Philscooper
Philscooper
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@AlwaysInAGoodShape said:
https://us.v-cdn.net/6030815/uploads/OA8Y2I6QGCT9/dbdwinterevent.png
How are y'all enjoying the new event sofar? Did you enjoy it more than last year, and if so, what parts do you like most about it?
im questioning if survivors are leaving that they keep priortising killers in almost every event this year.
no, seriously, the only thing survivors got was bloodmoon. -
i dont know why this is still pinned, end of the year and all we got was some small qol.
you know that shouldnt take 9 months to implement right?. -
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038708#Comment_4038708
No it would not fix Nowhere to Hide as the core problem with the perk is the ability to walk half a map with huge aura read. Like how changing Distortion how I said I wanted to change it to would any problem I stated Nowhere to Hide having?
honestly if thats such a problematic thing they could just reduce the duration to like 4 secounds.
this would give enough time to turn around but not drag it on away from the original position. -
Im honestly praying that nobody buys this but people will to resell or because they buy skins even if the game is in a decaying mess.
Also, why isnt this announced with anni?, this is such a wierd time to announce this. "Halloween is leaving but check out the anni set for 250 bucks", seriously, who is this for?.
Are the dbd fans such cash cows?. I barely spend 50 bucks on this game with sales.
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@HexPectoPatronum said:
"To make a bug report please head over to:
https://app.betahub.io/projects/pr-5642738318
Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you."So, you're forcing us to go to another website of a third-party provider and sign in if we want to report a bug from now on? You must be joking, right?
Yeah having it done through discord of all places and now...another website?, is just not ideal.
Just focus on trying to keep it in the game or in the forums, idk why we need to go 5 different steps and most platforms to do so.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038655#Comment_4038655
It would not fix Nowhere to Hide as it still would be totally brain dead perk as in most maps you can walk half the map and see most of the survivors while doing so. Not all people would use Distortion anyway even with the change I suggested.
For people who use old distortion, it would.
And for people who use stealth, it would.
Giving it a dumbass anti-stealth condition with zero value given back, would kill the perk (which it did).
I would love for distortion to be changed like this.
Im praying that they do, but i doubt it since "wahh must chase, if not = bad perk"
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@Wezqu said:
Killer Perk: Nowhere to Hide
Change aura reveal to center around the generator like it would make sense to be in the first place not on the killer. It should be killers Wiretap not I walk half a map aura reveal perk.
Survivor Perk: Distortion
Make token gain from generator fixing progress. Makes it more useful and as killer aura perks are just getting more and more. It also would make people do objectives.
This one change to distortion already fixes both issues.
Doesnt benefit rats
gives survivors a way to get tokens without it ruining the whole reason of the perk, stealth.
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@brewingtea said:
Bring back stealth.
Either make Distortion useful again, or nerf NTH, Lethal, BBQ, etc. etc. etc.
That ship has sadly sailed.
People for some reason hate if survivors survive by hiding and just complain that every time you hide = rat.
Which sucks for soloq, but kinda ironic that they only help soloq by nerfing ######### that no survivor really wanted anyway.
People still rat without distortion and killers have so many perks and powers to counter distortion, its gutting served no purpose whatsoever, especially considering they killed wake up for no reason.
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It should've been a 5 secound stun.
Idk why killers got so mad over the buff when its whole purpose is being an anti-tunnel perk, activating once.
Im glad its universal and i hope everyone uses it.
With it being general, they probably give less of a ######### do bother buffing it since "why would we make free perks good"
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ngl after that, i hope they force new accounts to do 100 verified comments/posts before given image permissions (or given by an admin)
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@HoodedWildKard said:
Not long returned to the game, and after playing against ghoul and krasue, I really wish they hadn't been added. As much as I like tokyo ghoul.
Their mechanics are obnoxious. Like avoiding krasue's spit attack more than once or twice is basically impossible. Then you are faced with a head that moves so much faster. Great no real counterplay, since there's no way you can safely eat a mushroom in chase, and even if you could it doesn't remove the leech effect very quickly. She's basically plague with more range and a mental speed boost.
