Nirgendwohin
Nirgendwohin
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- Nirgendwohin
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him aswell!
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In the last 50 games I saw him twice. One had a Devour Hope build that destroyed our soloQ lobby at 2 gens left and the other played a normal build and our soloQ lobby had a 3 man escape after he tried to tunnel a good looper.
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99% i complain about the killer ping because its red or because the servers are bad like right now.
The hitbox is fine. The ping limit with 2000ms is not.
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You are absolutely right about that. The visuals don't fit the hitbox well.
Otz made a video about it:
Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. Developed and published by Behaviour Interactive. This subreddit is not owned, operated, or moderated by Behaviour Interactive.edit: typo
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@Dirt I'm sorry to hear that you are affected too. But at least it's not an isolated problem and more people seem to be affected.
Make sure you contact the support on https://support.deadbydaylight.com/hc/en-us/requests/new to get a ticked ID.
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Jack Black
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@ShyPirate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469309#Comment_3469309
Is your progress showing 15/3 ? I am at 3/3 and I just selected the challenge and played another game. I got gold in Lightbringer and it still shows 3/3.
at the scorebord you get this reading, in the tome it's 3/3. no idea if its still contributing or a visual bug
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pig is the best killer for the main menu. no annoying sound effects.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466991#Comment_3466991
Wow. That is pretty rude. I don't get it. Like, I genuinely don't understand why one would do that. You just waste everyone's time and get less points than you would by hooking them.
But is it more common during the event?
I'm currently on the ground waiting for bleedout.
edit for mandy: anon mode again
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he can spawn fragile pallets, block windows and can remove one hook state once
.... or i'm just made things up
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Why not tie it to the LGBTQIA+ percentage of the population?
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why not a 4% (maybe higher?) self pickup chance like on hooks? if you fail you bleedout faster, if not you get 10 sec endurance from the adrenaline rush.
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I would like to see that too.
Not so sure about soloQ ..
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just had a game where a completed gen exploded, a wesker jumped thru a shack window, got teleported back and stood there bamboozled for two seconds and got teleported back out.
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Thank you for your answers. It is that what i thought.
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no idea if its adding to the total progress but its counting every personal progress in the end match screen
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nothing this month. maybe gone forever. nobody knows
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With one thing you are absolutly right. BHVR likes to take away things without replacing them with new toys. but they do it on both sides.
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sure, make the teleport 30 sec cooldown then
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Not right know, only after the potatoe harvest in august.
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The fragile pallets should use the same destroy animation like the killer power on pallets. so after you drop them and not stun the killer they will stay for another two seconds. the exposed power is a little bit overpowerd but i havent seen it much in use but overall it has no event counter power.
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additional to that, you get toxic killer, that humps you, hook slaps you and let you bleed out while standing on top of you nodding right by the hook. to complete that you get told by Mandy the community manager that these are all valid things a killer is allowed to do and close the thread to not allow any discussion about it. So instead of finding soothing words that they at least will look into this, they tell you straight to your face that BHVR officially doesn't care if you enjoy the game or not and they dont want to talk about it.
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@fulltonon said:
Made for this itself is actually ridiculously strong, basically counters literally everything killer has.
it's less than bloodlust stage 1
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there are things worse than wesker. like for example a high ping wesker.
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You can help yourself with resilience and quicker window vaults when injured.
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@Xernoton said:
I have a hard time believing people play extra nasty because of the event.
i'm currently on the ground for bleedout while the killer stays behind me and nods. hook is 2 meters away
edit for mandy, the killer used your beloved anon mode
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Overall i like it.
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So i guess server still missing basic checks on what the players are doing.
lets see what the roadmap says
I see, BHVR faild all their own set goals. Ok, maybe player sniping prevention works?
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since the update people crash while repairing generators. the repair icon is still by their names when they disconnect.
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Lets see was considered a good ping limits in esports. Here as example british esports:
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and i had hope :(
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Thank you, can confirm every single point of the list.
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Remember that event where survivor get rewarded for completed generators no matter what they just doing? I wonder why that was cut out.
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it's FUN that all the community team has to come up with to improve communication with the players is a thread for forum members to highlight positive things. although it is clear to everyone that only people who have had negative experiences come to the forum and are therefore probably not in the mood to think of positive things.
how about if you go into problems and have a discussion and don't answer, if you even anwer, with "The dead by daylight team is aware of this issue and we are looking into it but we cant give you any concrete details as it is right now"?
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Now it's the same with all feedback threads about this ping problem. There is no discussion because everyone agrees and the tread dies.
