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Omans

Omans

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  • Killer has to be the more stressful role. In a 1v4 if the 1 doesn't feel pressured by time, an optimal player (killer) will win every time. A nurse who knows how to play already wins every game if they play well.

    What were those stats again? Nurses in 25 percent of red rank games, 4-man SWF in 5 percent? If you want to lessen the stress of killers, the top will dominate even more than they do now.

    People have already said, Gen time is not the issue, terrible maps are. Do a huge map overhaul and nerf nurse, and suddenly the game is 100 more balanced.

  • Yeah, the detection issues really make playing as and against him a tire rather than fun.

  • Purple ranks as killer: too easy

    Purple ranks as survivor: too many teammates hiding in corners and not playing well

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/675347#Comment_675347

    It's like you only read what you want, yes, she can absolutely go through pallets, but it costs more of her charge to do so, so if you drop a pallet, she may not have charged enough to go through it.

    Yes, I really have 3K hours, maybe if you had the same you'd understand the nurses ability a little better. You're telling me you've never seen a nurse fail to blink through an object because she hasn't charged enough?

    Any universal change to surviors is a universal buff to killers no matter how you slice it,

    Take LT walls for example, at one point you could fast vault pretty close to the window, which means if a nurse blinks on that side you'd have enough time to jump through and avoid her attack, now that you have to have a run up to the window if you're close you might slow vault resulting in a hit for her. I don't see how you can't see how pallet changes and window vaults buffed her I've tried explaining it but sure, she can go through them, if she has a blink left.

    These people have no idea what nurse is capable of. They either have never played against a good nurse, and thus don't know how strong she can be, or they like to play nurse themselves and don't do well with her, so they use that to justify to themselves that nurse is fine.

  • For killers: Haddonfield, Yamaoka, Ormond - all three of these are terrible for killers and need to be reworked.

    Special mention: treatment center for huntress. Getting that map as huntress is a death sentence against competent survivors

    For survivors: The Game (against stealth killers and nurse), Sheltered Woods (so easy for the killer to cut off survivors going for saves)

  • I seriously doubt anyone on the dev team plays nurse at a high level. If they did, she would have been nerfed long ago.

  • I wouldn't be at all surprised if it is the most common map offering used by survivors.

    I groan audibly when I get that map as huntress.

    The preschool was bad, but haddonfield is terrible.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/85728/why-the-gen-speed-needs-to-be-increased

    Tru3ta1ent is one of the best killers in the game, but he's wrong with that less gen speed thing. Another objective would be fine. Just something that let a match last longer that's not generators.

    The thing is, tru3 isn't watched because he is one of the best killers. He is an above average red rank killer. He is watched because he is good and entertaining. But he's not one of the best.

    Others have already said, he feels the gens went too fast, but he, as a killer he is still learning still got the 3k and almost 4k. I think that's more eye-opening.

  • If it wasn't balanced like this, with killer being under time restraints, good Killers would 4k every game. Good players will always find the most optimal way to play. For survivors it is rushing gens and escaping as fast as possible. For killers, if they don't feel rushed by the knowledge that every second wasted means less chance at a 4k, the optimal killers will take advantage and win every game.

  • If the time needed to do gens is given a flat increase, I, and many killer players like me will get 4k's every game, at red ranks.

    I would probably go from my current 60/40 killer/survivor split to 95/5 or 100/0. Killers have all the tools they need to get at LEAST a 2k every game. The only balance change that needs to happen is a huge map overhaul (haddonfield, bigger maps shrunk), and, at the very least, a nurse nerf. Start there.

  • A good hag can be as oppressive as a good nurse. I'm glad I rarely see hags because hag is definitely a top 3/4 killer.

  • Don't listen to people saying brutal strength isn't good. It's a very strong perk for m1 killers. I have bamboozle on every m1 killer. It helps save so much time in loops that otherwise might cost you more time.

  • It is easily a top 3 survivor perk.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665749#Comment_665749

    Pretty simple really, just cos you think you're a looping god doesn't mean you win chases.

    Worst comes to worst your team gets mown down by poor decision making, then I just have to find the hatch before survivor #3 dies.

    He's just a selfish survivor who thinks he is much better than he is. Being a good survivor is not only about looping well, it's also about good decision making. I can get chased with the best of them, but if I cleansed every time like this guy does, I would be considered a terrible survivor.