And ghoul is very rough to play against too. Since he can target his lunges he's way too easy to use. Plus his power feels mad frustrating to get hit and locked in place by. Like give him the nurse treatment, don't give him anything showing where he'll hit, or make it a crutch add on like nurse and blight.
Both very oppressive to play against, and absolute nightmares for solo q games and only really countered by high skill swfs.
its how they make the most buck.
i got no clue why they dont do it for survivor. even twd only had conviction. thats all we got this year, strange asf. -
@cogsturning said:
It's gore.
Edit: like a picture of the mutilated face of a corpse. Avoid it. Don't comment on it. Its been flagged.
are the moderators on vacation rn or?…
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@TicTac said:
Above is one of the biggest problem with DBD-players.
Two people who both only play one half of the game.
i wonder how he'll explain this one
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@SoGo said:
It absolutely got nerfed and whoever says otherwise is lying or unaware.
It is now most effective for 40 meter TR killers. Who will not use it anyway.
just like the medkit addons, but ppl keep gaslighting that "its good because its another sb" like….*sigh*
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@YaBoi0215 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037779#Comment_4037779
I don't remember saying this. I actually used punishing survs for "genrushing" as an example of how punishing people for playing optimally is a bad thing. I think punishing either side for playing the game optimally is a bad thing.
its usually to reflect on people who push things on the other side that they rarely ever play but never ever think "what if i did this on my side"
tunneling and genrushing has no counters,
unless you count having 1k hours with meta perks to be a solution or killers running 4 gen-regression.
which is all pre-determined. you cant just do that in the game to immediately change the outcome.
you wont immediately have 1k hours and suddenly run meta perks when you are already tunneled
and
you cant suddenly run 4 gen-regression when you realise the gens popping every 40s.
both are unfun playstyles yet massively defended even if the meta has been stale and has been clearly unfun and an unhealthy way to way. -
"stop saying survivor should be punished for genrushing"
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the biggest trigger is how this killer has a shorter cooldown than wraith with the best addons.
his base cooldown is 3 secounds.
even with 20% reduction (the max) its 2,4 secounds.
wanna guess what kaneki has?, 2 secounds.
(dbd wiki.gg : Leap cool-down: 2 seconds
Used for both cancelling Kagune Leap and running out of Leap Tokens.)
yes, a og killer for some reason with full addons (very rare and rare),
with OBJECTIVELY WORSE power and kit than kaneki.
has a worse cooldown than a license killer who got released this year with 5-6 killer mechanics and several powers into one. -
if its ai, why does support take ages to respond?
(since they got an army of ai doing most of the workload, you shouldnt be waiting so long)
if its ai, how do we know its ai and not just typical corperate support talk that they force everyone to learn?.
im, honestly suprised you even got a response like this since, this is something you wouldnt get. -
@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034275#Comment_4034275
They've been saying slugging and tunneling are valid strategies for years. Now, supposedly many survivors players are quitting, suddenly slugging and tunneling are a problem they need to fix?
As for play the other side, yes many players do. But many players do not. Everyone that does play both sides always gets up in arms when we say to play both sides, but if you do, then we are not talking about you.they also defended face-camping for years because camping with huntres iri-hatchet was "such exicting gameplay"
but yeah, they will never have the courage to even ATTEMPT to change or combat against these things, so i wouldnt worry about it. -
you have ears (i hope functional) or you can not be stunned in the first place.
doesnt require 1k hour and map knowledge to replicate compared to tunneling. -
if we can handle losing old dead hard, old made for this, old buckle up.
they can handle the game having another shake-up. cowards. -
killer complained since they cant handle their metas being changed or removed.
but ignore haddonfield being a dogshit map for a year or kaneki still biting you through walls. -
plaything or full oblivious builds.
or
flashlight builds
because 9/10 you will throw the game for the save when its not needed and screw ourself into a bigger loss. -
if the normal gameplay is already screwed, i doubt ill be bothered by someone doing some quirky ######### ill just be afk for or i can afford to dc against.
which is also be minimized by just buying the full ######### anti-cheat.
