NuclearBurrito
NuclearBurrito
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- NuclearBurrito
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Comments
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/797455#Comment_797455
Shorter baits means make your clickbait posts shorter. I don't think you're going to have anyone here agree with you unfortunately. Wraith is regarded near universally as the worst killer. If you're having a hard time best bet is running Premenition or Spine Chill on your survivor.
Ahem. 2nd worst on my list.
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WHY ARE WE SHOUTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING!
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I really liked the event with the lanterns. I thought that one was cool.
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@TheGhostFaceMain said:
https://forum.deadbydaylight.com/en/discussion/comment/799400#Comment_799400
Ok thanks. Any maps that best help with it? I am thinking The Game because it is small but I am not sure since it has LOS blockers.
100% The Game. LoS blockers aren't a big issue so don't worry about it.
Larys is good too and so is Hawkins.
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Take overcharge then.
It's not optimal but it should get the job done.
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@TheGhostFaceMain said:
https://forum.deadbydaylight.com/en/discussion/comment/799354#Comment_799354
Since I don't have CI on Myers and only Hex Ruin what should I run?
What perks do you have?
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PWYF + Corrupt Intervention + Hex Ruin + Whispers
PWYF means you will get faster as you stalk your Obsession, your Mori doesn't consume stacks so you can keep them forever.
CI and Ruin because those perks will slow down the game without requiring you to hook or down anyone. This is the only time I would equip both Perks at once.
Whispers because it helps you find your first Survivor faster, which is important so you can get out of Tier 1 faster.
Monitor is no longer required with 3.3
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They could have seen the traps and evaded them. Trap hitboxes can be wonky sometimes.
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My question: What is a lounge?
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Of course the game responds
- After a Survivor has been left on the ground for x time, they die
No more Survivor means no more slugged Survivor. That's your limit.
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@TigerKirby215 said:
Just use addons 4head!
Nevermind the fact that this furthers a problem with Killer that it's largely unplayable without a BP investment (that often goes to waste because of DCers and other problems) or the fact that Nurse is still slower than an (addonless) 115% Killer.
Also to all the people saying that Nurse can blink through objects: especially on more open maps (such as Rotten Fields) this is a non-issue. Yes certain maps will favour certain characters (open maps for Billy, not for Nurse) but you can't use the excuse of "she's good on some of the worst maps for Killer" as justification for her being worse than a 115% Killer in terms of map pressure.
I do agree that in the grand scheme of things this isn't that much of a problem and Nurse did need changes since her ability is so powerful, but this still doesn't help an overarching problem of Killers being far too addon reliant while Survivors can do perfectly fine without items, can find items in a match, and get to keep their items after a match is over.
Except she's not. The video made mistakes that caused her to take longer than she should.
Her actual effective speed with 1 blink is 4.85
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@DrVeloxcity said:
https://us.v-cdn.net/6030815/uploads/234/QSJTVN3BV2G6.jpg
This is a thing of beauty. All hail the first Pig ever Pig buff! (As close to a buff as we'll probably get. I heard OoO still works on her in stealth.)
OoO does not work on her crouch anymore
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in any case the Nurse SHOULD have taken 26 seconds to travel the same distance the hillbilly did in his 27.38 seconds if you do it right, which while it doesn't sound much faster is a significant speed improvement
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@Financial_Stability said:
That is false. The layout of rotten fields is that of a square with it's corners sliced off like a cake. They are covering the same distance.
I know what the layout is. I'm saying they didn't start in the same place within the shape.
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That... didn't answer my question at all.
I wanted to know how they got the number 3 as opposed to 2 or 4, not why there was a cooldown in the first place.
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Adjusting for this would give you about 26 seconds.
That's a movement speed of 4.84 M/S. This is consistent with the calculations I did which concluded that her speed was 4.85 M/S.
With 2 blinks her speed is 4.96 M/S
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This clip also has the Nurse starting significantly farther back compared to the billy. Notice how the structure to the billy's right is way in front of the Nurse at the start.
Specifically the Billy starts about 15 meters ahead of the Nurse in this clip
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In anycase the most important part of this change is that there is an 8 second window after a medkit addon is used where they can definitely be hit for sure.
Contrast before where the times overlapped thus making it a 50/50 at best and a guaranteed tank if they have both.
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If it needs a buff I'd make it worded such that it's just normal self healing but passive and thus both stacks with healing modifiers like Botany or the green medkit or other Survivors.
