Objectively_speaking
Objectively_speaking
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- Objectively_speaking
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Just joking but I don't believe it is.
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*is losing on PURPOSE bannable?*
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Nurse (hard learning curve), or spirit (decent learning curve).
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Pretty good, (Legion) I hook each survivor once and just farm. So far it's been really nice.
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Were any them running dying light, it may have crashed their games if they haven't patched it yet.
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Pretty sure this is a bug, make sure to fill out a detailed report.
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Just a little note, since your solo queue (sadly) other red rank players will usually focus the objective leading to slugging and more. However, there is hope that one day you'll go against a low tier killer and have fun. But if you need advice I suggest you watch either Monto or Tru3talenet they give great tips on looping and more.
Tl;Dr (Almost) no one has fun at red ranks.
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Legion (DMC)
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Will not get you banned, However few people play against red ping players so be cautious.
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Hey don't worry if you DC during loading screen I'm pretty sure they're count that as DCing in match so don't worry friend, also dedicated servers will make harsher punishment for DCing.
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This has already been confirmed by devs that any changes made were for balance.
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This is a bug, make sure to fill out a report. Also even if a killer DCS you should still be awarded all Bps earned plus 5,000 (escaped) and keep item.
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Legion (New)
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It works as intended, However calm spirt (perk) makes it so survivors don't scream.
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Devil May Care Legion
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If i want to see the mori
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Bamboozle, it forces a pallet drop. (Survivors hate it BTW)
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Small goals first, a win for me is either 4 hooks (bbq) or 1 kill. If you need inspiration just remember that as long as they're going against a killer like you, they aren't going against a rank 15-20 killer, and it may seem like your not going anywhere but focus on the small stuff, you got this and can do whatever it takes. Also the only thing you should count as a loss is if you get "Entity Displeased" otherwise you won, pip or no pip.
Tl;Dr Small goals lead to big achievements and you got this go out and find some survivors :)
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Check your inventory, item could still be there, also This may be a big so make sure to fill out a report and be specific about what you were doing before the killer DC.
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Me it's this, I hook you and I'll leave (Legion) however usually after 3-4 hooks survivors literally just sprint to the hook, so I deepwound both players and either leave or down the unhooker, also if it's a new player I'll DW them instead of downing (you can tell).
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Good trick in frenzy is to run full speed and hit before they drop pallet or bait pallet, they don't drop it then you can hit them, they drop it vault it, look around if they went back you have 200-450 ms to hit, (fast vault is 0.9 Secs) then keep hiting, helps to think logistically. (Most efficient path to do what you want.)
Tl;Dr Bait the pallets, they run chase hit repeat.
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I trust you, just a spreadsheet would work nice groot!
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Killer more often then survivor (solo).
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Yea this sounds like latency or a bug, you should file a report and be super specific about what happened and how it happened. (What you did before getting stuck, during and after being stuck.)
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Thank you everyone for the feedback, I was genuinely curious about which part people prefer (vault faster/block window).
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Memento Mori: is a Latin phrase that translates to "remember you must die."
It is a sign of mortality that shows that eventually you will die.
(Also you used to be able to immediately mori someone after just downing them. They are a lot more balanced with the requirement that you at least hook someone which does prolong the game.)
Also how often do any of you run into Mori's? (Excluding when a new killer comes out for obvious reasons.)
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I get what your saying if you need reference look at (araonplaysyt) somewhere in there he attempts to get back up (The Harvester) but fails, what your talking about is an exploit because it's meant to be a one-way path, also it appears to have just started happening recently.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/677225#Comment_677225
Why do we need a penalty for using M1 again?
Sadly if not punishment were implemented, (Personally I don't think legion needs a punishment for m1) legion could M1 one survivor (downed) and chase another using their power applying heavy pressure, which would lead to the same "Legion is OP and they make this game boring...etc." I don't think they (Legion) deserves to be punished for using M1.
Tl:DR no punishment it could be abused, some punishment it stays the same as is now kind of.
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Legion, he reminds me of the punisher. (Joey)
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Simple fix,
Vault speed: 1.00 for Windows, and 1.15 for pallets.
Deep Wounds: hiting a survivor adds 5 seconds to mend. (Max 30 seconds)
Add-ons: All apply status on first DW hit.