(yes, they dont have full anti-cheat within their game that they force you to always use within the game's files) -
Some maps there is 30 pallets.
On others like coldwind there is close to 8.
So either they reverted entirely or i cant tell the difference anymore
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hawkins got nerfed, main is dead and the rooms are just worse than it already was.
you guys are really giving such incentivses for people to play survivor. -
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036774#Comment_4036774
With the way maps are set up, no it wouldn't be easier to do a full revert. We're aiming to improve the playability of pallets in general and we're aware that some maps this was a heavy survivor complaint, then of course it went too far to the other extreme, better to balance it on live rather than full reverting something and starting again, and then likely have to go through the same things.
please just remove the shack in the middle variant. this map is just empty.
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@Leon_van_Straken said:
Hello everyone,
I have a hot take on the Bloodweb: I think the Bloodweb could be completly removed from the game.
For what reason does it exist?
Items and Addons are two things everyone has their favorites. Some want toolboxes, others want fllashlights, and Killer XY wants Addon XY. So if I don´t have them there are 3 options.
- I spend my bloodpoints, hoping I get the desired thinkg
- I swap the survivor because i most likely have the desired thing on them
- I don´t play what I want and this could be the reason why I don´t play at all.
Now you could say: The Bloodweb is needed so that not all lobbys are toolboxes with brand new parts and so on but be honest… Everyone got plenty of these things and if not you can just dump bloodpoints into the web till you get them or as point 3 points out, you just don´t play at all if you won´t get them. (This point is for Killers the same) Imagine you want to play fast Zombie Nemesis but can´t because Bloodweb said "nonono".
Bloodpoint Offerings are another cluster in these. Everyone over 10 hours won´t use brown addons. Heck I don´t even remeber that someone used them at all. Most of the time I only see Survivor Cake/pudding, party streamers or cakes and they are mostly used to get more of them into the Bloodweb, spending Bloodpoints to get more Bloodpoint generating offerings.
Maps: Oh boy Maps… they have been massakerd and I understand why. It wasn´t fun to go every match on Eyerie or Gideon. So what is the point now of them? (Maybe and I just say maybe, give Stealth Killers an Addon which increases the chance to get an indoor map)
Oaks and Luck offering I don´t even can recall when I used one of these.
So the only point to have a random Bloodweb and not all things on demand is to keep New players away from things they want to play, since players who have their main Survivor/Killer will dump all Bloodpoints into them so that they swim in things they want.
i feel so bad because, i got enough bps on most survivors, so i dont really need offerings or bp
i got ######### load of event items, (besides purples but thats nearly impossible to grind for anyway)
i feel so bad with how much clutter bs that survivors get that arent even needed or are not even useful.
most perks are bad, most items are bad (fog-vials, keys, maps)
alot of addons are useless (toolbox, medkit, even flashlight, keys, fog-vials, maps)
on killers, that barely got changed besides maybe a couple of nerfs or rarity changes, the last time i remember was the turning addons for billy being changed, which i grinded to the extremes.
but when i really want iris or any addon, i can just grind for bp easily and get them, meanwhile, if you arent on a event for survivor, you got no reason to play, and most events have dog-######### offerings.
they really need to cut down the useless garbage, because you'll be grinding for days just to have 100 purple flashlights.
"oh just use the black wards" no, i need the bp offering for bp or spawn offering just to play the god damn game -
@Elan said:
- We make iri button basekit, it's the most used add on and massively increase the strenght and counterplay planning = if legion vaults pallet in frenzy it breaks and on top of that legion would be granted 10 % haste for 15s as well (Unbound basekit)
- Whenever legion enters frenzy, his movespeed is 7m/s and is granted stun immunity for the duration of the frenzy, if you drop pallet on legion in frenzy, the pallet will be automatically broken and Legion's FF speed will decrease from 7m/s to 5m/s for 3s.
- Performing damage action replenish full power gauge.