  • @chieftaco said:

    https://forum.deadbydaylight.com/en/discussion/comment/665714#Comment_665714

    "You may be having fun in those games, giving the killer free downs and kills, but again, your teammates aren't."

    --understand me when i say this. you are reversing what i am saying for some silly reason. yes, we have agreed that when you are having fun hiding and not cleansing, trying to rush objectives and leave me dying, i am not having fun. when you see me cleanse, you aren't. the difference is, you care, i don't. :)

    "Good plagues don't need pity cleanses...1 cleanse can mean survivors simply lose."

    --maybe that survivor is in a game that they don't possess the skills to be in.. perhaps if they learned to play against the plague instead of hiding from her, everything would be okay for them too :).

    "If I saw you in my game and I was a killer I would only go for you first because you ruined your team's game, and if I was on your team as survivor I wouldn't be having fun."

    --good news! i don't hide, and i'm bright red and white, or some other super bright color. a lot of killers do come for me non stop, and i enjoy it because that is what you are supposed to do when you are playing a game where a killer chases a survivor. :)

    Cleansing against plague and then claiming other survivors aren't good enough to be in the game if they go down after...hahahhaha. That's rich.

    The only strategy that works against good plagues is to do gens (who said anything about hiding...? Even if you wanted to hide, you can't effectively while you are broken) and prolong any chase you get into.

    Cleansing allows plague to punish survivors hard...period. It's not even debatable.

  • @chieftaco said:

    https://forum.deadbydaylight.com/en/discussion/comment/665671#Comment_665671

    all ranks.. and you're welcome.. even tho i've never seen you personally in the fog, if the killer doesn't get any scoring events or fun, neither do i, and that's a very boring game.

    i suspect you're just someone who doesn't like to cleanse, trying to say "thanks for the free 4ks" or whatever, but even if you're not legit, you're welcome.

    i'm not trying to play boring uneventful games at any ranks, and i think that if you are, that's cool for you too :) if however you're trying to actually enjoy the game and have a good time, that's done thru scoring events. a game without sweet scoring events is just a waste of time imo.

    So you're tanking your team's chances of escape so you can get safer unhook farming points, all under the guise of having fun. You may be having fun in those games, giving the killer free downs and kills, but again, your teammates aren't.

    And if you are worried about the killer not getting scoring points, well, that's a rank issue. Good plagues don't need pity cleanses...1 cleanse can mean survivors simply lose.

    If I saw you in my game and I was a killer I would only go for you first because you ruined your team's game, and if I was on your team as survivor I wouldn't be having fun.

    Sorry for being a little harsh, but like I said before, cleansing immediately against plague is on par with dropping every pallet immediately in the first chase of the game. Your teammates will hate you and not have fun. Killers probably love you though!

  • @chieftaco said:

    https://forum.deadbydaylight.com/en/discussion/comment/664972#Comment_664972

    lmao.. i'm not really concerned with what teammates that don't cleanse want to thank me for.. i'm trying to have a good time and a good game, and i can do neither with a bunch of broken people trying to gen rush & run out of the door.. you could say that if i could i would thank them for never cleansing and making me skip a good chunk of the game..

    again, if my teammates are of the variety that are powerless against a plague or any other killer i'm in the game with, how is that my fault, problem, or issue? i didn't put them in my game. i didn't award them the rank needed to be put into my game.. i honestly never would have if it was up to me because they aren't skilled enough to deserve it.

    while you are correct that i will ultimately go down at some point in a lot of cases, i need to then depend on my team to keep me in the game. if my team is not skilled enough to keep me in the game then i'm the loser in the scenario anyway because again my team is not skilled enough to keep me in the game..

    sorry but there's not many other ways of looking at it..

    Players like you give me super free 4k's as Plague, so thanks!

    Putting your team at an extreme disadvantage and claiming your way is the best way...yikes. What rank do you play at that this strategy works for you?

