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NekoGamerX

NekoGamerX

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NekoGamerX
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  • I think dev want people not to play they game.

  • who asked for these fog vial?

  • what the deal you get a bot….as killer who cares as survivor at least they still 4 survivors,I feel like bots have wall hack in them.

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968506#Comment_3968506

    I agree. Get rid of both map offerings AND sacrificial ward entirely, since you will not need one if the other is useless.

    Again, if you are mad about this, blame people who stacked four Eyrie offerings to force Onryos and Pigs to play at a massive handicap, and blame Huntresses and Onis that were bringing Coldwind and Ormond offerings to force big wide open maps so they could hit easily. They were the ones who got these offerings nerfed.

    how think mike feels on Eyrie because he one of my mains so

    all 3 tho maps and Azarov's and Ironworks I hate or really don't like,mostly like indoor maps also love the new Withered Isle maps how I feel both playing killer and survivor.

    like fnaf map but it hasn't show up for me on either side I don't dare play a map offering.

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968249#Comment_3968249

    The solution with those realms isn't to buff map offerings, it's to reduce how many MacMillan's and Autohaven maps there are. Like does anyone even really enjoy being put on Azarov's or Ironworks? At all? Are those ANYONE'S favorite maps?

    As for map offerings returning or being buffed, short answer? NO. Long answer, noooooooooooooooooooooooooooo. Why? Because they were used to tilt the game in one side's favor too much, and in a game where one side outnumbers the other four to one, it was super unfair especially to Killer side. Map design is already not always balanced, why bring back the means to make it MORE unbalanced?

    If the worry is Scratched Mirror got nuked, or Stealth Killers are weaker now? Well then, buff Stealth Killers and rework Scratched Mirror. Don't re-add a proven broken item that people were demonstrably using to tilt the game too much in their favor just because they could, that's unbalanced and unfair.

    If y'all wanted map offerings not to be useless, y'all shouldn't have been using them to force the game to be on your side by all means possible. Min-maxing kills games.

    then they should get rid of Sacrificial Ward also tho map come up more when playing a map offering,it not fair for the killer is why I said map offerings % should be higher for killers more then survivors give Sacrificial Ward to only survivors because like you sad there one killer and 4 survivors.

    right now both offering are useless or get rid of map offering altogether and let everyone pick a map have it on roulette like mario kart or smash for it if they did it in smash.

  • I play both side 50/50 and I feel like map offering should be 100% or at least 50% for killers because most of the time survivors can play any map if they know it but some maps hurt killers, I played Mirror Myers a lot and other jump scare killers but not much now.

    edit

    what the point of Sacrificial Ward offering now there more useless the maps now.

    I mean if killer could have 50% on maps offering I feel Sacrificial Ward should be only a survivor offering.

  • the % should be higher I mean not it the same maps over and over again.

    mostly the macmillan estate and autohaven wreckers really boring now.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967313#Comment_3967313

    The game has extremely strange behavior for hooked and slugged Survivors for sure. Going on a bit of a tangent, but I have no idea why Stake Out doesn't charge in those states but you can still get hit with Starstruck.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967319#Comment_3967319

    The free argument makes no sense so I'm going to gloss over that. What I don't understand is why the bait and switch from "camping" to "face camping" happened. They removed healthy hook grabs right before that, which had a far greater impact than AFC. I'm not exactly mad about it because it does offer some autonomy to the hooked Survivor, but it's so easily negated that it's not even worth mentioning in most cases.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967331#Comment_3967331

    In my opinion, DBD is just not the sort of game where harsh penalties work. There's this clash where BHVR has a history of making strange or unhealthy changes to the game and having an arrogant attitude about (which they are far less abrasive these days, I do admit) and the community takes things way too seriously. So you get things like giving up being a natural outcome to a game held together by shoestring and gum, the community treating that as a cardinal sin and getting extremely angry about it, and then BHVR slapping a fix together that actually starts banning everybody to the point where it has to be undone. And now the community is waxing nostalgic over how it was a good idea because evil deserves to be punished.

