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PabloLovesMC

PabloLovesMC

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PabloLovesMC
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  • @Yords said:

    Okay but just imagine spirit with stridor, thrilling, sloppy, ruin, and undying

    or nurse with infectious, knock out, BBQ, corrupt, and sloppy

    Killers don't need a 5th perk slot.

    The 5th slot would be hex only fix your nurse build and try again

  • @OGlilSPOOK20 said:

    Yea they never listen to the community.

    When I first heard that Freddy was getting a nerf I was like oh no, because I like to play Freddy but I never used his stupid slow down add-ons.

    I was so scared that they would butcher him with the nerf but then I saw the changes and I laughed and said oh he's 100% fine... These changes did nothing to him, he's still an A tier killer.

    The reason imo why Freddy is so strong is that his power synergizes really well with alot of gen defense perks.

    Plus the true strength behind Freddy's power is his Dream Projection. Him being allowed to teleport to gens is really strong and apparently the Devs weren't smart enough to notice that. ๐Ÿ’€

    Thats something you cant take away from freddy without chucking him in the worthless killer bin.

  • @bjorksnas said:

    There is no other option in the poll,

    but my two cents on this is simply this

    lock in survivor choice and item choice at the 30 second mark

    that way survivors have leniency on character choice and item choice because when they get into a lobby is random and some people level other survivors

    Killer has ample time to see what items the survivors will have and can plan accordingly in the last 30 seconds

    I like this idea better than OPs suggestion.

  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2130991#Comment_2130991

    Ahh. Yes. Because people totally change there build around when they see 4 items in a lobby. You must really love it when I last second switch/ready up to a brown med kit because I was spending blood points on someone else. Because you were totally going to bring Franklin's for that item they last second switched too or light born because they switched to flashlights.

    Since your argument is based on keys. What if they didn't change characters to a key and just put it on last second because they thought hmmm maybe I should bring a green key just for memes.

    If you don't like this you can always just leave the lobby, but you should probably get over it because

    1. It doesn't happen that often to matter.

    2. It doesn't effect gameplay often enough to matter

    3. You still have 5 sec to realize hey I have to play like this because they brought that.

    You cant peave the lobby because when quick switching occurs it happens before you get the chance to leave without penalty. I get wanting to switch your character and items but its easily abusable. Perhaps BHVR could make your equipment locked when you ready up or when theres 15 seconds left on lobby timer so the killer has at least 10 seconds to switch up their build as needed

  • iron will is a much better perk for survivors than stridor is for killers. not to mention the survivors can take in 16 different perks while the killer can have 4. I as a killer cant be wasting a perk slot for something like that especially with most killers being HEAVILY perk reliant.

  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2130371#Comment_2130371

    The killer is set due to them wanting to implement mmr in the future

    It is toxic because by a survivor switching a character they can have a whole new loadout in seconds and do so before the killer has time to plan around it. a big part of a killer game is noting what kind of items the survivors bring EXPECIALLY when keys are involved. Survivors being able to switch like this is a massive FU to the killers.

  • They Should lock which item they use and the character they're using. Allowing Addon and Perk Changes is fine. I'm tired of a key appearing in the last 5 seconds of the lobby timer because it doesn't allow me to change up my perks and strategies.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2130914#Comment_2130914

    It really wouldn't, especially if they gave us options instead of forcing it upon everyone, like they did with Trickster's vertical sensitivity. Or Deathslinger's ADS sensitivity. Overwatch, Siege, Apex, and likely more have done this. Overwatch started only with exponential ramp, then came out with dual-zone & linear, among other options (though they never gave us a deadzone slider and linear ramp is borked). Siege gave us an updated response curve with the option to stay on the original, and gave us per-optic ADS settings. Apex started with advanced look controls, and has even more options compared to Respawn's previous games (Titanfall 1/2).

    ย I will say, saying you are completely limited by controller is lazy thinking.

    And sitting here saying that controller can't be improved by the developers when other games exist that feel much better on controller is also lazy thinking. You're adding nothing to the discussion. It's fine if you're not impacted by it but to get in the way of those who are is self-serving and contrarian.

