Objectively_speaking
Objectively_speaking
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/805742#Comment_805742
Because they shouldn't over power certain perks while under powering others,
How does rancor overpower other perks (Excluding noed/adrenaline because killer can still one shot obsession)?
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@cosmicvolts said:
I normally play hag when i play killer. I dont enjoy killer because its so easy. Hag is the only one I have lvl 50 and i just recently started leveling freddy and cannibal. Im at rank 7 right now with killer. Killers are overpowered in my opinion so....
Get to rank one, record your results of 10 or so games. However, if killers are truly "Overpowered" use 1 perk and only count 4k's as wins. According to you, this should be easy.
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@Boss said:
SOL?
So Out Of Luck
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Hey well good news and bad news. Good news, you won't have to deal with Franklin's anymore. Bad news, Killers have the perfect hard counter to any key/perk.
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Killer: Thanatophobia - When it hurts, it really hurts. Once you get 2-3 stacks gens actually get slowed down pretty nicely, and it can't be taken out since it's not a hex perk. Not only that, but it also fits my fast-paced playstyle.
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Set small goals, examples:
1. Do 1-3 gens
2. Run killer for 15 seconds or more each chase.
3. Cleanse 1-3 totems
4. Don't get spotted by killer more then X amount of times.
Just small simple goals will help immensely, and could further your like for the game. Just remember it's the small victories that matter (saving your fiance etc.)
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"Balance"
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@Atrushan88 said:
Can I get something for when the killer DCs as a survivor? Because currently the game acts as if it didn't even happen and I get absolutely nothing(literally 0 bloodpoints), and even lose some addons to my items.
All survivors should get 5,000 BP and points/items earned in trial. (Loss of BP or not receiving any is a bug)
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Heavy negative for killers all survivors know there is x totems left. It would also tell how many hex running, 5 dull totems no hex/noed, 4 or 3 totems killer has ruin/devour.
Positive for survivors cause they no longer have to worry if a full totem becomes active.
IMO totem counter should not exist.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/789661#Comment_789661
I reworked keys here and toolboxes don't have quite as big of an impact.
They do have a big impact don't get me wrong, but it's such that we can balance it to be equivalent to other items and Killer addons (unlike Keys which required more drastic changes)
And what do you mean I nerfed Legion?
If you plan to remove one item which allows one side to complete the objective faster, the SAME must be applied to the other side.
Also you nerfed his add-ons and literally made most of them useless. (Duration/Gauge refill)
(Legion main)
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1st off, if you removed moris, you also have to remove keys, and toolboxes because they both allow survivors to complete their objective quicker. Enjoy off, you seriously nerfed legion, again?
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Killer: Steamrolled by SWF (old)
Survivor: Bubba Got me.
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Your playing spirt. :(
(Legion Main)
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Legion only main (Excluding trapper when I started.) Even if I lose it just means I didn't tunnel, camp, mindgame enough.
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You can't "Dodge a Lobby" in offering screen. So you literally ruined the fun for 4 other people just because your salty. However, you complain about toxic killers?
Just a general tip by the way, "be the change YOU want to see In the world".
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@MissGamer456 said:
https://forum.deadbydaylight.com/en/discussion/comment/775560#Comment_775560
I do block them, but doesn't help.
Not joking I blocked a guy on PS4 from Fortnite save the world. I tested him with somewhat decent stuff to see if he would a take my items and leave match (basically scamming) and he failed the test and he left match with my stuff. I messaged him that he failed my test and that stuff was bait. I show him my inventory of the good things I had and he was really mad and apologizing which wasn't my fault that you aren't trustworthy and I blocked him. A month later surprisingly I got him as killer twice the same day he was a spirit and tunneled and mori me. LOL
I have a SWF squad, but I tell them to gens while I'm being facecamped or tunneled. I'll occasionally bring insta- heals and they will bring insta-heal for me. I'm like killers soul target. I'll even get tunneled or camped for simply flashlight saving my friend, 360ing or just having a key meanwhile my friend can teabag them and they don't care sometimes.
https://forum.deadbydaylight.com/en/discussion/comment/775589#Comment_775589
I do check the killer everytime there's a mori, but the majority of them appear offline and I don't find out until I'm dead.
