NerfedFreddy
NerfedFreddy
About
- Username
- NerfedFreddy
- Joined
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Comments
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Seems like dh was fine on ptb but after "fEeDbAcK" they destroyed it completely
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Now every killer is pretty much "forever" by stacking 3-4 gen regression perks
Pretty clear that gen perks need limitation like exhaustion perks have
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Hey look look "Survivors are bad!"
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survivor meta is not playing the game and waiting for hotfix of this disastrous one-sided patch
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perfect patch. pure killer power fantasy and domination
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nerf COH
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I only know that killer streamers don't lose at all and bhvr still buffed stronger side. Truly peak of balancing
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Yun Jin cosmetics is cool. Maybe voting A was a mistake. But A will win anyways so that's whatever
Voting system is reallly odd tbh should be just top-6 (with points or not) or voting in pairs - best of 2
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BP bonus reveals shortage on survivors and basically debunked whole killer agenda about "lack of killers". I wait compensation patch for survivors. Killer power fantasy has gone too far. That's not right
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or maybe just balance the game, improve soloq, implement killers ban system instead of forcing people into clearly unfun experience against legion, blight, nurse, pinhead. DCs are consequence of ignoring survivors feedback for too long while brute forcing killer power winstreak fantasy
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Increase hook timer, remove hook grab. Camping is fixed
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"Soloq is fine. My escape rate is 95%" - killer mains with great support from bhvr devs
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then do damn gen instead of pooping behind the rock and being useless
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Most likely they will nerf CoH instead
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Improve soloq experience and players will stop doing that
crazy concept i know
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With IW and SC nerfs they destroyed stealth for survivors altogether. Horror game btw
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Should be nerfed. "Killers you can't win against" design should go. It's pvp game not killer winstreak simulator. Old Spirit, Blight, Nurse it's all crap from the same basket
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WHY SO MANY KILLERS IMMEDIATELY SURRENDERING?
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Hook time absolutely should be increased from 60s to 80s per hook stage as anti-camp measure
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Hook grab should be available only 10s after hooking the survivor to prevent insta unhook then it should be disabled and killer should go on patrol instead of being "im chillin near the hook" andy that waits for hook grab mini-game
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They actually buffed camping by making repairing gens slower
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Literallly no reason. Was absolutely fine perk
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dead perk
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absolutely laughable changes. 5s is nothing you still need BT
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Console Tricksters are really fun to loop
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Have to agree. If there are too many nurses in short period of time I just let it go on first hook
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killer-sided sale, im not surprised tbh
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3-man swf doesn't treat their solo-teammate as equal. I wish there was option to opt-out 3-man swf groups as survivor
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I think you can complete this challenge by simply letting survivor to wiggle out (that's also stun) and then hit them within 30s
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yes I "genrush" bc farming is boring on either side
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Instant
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I didn't get all masks in the first day of event therefore it's hard
Bro, like it's 14-days event just play normally and you'll get them all eventually or just play killer, don't touch anyone and patrol the map to find invitation
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Trolling tombstone myers with lockers and gens is probably one of the funniest things in dbd
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People are giving up on playing survivor due to poor balance and toxic killer-sided state of the game
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damn, devs, give poor nurse buffs idk 115% speed or 5 blinks
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"Giving the hatch" meta should go - it significantly decreases killrates and messes up stats
Mandatory mori is a good change
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"Change is bad because I can no longer assert the dominance, be toxic and close the hatch in survivor's face"
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Another weak survivor perk that desperately needs buff but BHVR are scared to do so
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but can't outrun overweight man Clown. Nice lore but unrealistic
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LF is a pubstomper and efficient camper but against good survivors who time palletstuns and use windows efficiently his chasing potential is very limited. T3 Myers is more threatening on loops than LF
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Soloq is in one of the worst state for the last 2-3 years easily and has only some chances to win against weak killer player. BHVR has been ignoring survivors feedback for too long, pumping killer power fantasy while ignoring core issues with the game and balance because "killer is stressfull" narrative
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"Killers face camping, proxy camping, tunneling, and otherwise single targeting a survivor."
They are balance-related topics. If those weren't that efficient survivors would've complain a lot less
"Their teammates leaving them to die, not doing gens, accidental sandbags, and generally being bad."
Like in any team based game people complain about their teammates
"Killers tend to complain about game balance such as:"
Not really. Killers complain a lot about flashlight clicking, t-bagging, post-game chat, dcs, suicides on hooks
so as you can see you post is simply not true and heavily affected by your bias and agenda
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5 perks against 3-4 swf premades would be a good start to balance the game
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Bamboozle, Enduring, Lethal Pursuer, Discordance/Surveillance
To test out killers you don't need perks
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W, mending, M1 on gen - such an interactive gameplay
I heckin love DBD!
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I cry and rush dbd forums for support
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please no, not another boring underwhelming licensed chapter
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I have better idea - survivors should start match in dying state. Killer should be rewarded for decision to play killer
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Toxic killers make it hard to play nice. Camping and tunneling are only playstyles they know
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Now COH is Self-care tier maybe a little bit better. We all remember Self-care meta when instead of doing gens self-care survivors just constantly healed themselves sabotaging main objective. You waste a lot of time for something that killer takes away in a second.
Another overnerfed survivor perk that goes straight to the graveyard of survivors perks to accompany Lucky break and Boil over