    I don't think you understand. I'm saying those who refuse to get better using controller as an excuse is lazy. Yelling at someone is not nice. giving the excuse that its because you had a bad day does not excuse you from acting that way. people who think 'I'm only bad because I'm on controller' are lazy because there are ways to learn around the controller. That being said, the people who say that controller is difficult to use but don't use it as an excuse for playing badly are A-Okay because they realize they can get better they just have to try harder. i think controller is harder to use than keyboard but its the ones who let controller stop them from trying to get better are lazy.

  • I wouldnt use it as often to be sure but with characters like huntress and nurse that information is great. But IF bhvr decided it was a good idea to remove the bloodpoint boost they better remove it for survivors too

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128887#Comment_2128887

    The precision could be improved with a deadzone option and a better response curve. It will never match M&K perfectly, but it's possible for the gap between the two to be lessened significantly.

    That people are so stuck in the M&K vs controller debate is annoying. It's not so black and white.

    To change anything about how a controller works would be catastrophic to the controller users. Not to mention pc dosent have to worry about dropping a pallet instead of healing someone because on controller its the same button. There are obvious massive advantages to using a mouse and keyboard. I will say, saying you are completely limited by controller is lazy thinking. You can adjust sensitivity to cover a lot of those things. That being said it is rather difficult to move your camera only a tiny bit on high sensitivity where on pc its super simple.

  • @Leachy_Jr said:

    Survivor? Sure.

    Killer? No way. Tons of killers are restricted by sensitivity limitations or the controls.

    Following survivor movements with trickster is very hard, same with nurse blinks. Not only that but nurse is heavily limited by lack of information mid blink due to low FPS and a restricted sensitivity.

    Blight is trash as you stated.

    Victor pounces are noticeably harder against good players once again due to having to follow movements.

    Oni doesn't have 90+ degree turns.

    Plague is harder to aim and spread accurately.

    Hell even someone like bubba is slightly harder due to the camera adjustments needed to play him.

    Ive gotten into tantrum so many times with bubba on console but on pc i havent had to deal with tantrums often at all

  • @GreyBigfoot said:

    I wish it didn't boot us to the main menu, but it's usually just a 20-30 minute break that I can build my schedule around.

    Around what time does it happen? Im starting a community on twitch and would like to avoid maintenance times

  • Yo fr fr pc is so much better. Hatchets are easier to hit at 60fps, blight is easier to use, nurse is possible to use, and looking around is overall easier. Being able to turn 180 instantly but still being able to controll ranged attacks is MASSIVE. Also, i havent seen these frame drops people are talking about?

  • Super short since im at work.... i was getting murked by a group of rank 1s. They outclassed the heck out of me. After the gens were done, instead of leaving they all stayed to get eaten by the entity. I got loads of bloodpoints because nobody escaped

  • Fix for the limited power is the same as ghostface. 99 your power till you are about to get the hit then focus on defending the body and nearby gens. As for not getting looped, that comes with practice with m1 killers not to mention his t3 lunge is god teir

  • I like non licensed characters because you can use shards and get them for free

  • Just turn off cross play. You have the choice of wait longer for a match or play cross platform. Dont try to keep me from playing with my friends just you are a trash player who feels entitled to people caring what they have to say. Its a choice you can make. If you dont like the choices presented to you, dont play.

  • @gendoss said:

    I don't understand how people can think Dead Hard is that amazing of a perk when even every basic attack is longer than it. Every killer has the ability to just hit all the way through Dead Hard NOT even including the latency issues. I know that the problem of DH comes from using it for distance but in that regard Sprint Burst is way better. Dead Hard is better than Sprint Burst only because of the i-frames that come in handy during very specific circumstances like dodging a hatchet or something like that. This is like the one thing I just really don't get.

    Its a button that says. "I messed up in chase and should get hit here but instead ill hit a single button and the chase can go on for another 5-10 seconds at least" those 5-10 seconds are crucial for a killer and could mean the difference between a gen or even that could give your friend enough time to get close enough for a flashlight save. If i miss as a killer i dont get a button that makse the miss into hit for free. It shouldnt be true the other way around. (Yes i understand you can bait dead hards but its still annoying as F)

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128278#Comment_2128278

    I know BHVR will probably do a good job on this licensed chapter, but then again there is Myers. The poor guy hasn't gotten any buffs or any news of a rework for some time now. On the flip side, there was silent hill. That was a pretty good chapter imo.