  • @chieftaco said:

    i like how everyone wants to, but nobody wants to be the first to do it..

    why straw poll? why not discuss pros/cons?

    personally i ALWAYS cleanse. i want plague to have red vomit and here's why:

    with green vomit, she runs around infecting everything and everybody. the things become stinky and gross and will infect anything that comes in contact with whatever is infected.

    if it's a person, they become broken and lose the ability to take a hit from the killer, making them completely useless. when they are downed and hung, they hang there infected, and i have to go rescue them, getting myself infected (stinky, noisy, visually easier to see, soon to be 1-hit down), and they are broken so i can't even get any altruism from them.. altruism (healing others) is 25% of my score.. without that i have to max all 3 other categories just to get a 75% score..

    when people cleanse and give the plague red vomit, sure she has ranged attacks but you have to get hit twice. i'm not sure why people try to constantly run away from a killer with ranged attacks, but they do.. if they would invest a little time instead in learning the size of the object you need to loop around for her to not be able to hit them with the vomit when she tries, she would run out of red vomit before being able to down them..

    when they do get downed by red vomit and they get hooked, after unhooking them i get to get altruism, and so do other teammates that are smart enough to come "get it while the getting is good..". i also don't automatically get infected, so after healing, the newly formed "group" of people who can all take 2 hits if needed can then work together on getting things done instead of having to focus so hard on hiding because they're broken.

    remember if survivors are as good as they think they are, 8 hooks can take place in a match before anyone ever dies.. who cares if you get downed and put on a hook? the game is not a 1v1 game, even tho a lot of people like to pretend it is, which is why people are usually dead by the time a killer has 1-3 hooks in a game instead of closer to 8..

    ...Wow...

    I'm sure your teammates thank you for always cleansing. Give a good plague the red vomit and watch your team get snowballed on hard. A plague with red vomit has the potential to down survivors as fast as nurse and huntress.

    You're not dodging that vomit if the plague is half-way decent. And when the red timer runs out? Plague can just green vomit on the hooked person or while they are on the ground, so either way you are going to be infected.

    Don't cleanse against plague unless the game is already over, or you're in a location (near the end of the game) that would be super inconvenient for the plague to get to, or you want to screw over your team. Cleansing all the time is about the same as dropping every pallet immediately. You might be saving yourself in the short term, but you have doomed your team against a good plague.

    Of course, none of the above matters if the plague isn't very good.

  • S: Huntress (hatchet hit sound is the most satisfying sound in the game)

    A: Billy, Plague

    B: Trapper, Wraith, Leatherface, Pig, Spirit

    C: Freddy, Legion, Myers, Clown

    D: Hag, Doctor

    F: Nurse (easy wins aren't fun)

    Haven't bought yet: Ghostface

  • @The_Bogeyman said:

    https://forum.deadbydaylight.com/en/discussion/comment/662298#Comment_662298

    I know what you're saying sweet pea. The point ain't change. Plague gotta run around after one person trying to keep puking on them to get 'em broken. Myers can multi stalk of anyone and build up that tier 3. Plus he got that extra reaching lunge when he gets into tier 3.

    Plague ain't got none of that. The vommy mommy is trash against anyone above the green ranks. And even in green rank she struggles.

    Plague is possibly the best m1 killer after freddy. I play every killer at rank 1, and plague gives you the most control over the match (of m1 killers besides freddy) if you are good at pressure. As soon as the survivors are broken, which shouldn't take long if you know what you are doing, plague can be lethal. Also, monitor and abuse is quite good on plague.

  • 1) Nurse - better than every killer at everything and removes survivor counterplay when the nurse is skilled. Broken and has needed to be fixed for the longest time.

    2) Spirit - really, really strong in chases and has good mobility

    3) Hag - a nightmare to play against if the hag is good. So oppresive if played correctly.

    4) Billy - zoom zoom. A good billy will win almost every game, if you don't have a team of 4 good players against a good billy, you will lose hard and fast. He really is a noob stomper killer. But he still can do well against strong survivors if he is a skilled billy.

    5) Huntress - map dependant. On a good map she's really, really strong. On a bad map she struggles.

  • QoL changes like trapper getting more traps at the beginning are good, but before buffing killers, the biggest change that needs to happen is a huge map rework. So many maps just aren't good. Start there, then buff. What map you get plays such a huge part in how well you do. Get a macmillon map? Maybe a 4k. Get yamaoka against the same survivors? Maybe 0 kills.

    I get that the devs want map variety, but some of the maps they've made really stink for balance. So, first get a baseline for maps that is fair for both sides (which will probably mean shrinking or centralizing many maps - and of course completely gut haddonfield), then see how things go (and obviously nerf nurse)

  • @NoShinyPony said:

    @Aven_Fallen "Highly coordinated 4 man SWFs are not the majority" - what is the majority has nothing to do with balance.