- Blinding legion no longer ends frenzy
It's just a suggestion, not a fully thinked topic.
hes in a wierd situation because, he can be really frustrating with the right loadout with close to no counterplay.
the buffs he got, i think, he can have some numbers be tweaked and be fine, but basekit addons is a bit of an iffy.
because it feels so bizare to like ask for example, survivors getting basekit adrenaline. because they survived all game. -
are we going to ignore that this update alone that was promised to survivors 9 months ago.
with anti-changes against slugging, tunneling and camping,
got cancelled because you guys complained about it?.
the pallets also got changed in your favour.
medkit addons are basically nerfed or even killed off (septic)
and overall, you guys in this year had more buffs and better events,
than survivors even got as content.
fog-vials is dead and party pallets are useless and a hassle to perform.
vigil got a cap nerf, wake up just got killed for no reason,
conviction even got a nerf with plot-twist not reactivating it anymore.
meanwhile you guys have springtrap and kaneki,
(almost) every 2v8 has new killers you are able to play,
survivors got…bloodmoon aaaand…thats it.
(which got ruined halfway by the butchered kaneki release)
anniversery, you guys got remote hooks back….for some reason.
halloween, void got nerfed more because….reasons.
im just confused what you guys want at this point because, all your needs, for the most part are met. -
@CompetitifDBD said:
The Nerfs they received were way too extreme. Lets bring them back to a healthy usage rate and level of usefulness.
- Increased Available Charges to 4 (Was 2)
- Increased Base Opacity to 40% (Was 33%)
- Adjusted Fog Effect to make the Visual Distortion of the Fog have the same impact on all Map's Sky Domes (Was too Strong or too Weak with certain lightings)
Potent Extract
- Increased additional Opacity to 10% (Was 5%)
- No longer reduces Fog Lifetime (Was a 50% Reduction)
I would 100% use these again if they at least had more charges and an actually useful effect on all maps, but all listed changes would make the item relatively healthy.
its wierd how they didnt just kill-switch it and let it have time to be fixed UNTIL to release it into the wild again.
because if its that "bugged", killing it doesnt do anything and just makes people salty.
atleast the kill-switch justifys and reassures, "yes its a bug, not a balancing thing"
but it somehow…is?, we really tested and waited months just for it to be killed 2 weeks in while kaneki didnt get his kidnap fixed til from april to september?, really?. =/ -
i love how no one wants to admit that killers tunnel because they can.
its either :
survivors fault for bodyblocking with otr or basekit bt,
they NEED to tunnel because they play hag or trapper or play without regression perks,
or "its just the meta, everyone else is doing it too"
i dont know whats worse,
denial that they dont use it to win, making excuses or denial that it doesnt exist even though most do because its the most effective way to play.
but yes, i genrush because killers force me to do so, not because i want to win…
(see how illogical that sounds?) -
i think you didnt get the latest update.
the latest update basically made every pallet into a short, weak, 50/50 filler.
you know the type-writer pallets on rpd?.
yup, thats all we got now (besides shack). -
@redhat74 said:
After all the hours wasted trying to nerf killers even further where have they moved the ping page?
Please don't tell me this is some more information BHVR are hiding from us, where is it?
for console, it was just on another button, im just as confused as you lol.
but it still exists, dw. -
@DevLinky said:
Before anyone gets me wrong, I do not believe Kaneki to be THAT strong. He's good, but there's counterplay and the 50/50s at pallets are very enjoyable, just as they are against Huntress.
The issue is on his LOCK-IN-PLACE attack, which is just very, very, very bad design.
Let me explain.
On the killer's end, you get stuck in place but it doesn't feel bad. Why? Because you are the one initiating the action, therefore it feels REWARDING.What's happening? ⇒ Locked in place.
Why? ⇒ Hit landed.
Brain ⇒ Dopamine.
Now on the other end, survivors getting locked in place feels so awful, clunky, uninteractive, blablabla. Simply because ON TOP OF GETTING HIT (first penalty: you lose a health state), you also get STUNNED. This feels twice as bad as getting hit. Very poor design. Honestly, even slowing survivors by 90% would make everything way smoother. BHVR, please hire me. You need it.