    All kill wasn't as bad as a binding of kin, but I still think it was pretty bad. Any killer that is weak is a bad chapter in my book. It is always disappointing to get hyped up for a killer that sucks. I will admit though, all kill is definitely really cool (could have gotten a map tho).

    To be fair i dont think meyers needs a re-work. He's a really good killer as is. Feel free to dissagree but i have no issues with using him and the games i play with him feel fair.

  • @RhysTheDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128255#Comment_2128255

    You're the type of guy that really doesn't like free speech, if it isn't your opinion its the wrong opinion, hmm?

    You are doing the same thing. I dont agree with your opinion and you dont agree with mine. You are free to your opinion i am free to be mine. Stop victimizing yourself.

  • @RhysTheDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128280#Comment_2128280

    Uhh BHVR is becoming the definition of a monopoly, and have u tried to play this game without paying for anything? some of the BEST PERKS are locked behind PAYWALLS.... but sure bro, pay that 20$

    Shrine of secrets... you dont wanna pay better be lucky. Not only that, with the best perks there are very few paywalls bevause you have the right to grind iridescent shards to buy most killers and survivors. If you dont like it, dont play it. (Also that still isnt a monopoly. Look up the definition and proove me wrong.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128246#Comment_2128246

    tbf the OP is right, we should restrain ourselves from just immediately blowing all of our money on this chapter. The last 2 chapters have been... mediocre, so we are a little concerned about this chapter. I don't agree with most of the the OP is saying, but just be a little careful with your money.

    Yeah the chapter is mediocre. You dont like it? Dont buy it. The issue he's complaining about has been fixed. Yes im dissapointed in the devs for the twins and the trickster but that dosent mean im gonna ######### and moan about it. Im just waiting to see if the killer is gonna be worth my time.

  • @RhysTheDemo said:

    Hey everyone! Just reminding you to prepare to shill your wallets for this next chapter! Make sure to purchase every 15$ legendary skin that is totally coming and to invite every resident evil fan you know to increase BHVR's monopoly!

    Too bad this past hotfix makes the game micro-stutter and delay every 10 seconds on multiple maps... oh and I guess it was just a little oversight that the survivor breaking bug that lets killers no be stunned still isnt fixed.... after they said they fixed it... oh and there was their utterly awful server hit validation and hitbox system that they haven't fixed in since its release.... OH BUT DON'T WORRY, they'll be probably adding Aliens or Pennywise next and you'll forget allllll about every laundry list of game breaking bugs that come with every patch and horrible console optimization they can't be bothered to deal with whilst they monopolize their genre to ensure they will never have any competition so they don't have to actually try to fix anything!

    So yay! who's excited?

    I dont think you know what a monopoly is. Not only that you dont have to pay for anything. You dont like the game? Dont play it. Also you cry about survivor breaking bug but dont realise that killers get fked over by bugs all the time and recently all we get is garbage new killers (twins and trickster). You go cry your little head off... im gonna go play the game and have some fun.

  • @Disco_Dave2706 said:

    wraiths lunge speed coming out of invisibility is so easily abusable i just went against a wraith with no addons and bitter murmur sloppy butcher both level 1 and he destroyed us cause he would go invisible come out and his speed coming out is just unbeatable his movement speed is too fast outside of invisibility as well but it just makes wraith an incredibly difficult killer to beat cause no matter how good they are its so easy to abuse also is his lunge speed bugged coming out of invis cause its uncanny to any lunge speed ive ever seen in the game

    So the big counter to wraith is gaining distance as soon as you see him. Thats why they buffed him so you cant see him further than 24 meters. Be warned if you use sprint burst to do this and you wait too long, wraith CAN hit you with your speed boost. Just dont hug the gen as he's walking up on you and youll be fine.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2120035#Comment_2120035

    That may be true, but all the killers you mentioned (except Nurse) profit from a small map like The Game or from half height loops.

    Try this with Clown or Pig for example.

    I know that this map plays different, but in my experience unmindgamable loops are boring and not good for the game. I'd rather have 20 medium sized loops and maybe 2-4 safe pallets, than this.

    With a decent team you can frustrate the killer quite easily on this map because of all the pallets.

