them pop like popcorns
Makes me think majority of perks dont work againts bots in custom mode due to audio ques for myers
yea no the gens with bots, they fly like way too fast, and i don't think bots can miss skillchecks so any perk that adds a skillcheck is kinda useless against them