5 days ago I got one of my random teammates as killer 2 games later and they brought a mori just for me. They waited until I went into second phase then they left the hook and when I got pulled off they were coming straight for me so I told my friend I'm leaving and we left the match. I didn't know that it was them until I left match. When I played with them as survivor we escaped that match together it's not like i did anything to make them upset in fact I barely saw them throughout the match because I was being chased by the killer majority of the game. I messaged them that's not cool man and they respond back with "I know you're just gonna loop me toxic survivor." They were playing bubba too and I kept dodging his chainsaw. I can't help that I'm not a bad survivor, but specifically targeting me every game is boring and annoying.
Second you said 360 (on console) I understand why you get tunneled. Sorry I don't feel bad for you anymore.
Edit: However, I hope you still have fun, I also hope none go out of their way to tunnel you down. (Throw the game/facecamp)
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Latency.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/774913#Comment_774913
Sure, let's talk fairness, because you seem to be arguing that Ebony Mori is a lot fairer than a key.
Let's look at how much work is cut out with an Ebony Mori.
In a normal game, you need to hook each survivor 3 times. That's a total of 12 hooks. With an Ebony Mori, you only need to hook them once each. 4 hooks. You just cut the work you needed to do by 66%.
Fine, let's count downs instead of hooks. By downs you are reducing the work needed by 33%. And reducing a lot of the back and forth walking to the hooks. Further, you can eliminate the first survivor very quickly just by tunneling him off hook. Reducing survivor count to 3 makes the game vastly easier for you. So it's 33% and then some.
Now how about keys?
A normal game requires 5 gens to be done.
For 4 people to escape, you need 5 gens done. No work was saved. Might as well just escape through the doors, frankly. Its easier. Looking for the hatch when the exit gates are powered is actually harder than just opening the gates and walking out.
For 3 people to escape, you need 4 gens. That's only a 20% reduction at worst. There is also no shortcut for the survivors. No walking time is cut down. IN fact, they need to walk a lot more to find the gen. And the logistics needed to get everyone there at the same time to jump into the hatch at the same time.
So for you to "lose" (3 or more survivors escape) the best case scenario is 20% reduction int he requirements. That's not even up to the 33% reduction for downs required by the killer on a Mori..
Now to "tie" with 2 escapes you need 3 gens done. That's a 40% reduction in work for the survivors. But all it ends up in is a measly tie. You still will likely kill two of them.
But you know what? Realistically speaking most of the time only one survivor will even get to the hatch. And in fact, many times the key is just wasted and none of them get to the hatch and you kill all of them! Its not even a guarantee.
Because using keys is not easy.
And yes, it's possible no gens are done and the last survivor still escapes. So what! The killer won. The killer killed 3 survivors. So one escaped. Big deal. Usually the killer will catch the guy with the key anyway. The counterplay to a survivor with a key is present.
There is no way to counter a mori. Other than to play an almost perfect game and nobody is ever hooked and downed more than once.
So yes, let's talk about "Fairness."
"Fairness" is a biased point I simply stated that both require an objective to be completed. Whether or not you believe an objective should or shouldn't be made more difficult is your opinion. However, to get use out of either item (key/mori) and objective must be completed anything beyond that I don't care for.
Also like my first post said, I couldn't care less if they remove Mori's or keys, I'm just trying to speak objectively on this issue.
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@Mochan said:
So what is the problem with 4 people escaping through the hatch?
For that to happen all 5 gens have to be completed. The game's pretty much over by then, so what's the problem? (And the killer screwed up for that matter)
Have you even tried getting that achievement? It is freaking hard to do.
Keys are fine. They are nowhere near as OP and unfair as, say, an Ebony Mori. Keys are fair, especially after the EGC change.
How are Ebony Mori's unfair? They require the killer to Hook someone (do their objective) and then use. The logic you use for Mori's being unfair, while you believe keys are fair (because you have to do your objective) lacks validity in this argument.
And in my opinion, I believe both could get changed to be more user friendly for both sides.
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Internet and loaction, and server location play a role in laggy hits or what you view as shouldn't hit.
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@Dead_by_David said:
So just to summarise, it's all good as long as you are not taking the game hostage or manipulating it to farm.
@AlwaysInAGoodShape Sorry, I should have looked first! xD
Here's a simple breakdown
Killer:One survivor left, EGC Hasn't started yet (batch open, not closed) you find survivor in a corner and trapped them there. (Game can't progress unless you hit them, this if it persists can be bannable.)