    I cant find the comment of the person you quoted but my thoughts are you shouldnt have to be a god at mindgaming and zoning to play a map. If thats a requirement for a map then it shouldnt be a map. I shouldnt have to try and mindgame a new survivor to get hits. Its easier to play the map as an average level survivor than play as an average level killer making the map very survivor sided. If we cared about how well the rank 1s do a map when its made then i guess everyone whos playing for fun can go [redacted] themselves.

  • @Zaytex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101629#Comment_2101629

    Too difficult for BHVR to code and implement. The easier and lazier option is to simply change the numerical value of how many hatchets she can hold.

    How is it difficult to code? Distances from survivors is seen throuought the whole game. Distance dor a lunge to hit, distance the terror radius is heard from, the distance gunslingers shot goes heck even his iri addon requires the game to know how far the survivor was away. How is it difficult to code if its seen throughout the entire game?

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101829#Comment_2101829

    there should consequence for not finishing the match so survivor who surrender should get either lose some bloodpoints or depip automatically

    I think insta depip is harsh. Maybe instead reward every survivor who plays the game all the way through 1k bp so the ones who forefiet dont get it.

  • Ok so on one hand theyre really doin iri head dirty. On the other hand i like the new one. Ever been in a chase use ur last hatchet and ur so close to the hit but you fail cause ur 4.4? Not anymore. Do you hate how long it takes to go get hatchets when ur empty? Not anymore. You have a way to get to lockers faster and reload faster along with getting hits where it woulda been a hopeless chase. 4.6 move speed is really strong expecially considering the fact that ghostface and trapper can do very well being a mostly 4.6 killer. I like that new addon and i think it could be really usefull. That dosent change the fact they did iri head dirty tho. If u wanna run iri head you gotta run the 4.6 speed one and iron maiden for fast reloads. Only way to make iri head change useable.

  • @Yatol said:

    it cant work as survivor, but it can work as killer

    As survivor it would have to be a team vote. If 3 of 4 survivors vote to forefeit the game ends and everyone keeps their bloodpoints. The teammate who dosent vote to leave hets a 1k bloodpoint bonus.

  • So wait with the borrowed time change, it used to get you 10 seconds max of endurance so now its buffed there and in the fact it happens every time?

  • Trickster 100% they cant let him stay like it is. They screwed up this time around

  • @mintchapstick said:

    Oh, come on. You can't say that iri head in its current state is okay. Pairing it with infantry belt has always been an exploit.

    No it was a chance. Having 1 hatchet and thats it is useless. Anyone who has ever used iri head knows this. The fact that you need 2 addons for it to be worth anything means the huntress cant use any other addons

  • @DwightFairfield said:

    I think iri head promotes bad behavior, as it makes a killer player good without requiring them to put any effort into their gameplay.

    I think this new addon isn't going to change it all that much, it'll probably just be used less

    Just like decisive strike did and deadhard does

  • @Pdizzle1 said:

    Iโ€™m sorry if I come off as rude but why would getting outplayed make you want to give up? Just learn from your mistakes and get better with mind games and other things you can do. It takes practice to become decent at this game so if you want a chance you have to put in the work. I understand there are the occasional bully squads. The answer to them is to not get tilted and when they mess up is capitalize off their mistakes. I have gone against very few god squads and when I do I try my best to win.

    To be honest, it simply isnt fun to play against people you have no hope to catch

    if im getting looped by every single survivor for minutes at a time then theres no point in me even playing the game. expecially with how matchmaking is right now and always has been.

  • @slim0b said:

    nah hes just underrated and his power is so well-hidden a lot of people are just not finding it

    I know it's difficult but hold on and try your best not to call me bait, what if I told you it's the game designer's own words?

    https://youtu.be/7QW6_qIooyU?t=302

    For real though he could use some love everyone agrees but I don't think he'll be getting some anytime soon :(

    sure the dev says it but has he brought forward any proof? has he beat a rank 1 swf team with it?

  • @Dsnooz said:

    Matches are so short... You can just get hooked twice if you really want to forfeit.

    that screws over your teammates... at the very least there needs a way to vote to forfeit so it doesn't count as throwing the game

  • @megswifey said:

    I call it the corner of shame. If I get a SWF or just amazingly coordinated team, I go into my lil corner and let them leave. I am in my dunce hat, of course, and am small... fragile

    when i do anything like this they refuse to leave until they've properly taunted me

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