NekoGamerX
NekoGamerX
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- NekoGamerX
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974584#Comment_3974584
Because there was no survivor released with the DLC. Fixing gens is a survivor achievement and when Behavior adds new characters to the game they add three achievements for the side the character was added. With survivors one is adept and other is usually the generator fix in the main building of the new map if there is one. As FNAF DLC did not have survivor they did not add survivor achievements because of it. Like with the new Walking Dead DLC the three achievements were the adepts for both Rick and Michone and the generator fix in the new map.
well that dumb reason because survivors got a new map too not just killers.
also keep hearing Fallen Refuge wasn't even meant to be a new map.
and gen to be done for achievement would been by the stages.
each chapter should have survivor and killer in minded because most I'm sure play both roles.
edit but glad no was no achievement now how map offering are.
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they like adding or nerfing thing one asked for.
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@MDRSan said:
Based on some of the language used in this thread, I'm getting the impression that when a killer player says 'interaction' they really mean 'chase I win'. The problem some seem to have with Fog Vials is that it lets survivors win a chase and get away. This is kind of the whole point of the item - why would anyone bring it otherwise? Would killers rather survivors just try their best to hide rather than get in chases with them in the first place? That feel more interactive to anyone?
I have honestly found more people in chase BECAUSE of them popping fog vials. They mostly either think they can just shift+w like I don't see them when i'm a couple meters away, max or they don't think I'm going to check the obvious locker because I didn't hear the usual sound. The only time someone has lost me is when they've already broken LOS and we're in an area where they could have potentially gone enough directions that I can't check them all before scratch marks exiting the cloud would have dimmed to nothing - the Slaughterhouse structure as one example I remember.
(no interaction) meaning fog vials stops chase before the chase can real start
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975888#Comment_3975888
When they make it that killers can only equip certain combinations of perks and ban some on certain killers I will agree with you. But if we are to talk about balance I'd rather focus on the out of control forest fire that is killers like ghoul, blight, clown, and nurse instead of fog vials.
well I'm pretty sure ghoul, blight, clown, and nurse are he killers not bother by the fog vials but who wants to see more of them?
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@AbsoluteMeghead said:
You aren't missing much the new map is… well it leaves a lot to be desired from a walking dead themed map.
sure because of the trophy/achievement
@cross82jp said:
That's probably accurate, however the poorly thought out trophy/achievement tied to the map means quite a few people would like to play it. (Likely multiple times)
yea why did a map that was not meant to be a map trophy/achievement and freddy fazbear pizzeria didn't which I find odd no dev or Community Manager has not said why that is.
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@jnjohnson412 said:
Update:
3 more straight hours of playing and have yet to see the map
12 hours total since launch. Over 40 Withered aisle offerings. 0 attempts at Fallen Refuge
Update 2:
4 more hours without the map. Can we confirm it's boosted? Or am I actually the most unlucky person in history
try 4 map offering got it ones and freddy fazbear pizzeria 2 other time other maps.
btw when I got fallen refuge I did the right gen and got sacrificed.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975835#Comment_3975835
Friendship with Feng ended, Sable is our new skin advertiser.
ok then where are Tryks skin?
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975880#Comment_3975880
I mean it affects my ability as survivor to track the killer, so maybe its not about me "disliking survivors playing stealthy" or "only wanting chase?" Its just as obnoxious when I lose massive distance vs a turbospeed clown because I had to be much closer to react to his red glow? Then again you descended into an absurd strawman so I'm talking more to people who might make more sensible versions of your arguments.
yea people been dropping in my survivor games which ends up mess me up and getting down.
I mean fog vials are like a double edged sword meaning for both sides.
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975882#Comment_3975882
Lol. Actually my main on killer side is Myers, or at least it was. After they removed map offerings I can no longer play jumpscare Myers sadly.
that's my main too but so far map offering are the only thing I agree you with.
also with fog vials is not if one person has it but when 3 all 4 have it and it rechargeable is the problem,one match every chase someone dropped one they should be a limit use on them.
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975869#Comment_3975869
Bruh, just throw on some aura perks and use them after the fogs gone. Problem solved.
you may have been playing this game for a long time but I'm 100% sure you never played killer in your life.
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975857#Comment_3975857
Lol. Lost the argument I guess.
no they didn't they give up on you on this topic which most normal person would.
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975856#Comment_3975856
Copying this because there's tons of counterplay.
you know, learn counterplay and pick killers which can deal with it. Like playing ghostface, pig, wraith, myers, chucky, skull merchant, or any killer with an undetectable perk/add-on and pair that with franklins. Shocking I know but being able to get the hit off before they can use the vial and then forcing them to drop it is a great way to counter them.
pick killers which can deal with it.
why have all these killers in the game I mean really now people need to use they head.
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the lag or rubberbanding need to be fix most hits are misses because it.