    Take a well-coordinated 4 man SWF equipped with several DS, BT, DH, Adre, Unbreakable, insta-heals. Nurse won't win, no matter how skilled the Nurse player is.

    Of course, these kind of SWF are definitely not the majority, but this is not relevant for the question whether a match is balanced. Perks & items are only supposed to increase the chances of winning for the player using them, not make it impossible for the other side to win.

    And we are talking here about Nurse, who is soo much more powerful than all the other killers. This illustrates at what a big disadvantage the other killers are finding themselves.

    A nurse playing at her full potential wins against an SWF playing at their full potential. You are really overestimating how strong an SWF is and underestimating how much power a good nurse has. The SWF group might win some matches, based on the map and how quick the first person gets found/downed, but a nurse try-harding beats SWF try-harding the majority of the time. Sorry to say, but if you think differently, you haven't played as/against a good enough nurse.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/653348#Comment_653348

    No, it doesn't work both ways. Nurse is not almighty. Play stealthy, rush gens, bring the infamous 2nd-chance-perks and insta-heals, don't make bad tactical decisions, then even a Nurse won't get 3 kills, no matter what she does.

    Nurse is a whole other world than all the other killers, no question, but survivors are still the stronger role.

    If the nurse doesn't get 4 kills, it is not due to the survivors playing well, it is due to the nurse not playing well enough. A nurse past a certain skill point doesn't get beaten if they play well. Period.

  • You're right, of course, but many people don't want to admit it. Even at red ranks as the 'worst' killer, whoever that may be, a 2k at minimum is always possible, even against good survivors.

    I get more frustrated when playing survivor, actually, because one bad teammate can lose your team the game really quickly, but as killer it is all on you, whether or not you perform well or not.

    A lot of killers have the mentality that "I played well, I should get a 4k," which is...troubling, because what does that mean for the survivors who also played well in that game?

    2k should be the balance target in this game, and in an average game it is pretty close to that. Of course there are some blatantly broken things (instas, moris, nurse) that need to be fixed, but that's an already tired topic.

  • Remove both NOED and adrenaline. Both are super unhealthy for the game. One rewards unskilled play, and the other allows survivors to feel safe while Gen rushing.

    Want longer games? Make survivors feel they have to heal or they are in danger (remove adrenaline). Want more skilled games? Don't give free downs to killers who don't deserve it (remove Noed).

    I do have to say, though - to people saying 'just do totems'. That's terrible, terrible advice to solo survivors. Against a killer who knows how to play and pressure correctly, you don't have time to make sure all totems are gone. If you do have that time, you aren't facing a good killer. Period. A good killer punishes players running around, not doing gens, at every rank.

    Although, most good Killers don't rely on the NOED crutch, because they know it is in consistent.

    On top of that, though, I'd recommend getting rid of all the overpowered garbage on both sides - mori (green and red), insta-heals, some broken killer addons (you know which ones).

  • There is a time and a place. Self care is still really good if you know when to use it.

    I would rather have a teammate running self-care and knowing when and/or if they should use it than some of the people in this thread who think it isn't ever useful.

    But yes, of course a med-kit is better. Know what is better than a med-kit? An insta-heal, but I don't bring those every game, neither do I bring med-kits every game.

    It is a situational perk, but by no means useless, and is still quite strong of a perk.

  • 1) People who claim nurse is weak to stealth don't know what they are talking about, at all. Nurse is no more vulnerable to stealth than other killers, and is actually even better against it because she can close distances so quick with her power, leaving little time for survivors to stealth away. Against a good nurse the only way to possibly win is have all 4 survivors going as hard as they can on generators. Stealthing against good nurses does not waste their time.

    2) Claiming that a killer is balanced at base is a silly comment to make. Killers absolutely should not be considered balanced or too strong based on their base kit. If you use a killer's base kit in red ranks, expect to be at a disadvantage.

    3) The time it takes for generators to be completed is not the biggest issue in the game right now. The biggest issue is how awful some maps are, and the need for a map overhaul for many maps.