    I really don't understand it.

    I feel like people who play this game try to get the other side to ragequit don't matter the side trying.

    maybe some want the game to die

  • anytime I play a map as killer I get sent to one of those 2 maps,play the game offering go to mcMillan play Midwich Elementary School offering go to gas heaven.

    point of map offering now?

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448931/recommendations

    If you don't mind me asking, would you be open to sharing which recent changes have impacted the stealthy playstyle you prefer?

    When it comes to collecting feedback and bringing it back to the team, it really helps to have specifics, and I want to make sure I have an accurate read on what you're describing here.

    crows changes mostly I was wait for the killer get out of the area of gen I was working on got crows lets say he find me.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960586#Comment_3960586

    That's where game design is at fault. It's not so much that the trial has to go perfectly, but that the experience has to feel worthwhile. For Survivors at least, they have to feel like they have the opportunity to play a full trial and have fun. Killer typically wants to interact with Survivor as much as possible and end in a 4k (at least since MMR). The game seemed to be at its best when 2k was the standard. Killer was more stressful, but more engaging. Survivor was more lax, but gave more room for the mistakes of your teammates (aka less SWF focused). Now that the game is in this odd comp space, players are more unhappy. Telling them to leave treats it as a "well you can't please everybody" situation, which is true, but you can at least try to make the experience better based on what they're telling you.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960843#Comment_3960843

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960848#Comment_3960848

    It's funny because the community tends to treat leaving these situations as a cardinal sin, punishable by death. But what does anyone do when their time is being wasted? Do you sit on hold in a call after 10 minutes? Do you stay seated at a restaurant after you've waited an hour for your order? Do you stay in the same lane behind the bus? There's just certain things we as people are unwilling to do. When a game, which is supposed to be a place to unwind, inconveniences you as much as the BS you have to put up with in life, there's a problem. DCing/going next is not pretty, but it's a solution to that problem. Maybe Phase 2 will make up for it, but we'll have to wait and see.

    yea one people telling other to quit the game or telling them to uninstall/delete the game I had message sent tell me to do that after I had bad game, like to people want everyone to quit the game so it can die?

  • yea I don't play much anymore not fun.

  • I like it if it didn't mess with killer wait time,it just to much.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933106#Comment_3933106

    Isn’t that literally the exact same argument for why killers shouldn’t tunnel?

    yes but shouldn't both sides have have not just one?

  • same here on ps5.

    in Drops Comment by NekoGamerX
  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/446090/why-complain-about-genrushing

    it's….the point of the game….I really don't understand why people get so bitter about it.

    The generators are the survivor's objective but they're not really the point. The point is to interact with the killer. If anyone queues up for matches solely to play gen repair sim, that's pretty lame.

    As for why people are bitter…

    Generators function as a sort of timer that can be influenced by the actions of the players. Gen rushing means four people queued up to play a five-player game with the sole intention of speeding up that timer and ending the match as quick as possible. That leaves the fifth player feeling like four people don't want to interact with him and specifically worked to make sure he got to do very little in the match they queued up to play together. They may be on opposing sides, but they're still playing the same game together.

    It's similar to tunneling. Instead of the killer feeling they were excluded from the game, one survivor feels they were targeted to be prevented from playing. For survivors, a fun match is well rounded with chases, saves, and gen repair, so if a survivor is prevented from doing two of those three things and yanked out of the match as fast as possible, it feels pretty crappy.

    We can talk about "illogical" and "but gameplay reasons" and all that, but in the end players are just humans, and humans don't enjoy playing a game where they're prevented from playing and/or feel like no one else wants to play with them. DbD is a game where playing efficiently is often unfun as hell for the opposing side, and it understandably causes a lot of friction. No amount of talking it through is going to change that gut reaction and frustration many people are going to feel in those situations.

    like to see someone understanding the middle ground no one else can see.

    sucks doing gens and killing are the main objective both come with genrushing and tunneling either way someone going have bad game on one of the sides.

