Nirgendwohin
Nirgendwohin
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- Nirgendwohin
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because there are only 4 perk slots
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332872#Comment_3332872
Not exactly. They just aren't all that bothered by it. Look at Twins. Still unplayable after 2 months and not killswitched yet.
If I caused the problem, know about the problem and have the opportunity to ensure that the problem is not used and do nothing, then I have actively decided to do so.
the twins bug is sad, but it only affects you yourself. it cannot be used to deliberately destroy other people's fun in the game.
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@Krazzik said:
It's clearly not intentional and it's likely BHVR will eventually fix this but it's not bannable if someone keeps doing it. The killswitch exists and if BHVR doesn't use it then that means they're fine with people abusing the bug.
Conversely, one can conclude that the developer actively supports exploits although he would have the means to counteract them.
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I always think it's great to suddenly be pulled of the gen without a warning
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just fix the mid air hits.
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@JonOzzie16 said:
THIS. Happened to me in Gideon the other day multiple times. I assumed it was a hacker.
just an exploit that has existed since the release and bhvr knows how it works and how it can be repaired.
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Why is this exploit still not fixed?
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330216#Comment_3330216
I think that they need to step away from "one boon concept fits all" and expand on the idea. The boon with a circle of effect works wounderfully for CoH and Shadowstep, but falls totally flat for the other two.
I played Dark Theory for quite a while, because I saw potential. 2% sounds laughable, but imagine that every time you juuuust barely got it while vaulting away, you might have let the killer whiffed with this 2% speed bost. But because its tied to one location, its bascially useless.
How about this: when you set up a Boon: Dark Theory the boon lights up in green, indicating that its a different kind of boon. Every survivor who interacts with the boon for x seconds will get its bonus wherever they go, map wide, so its sort of a blessing station for the survivors. Maybe Dark Theories boon could only sustain 2 buffed survivor and if a third one uses it the effect will fizzle out for the first blessed survivor. Or its effect is up for a limited time, like 2min, incentivising survivors to factor in a trip to the totem between gens.
Exponential should probably only work for a single survivor, but its a big bonus to just recover from being slugged.
sounds good!
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331951#Comment_3331951
nah. A totem can only be blessed once. The Healing-Radius is decreased. The totem breaks automatically when the killer snuffs it.
Etc.
There are many ways to actually bring it in line. The follow-up will be more green and purple Medkits, which means more Franklins.
that would be all things that make sense. but it will surely be something where everyone shakes their heads.
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@Marik1987 said:
Wir werden ja bald sehen, was die Devs sich tolles einfallen lassen.
We will see what nice changes the devs have in their mind.
while staying in the coh aura the survivor gets a 4% hindered penalty unless it is a dark theory one.
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most of the ppl i know run prove for the BP bonus. if its for gen rushing they run stake out because it's more reliable.
edit: give us the bp for We're Gonna Live Forever back and i run that again.
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he is still the worst killer by design in my eyes and i'm still not sure if the team who designed him plays dbd.
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it is not reportable. however, i would like to encourage everyone to use the same form for reporting players and select the "feedback" option and send a personal message to the support to let them know that you don't enjoy it. the more players do this, the more likely it is that something will change.
Here is the link: https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011
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I wish DH would stun the killer for 6 seconds on command.
Injured -> Killer comes close -> STUN <3
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just hit a dropped pallet and see if they autoDH on the other side
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I don't see the problem with the first video and with the second video it's a general problem with the axes.
I agree that the map is not so great at first glance. However, it is still too early to make a final decision.
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I dont know. Maybe its your region or mmr range or something. on EU server (germany), the above soft cap mmr range ppl are doing gens. with the small map, the killer often creates a lot of pressure. this can be seen on the chase symbols. on the big map it just takes a while to get to the next gen.
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cheaters buying new accounts maybe?
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These hours past two weeks is only a calculated estimate and can differ from the real hours. most likely afk time.
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That makes me sad, i used it a lot because "mindgaming" these jump costs the killer 5 extra seconds compared to just running of the gallows.
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This is holding the game hostage and bannable
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The new wiggle system is filled with bugs. Wiggle bar resets to 0 after you get dropped, sometimes no stun if you hit 100% and you cant wiggle off, barely any movement on the killer if you hit greats and no BP for wiggle.
all we got is occupational therapy while being carried
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Had the same Bug. Killer dropt me and picked me up and my wiggle bar was back to 5%.
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as survivor it feels like the killer isn't affected.
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The main building gen is not always in the middle. I dont like that.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325941#Comment_3325941
Yea it sucks. If I get a 5 gen chase, I always end with around 15k.
And on top, you max out on boldness points but only get a golden emblem in evader
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Thank you! I like them
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Is the new wiggle system bugged or has it really little to no effect on the killer movement?