  • I hate going up against billy because he is really good at taking advantage of survivor mistakes, which, when you are playing solo survivor, you can expect to see a lot of from your teammates. But a good billy against good survivors is a great, balanced game.

  • Hmm, a lot of comments who didn't read the post, but okay! In high ranks bamboozle is used in probably about 95% of non-meme'ing m1 killer builds. In high rank play it is assumed that every m1 killer has bamboozle. I don't see how this would change much of anything in regular red-rank gameplay.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/626808#Comment_626808

    I love how you assumed I play a sweaty nurse, or main killer at all.

    I play more survivor than killer and still believe what I said. Dont try to get one side vs the other on me when you've got me pegged wrong to begin with.

    Console player, it is. Alrighty.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/626808#Comment_626808

    I love how you assumed I play a sweaty nurse, or main killer at all.

    I play more survivor than killer and still believe what I said. Dont try to get one side vs the other on me when you've got me pegged wrong to begin with.

    Console player, it is. Alrighty.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/624088#Comment_624088

    Lol. Nurse isnt as big of an issue as people dcing, or the NUMEROUS game destroying bugs that exist.

    But hey, if you cant handle a challenge every once in a while, I can see why nurse and maps are your problem.

    I see an average of MAYBE one or two d/c's a week these days. Maybe you wouldn't have so many d/c's in your games if you didn't play a sweaty nurse? I actually don't know if I've ever seen a d/c against a killer other than nurse or old legion (mori use excluded). I wonder why. I've seen as many killers d/c because they got a bad map or had a bad game as I have seen survivors d/c. Strange, that. And you already know servers are coming to supposedly fix that, anyways.

    I haven't seen any of these game destroying bugs. Do you play on console? That might be why. I'll admit I don’t know much about the console scene, but I hope they fix whatever problems there are. And just letting you know - (on PC) if nurse, maps and insta-heals are brought to an acceptable state, this game will be as close to balanced as it has ever been.

  • It is near the top of the list of many terrible maps that need reworks.

    After nurse, a huge map overhaul is the most pressing issue in this game.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/622537#Comment_622537

    What is plain stupid is committing a bannable offfence (disconnecting) because you don't like a specific Offering.

    People who DC have no right to play the moral compass.

    I don't DC myself, but I do not blame people who DC in the slightest when a mori is used.

    To you it is a part of the game. That's fine. To others it is a badly designed mechanic which ruins any semblance of a fair game.

    Yellow mori? Cool. Make it base kit.

    Green mori? Super powerful.

    Ebony mori? Free win if you know how to play.

    I only use moris myself when I see a player I know is toxic in my game and I want to return their toxicity. I feel bad, though, because it ruins the game for the other survivors.

    But I wouldn't expect people who defend nurse to understand what fair play is.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/622464#Comment_622464

    So if Peanits would told you that old Freddy had 80% kill rate at rank 1, would you considered old Freddy top tier ?

    Hag also has the best kill rate if I am right, so Hag > Nurse confirmed.

    Old freddy in the hands of a skilled killer was demoralizing to go against, moreso than many other m1 killers.

    But seeing a freddy who knew that you had to use him differently than other killers was rare. I much prefered facing leatherface, doctor, even myers to a good freddy.

  • Some of the most fun, most balanced matches are good billys vs good survivors.

    A lot of games against billy become stomps because he is very unforgiving of mistakes, and one bad survivor can mean your whole team is going down (common even in red ranks), but that's solo survivor life.

    Good survivors against a good billy on a good map = how dbd should feel more often.

  • Ebony moris and some of the super strong survivor items definitely need to be looked at.

    As a killer you can't know if the team is bringing insta-heals, and as a Survivor you can't know the killer is bringing a mori until the offering screen.

    I don't think the devs will remove Ebony moris (although I think they really should - winning a game stacked in your favor isn't satisfying or balanced), but maybe they could allow killers and Survivors both to see the insta-heals/moris before the game starts. If one side wants to bring the super strong OP stuff, the other side can too.

  • There is a time and a place for self-care. Sometimes you should rush gens, sometimes you should heal. Especially if you are not running adrenaline, it can be a death sentence to not be healed at the end game, depending on the killer, number of survivors left, map, etc. There are too many factors at play to say that not healing is always the right thing to do.

    I bring self-care. Sometimes I use it 0 times a game, sometimes I use it more than once. With good game sense it is a very good perk.