Now, some people might bring up Wesker, trying to equate the "Throwing" to the "Locked-in place", except that they are inherently different for the sole reason that Wesker CAN MISS. If Wesker throws the survivor in the open air, nothing happens. So, as a Survivor, when you lose a health state to Wesker's power, it doesn't feel as bad as Kaneki's because he could have missed but didn't, you got outplayed.Money
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@Leon_van_Straken said:
DbDs community is always difficult in such things.
Is it cheating if I can put background noises low with my 500$ Headset if I play Spirit? I think it is not but it is an outgame advantage.
Is it cheating to use comms which are outside of the game. I think not but it is an advantage from a third party programm.
So is it cheating when a Blight can do a 360° Flip because he used his sensibility on his mouse. Sadly I think it is not. Is it stupid? Ofcourse but it is not cheating.
Another example which came to my mind. Many players where outraged that some Huntress players used a third party cross hair. But where totally fine if someone used some tape to make a crosshair on their desktop.
tbf,
bhvr already denied both as game makers that swfing in discord or upping the voloume to the extremes,
is technically not cheating.
a software, if possible, being able to ramp and bypass the cap beyond realistic possible means compared to an avarage dbd player, they havent said if thats allowed or not. -
if they actually bothered to pull the trigger on these changes that they said,
they were doing months ago.
its like key-dangling a new kaneki killer, the ptb is promising
the patch rolls out and its the complete opposite.
but instead we might have to wait until 2028 until bhvr pulls themselves out of their content rush. -
...but you abused kaneki?
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most likely because of coding issues and saving issues.
if you get 1 item on one survivor, its saved on 40+ chracters (survivors or killer)
if you thought the loading and bugs with the bloodweb were bad, imagine it basically crashing and maybe removing things for no reason just because you tried to lvl up.
(there are cases which is still happening to this day) -
@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035220#Comment_4035220
So I ask you the same question:
What do you lose when the Killer abbandons the game instead of forcing you out?
Here's my unproven prediction.
Killers would be afk and then dc the moment the gens are done.
If the killer doesnt dc, most likely endgame perks which survivors will always be able to see comming, which will indirectly nerf endgame perks...besides noed.
Not only that, but the developers would waste resources on something that killers can live without.
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I just dont see the point why they would even need a surrender in the first place, since they are never in a position to ever needing it besides those extreme scenarios.
Survivors for years had no choice but essentially be afk.
Which didnt even work since killers carrying survivors stopped the bleedout timer.
Why would the "power role" surrender when they lost 5 gens when the game is yet to be over?.
If you really wanted to surrender, you technically could by just opening the gate, pushing the survivors out or be afk and wait out the endgame collapse timer.
At most, i can reasonably see bhvr adding a endgame collapse timer speed up if survivors are hovering around the gate.
This would accomplish your goal without giving more give ups when the game isnt over yet.
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@TiSeraph said:
Tunneling remains an issue for newer players. One of the killer concerns with giving survivors longer endurance is that survivors will use it for body blocking. I'm personally agnostic, as I think the trade-off of having new players stay with the game is worth a very small number of players trying to abuse the system. Having said that, what about simply removing collision for survivors so the killer CAN'T interact with survivors until 1) the timer runs out or 2)the survivor does an action that ends the protection? Same protection against Tunneling without the possibility of abuse.
Part of that would be a timer on the HUD that told killer and survivors who was at risk.
I'm on board with preventing Tunneling if it's done with common sense.
They easily could've added no collision on survivors while otr is active instead of nerfing it to 40s...
Now i dont have dumb mates pointlessly baiting while pressuring no gens.
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@Tenac said:
Everyone has their own ways of playing and their own rules or code that they play by so lets hear yours.
Killer:
- No intentional tunneling though if I just happen to run into you I'm not just going to ignore you.
- No face camping but hag or trapper traps are okay.
- No slugging but chasing another survivor away for a moment is fine.
- No BMing for any reason even if the survivors are toxic
- Keep the gens and survivors damaged as much as possible.
- If I'm playing Drac, yes you may pet the puppy but then im lunging at you.