Survivor:Body blocking any other survivor (in corner) or purposefully sandbaging to aid killer.
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Possibly, However this is a BUG, make sure to fill out a report.
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When they spawns on ruin.
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I know that pain *sobs in Joey main*
I tried that too, running farm perks and survivor pudding, tried having fun but you know how that goes.
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No, it's meant to end the game.
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Fast boi/gurl build
Bamboozle,Fire Up, Enduring, brutal strength.
Mixtape
Tinkerer, Dark Devotion, Furitive chase, Insidious.
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Thanatophobia
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No, I have extraordinary fun with legion win or lose. However, Any game or hobby will get boring so remember to switch stuff up to avoid that!
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Killer: 4 hooks or 1 kill.
Survivor: Anyone survives.
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This is not how you balance Mori's (killer offering). It's supposed to turn the tide, Memento Mori literally translates to "remember you will die".
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I believe a good reasonable buff would be the following:
1. 3 sec fatigue (4 seconds base)
2. Pins proc on first hit (2nd now)
3. Swap out increased KI range for speed add-ons (example <slightly>0.02 <moderately> 0.06 <tremendously> 0.1)
4. Buff fume Mixtape: increase vault speed <window> 1.00 second (1.15 seconds base, max 0.95 seconds) <pallet> 1.20 seconds ( 1.35 seconds base, max 1.05).
5. Frank's Mixtape (Now see blood or scratch marks also hitting a survivor affected by DW applies Hindered <2-5%> repair/heal speed debuff).
6. Stab Wounds Study: removes 10 seconds from DW timer (5 seconds base).
7. Hitting an already DW survivor applies hemerage effect until fully healed.
Tl;Dr only slightly changes are needed.
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I main him, he's okay, but struggles with fear (mending)
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Merciless, you don't know true pain
*sobs in Legion main*
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1 kill or 4 hooks
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Yeah you don't.
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Platform (console or PC), Location, and internet play a role in matchmaking.
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Xbox and Ps4 likely, switch probably not (hear it's really difficult on there)
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No you shouldn't, unless you absolutely love their playstyle.
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Any interruption (successful unhook) automatically moves you to the next phase.
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Rank 1 on xbox takes me 15-45 seconds to make a lobby, remember location and internet play a big role in time.
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Thanatophobia at least punishes survivors for not healing, also legion can't be in for places at once.
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With nurses add-ons being tweaked will you now shift your addon focus to other characters (Doc, Pig, Legion, etc.).
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@MissGamer456 said:
https://forum.deadbydaylight.com/en/discussion/comment/744308#Comment_744308
See I had a game on Rotten Field - Coldwind Farm yesterday and my teammates waste all the pallet and because there was no pallets on the map I spent 2 gens just 360ing in the corn field. After I got caught and hooked I got camped after I unhooked i got tunneled. Against billy BTW
I understand why you would 360 billy, but for me as legion (in power) it's far better to just let me stab you (extremely less likely to tunnel) makes it so that I constantly switch targets, However if a survivor really enjoys wasting my time (360) then I have no problem wasting theirs (console btw)
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Can't tell you why some killers tunnel but I rarely do, only exception is when I get 360 by one survivor 3 times (I play legion).
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Medkits appear to be getting a "slight" change. (Nurse treatment)
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Hey after 2-10 games I recommend you restart (It helps a lot).
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Legion (rank 5-3)
Shadowborn, Monitor, BBQ and Thanatophobia
It helps legion massively (feral frenzy)
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No it's not bannable, taking the game hostage can only really be achieved by I believe about methods/reasonings.
1: Forcing a Disconnect (I.E hiding all game, or completing all gens and hiding, you'll understand what that means, or body blocking basement <Patched>).
Also, currently (So far as I've seen) only survivors can take game hostage by not doing gens. (Ghost didn't take game hostage, you three/two had poor planing and ghost capitalized on it. (3 gen strategy).
Tl;Dr No he didn't take game hostage.
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Personally I enjoy just stabbing everyone over and over and over again untill they
A: Give up
B: Keep mending
C: Run to me and point at hook
D: Disconnects
Survivors always hate mending (holding m1) and I enjoy their suffering jk, they're great at stalling, forcing gens to take longer (Thanatophobia), finding people (killer instinct), and trolling (keep DW everyone)
