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NekoGamerX

NekoGamerX

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NekoGamerX
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  • sound like ok idea but I don't think it need it.

  • @AggressiveFTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1566714#Comment_1566714

    No?? He's The Alchemist. Michael Myers says The Shape, Pyramid Head says The Executioner.

    funny how you point out two licensed all were someone before they became the killer they name he known as the the blight.

  • @Lavos99z said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565328#Comment_1565328

    They're downing the people and hooking them. It's not their fault if they didn't realize this garbage was still happening. This is not entitlement on my part. It's the killer taking advantage of an exploit, a reportable offense. Look it up. Please don't sit here and accuse the person trying to make it known that this is reportable and people should help out instead of going for an easy down. You're part of the problem.

    no I was going to be nice but this one match I was getting genrushed hard there was this survivor stuck with a flashlight I down picked up the survivor I got stuck after they free them self the they flashlight blinded me and bully me I ended up DC getting banned for 4 min after I was so pissed I mori 2 teams in two matches and the 3rd match I played normal another survivor got stuck I downed she crawled I then picked her up and hooked her I'm not going to be nice because survivor are not nice.


    going make a thread called fix the hill glitch or get rid of dc penalty or BOTH!!!

    because like I said in a lot of threads dc penalty only hurts killers or anyone who get glitched up

    so for now on if I see someone stuck not going to bother with them not going to get stuck again.

  • @stargazer9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1566472#Comment_1566472

    You were playing with Rinka (DbD streamer on Twitch) like a few minutes ago right? Killer was Wraith. I recognize your name :p

    yea why?

  • @EntitledMyersMain said:

    https://forum.deadbydaylight.com/en/discussion/185421/oh-no-the-survivors-are-using-borrowed-time-and-i-cant-tunnel-theyre-so-toxic

    I agree, but on the other hand, i'm criticized as a toxic noob for running meta perks like BBQ. Apparently i'm not allowed to get those good bloodpoints. I once got criticized for running mindbreaker, THe MoST bRoKeN ANnD UnFAiR pERk In ThE gAme BrO!

    Killers are not allowed anything.

  • Id be ok with this idea survivors be able to open places.

  • yes you can get them with Iridescent Shards and they were wrong about the licensed which I'm fine with.being fine with this killer that another story.

  • @BabyDweetMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565213#Comment_1565213

    Look at Friday the 13th. They're doing fine and they have swim suit cosmetics.

    I be ok with I guess but the fact with Friday the 13th most if not all the survivors are in a Bikini in the movies unless they wearing nothing at all.

  • @Mikeasaurus said:

    It was nerfed because new players couldn't hit Greats and had trouble going against it. I do agree it was tough because when I started, I could barely hit them, and it just led to the other survivors sending messages telling me to quit and uninstall the game. I do like it's current effect, but the old one was better in operation. It actually slowed down gen progress, rather than the current one that needs them to be off the gen to regress it. It seems most perks that get changed these days share this pattern of catering to newer players.

    that how it is but how the game is new player wont stay.

  • @Liddy said:

    Using good perks isn't toxic, it's the way you use those perks. Imagine unhooking a survivor and they run and sit on a gen right in front of your face because they have DS. Or they make you chase them just so they can jump into a locker when you're about to get them. It's stupid and obnoxious. I don't mind survivors using them but if they're gonna be like that then of course people are gonna complain. DS is almost never used as an "anti-tunneling perk" at this point.

    can't tell you have many time this happen to me both thing.

  • @GoodBoyKaru said:

    give me speedo david and we good uwu

    why not banana hammock.

  • I feel Spine Chill fine so that be a no.

  • I have few idea for new username for you😒

  • I don't use Demo that much not good with his Shred power.

  • I have to try this does it mess up any other games?

  • dc penalty is pointless like most survivors dc that ruin the game not killers dc but survivors can just kill them self on hook to by pass the dc penalty killers just stuck in the game or they get the dc penalty also with how random disconnecting on people who don't do it on purpose most just quit it going to hurt the game in the long run oh well.

  • @Pulsar said:

    I would argue that I almost never see BT used to counter camping or tunneling. It is ALMOST always used when the Killer has just started to walk away from the hook and another Survivor comes in to unsafely unhook the hooked Survivor. It doesn't counter camping, it simply facilitates unsafe and bad plays. Plays that would get you and the other Survivor killed if you didn't have the perk.

    Change it so that it has a time and distance requirement. It could be the exact same conditions for when the Emblem penalty for camping kicks in.

    yea same with DS ok with BT as soon as I hooked someone they off the hook I didn't have time to get away from it and the unhooker is always someone who has DS I hooked like 40 to 50 sec ago,survivors use this perk not from being tunnel or camped but to abuse them.