Survivor:
- No teabagging
- No continuous looping, all out chase or death (usually death)
- No ratting out other survivors.
- No DCing (outside of a real world emergency).
- Flashlight Killer only when myself or others are in danger.
- Don't leave someone on the hook to die. (Taking a few seconds to finish a gen is okay).
General:
- No character, perk, add on or item is toxic they are all fair game.
- There is nothing wrong with trying to hard or too little to win
- Respect the friendly or fun players.
- No matter the results just have fun. Some of my favorite matches are low scoring.
After the update we got, im going full sweatlord genrush meta once the event rolls out.
(Posted on : December 4th, 2025
at the time of posting : Pallet density update reverted to have almost every pallet to be a weak 50/50 filler)
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035217#Comment_4035217
Thankfully Survivors can´t be sore Winners and waste the Killers time or trying to be as toxic as possible so that Killers would demand a way to abbandon.
Oh wait…
Which unlike survivors being bleed out or being slugged, without any way out or forward.
(Unless with extreme situational perk loadouts)
Killer CAN end the game and move the game forward,
Without even needing to use any perk for it.
They arent held hostage, their powers arent just magically disabled, they cant be t-bagged, they arent even forced to watch survivors leave as they are forcing them out of the gate.
the many extreme situations that killers have zero control over but are essentially in a stalemate,
They already have a surrender option for that too.
(Example : survivors hiding for eternity and not doing the objective)
So unless killers for some reason get head-on stun-locked in EGC or get a similar treatment as such, this wont happen and it makes no sense to do so.
This isnt double standart, thats just how bhvr unfortunately desisnged their game and the surrender.
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@subdl said:
When the exit gates are powered, the match is essentially over. At that point, the killer has virtually no realistic way to turn things around—yet they’re forced to stay in a match that’s already been decided, for up to two minutes.
Whether survivors are toxic or not is completely beside the point. Whether they’re T-bagging or clicking flashlights doesn’t matter. The core issue is this: why should the killer, as the loser, be trapped in a post-game escort ritual for the winners?
Survivors have the right to “Abandon” the match when they’re all downed. They’re free to leave once their game is effectively over. Killers don’t get that same option. If the killer wins, survivors can leave early and “go next” without delay. But if the killer loses, they’re stuck—until the survivors feel satisfied enough to leave. This is, quite literally, a textbook example of a double standard.
In fact, ever since this abandon feature was introduced, even winning as killer can feel hollow and unsatisfying. There’s no sense of closure—just an abrupt, disconnected ending. What’s left at the end of the match feels like cleaning up after a sandbox where the kids made a mess and left.
Some suggest that killers use this time to walk around, practice, or farm Bloodpoints. But no one queues up as killer just to pace around an empty map while waiting for survivors to meander out. If the best defense of this system is, “Well, you could kill time—it’s just two minutes,” then that’s not a justification. That is the problem.
Others argue that killers should bring endgame builds. But that misses the point entirely. This isn’t about perks—it’s about design. No build can change the fact that the killer is locked into a match they’ve already lost.
The devs have said killers can “force survivors out.” But anyone who actually plays killer knows how frustrating—and utterly pointless—that endgame really is. Honestly, comments like that make you wonder: are the people making these decisions actually playing killer on a regular basis?
If a killer wants to stay, let them. But if they don’t, they should be allowed to leave—just like survivors can.
To be perfectly honest, this imbalance goes beyond any past gameplay tweak or balance patch. Without exaggeration, it’s one of the most severe experiential gaps this game has ever introduced between survivors and killers.
You know this wouldnt be a thing if killers werent slugging and bleeding out excessively when the game was over, but i disgress.
That was probably the only good thing we got this year for survivors that luckily wasnt reverted or removed or nerfed.
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I dont understand how people just dont refuse to compare other killers like we usually do.
And then dont just think "oh hes totally not like legion/blight but anime"
The free hit/perma injure that nobody wants,
But now forced to play against unless u have sprint-burst, so you are already losing alot in macro.
the many mechanics just ripped and stolen from other killers : Gate being blocked when bitten near it, vaulting pallet, vaulting window, penalty for getting close when vaulting, similar if not shorter cooldown than blight, similar if not BETTER movement than blight
Why people defend him as if he's not the embodiment of why people hate playing survivor, i dont know.
