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TiSeraph

TiSeraph

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TiSeraph
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  • I don't know if the map is 'small' compared to other DBD maps. its one of the most claustrophobic maps in the game. It seems more cluttered than Lery's, a little behind Hawkins. The distance between the gens may not be huge per se, but the pathing is nuts. I've lost multiple hooks because there was no straight line to a hook. I'll see a gen being worked with discordance/brine, and have to weave around to get to it, resulting in It's going to magnify the poverty of killers without strong movement powers, which were already the determining trait in the effectiveness of killers.

  • I use built to last on about 60% of my builds. I'll also duck into a locker during hook or when the killer gets close. It amused me the people that get bent out of shape.

    I just resigned myself years ago that many people are turnips

  • That would be endgame. It's common for me to pick up one or two kills in endgame.

  • I really like the "catch up mechanism" idea. It would be an intrinsic anti- tunneling mechanism too.

    I get a LoL out of "killers need a catch up mechanic tooooo"

    The game skews killer the longer it runs. Pallets get burned. The killer has fewer gens to patrol. Consumables are gone. And I pick up a hook or two at endgame, every other game.

    That's your catch-up mechanic.

    But that's cool. When we're down to two, I'll be the one rapidly exiting lockers to distract you and then hiding.

    Over and over.

    For five minutes or so.