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well she could get an outfit for her.
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don't understand the idea survivors have with killers playing nice and fair? a lot time it don't feel fair on the survivor side either (what survivor do to the killer)
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bet the ones complaining are those who have no life and play everyday or they play dbd for a living.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974043#Comment_3974043
FOMO at it's finest.
I can't wrap my head around them getting feedback about the new Quests having FOMO elements and saying, let's make it even worse.
funny the outfits are not that great to begin with.
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@BorisDDAA said:
Hook 300 survivors at part 3?! Jeez I wonder what tier 10 is.
5000
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974690#Comment_3974690
I think it's more that some people are incapable of seeing the bigger picture. Only things that affect them personally are a problem. But thankfully most folks can take a step back and see how certain actions impact the health of a game on the whole.
i been playing for 8 years and I want to still have fun but the dev and the community make it hard.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974657#Comment_3974657
1: You're not a dev. No one is going to be like 'hey, I saw this poster on the forums talking about his ideas on how it should work, now I know everything!'
2: Not discussing the possibilities on how a system could work means there is no underlying argument. There is nothing to weigh or evaluate. You might as well type 'I want them to make the game better, but I'm not going to get into how'. Without a 'how', there's nothing to discuss.
3: If BHVR was to not give the specifics on how it actually worked, then new players would have no idea why they triggered it if they just made a mistake.
4: It also sets an unreasonable standard for them to get data on false positives, The vast majority of people don't record their games, so, as happened in this thread, when the community manager comes in asking for more details the poster just has to throw out random guesses on what it might have been.
I think some people want the game to die or they get a kick making someone dc on either side I mean there >funny< fail video of dbd most are survivors and killers dc and person recording laughing the person dc.
I hate this community sometimes…..
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@iOverSpray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974661#Comment_3974661
I received one yesterday for a quote similar to this. If they'd spend as much time balancing the game as they do modding opinions, it would be cool.
they banned me few weeks or month ago still don't understand why I say or don't remember it
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@jnjohnson412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974137#Comment_3974137
Do you recommend not using a map offering then since it is "boosted?" Because I have now used over 40 Withered Aisles and have yet to play it.
@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974137#Comment_3974137
Weird, I haven't seen it once in like two days. I've been burning offerings for it too.
map boosted yet still not getting it even with map offering lol wow.
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@Jacknalls_Paw said:
Because I believe that this wasn't even supposed to be considered a map in the first place, and it shows.
The map is terrible in every aspect.
In my opinion, it was simply supposed to be a testing area to try out the spawn of the new TWD-themed tile, but at the last minute they decided to turn it into a map because they didn't know what else to do with it.which makes me wonder more why Fallen Refuge has a achievement but freddy fazbear pizzeria doesn't like to know this is it because it only came with a killer because that not good reason.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974640#Comment_3974640
Just to set expectations here. I'm not publicly discussing anything that might allow people to figure out how to bypass the Go Next system.
So any public discussions about how the AI ragequitting detection algorithm might work, isn't happening.
what?! your nuts I'm not with this topic.
with you anyways
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because of fog vials killer using a lot screaming perks makes the survivors scream so annoying on both sides.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974465#Comment_3974465
Are you saying that Go Next should be removed, so that survivors have the option to ragequit if one of their teammates ragequits?
how are they ragequiting anyways? you can't ######### on hook anymore and only way to ragequit to DC also if your talking about survivor run up to the killer to be hooked again if that the case the Go Next system will never going to work because it never be able tell the different between a survivor run up to the killer to be hooked again and being tunnel out.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973921#Comment_3973921
Let's be super honest here. Some of the people claimed it was impossible to fix ragequitting, because they are a ragequitter, and don't want BHVR to patch the loopholes they use to ragequit.
That is the actual problem here. There are people that would lie and exaggerate about the Go Next system, because they want it gone, because they want to ragequit without getting the DC penalties.
That is why every claim against the Go Next system needs to be reviewed. Yes, there might be real problems with the Go Next system, but we need a more accurate estimation of this. For example, is it failing at a rate of 1 in 100,000 or at a rate of 1 in 1,000?
The most helpful thing, would be for people to record their matches, and submit the videos to BHVR if they feel the Go Next system is working incorrectly. If the Go Next system is failing often, then it should be really easy to get recorded video evidence of it failing, right?
when everyone stops playing and it just you and your swf playing or if your solo you never get a match and the game dies at least no ones dc anymore but that because no playing anymore.
cheers.
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@cross82jp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974137#Comment_3974137
Is this true? The odds haven't in fact been lowered?
It's been 3 days now, and by the sound of things many players have yet to see the map at all.