  • I keep it on not that back I faced PC killer get out sometimes they not all gods in this game same go for PC survivors.

  • well juts killer perk feel weaker then most of the survivor perk in the game funny both side got a lot of useless ones.

  • @Primalux135 said:

    Medusa could be the hag

    one of her outfits look liek ti already.

  • happen to me or to another survivor I was on hook and this nea got stuck try help me off hook but she did make it up that hill.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561359#Comment_1561359

    The only survivor perks i have problem with are DS and OoO. DS is not anti-tunneling perk but anti-momentum perk for the killer and 60 second immunity. I would be quite happy if they just changed DS so that it deactivates for touching a generator. If you can repair gens you obviously aren't being tunneled..

    yes DS is not anti-tunneling perk people say it is make the perk sound better.

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563226#Comment_1563226

    Reminds me of some other posts I saw where people wanted Billy and Leatherface's chainsaws to be able to mow down corn.

    one of the reason I came up with the idea but I also find scarecrow cool and scary.

  • I'm on ps4 there sweaty try hard everywhere but for the most part I do fine in crossplay.

  • @GlamourousLeviathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563226#Comment_1563226

    When I think about this, I instantly think of the possibility of a licensed chapter for Fiddlesticks from League of Legends...

    never played the game but I looked it up yea it pretty much like my idea,only character I knew of and love from that game almost made want play the game was Jinx but it really my type of game.

  • @gelukrait said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563009#Comment_1563009

    Oops, I tried to add your PSN but got error, can you add me back? My PSN is same as my forum username. Feel free to set a boost schedule with me when we have 3 ppl.

    P/s: I would like to send this in private message, but the forum does not support it :D

    I will next time I'm on which will be sunday night. my times

  • it pointless and only hurts/works on killer survivor just by pass it easily.

  • @adsads123123123123 said:

    Literally all you have to do against a Deathslinger is drop the pallet early. Deathslinger literally cannot do ######### when the pallet is dropped. He has to break it. Once he destroys the pallet, go to the next pallet. By the time he catches you, 3 gens are done. This is why I stopped playing Deathslinger. Huntress is similar but does not have this downside.

    yea that happen a lot to me glad I don't play hit much only for daily.

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561004#Comment_1561004

    Hes supposed to be strong in the 1v1. You aren't going to be able to loop him forever. And that is exactly what survivors want, maybe not necessarily to bully killers but they want to win games easily of course. Any killer that makes that harder to do, "boring".

    what I like to know how long should a chase go I meant you should be able loop forever.

  • I don't think the Wraith looks or acts liek a scarecrow

    it be more like this.

    Untitled Image


  • I want a killer scarecrow with a weapon sickle blade knife reaper scythe that cut the corn and survivors.

  • it is good movie wouldn't mind candyman in dbd.tony todds was also good in the Final Destination movies.

  • @SnakeSound222 said:

    Yeah this update scares me. Why are they updating the graphics when over half of their platforms are poorly optimized? Is BHVR just releasing these things and hoping everything will magically fix itself?

    Also I really don’t want the “bug fix” for Surveillance to go through. There is no good reason for it. It’s not game-breaking.

    It’s safe to say that I can live without this patch for a while.

    with you on this for most part. scares me too.

  • been mix bag of everything.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560836#Comment_1560836

    And that's a map design issue. It shouldn't require certain Perk builds or specific killers to accomplish with any type of consistency.

    I'm withy ou on this this why survivor see the same killers and perks every time on killers then bad word about them.

  • @TragicSolitude said:

    A survivor doing a 360 causing them to disappear or aim dressing to yank the killer's camera in the wrong direction... that's not fun. Not for the person playing killer, anyway. It's extremely frustrating that playing on certain maps makes 360s more powerful due to killing the fps.

    So, you talk about something not being fun for you and wanting to change it while also listing stuff that's not fun for the opposite side that you want to make more viable...

    The role of killer needs to be fun to play as, not just against.

    https://forum.deadbydaylight.com/en/discussion/comment/1562952#Comment_1562952

    That doesn't sound fun. You're requiring the killer to be crippled both ways, either with forced poor aim (which sucks in every game I've played that punishes players with RNG misses despite actually making a skilled shot) or by giving the survivor an extra 3 to 4 seconds in a chase. That while aiming the gun the controls feel crappy and he's slower only make it worse. Aiming the gun for an extended amount of time is not something players want to do.

    they think killer just there may sure survivor have fun.

    I hate that too.