  • Greater variety is good. Killers breaking walls? Sounds good. Killers flying? Sounds good. Nurse is great, too, in theory.

    But, "if everything is OP then nothing is OP". Maybe in a game like overwatch. Super strong ultimate abilities? They are fine because both sides have them. In a game like this? Nope. Not in an asymmetrical game. Counter play is required in a game like this. Balance is equally important in a game like this compared to other genres of games.

    A killer that has a non-looping, meta-breaking play style? Bring it on. Sounds fun. Another killer like nurse? Nah, that's the beginning of the end for a game like this.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/619116#Comment_619116

    You set great store by 'even when you first started', but I keep having to remind you subtley that this was according to you just last year.

    Half the game's lifetime. Half the game's lifetime, all the while with people claiming something you claim they weren't. Perception of nurse and her addons have been the same all this time. You say differently. I'm still waiting for your factual statements..

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/619071#Comment_619071

    First of all, you used quotes for this: "chosen not to adapt because they only want to loop and are lazy". This is not something I have said, nor relevant to anything I have discussed here. Who are you quoting and why are you doing so in a reply to me?

    What you call my 'narrative' isn't a narrative; it's an argument. False narratives override facts by subsuming them to context, rather than letting facts determine context. An argument accepts the context as provided by facts. When I say "Nothing has changed that would warrant current talk of Nurse addons being broken", that is a factual statement: it is either true or false. I am not constructing a narrative, but inviting counter-factuals.

    You claim it is wrong, but then don't do a damn thing to show why it is when it would be extremely easy were it the case. You just need to point out what changes are relevant to Nurse's addons that would take them from being detrimental in 2017 to becoming what they now are at some point since then. I am so far the only person who had bothered looking into this. I pulled out the one relevant patch and you could maybe have talked about it and argued that it was in fact directly beneficial to Nurse addons, but you didn't. I did half your work for you.

    You instead for some reason want to talk about when you first started playing the game; around early-mid 2018, after that patch. The point you're trying to make remains elusive.

    Was quoting a common argument used by people defending nurse's current state. It should have been obvious in context.

    Why do I have to say this a third time? My point is that even when I first started, there were many discussions about both base Nurse and her addons, B-O-T-H. From that time until now, I never saw any discussions about how her addons were a hinderence. What you say is a factual statement is just..not.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/619002#Comment_619002

    I've read carefully and you haven't addressed anything. Everything you're accusing me of, you're doing right in this post. You even quote me as saying something I never have, it doesn't even resemble my opinions.

    I do not deal with narratives and generalities; I deal with specifics and standards, both of which you have avoided.

    I didn't quote you even once, but now I will:

    Your narrative, a tired one at that, is that "nothing has changed that would warrant current talk of nurse addons being broken".

    All of your points stem from that belief, when it is wrong. People have been complaining about both base Nurse and her addons since I started playing the game. Why are you assuming this is a recent discussion? Instead, you choose to blame an ENTIRE group of players (I thought you don't do generalities?), saying survivors simply are choosing not to adapt to blink mechanics.

    @Sluzzy said:

    If the devs are serious about being fair to both sides and/or serious about balance, then they would engage in some official tournaments with the best DBD survivors pitted against the best Nurse players. If the nurse wins every game with it being obvious the survivors having no chance to complete all 5 generators then I'll be cheering along with everyone else that wants her nerfed.

    I would wager the best survivors would be near impossible to beat, even with Nurse.

    Nerfing Nurse for the pure sake that "Survivors don't like or can't bully one particular killer" is a knee-jerk reaction that the devs are in a habit of doing all the time.

    Finally we agree on something, for different reasons. I would love to see the blood bath that would ensue from such a tournament. The nurses would dominate.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/618786#Comment_618786

    If people(by which you mean mostly survivors) were fine with her basekit, I would have stopped hearing the perennial survivor-meme about the Nurse: "She ignores game mechanics". They're still saying it and that's what gives the game away that addons are merely a wedge-issue, not a legitimate discussion about balance. Basing proposed changes on opportunism creates problems. Talking about mechanics, with specifics in regards to cause and effect, hard-facts; those solve problems.