With offerings being brderline useless (a high chance of doing nothing, getting the wrong map if they do work, and being a pain to farm from blood webs)
I been on the map one time as killer,yea maps offering are useless every map I play takes me to map i didn't play the % needs to be higher or get rid of the offerings.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973523#Comment_3973523
Honestly, valid question! Separate queues are one of the tools we have to support new content when it first releases in the game. While there will likely be edge cases (like with Fallen Refuge) where we don't use this, it is something we intend to use more often as we look to the future!
All that to say, I'm making sure that it's communicated to the team as feedback that there was interest in having had a separate queue for Fallen Refuge.
why was there no achievement Freddy Fazbear's Pizza?
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@Amanova said:
Every killer has a power cooldown or reduced movement speed when use m2 (Huntress/Trickster/even Sprintrap) he was braindread to use killer before now it's even more, only way to win him is to rush gens with best toolboxes which is not fun at all! He needs a good rework and proper power cooldown/reduced speed while m2😊
or put him back the way he was..maybe?
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@Volcz said:
Although I don't have a problem with the item itself, I do think fog vials should be killswitched till the bug is fixed. Crazy its still in the game despite being reported countless times by so many people.
I feel like they don't look at the reports not all of them I'm sure.
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@MajrGaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973336#Comment_3973336
The fog vials cannot be infinite. If you play a 10 minute game you’re likely to see the vial at least 8 times if 1 survivor brings it. Now imagine when multiple survivors bring it, it gets ridiculous. And it’s too easy to use, you just drop and hold the run button away. There’s little to no skill involved. If you drop the charges down to 3 then at least survivors have to think about the best time to use it, that adds a little bit of skill expression.
this happen to me most annoying match every chase I start would end with someone dropping a vial.
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like to know why Fallen Refuge has a achievement for it and Freddy Fazbear's Pizza doesn't.
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need to be removed not nerfed.
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@ObsidianButterfly said:
I'm on the side that thinks map offerings should block that particular map from showing up.
it almost like that but one time I played ormond because I was getting ormond a lot but didn't work I went to ormond.lol
offerings work for you after 5 or 10 matches.
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@DBD78 said:
I love that BHVR inform more and listen much more to the playerbase than before. I just don't understand why they did not listen this time.
Clown was mostly FINE before this update. Now he's not.
i don't think they like listening.
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@thrawn3054 said:
Hopefully they will retire them. They're not worth bringing and just clutter up bloodwebs with more filler. Same for luck, hatch, and basement spawn offerings.
I feel like dev like giving us useless items and offerings.
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well not playing till it off.
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@calem said:
You know what, I'll give you props because I read the thread title and wrongly assumed you meant annoying for the killer, not survivors
it's annoying on both sides.
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just remove it not going to work.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972850#Comment_3972850
1/5. Your own luck then.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972866#Comment_3972866
Considering we've seen people on these very forums say they'd hunt a survivor down if they new who brought map offerings and knowing our community, seems like a pretty safe bet some would.
my own luck? people have said macmillan and autohaven show up alot and it because there more the 2 ver of these maps.
% needs to be higher or get rid of the maps altogether.
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high end play? why people want this game to be esport game to random/buggy for that.
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well with the change to FD sabotage along with other item got stronger but with that slugging going to be done more often,wasn't dev trying have less slugging?
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glad I skipped these dlc may stop playing for a bit.
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you only get BL and shards for tho quest no progress in the rift.
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@Nazzzak said:
Honestly, i think in this case the devs had their finger on the pulse of the community. This is a big item update. New item, reworked older items. I think they wanted to give players the chance to actually try out these changes, and I think they knew alot of the killer base would be bringing FD in order to prevent that.
I still bring it just with that lich perk
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@Ryan489x said:
I use the word pointless as someone who used to play them to see new maps when they cabe out you were garenteeed to at least go to that realm now it might not effect anything
yea and with this I can't really play jump scare Myers most jump scare killers.
also most maps I been getting are macmillan and autohaven after playing on tho maps 8 to 10 times were get a different map
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@Rulebreaker said:
We realy dont get why people keep saying "pointless". If you hate whatever maps are on rotation you can make it so theres a 1/5 chance that its a different realm. Statistics say thats a good chance. The reason for secrecy is because some people will happily hunt down whomever tried playing those offerings.
dude I got autohaven like 3 times and then I played a map (the game) guess what I got autohaven 4th time so yes maps are useless.
does nothing for map rotation.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972786#Comment_3972786
Oh i want them deleted too, they are obnoxious and unfun and straight up ruin killer powers . They are clearly overtuned, provide so much free and easy value when used well and can be used infinitely on top of that. They need nerfing into the ground. But kill switching them so the basic game chase mechanics arent breaking and bugging out is the important thing right now.
I played a killer match and every chase someone dropped one.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972763#Comment_3972763
Yeah, i haven't had it at all in my games where a fog vial isn't present in game. They need kill switching ASAP.
I don't want it kill switched I want it removed.
having it in the halloween event one thing but this is to much.