This is kept in check by the anti-healing build
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Conclusion: This needs a QoL change that alerts other Survivors that you used this.
Obviously not the Killer, if they are right next to you they have eyes and if they aren't then they shouldn't have that info.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/796994#Comment_796994
I don't know, I just tried to make him "balanced"
Eh it's not a problem to have 3 great perks. I highly doubt that it's a calculated move to only have 1-2 per character anyways.
Regardless though Ambush still just seems like a Worse tinkerer. I'd modify it to be more distinctive.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/796912#Comment_796912
Bubba has 2 strong ones.
Huntress has half of one.
Spirit has 3.
It's not really 1 good, 1 ok and 1 bad.
And if anything, we should want killers and survivors to come with 3 good perks
Generally it's 1 great to good perk and 2 decent to bad perks.
Sometimes there is 2 great perks, but there is never 3 great perks or 0 good perks.
Depending on the nature of the perks it's ok for them to be weak and gimmiky so long as they can be used for interesting synergies, such as Dark Devotion or Distressing.
Some perks like Mindbreaker or Deja vu are just lame tho.
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Also isn't Ambush just a worse version of Tinkerer?
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What are his stats?
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@Only2Megabytes said:
https://forum.deadbydaylight.com/en/discussion/comment/794641#Comment_794641
Spirit isn't f tier
Yeah!
She's G tier
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The 200 IQ play is to point at an empty locker
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/795579#Comment_795579
No...the war will last till eternity. Nothing to stop the bad word load of biased people.
In the wake of the war
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Madness doesn't progress down past each tier level besides 3. This is the same system as Myers regarding Tier 1 vs Tier 2.
This means once you enter madness 1 you will have madness for the rest of the game and same for madness 2.
Madness 3 can and should be exited as soon as possible however.
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@hiC said:
If we keep making threads about it we’re not going to be able to say it’s underrated anymore.
Oh no! Quick! Make a secondary account so you can have it say Spine Chill is terrible!
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/794893#Comment_794893
Far more powered down compared to a swf team's potential.
yeah ;(
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It is SWF the perk
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Kill them all
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/794687#Comment_794687
I like to run Spine Chill, Dead Hard, Q&Q and Iron Will. Q&Q saved my life so many times and it's funny if you see the Killer wasting their time running around the pallet only to realize that you're long gone.
Q&Q is so underrated
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@Boosted_Dwight said:
The guy is super talented. I'm just baffled as to why BHVR hasn't done something other than a shout-out.
I'm not. That sort of things takes time, both for them to encounter it (which has obviously already happened), evaluate the music (which has probably already happened), evaluate the practicality of implementing the music (a 1 to 1 implementation would not work with the mechanics), negotiate a deal with him, actually set up the work schedule ect (assuming he accepts) and then after some work has been done they MIGHT announce something.
So having heard only this would be exactly what we would expect even if they were actively going for it
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It used to be a 1 but has worked it's way up to a 2 and luckily is on it's way to a 3 :D
In the meantime though I'm just glad the game is headed in the right direction even if it isn't there yet.
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I'm going to maximize my odds of Survival. Suicide on the hook is a guaranteed death. Not suiciding on the hook is a probable death.
Probable>Guaranteed
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@Peanits said:
Balanced Landing isn't in there, I can tell you that much. It was in the shrine within the past few weeks, so I can't appear again so soon.
In any case, no, no bloodpoints for you, even if you get the other three right.
Nope, too late the deal has already been made. You'll be sued if you don't.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/793745#Comment_793745
Thing is, if Spirit stands near a Pallet, she gets the Hit when the Survivor vaults it. Yes, this is a gamble for her. But, she can still react if the Survivor is moving any way. So there is not really a Risk.
I mean, I can see it from myself that Spirit is not that hard to play and very effective, I am more likely to rank up when playing Spirit than any other Killer.
Without her best addons if she waits at a pallet and you just keep running she won't be able to catch up in a single phase. (To be more specific the window where she can stand still and catch up anyway is very small)
That's why the correct way to mindgame a pallet is to run away at first and then quickly double back after counting to 1 and vaulting the pallet. Do not just stand still waiting unless you are trying to bait them into doing something more specific, but only try that if you have a solid read on them already.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/793637#Comment_793637
How is having three perks you can swap out with the one's you gain any less diverse than having one perk slot you're stuck with until you reach a certain point?