  • @baseballfan4877 said:

    simple. just apply full map pressure on all gens. I'm glad my killers can teleport around the map.

    just apply full map pressure on all gens and survivors not all killers can do that so what the point in having all these killer if most are useless?

  • I'm only getting one of these that it that Alessa Gillespie that it.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561799#Comment_1561799

    I can't see much of an issue there. It would mean that 2-3 survivors are not working on gens and that you know where they are. This is to solve camping, anyway. If would make it so the killer leaves and goes to look for somebody else. If no one is trying to camp, things would go as normal. And if someone makes it so the killer chases them around the hook (resulting in the hooked guy losing progress), there still are 2 people not doing anything. It feels like you didn't understand my proposition as meant, anyway. I said the the hooked guy would stop dying if the killer is into a certain radius from the hook, and NOT in a chase. If there are survivors near the hooked guy, he would keep dying as normal. And you're acting like everyone is SWF, anyway, which isn't the case.

    what I'm trying to say is survivors will find the radius sweet spot so there not close to hook but killer see them on both sides of the hooked survivor make the killer go back and forth make sure timer never gos down this been done before in a ptb it didn't work ask anyone survivors will find that radius sweet spot so they wouldn't be in the radius but the killer would be going back and forth.


    edit also if they did try this again I don't camp till EGC this idea would make EGC so survivor sided it would hurt.

  • pretty cool I haven't play sims in along time long game was sims 2.

  • well we try not on my ps4 tonight my username it NekoGamerX just like here also same for my steam user name.

  • Shards would of been better but they greedy a little be I mean look at the blank spot on the rift that should of been fill with Shards I mean the free track sucks want people to keep playing then no more blank spot on the free track of the rift.

  • funny people say gerushing not a thing it is for most killers 3 or 4 of them not so much.why we have all these killer if most can't handle a match.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561738#Comment_1561738

    It was done just like that. If the killer is close to hook, it starts working that way. I added to that the fact that it stops working if another survivor is also close or if the killer is in a chase, much like the emblem points loss for killers works now.

    https://forum.deadbydaylight.com/en/discussion/comment/1561721#Comment_1561721

    As I said, I could do that, but people would just get in to bash at me and criticize everything because it doesn't get along with their ideas or their "playstyle". Just like that guy already did in this very same discussion.

    1 or 2 survivors would just keep going in and out hooked person arena making the killer see them so he stay in arena and 1 or 2 survivors be doing gens.

    how this work for survivors you ask? well survivor find the right place to be so there both would be in the arena that at same time killer stopping the hook altogether.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561720#Comment_1561720

    It's a scoring category? The killer is always more than welcome to push survivors out of an exit gate.

    so you can lightblind and t bag this why most killer don't go to the door then survivors stay for the last sec wasting the killers like when he does go to the door is bully to death.

    what happen to you happen to another I was oni and this meg stay in the middle of the exit gate I killed everone else so I use his power and downed her and hooked her and she could of easily got out (saying to myself you should of left) I mean she had birds on her what will it take for you guys to go then it don't work for you now not fair.

    I'm sorry but what happen to you I think was fairplay.

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561359#Comment_1561359

    @Endersan @Technician19XX Anyway, I'm going to stray off-topic here, but I'd like to discuss balancement issues with the guys in here. I would normally open a new discussion, but I've been there, done that, and people in this forum tend to only criticize things that would be unfavorable for their "faction", without even giving proper examples or explaining why it would be a bad thing. And that is because, normally, there is nothing taken into account, other than their own satisfaction. Take your time though, because it's going to be a long ride. I'll split the points into survivors and killers, to give a better reading experience. Would like to hear some thoughts, especially from the two guys I mentioned, since they are among the few I met on these forums who have proven to actually use some rational thought and constructive criticism.