Frank's Mixtape: slightly increase movement speed while in frenzy by 0.26, However frenzy now lasts 8 seconds (base).
When hiting a survivor out of frenzy suffer a 50% penalty. (Or 25%)
This seems like the best way to buff legion IMO, while leaving some counter play
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Memento Mori: is a Latin phrase that translates to "remember you must die."
They exist for a reason to show that mortality comes for us all, whether we know it or not (Secret).
Also in my opinion just make all killer and survivor offerings secret, easy fix.
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@NMCKE said:
Simple Solution: Sloppy, Thanatopobia, Dying Light, and any other slow down perks that impacts progress bars no longer stacks together.
After this is implemented, buff the numbers for all perks (Exception: Sloppy Butcher).
Dying Light could have 3%/4%/5% and the Obsession gets a 25% boost instead of whatever it's at now.
Thanatopobia gives 5% up to 12%/16%/20%, and has a secondary effect when everyone is injured.
Just spitballing some ideas, so this isn't perfect! :)
This is a gigantic nerf, instead of stacking the perks you made it so that these are useless this would be the same as making it so that adrenaline, botany knowledge and any other healing perk/medkits wound not work while in the terror radius of the killer, it makes no sense, also this is a huge nerf to sloppy and thana making anti heal perks terrible.
Tl:Dr just leave the perks be, what you suggest would enforce the pallet eater/nurse spirt meta even more.
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Survivors shouldn't be rewarded for DC it's a team game, the killer is rewarded for killing. However, a DC does not equal a KILL thus the killer gets less points. Also this could be abused, (SWF) about to die on deathhook just DC. This wouldnt stop foul play it would reinforce it.
However I'm all for timeouts and those types of punishments.
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I don't believe english is their Native language.
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Legion: Ruler Add-ons or Cold dirt and Frank's mixtape.
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Ah I see, if only you were more focused or had made the right choice. But you indecisiveness caused you to be stricken down by the killer. (Run Decisve Strike or don't get hooked)
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If you dislike campers run kindred or bond, it's the exact same way if a killer dislikes items (Franklin's Demise) or when survivors escape (Iron grasp etc.). No side should be given any advantage simply because they're solo.
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Legion: Sloppy, Thanatophobia, BBQ/Ruin/Pop, perk of your choice.
They are kind of fun and their mori looks amazing.
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Just a note, imagine if whenever a killer got close to a generator near completion, that the generator would automatically regress. Now imagine if whenever a survivor got within 64 meters of a hook that the timer completely stoped for 4 minutes.
Tl:DR The perk will be fine with 16 seconds tacked on because that will discourage a playstyle that mostly yields little to no benefit.
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There will always be a a "Meta" survivor if this gets implemented.
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Most people don't like to lose, Spirt, Nurse, and Billy are the ones who accomplish a win/apply pressure. This is similar to asking why survivors run exhaustion perks , or add-ons. It increases the likelihood you win.
Tl:DR people don't like losing. They play to win/play viable killers.
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I believe that's how it works so more then likely if your experiencing high ping games it's due to Location, Internet, time of day.
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My main problem with the lack of information is this, what survivor what perks, will they DC, how about offerings we "censored survivors so killers don't have info why not make all offerings secret to prevent DCs Or ping, I see a survivor with 300+ ping I don't know who the survivor is so I "dodge" and No one plays because I go into "another" lobby see 300+ ping but I don't want to play against super laggy. Etc.
I would like to see survivors get some way to have info on each other build, but if we buff survivors so the killer doesn't know what survivors are doing we have to buff killer offerings so survivors can't decide, or secret time to "dodge".
Tl;Dr Buff survivors pregame screen, buff killers offerings to all be secret.
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1 kill or 4 hooks as killer, and anyone on my team making it out.
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I like Joey's outfit and the mori, I also like frenzy for that short burst of extra speed.
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If your experiencing high queue time it could be due to internet or location.
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There is one it's called "Gameplay Guides" on the forum categories.
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I'm pretty sure this is in the wrong forum (Balance or Feedback)
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What do you mean? Only takes me 1-3 minutes and I'm in a lobby.
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Anything higher then 300 MS (If it stays that high)