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NekoGamerX

NekoGamerX

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NekoGamerX
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  • I play both side I know survivor is easier then killer but comparing getting off the hook sometimes to survivor being exposed for 60s sometime a little extreme of a comparison .

    like I don't care if they got rid of self unhooking but what I heard of they want to do is also extreme

    what I heard people who going next on hook will get a ban a lose a whole grade if true it will kill this game because I'm sure more then half the playerbase has does it.

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902475#Comment_3902475

    Having them in the game in these conditions is not ideal. I rather not play a match where every surv can have a free deliverance with 12% chance. If they don't want to stay in the game the don't need a buff, they just need a set of incentives to play (nothing that directly affect the outcome of the match) and disincentives to go next.

    Also, even with this change there will be people who will just wait to be rescued and run to the killer to be put on the hook again.

    If we get a massive deband from this kind of player i don't see a issue at - they just REFUSE to play the game if not in THEIR terms, which is not healthy in any way. If the "anti-go next" makes the game healthier in the long term i will support it. There is no need to try to keep those who don't want to stay.

    why everyone say it free deliverance I played 10 matches try all 3 attempts in every match got off the hook one time

    few days before that I try 10 match was able to unhook 2 times that was match back to back.

    what that tell me the 4% is random I also used luck offering

    unhooking self just as random as this whole game.

  • here another idea to my idea how about you have to wait for each unhook attempts

    like when you first hooked you can try one time after have to wait a bit for the 2nd one.

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902477#Comment_3902477

    I mean, being able to unhook yourself without any drawback is one of the strongest things you can have in the game as it's one of the easiest ways to completely destroy a killer's pressure. That's why Deliverance is such a strong perk when used properly. I don't feel like adding a chance of having that basekit would really feel fair is all.

    thing is it 4% not like Deliverance which is 100% if you save someone from hook safely and Slippery Meat just more 4% attempts

    you said this

    (You either try to unhook yourself and succeed, or you fail and can still be rescued by a teammate with no consequence.)

    so again what do you want? you don't like my idea but you don't like people DC or going next on hook so again what kind of consequence you want?

    because putting a ban on going next on hook will little kill the game I'm 100% sure on that.

    but maybe that what people want to have happen I don't know

  • @sizzlingmario4 said:

    The problem with this is there'd be little reason not to take your 3 attempts if there's no penalty for failing. You either try to unhook yourself and succeed, or you fail and can still be rescued by a teammate with no consequence.

    I don't think adding what is essentially an ~11.5% chance (cumulative chance of 4% with 3 attempts) to unhook yourself completely for free is a good idea.

    like I said posted above me you want to stay in the game or not?

    you know what I try my 3 attempts in most of my games yes I hit Struggle Skill Checks so not trying kill my self but you know what I get a survivor who feel like doing the unhook animation over and over again to teach me a lesson or something every time I record amd report and I'm sick of it.

    I mean you say they try unhooked them self for free like what do you want to happen?

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902226#Comment_3902226

    Sorry, but i've been facing people giving on hook on the first chase against a Wraith. I can't get a good start as a killer that people immediatly give up; as solo survivor, people get downed instantly and just give up, leaving all of the others to their own luck.

    I don't agree that people are giving up on hook just because they can't play the game. They are giving up because The can't play the match EXACTLY as they want, which is a much bigger issue because its a community problem. Everyone needs to learn that they will have matches were they will have the upper hand and matches were they will have bigger challenges, as killers and as survivors. There is not much to do. I don't play a lot of other online games but i don't remember any other game that have that many people that want to go next as DBD.

    https://forums.bhvr.com/dead-by-daylight/discussion/441306/how-i-would-of-stopped-the-going-next-on-hook

    This would give survivors a free 12% chance to unhook themselves for free, is not a good idea.

    They need to remove this mechanic if you don't have Deliverance/Anti-Camp meter is full and rework slippery meat. Also, remove the skill checks from the struggle phase so people can't kill themselves on 2nd.

    12% chance not much and you want them stay in the game or go next?

    the anti go next coming where you get a matchmaking ban and lost a grade could kill the game because I'm sure more then half the player base go next on hook most just stop playing altogether.

    at less my plan would keep them in the game they have to either dc or stay in the game tho who run up the to the killer to get out we can report them there not much we can do about that.

  • maybe they want all killers to suck.

  • @Dadeordye said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883748#Comment_3883748

    We already quit these matches.
    If now we end up with a network issue the soft ban will probably take an hour.
    15/20 min for a match and this happens.

    I THINK it has something to do with his insta-down/when a surv is fully infected by Uroboros.

    yea should make it so if he use it just downs us not grab.

  • this happen to me ones I just waited till wesker dced because I did want to and it would help him I just turn into a bot,other time I saw one survivor locked to wesker.

    he needs to be kill switched at least in 2v8 till it's fixed.