    The Nurse IS committed to a long-blink: the time spent in a blink since 1.9 is based on the time that it was charged. She can not do anything for that base duration, even if she doesn't travel far due to lower-aiming. The response survivors should have is to pay attention to the patch-notes and what addons actually do; but most of the discussion around the Nurse fail to talk about her blink mechanics or even specify what addons are being spoken about. It keeps becoming more clearer that the term 'omegablink' is confusing people more than it is clarifying.

    https://forum.deadbydaylight.com/en/discussion/comment/618814#Comment_618814

    It's a long-standing double-standard and encapsulates almost every complaint killer-mains have about the game's history of development since release.

    You are so fixated on proving that the players trying to get nurse nerfed are trying to create some sort of deception by talking about Nurse addons, and it is rather tiring. Did you know survivors are not a single entity with a single train of thought?

    Some people believe nurse base is fine. They commonly say "her addons are broken, but don't touch my base Nurse!" Some people believe nurse base is not fine. They say "she breaks the mechanics of the game." Some people believe even the addons are fine because nurse needs to be this strong. If you read between the lines of what they are trying to say, it would be "I am not a good player and I want free wins as nurse, even against players much better than me."

    When people say that she breaks the mechanics of the game, yes, that means they believe her basekit needs to be tuned down. A lot of people say this.

    You say people don't talk about the actual blink mechanics...? Seriously? That is a large portion of what people discuss...i have no idea why you are trying to push this narrative, but it is getting old. It truly seems like all you want to do is make up facts and say people are wrong because their thoughts don't align with those facts. You never responded when I said that when I started the game in early-mid 2018, many forum posts were about how Nurse base as well as her addons were too strong. But that doesn't fit your narrative, so why would you respond, right?

    People have refuted all of the points you have tried to make. Please read carefully.

    The game is the best it has ever been for skilled killer mains. It is still extremely good for skilled survivor mains too. But there are still outliers, things that are too strong for the current state of the game. Whether or not nurse players believed her addons weren't helpful when she was released is truly irelevant to the current situation. Since I started playing this game, nurse has been head and shoulders above every killer, both at base and with her addons. Survivors haven't "chosen not to adapt because they only want to loop and are lazy". That idea is ludicrous.

    Skillful killers as a whole are much better than they were, and Skillful survivors as a whole are much better than they were. Claiming the opposite is simply wrong.

  • Way too many people saying Legion. Legion could use some help right now, but reverting back to old legion would be the biggest mistake the developers could ever make.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/617402#Comment_617402

    So what if he's supposedly "low tier". a good doctor will make your life hell just as much as a nurse a billy a spirit etc. And you can loop nurses if your good, your just bad.

    Just no.

  • Is this a joke post?

    If not, if you know/think a Survivor has dead hard you can blink a little bit further and hit them despite the dead hard, or just bait it out and hit them on the next set of blinks, or even trick them with a single blink and quick hit, because most of the time dead hard is saved for the 2nd blink strike, and if you hit fast enough it is very difficult to react to/predict.

  • Yeah the chainsaw is quite finnicky. Nothing worse than getting those false chainsaws. I had 2 in a row once. Had to stop and take a breather after that.

    On the other side though it sucks being hit with the chainsaw when you cleared the wall or obstacle completely, but still get hit and your body lands in an area where getting hit seems like it would have been impossible.

    Would be nice if the chainsaw could be a bit more consistent.

  • Not just for huntress, but for all killers there needs to be a huge map rehaul. Maps like lampkin lane, ormond and yamaoka are really bad. That needs to possibly the first thing the dev team does - balancing out the maps.

    When you get a map like lampkin lane as huntress your only chance of winning is the survivors messing up big.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/608413#Comment_608413

    Imo, survivors need finaly to learn, to look separately at the killers and their addon's.

    In threads that are about survivor nerfs, they are able to different between the survivor basekit and their items/addons/perks... So why not also by killers?

    Reminds me on a guy that tryd to show me how op the Legion was... With a ton of videos from guys that play with purple addon's :|. Needless to say, it hasen't work out.

    Like 95+ percent of games at red ranks are killers using good addons..

    Same can't be said for survivor. When I play killer I always bring addons. When I play survivor I rarely bring items. And it's more common to see only one or two survivors bring items.

    Killer gameplay is balanced around the fact that they will be using those addons. All these people saying 'base Nurse is fine' like that means anything. Show me a red rank killer who isn't using addons.

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