  • it just don't sound right.

    I don't think this going to help the game at all.

  • needs to go back way it was or something like it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931416#Comment_3931416

    No. I don’t need to go for your specific requirements.

    SWFs are the survivor equivalent of camping and tunneling because they meet the same criteria:

    1. Players can become dependent on it, and therefore struggle without it.
    2. It provides a lot of value, but takes less skill to do.
    3. Many players can still win games without it.
    4. Many players consider it an unfair advantage.

    it dumb but they saying that if they in a SWF group they always be in SWF group (become dependent) never play solo so they never have to improve so the game wont be hard for them.

    but your right SWF is advantage like camping and tunneling not really but they can do something about camping and tunneling(not really).

    and the dev can't do anything about swf on comm.

    so were at a loss.

  • @Madmillennial said:

    Guy is confused. DBD is only free sometimes for promotion purposes. I've paid more money playing DBD than any game to be fair bc of all the sweet cosmetics amd rift passes. But to be fair you only have to pay for the game once.. to technically play. The rest is extra if you enjoy the game.

    .

    he talking about Sony and Microsoft monthly fee play online games I think switch does too

    PC only have to pay for the game but no monthly fee play online

  • Sony and Microsoft need to stop charge a monthly fee or make it way cheaper then it is now like back to 60 this 80 crap to to go.

  • @frozzenk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928862#Comment_3928862

    You have the agency to go eat toxicity as you push them out. And you have agency to not go eat toxicity at the gate, but still eat toxicity anyway as the toxic winners wait until the last second on EGC just to waste as much time as possible and spam sounds with fast vaults and whatnot. No matter what you do, you're having to eat toxicity. Don't defend it.

    "ignore it". Do you see me here saying survivors should "just ignore it" when they're left to bleed out just to extend their loss? You don't. Because that's a terrible argument. Nobody should have to hunker down waiting for the rain of toxicity to pass while they pretend it's not happening.

    The difference here, is that you seem to agree with me only for survivors. For killers, you say things like "you can ignore it" and "be the bigger person". Can you see now why I classified this as "hypocrisy"? Should be pretty clear.

    Meanwhile, I think it should not be acceptable for either side, and if you're giving one side the option to bypass it, which is welcome, it is in all fairness that you should give the same to the other.

    a lot of hypocrisy on both sides why I play both roles 50/50 so I know whats going on in both roles.

  • @Wiccamanplays said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917973#Comment_3917973

    Hit-and-run and tunnelling are arguably diametrically opposed strategies but you don't want either in the game. What do you want Killers to do if it's not acceptable to apply pressure evenly across the Survivor team or to apply it heavily to one Survivor, while being realistic that going for 8 hooks across 4 Survivors is not a feasible strategy in most trials? Moreover, it's far easier to counter hit-and-run than it is to fix tunnelling: bring a decent medkit, or some perk that lets you self-heal, or an aura perk that lets you find other Survivors more easily. There are plenty of good options for all of these but I never see Survivors bring these (whicever side I'm playing) because 90% of them all bring flashy chase perks instead of ones that might help their team survive.

    Locker locks are, at least in principle, easy to deal with, but also easy for Survivors to apply. It's literally pressing a button in front of a locker. For Dredge it also breaks Bloodlust and removes momentum if they break locks from the outside, slowing you down if you're trying to chase a Survivor.

    When Dredge charges his teleport, you can't see any of the map geometry you pass through, so you need to know where you're going to end up in relation to Survivor and tile positions, which is a skillset that's not unique to Dredge per se, but is peculiar to some (Freddy, Unknown and Dracula have similar mechanics). No Killer is totally unique in how they operate and what skills they require, otherwise learning more than one Killer would be insanely difficult.

    I agree that Nightfall can be oppressive for new Survivors, and I wish they'd make some visual adjustments so it's not so bad on some monitors. But it's virtually a non-issue for experienced Survivors (or anyone who uses shaders).

    they want them to just stand there doing nothing.