How is that any less of an injury than having three perks you can use?
Because most perks are #########. So you'll only have 2 or 3 actual candidate perks to use even if you have more total perks.
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There is a reason for this.
At level 1 you have very few perks to chose from. You have 3 perks and if you have 4 slots there is no decision to make. This means at lower levels when you having less perks, having more slots means no build diversity. Once you've leveled up a bit you'll have more perks and thus having 4 slots no longer causes this issue.
If you're experienced then just grind BP for a few games on a different Killer and problem solved. The first 15 levels are quick anyway.
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Ok. While nothing is strictly needed here are the changes that if made would not Kill her viability.
Note that I mean individually. Implementing all of these at once does risk destroying her:
- A viable trail with her phase path on EXITING phase. Doesn't help you in any given situation but does help you build a better profile of the other player*
- Removing collision. I've heard some people bring up possible unintended effects from this such as phasing through body blockers. But whatever it meets the criteria for this list.
- Non-direction sounds for the Spirit while phasing. Basically you don't know which direction the injured person is in*
- Scratchmarks appear at a longer delay while phasing
- A visual cue when her phase cooldown ends. It doesn't tell her if she is phasing, just if she is even capable of phasing in the first place. If it weren't for addons this would be pure QoL*
- Removing Husk collision
The changes I actually support adding are marked with a *. A retroactive trail encourages the existing counterplay and makes it a bit easier to execute while also reducing frustration from unexplained losses (the trail acts as the explanation). The non-direction noises while phasing isn't something that is needed because they are OP, but rather because they lead to potential pay to win via headphone quality. A visual que is mostly QoL but also makes her addons less problematic, which is good because addons can throw off your timing which is very important if you are trying to mindgame a Spirit.
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It's pretty good for marking important objectives such as the final generator you want everyone working on.
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I love the effect. But I wish it was easier to use.
Buffing the requirements down, QoL buff with an aiming indicator ect.
The effect itself is great. No need to touch that.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792518#Comment_792518
Because I can verify my own skill level and I can't verify the skill level of random killers from YouTube videos. Pretty simple stuff man.
Sure you can. Just watch the video.
And you'd only need to verify the Spirit's skill level anyway, since the Survivor just needs to preform whatever counterplay is being demonstrated and it doesn't matter how much skill is required to do so. You only care about the Spirit since improper counters would work against bad Spirits.
In other words if the Spirit does everything they can to improve their odds and is still counterplayed anyways then that should be solid proof. This can be determined retroactively and it is better to do so since that way you can catch mistakes that are hard to notice in real time.
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Specifically. All of those 100 videos are individually also evidence.
Any of the individual plays are proofs that such plays exist, otherwise they couldn't happen.
Basically anything that happens is possible. So if I show you an example of someone using counterplay against the Spirit, then that is proof that it is possible to use counterplay against the Spirit.
While you can deny that something qualifies as proper counterplay for one reason or another, you cannot rationally deny that an example of counterplay is not also proof of that counterplay.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792510#Comment_792510
Yes, if there were a magical video of 100 games of data between known exceptional players going against an exceptional Spirit that could be used as evidence.
That doesn't exist, so to prove it to me, I need to see it in-game, first hand.
How does seeing it in person change anything?
Something being real time and pre-recorded is identical in terms of validity when used as proof assuming deliberate tampering is off the table.
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Leatherface because it always makes me feel sad for someone.
Sad for the Leatherface for playing a ######### Killer
Sad for the person being facecamped
Or Sad for myself for being caught by such a ######### Killer
It's just a depressing experience.
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@Alice_pbg said:
Why just those 3?
There are other Killers?
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/792454#Comment_792454
A few videos can't be shown as evidence against a killer being fine,weak or op. Your "evidence" is pretty poor anyways since the spirit didn't even find him the entire video.
Video's can be used to prove that counterplay to something exists.
While that isn't quite enough to prove balance (since something can have counterplay but still be OP) and never proves if something is fun or not (since that cannot be proven ever) in this case the request was just proof of counterplay.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792454#Comment_792454
How are you not getting this? You are making this argument, therefore I am arguing with you. I want you to prove this. You posting other people's footage isn't proof. I am not talking to them. I am talking to you.
What exactly would qualify as proof then?
While you could use a specific analysis of the video to discredit it, the actual person who made the video is completely irrelevant and saying "tru3 made it thus invalid" is a blatant example of the ad hominem fallacy.