All the counterplay we got is just avoid los when hes swinging/biting (which is nearly impossible) and then try to play all the 50's correctly on tiles..which you get screwed by his m2, as if he doesnt have enough with mobility
Its like they bring out hyperfocus but make it easier without needing stake out and more effective for no reason.
How are you supposes to play against him in soloq?.
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I wouldnt mind any other killer other than a-s tier would indirectly be buffed like from spawn rules, pallet density, map offering changes.
On the other hand i feel like if it doesnt catapolt them to a high-tier contender or extremely easy to play,
People wont bother, i hope im wrong.
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@CrossTheSholf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034313#Comment_4034313
Ignore all the killer mains saying the pallet changes were bad right?
Same people who defended kaneki?,
Same people who defended kidnap exploit and killed off fog-vials?.
Those killer mains?.
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@knitejin said:
So in essence, this chapter once again proved to be a buff to killers overall.
If you didn't plan to implement major changes to Survivor QoL, then those major hits to med-kit should not have gone through. Was the nerf to med-kits not enough to be satisfied? Does Game Design and Programming have more of a leaning bias towards one side?
A purple rarity for a measely 15% efficiency? Give me a break. What's the point in adding efficiencies when your med-kits from Brown to Purple do the same thing when healing yourself?
Then these so-called new pallets and filler are horrendous! A huge majority of them are the most unsafe 50/50s. And take into account survivors are at the mercy of the killer's ping, YIKES! Then again, I've grown pessimistic after Map Design went through with those original Haddonfield changes even when both sides expressed their concerns over them.
I'm sick and tired of BHVR catering to one specific side. Then again, what can I expect from folks who don't know what they want this game to be: casual or comp? I believe the no brainer option should be to the majority and not the minority of your playerbase population. It's no wonder why killer queue times are getting longer and longer. No one wants to play survivor anymore. Shoot, I don't! And I've been playing since the release of Silent Hill. The only time I'll play survivor is 2v8, and if I so happen to touch this game outside of 2v8, I'm playing killer.
why would i play 2v8 survivor just to get double teamed by more meta killers with 7 randos who got no clue how to loop or what a generator is?.
i played killer, especially since they were new killers to try out AND the liecense killers WERE FREE TO PLAY.
if i really, really, desprately, needed the bp, i can just play after the event and grind with bps that i farmed in the past events. -
@ImWinston said:
- Guys, did you play the new maps before giving a review/opinion? How can you say there are a lot of pallets? Luckily, there are screenshots of the actual pallet situation on Twitter (X) and here on the forum. I hope Mods have a COMPLETE view of the reactions and don't dwell too much on those who give opinions without even playing the game.🤣
they probably will listen to the killer mains, the same people who thought old haddonfield with zero pallets was ok.
and probably only fix it 6 months later. (if we are lucky). -
not only did you kill off the medkits addons,
especially the septic is useless.
fog-vials have yet to be fixed.
kaneki is still running rampant as an top 5 killers,
conviction got nerfed, the only thing we even got from twd chapter that was good.
you also reversed the pallet density to be all fillers that any killer can outplay and hit survivors over or around.
its actually insane how little incentive you gave survivors to play this year, even the events have just been for killers, all we got was bloodmoon and that was halfway ruined by kaneki. the rest was just bp grind filler that most people at a later point dont care about anymore since bloodmoon and anniversry exists.
i know you guys said halloween wont get much of an adjustment, but you guys lied, it got nerfed even MORE,
not only do you have handicap survivors by being exhausted and broken, the killer is STILL undetectable and the void world itself got nerfed with less pallets and ghosts trying to slow ONLY survivors down.
if you ask why no survivor bothered to play the event, because the void world handicapped survivors to the point that any killer with mobility can easily capitalise and easily win matches.
which lead to killers not caring because if they played the event, they lost due to genrushing, which was FORCED BY THE GAME.