  • same one reason I don't play it much that and killer times to long.

  • @Marc_123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926026#Comment_3926026

    You already get the BP from finished quests during the match endscreen.

    And the pop ups only after you are back in the lobby. Thats why it looks a bit strange.

    well I hate that I want that old system back.

  • what I hate is after getting a challenge down look like I got no bloodpoints at all been look after the match and collecting looks like my BP don't go up.

  • I feel the anti-slug should just be kindred if they more then two slugged.

  • yea this update blows and I like fnaf but nothing in this update would make me still if I was new.

  • @BritneyMitch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922669#Comment_3922669

    Doubling down on this is just making less people find you credible.

    what do i have to prove? if I'm in low mmr or high mmr don't matter because there a cap in the mmr (and it hidden so no one knows)and with killer dodging just a match mix with the try hards and the one who don't try hard on both sides.

  • @BritneyMitch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917531#Comment_3917531

    I just think you are playing at a much lower level than I am and thats okay, if you keep playing you will see it.

    dude I bet I been playing longer then you also bet you don't play killer at all.

    btw MMR is a joke also if I'm high at low level🙄then you much been boosted from your swf group to a level high level I never see because I only play solo.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920775#Comment_3920775

    You're still sandbagging your team in most your games, regardless of your intentions, regardless of your personal satisfaction, and regardless of how efficiently you can break totems.

    You're causing frustration to your teammates way more often than you're causing frustration to NOED killers. That really should matter.

    people like you are what make most matches suck for both sides gens go so fast match lasted 5 min.

    why don't you play a game where all you doing is fix gens by holding onto 1 button and press another button for skill check no killer.

    fun gameplay🙄

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920640#Comment_3920640

    And that is the biggest gap between solo q and SWFs. In solo q, we have people that are sandbagging the rest of their team, by doing things like spending 5 minutes just walking around breaking totems. It's bad for the game. How can solo q survivors feel like a team, when it's acceptable for survivors to actively sandbag their team like that?

    breaking totems is sandbagging? you high?

  • i don't know I try to keep it down under 3m or 4m.

  • I made a thread on this weeks ago no one commented on it lol

  • I'm not saying survivor take no skill I'm saying it take less skill then most killers,most of my killers matches i either get 4k to 1k sometime a 0k depend on teams i get.

    take this event the bloodgens go so fast I get 1k if not 0k (fact gen defend perks don't work on them)

    I'm going say this on topic the ghoul needed to be nerfed but I don't think they did it right tho he still strong.

  • @BritneyMitch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916382#Comment_3916382

    Survivor has more depth to learn than the killer role. The killer role has a wider breadth of skill required. You can play 5k hours of survivor and still find tons of things to improve. Surv takes an astronomical amount of practice, training, and skill to be good. Most anyone who is on this forum has played enough that they realize this. Because most people realize survivor takes a ton of practice and skill by saying that the majority of the forum just thinks you don't know what you are talking about, which to be fair, is kinda true.

    survivor can be hard but not like killer who on they own.

    now with killer they got to chase down and hook 4 survivors 3 times now I played survivor where I never got chased by killer till gates are powered,there be times one or two survivors never interact with the killer and how fast gen speed go the killer never has time to sometime interact with each survivor.

    what make survivor hard is solo and other survivors not helping you even then it not that hard,

    what make it hard it if you the first survivor targeted and tunneled out and if killer does get 1 survivor out of the game before at least 2 or 3 gens are done killer most likely getting a 3k or 4k

    here match I had

    one

    I'm doing a gen and I'm looking at the icons on what happening I see someone downed and get hooked by sec they off hook both the unhooker and the just unhook both being chased just like that they both down luckily I been on gens and got 2 gens done by myself now I got to either get both or one off hook I start running there and see the 3rd already there unhooking both I stay try heal but killer comes back starts trying slugging us all I run and hide see all survivors down so at this point I'm boned how I feel.

    now here another match I get found first no big deal and all survivors are on gens good but after they done with gen you think they come help me well sometime they do but other times they go back to another gen try get that done as I hit my 2nd hook at this point I don't feel like playing this match anymore now I'm on death hook.

    most of my survivor matches are like this I don't get found or interact with the killer till all survivors are dead at this point I either find the hatch if I'm lucky or get mori.

    most killer don't hook the last survivor anymore.