- So here is a list of previous died threads about ping for 2023:
- Half of my matches are 200+ ping
- Killer Ping, Prestige (Killer) and Endgamechat (User in Endgamelobby)
- Bad Ping
- When is ping going to be addressed?
- Ping Limits or notifications on players pings
- I beg you, add a ping limiter to matchmaking
- Ping limiters NEED to be in the game.
- Twitch streamer and red ping
- BHVR why do you allow players with constant red ping to start a match?
- Let us see the killer's ping or our own ping in the pre-game lobby
- How often do you see killer with a constant red ping symbol?
- Quick question, where can I see my ping as Killer?
- BHVR please make something to fix HUGE disadvantage vs. killers with high ping
- Either show the killers ping quality and prestige in lobby or hide the survivors.
- Bring back the lobby ping indicator
- clear proof that the killer ping decides everything
- PC | Killer Ping
- BHVR, where is the ping indicator in the lobby?
- People with high ping should'nt be able to play
- Are there any plans to have a top limit for player's ping?
- Is it so hard to add ping indicator in lobby?
- Dead Hard Basically Unusable Above 50 Ping
- Killer’s Ping In Lobby
- Show the killer's ping
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maybe that random perk thing
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As survivor i like wesker or billy because both leave room for counterplay based on skill. sure you die on some point but until then you have fun if the killer and you are on the same skill level.
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@rha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464267#Comment_3464267
How do you know you're on Frankfurt servers? I'm in Germany, but it feels like I'm put on US West Coast servers. Pretty much every single game killer ports next to me in a loop, I get hit from a mile away, or my game freezes for a second or two when trying to vault a window (or it's the PS5 version). Really frustrated.
Only time this was good for me was a Clown downed me and I somehow ported to a different part of the map where somebody could heal me up while the Clown was searching for me where he downed me.
to be honest, it was just a guess. in one of the high ping games the killer and 3 of the 4 survivors where german and before and after the game my ping was normal. don't know if its possible to switch server location without playing swf or without restarting the game.
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today: weski, weski, nurse, weski, spirit, SLINGER, nurse ...
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1 in 10 games on EU Frankfurt server has 100+ ping. the rest is normal for me. guess there is a bad server cluster.
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@RoastedGarlic said:
There needs to be a ping limit of 120ms. I'm tired of having games with people that have a consistent 120ms+ and 200ms with spikes. Atleast for north american servers anyway.
A ping limit of 120ms would be a dream. to play the game as it is meant to be played and not to predrop pallets because the red ping killer has a delay of over half a second.
players from south africa on the other hand need to play with a ping of at least 180ms as they simply live on the other side of the world.
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@Tsulan said:
To be fair, those players might not have any servers nearby. Dedicated servers are kinda at fault here. When the game was still p2p, you could see the killers ping in the lobby and dodge accordingly. But now, everyone can have a bad ping, based on location to the servers. Hell, last match i had 2 teammates with a constant red bar next to their names.
You can´t blame the players for trying to play with whats available.
i dont blame the players. i only blame BHVR. there are AWS locations in the middle east and south africa they could use for dedicated servers but they even decided to remove the middle east server. the south african community trieds since years to get their own server.
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people play to have fun. DBD can be very unfun in some situations. blame BHVR for creating / allowing this situations.
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sorry wrong thread
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BHVR didn't left much room for more as sitting on a gen.
as soloQ player you can't help a teammate in a chase (unless he is on deadhook) because DH was gutted and healing was gutted. so all you can do is jump from gen to gen. chests are only interesting if you looking for a heal. hex totem are dead (ruin needs a buff!).
basicly a survivor has currently three states
- sit on a gen or be on the way to a gen
- be in chase
- go for unhook
additional survivors had to get better in looping with every mayor patch since 6.1.0.
that put a lot of pressure on players on both sides and i don't think this is healthy. both parties need a secondary objective, that is not tied to the other side to relieve pressure.
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- made for this
- scavenger
- hyperfocus
- stake out
- good toolbox
don't use potential energy
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@luvcraft said:
rather, as survivor I can SOMETIMES see it; this last match as survivor I never saw it. I wonder if this masquerade is just really really buggy because they tried to do way too many things with it at once?
my guess is they testing the new nick cage perks. spawning pallets and blocking windows.
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looks strange for sure. had one game where my runspeed was up and down like a sine wave. guessed my pc needed a restart because after that it was gone
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The servers are bad for a while now. A different thread guessed that the tick rate was reduced for everyone. that's why player locations not always is in sync between players. especially with high mobility killers this is a problem.