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325622#Comment_3325622
if the puke is phasing through the survivor then the hitbox is misplaced and it's a bug, so the original point still stands
i just say hunter axes.
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the last sure known MMR rating is based on escapes / kills. how that was changed to get the team factor in is pure speculation.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325445#Comment_3325445
Not really.
The game was Peer 2 Peer before and you cannot just prevent people from playing, just because they use Amazon Game Servers which are not available in some regions of the planet.
Would also be bad with new players. "Oh, you live in X? No Servers around? Sadly you wont be able to play this game!".
they could group the high ping people on an extra server together
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325502#Comment_3325502
i think you forgot to read the post you replied to
there is a hitbox graphic about that. you have to look down. i dont say its right but its simply as that.
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ah yes, refill at the good old street lockers would be nice
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@ryokoryu said:
constantly having vomit going through survivors crouching at my feet that does not count the hits. It will graphically go right through them but no hit registers.
you have to aim, so just look down.
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yep, they are back in big numbers
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based on some strange killer disconnects, i would say no
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a game mode with no perks and only m1 killer would be nice. no gens, just survive as long as you can
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@lemonsway said:
As long as MMR exists no matchmaking will work. We don't have enough players, and yes i'm accounting for CROSSPLAY, to warrant not only an MMR system but a functioning matchmaking using MMR.
MMR in DbD is all but uselesss since there's absolutly no way to do any sort of tracking on any sort of statistics to have any guess where you'd be placed. BHVR themselves already admitted the system fails at depicting skill so why it's used it's beyond me except for the fact they've spent an entire year and thus lots of money during that year to attempt the system so now wer'e stuck with it wether we like it or not. And we don't like it...
Plus the Cap for MMR is so low that i'll argue 90% of the active playerbase is High MMR without much effort. It doesn't matter if you're 2000 MMR or 2 million MMR, if you're above the soft Cap then you're High MMR.
Matchmaking should always prioritize connection quality imo. Whats the reason for prioritizing queue times if the connection is bad and the match doesn't play well? The only reason DbD is prioritizing queue times is because there's been a massive drop in the player count. The game went went from nearly 70k active players just in Steam to about 34k. Roughly 50% of the player base has left the game since July 2021.
I'm from Portugal and i spend more time playing with and against Russian players, be it day time or night time than i do against any other players from any other region.
My survivor matches are either 4 man escapes or 4 man fails, there's absolutly no consistancy to my matches. I can be on a winning streak and then i'm randomly put with something i'd describe as absolute BOTS. On killer it's even worse i don't even get easy matches whatsoever and i'm strictly unable to play certain killers or it's guaranteed that i won't even get a single Hook. I legit can't play Wraith or Ghostface if i'm against Russian players, i'll get the sweatiest survivors you can imagine, body blocking on first hook, insta sabos, insta saves, you name it i've faced it. If i play Sadako or Pyramid Head i can have "normal" matches but if i win 2 matches in a row then i'm immediatly sent to "death row".
very true words! I can absolutely confirm what you say and I would like to see the changes you suggested.
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as soon as more people are p100, the problem will be even greater because then the survivir will skip the lobby to a large extent.
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that would explain a lot.
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you are 100P(ercent) right!
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@ratcoffee said:
that sounds like a terrible idea. i'd never get to play against nurse because everyone else would block them and i'd never get enough people to fill out a team
maybe that would lead to the necessary changes.
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usually the trickster that i face like to play the worst way high ping, facecamping, tunneling, hook hitting, nodding, slugging and bleed out.
the gameplay can be sometimes annoying too but most of the time its the person behind the killer.
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the sound of a broken hook?
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the map will be reworked. there is nothing more to say.
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it aint comming cause it will reveal how bad the net code is and how many things dont line up between survivor and killer screen.
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"Should have tunneled you out first"
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322713#Comment_3322713
I swear, playing survivor after...maybe 500 hours of nothing-but-killer really changed how I saw the game. Because when you're on a killer in a game against better survivors, you can feel completely powerless - but the same holds true for survivor.
Now I play to win, sure, but I also tend to ease up if I'm stomping as killer and let folks pip/get some BP, finish a few gens, give them some healing to do etc. I don't farm, but unless someone suicides, I'll leave with 35k BP and they'll leave with 20k+
I like that.
One of the core problems with survivor is how stupidly their emblem rewards and BP gain is designed - it's entirely possible to leave a match with sub 5k BP and depip, for reasons mostly beyond your control. It's why I still prefer killer.
the best thing is when you max out BP in gen repairs and still only get a golden emblem because there is one fraction of a mm missing on objective.
or when it says you had two chases lost when the killer disconnected and you never even touched his terror radius.
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I have seen a lot of people below 100 hours recently in my lobby. They dont play bad, i assume they are banned people or cheaters who bought an account because they have all meta perks.