    I mean survivor can be hard but depends on how well survivors work together and a lot of time solo there no teamwork

  • @BritneyMitch said:

    You know saying that is the fastest way to get everyone to not care about what you are saying. Saying survivor doesn't take skill is just silly, and I don't think telling the entire forum you can't play 50% of the game really adds validity to your point.

    I'm sorry is this for me? if so survivor don't take much skill there be times when you wont be found so you may not even get into a chase with the killer.

    survivors skills (other then perks used and if they in a swf group) there looping,doing gens and helping other survivors(body blocking,taking hits or blinding the killer) only one that takes real skill is looping with I do fine and blinding the killer which I suck at.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915336#Comment_3915336

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915340#Comment_3915340

    Because it's a video game you play against other human beings? You should have to put in effort to win? Is this a serious question or are we at the point where killer mains are offended when DbD demands they need to try to win instead of having it handed to them?

    dude I'm not killer main lol but survivor not as hard people say either.(I only play solo) I don't always escape bbut I'm not meant to just like killer are not meant to 4k every match.

    I say some killers can feel overpowered some maybe are but the idea it must take skill to play this killer but there not most skill playing survivor.

    if they make all killers that need skill to play like nurse no one would play killer.

    btw when comes to killers or survivors match's it all base on luck and what that killer or survivor is using at the time,also survivor in swf group most of the time survivor will win ( 3 man out or 4) even if it just 3 man group 2+2 swf group.

    killer still harder then survivor go solo,killer.swf but even then solo so much better then it use to be.

    the only thing that make survivor feel hard is if you the one targeted first and get tunneled out most matches,also there bad teammates who wont help you

    most of my deaths in this game happen because of other survivors most of the time not the killers.

  • @yourbabyglo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915370#Comment_3915370

    I just doubled checked the mori & he def cracks his middle finger. 😕

    he starts doing it after he losing it after being torture for days person who tortured him also did it I think.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915260#Comment_3915260

    How is it wishful, when devs already announced it is going to be addressed?

    they wont give ban for slugging or camping same can be say about going next on hook sorry break that to you.

  • you get it for buying the jester head for unknown or you need all the april fool skins.

    I think there all heads.

    so you need adams,dwight,vittorio and unknown.

  • something wrong with this site I could put it in one post

  • skill to play.

    what skills does survivor have other then looping and sitting on a gen?

  • @Caiman said:

    The nerfs barely changed him at all. Maybe after the next round of nerfs he'll finally require skill to play.

    why does every killer need

  • @Khastrx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911149#Comment_3911149

    If you only have to wait 5mins for a DC penalty to end, you're not going to learn your lesson and just keep doing it. Is 72hr a bit drastic sure, but there still needs to be some sort of determent. Like it's an online game, y'all know what is expected of you.

    DC penalty doesn't do anything anyway survivors can just by pass it anyways.

  • people can bring what they want

    if they want bring nothing fine.

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902996#Comment_3902996

    Its a extreme comparison just to show how bad random events deciding the outcome of the match is. You could put 10s of exposed, 30% of gen regression, anything like that. A single jump off the hook for free would spoil a match, turning the tides of the game for pure luck. And i don't think random things outside of events are good for the game.

    I don't want people to be punished but if this helps getting better matches - and a healthy game overall -, i understand it. And the game will not die for this as we had worse times and DBD stood. We need to account that are many people that get discouraged to play DBD after their teammate/adversary just give up on the hook for free. As i've said, at first we will have some people "quitting" the game - i bet they will return soon - but with a better enviroment we will have much more people playing.

    or to many people will quit wait time will take forever but at least you'll have the small pool of people who never go next on hook.

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