    -|SURVIVORS|-

    • Decisive Strike and Dead Hard should go, or they should be reworked so that DS is deactivated if you start working on gens or get fully healed (maybe one OR the other), and DH does not go off cooldown instantly while hooked, maybe even adding other 20 secs of Exhaustion. If it stays, it should also become somewhat more consistent, because I keep being hit mid animation since crossplay came out, while still becoming Exhausted. 
    • Hits through windows and on the other side of pallets should not happen, if the survivor is already running, which means he completed the animation and was out of the killer's reach. I even had players hit me on the other end of the pallet, which was already used, all while they got stunned and teleported on the side I was, but even further than where I was standing.
    • Flashlights, keys and toolboxes should be limited to one per match. This means that, of the 4 survivors in the match, only one can bring a key, only one can bring a toolbox and only one can bring a flashlight. Items in chests would still remain as normal, same for medkits. 
    • Survivors should be shown how many totems are still up on the map, possibly by placing a candle shrine in the basement, as someone already suggested. This could also lead to killers taking them by surprise and hooking them in the basement.
    • Gen rushing should be reduced by implementing something like parts to find, perhaps only for the last 2 gens. Somebody already proposed that, though he suggested to do that for all gens.
    • If the killer is anywhere near a certain radius of the hooked survivor, unless there are other survivors really close, the hooked survivor should not lose any health until the killer goes away. That radius means that he should not be so close as to be instantly ready to hit another survivor who comes in to unhook. The radius would be distance based, not terror radius based. Boom, got rid of camping (not a "strategy", since a strategy involves reasoning and planning). Of course, this would not apply to EGC.
    • This isn't really survivor only or killer only, but some maps, like Yamaoka Estate, have horrible and very few pallets. Those maps should receive some more of them, while still acting like what I described in the first killer point.
    • Exit gates should be farther from each other, so that survivors have at least a slight chance at escaping, if the hatch is closed and they are left on their own. Not really sure if that is something possible, but I'd like a system that keeps track of points earned. If you are the last survivor and did not, at least, complete a gen and a safe unhook, the hatch will not spawn for you. And I said spawn, so keys would not help. If it already spawned and you didn't do both of those things, it disappears. If you are quick enough to go for it with a key before the other survivor dies, though, you get to escape. Can't prevent everything, can we? Oh, and keys in the hands of a survivor who dies on the hook would vanish from the trial.

    -|KILLERS|-

    • So, first things first, I feel like there should be no Bloodlust for killers. The presence of BL alone favors endless chases, which is what I also call tunneling (coupled with ending a chase to start another with an injured guy who was just unhooked). As we all know, infinite loops have been finally removed from the game, a while ago, which was mainly the reason for BL to exist. The removal of BL should also lead to less pallets, while still having no more than a single pallet in almost every area of the map, so there are no dead zones. But no areas with double pallets. This would mean, for instance, that there should be no areas like The Game's basement (but there, you have the basement, so those pallets should stay, to prevent tunneling at least a little). Maybe even show auras of pallets to other survivors the moment they get dropped, to give them some info SWF already has (I would also be into removing SWF altogether or limiting the party size to 2 people).
    • NoeD should get no move speed bonus and, as somebody else suggested, only activate on the condition that no more than 3 survivors have been hooked (if the survivor was the same one all 3 of those times, the same applies).
    • On the killer side, you can only use Ebony Mori if the survivor is on the LAST hook, if he has been hooked twice before that. If he got to second phase on his first hook, you will have to hook him. If he gets downed after the first hook, you cannot mori him. The same would apply to Pyramid Head's Final Judgement. Also, PH should not be able to have Moris, since he has one built into his kit. Moris different from the Ebony would retain their features.
    • Spirit would have to be reworked in a way that does not make her "unfair" for survivors. She can be countered, not going to deny that, though it is mainly based on luck, guesswork and meta perks like Iron Will. Every killer should have a way to counter their power even without perks. I'm ok with her retaining her map pressure though. Maybe give her a much longer cooldown, if she is to remain like she is now.
    • Instadowns need to go, or be reworked in some way, depending on the killer, so that they cannot be abused (unless they come from perks, like Haunted Grounds or Devour Hope). Huntress would lose Iridescent Head. Billy would have to wait 1:30 (duration is debatable) minutes between a succesful Chainsaw slash and another, while still retaining the newly introduced overheat mechanic. Same for Leatherface, who should have 2 charges instead of 3 and a cooldown of 40 seconds (also on successful chainsaw hit), to make up for the fact that he does not have as much map pressure as Billy. Myers should have the EW III effect active for 40 secs instead of a full minute, and the Iridescent add-on Fragrant Tuft of Hair should make it last longer, not forever (like 1 min and 20 secs). Ghostface can remain as is, maybe get some form of increased lunge. Oni is also ok as he is. While is not an instadown, Freddy should see his power charges reduced to 6/8 for Dream Snares and 4 for Dream Pallets, so he should be some more strategic and not spam pallets everywhere.
    • In general

    If we are to keep crossplay between all platforms other than mobile, console should be brought on par with PC, as far as frames go. Especially considering the fact that the upcoming graphical update could make the situation even worse. Guess that's all, for the moment. Hope nobody sees me as being too killer-sided or survivor-sided, since I had enough points for both roles. Though I reckon that is going to be a huge gamble, knowing this community.

    the killer being to close to hook hook don't lose heath been done in a ptb didn't work survivor did someone make it not work forget what.

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