  • @Alen_Starkly said:

    I just played against a Legion. They frenzy hit a Meg bot, and I was about to pallet stun them out of the frenzy (or at least try), but the bot dropped the pallet and blocked me, and I got hit with frenzy. I had several other bots fail skill checks on gens or while healing me or someone else, prioritize opening chests and taking items that real players would appreciate to have, come to me while I'm on a gen, teabag me a few times and then just leave…

    toxic bots

  • if anything need to be Kill switched it need to be wesker if he uses his power on you there a chance you get stuck.

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/438364/legion-and-bots-are-ruining-2v8

    Legion broken!? it's literally an m1 killer if you just drop the pallet

    they go over it

    what the point your making?

  • @Tsanders said:

    A killer can't tunnel someone out if their teammates work on gens and leave them on the hook. By the time they enter hook stage two you should have had plenty of time to knock out three gens before trying to help.

    I don't play killer often but there have been quite a few games where I hook someone and try to go find another survivor, not intending to tunnel, but then another survivor comes by for the unhook before I have a chance to take 10 steps away from the hook. In situations like these you are just handing a free hook to the killer.

    We can blame killers for being sweaty, but sometimes it is your own team that gets you tunneled out. You got 70 seconds on the hook but they want to see how fast they can get you down as if that left over time somehow carries over to the next hook.

    thing about that people dc if they wait on hook to long now just today 2 survivors dc waiting on the hook and I was almost done with the gen.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851801#Comment_3851801

    I get mine on PS5. Yesterday was rift fragments so you don't get a little pop up notification. I have seen a couple people on Twitter say they're not getting the rewards but they didn't say their platform.

    i started getting them only one i'm not sure is the 3rd reward and on ps5

  • not getting any daily login rewards

    didn't even get anything on 3rd I was on

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849150#Comment_3849150

    You are missing the point. The point is that there are tons of things in this game that are balanced because they are "rare" i hear it all the time. The "SWF kill squads that bully killers are super rare so its fine" but the point is once someone gets P100, they have permanent level 50 bloodwebs that give iri addons every single time, so they generally can bring one every single match and replace them. Before P100, you might get one iri every few bloodwebs, meaning you can bring them maybe once every 4-5 games.

    i spread my points so I don't even have p100 anything yet but I can still bring iri addons every single match anyways.

    I don't but I could so whats the point?

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849654#Comment_3849654

    Um... I didn't say anyone owes anyone else a hatch or gate escape or that slugging for 4k wasn't an issue before.

    Also, I'm not seeing any lucid arguments about why it's not an issue in light of the things that have been mentioned. Do you have some reasons why you think this?

    Since I'm asking that, I'll go ahead and write my thinking again for reference: The finisher mori fills a role that's very similar to teabagging at the gate. But unlike the case of teabagging, the survivor is forced to watch their opponent show off. And it encourages slugging for the 4k, which is a very unsportsmanlike behavior. It also gives the killer a basekit ability to deny survivor perk abilities at the endgame and forces the target to watch the victory animation instead. Sounds pretty negative to me. My personal experience is also that the finisher mori is making the presence of moris more annoying in general.

    Also, why are you mentioning that the gates aren't an issue? Of course they're not. Do you mean teabagging at the gate? That really is a sportsmanship issue that I think should be addressed.

    Saying the finisher mori is just part of the game is a little disingenuous since it wasn't part of the game until very recently. Such a statement ignores that the change could be having a negative impact.

    You also indicated that you advocated for it very strongly. But a large section of the community did not want to revisit the finisher mori. In any case, we're all free to express what we think makes the game better or worse. Others are free to advocate for the removal of this feature if we find it to be extremely toxic. And you're free to express your opinion, but maybe let's not go around telling each other not to play the game.

    i sometime feel that the end goal for some people survivor/killer they want people to quit the game.

    same with dcing I feel both sides try get someone to dc.

  • @joeyspeehole said:

    Tea bagging at the gate risks giving the Killer another kill. Slugging everyone and watching them bleed out is just tedious. Why not hook everyone and then enjoy the mori, even if you've seen it a million times?

    sorry but there no risk tbagging at the exit gate the survivor tbagging so close to end of the exit gate you down them they escape.

  • @MrMori said:

    This post comes across as incredibly biased to me and makes me doubt how often you play survivor since you display so little empathy for survivor players.

    Why do you so nonchalantly gloss over survivors playing in an annoying or aggressive way as just them being rude with nothing else to add, but then when you mention how some killers slug, camp and tunnel from the start of the match it is justifiable and understandable because "they're fighting a war and it's tough out there"?

    What constitutes a bully squad? Is going for saves toxic? If a group goes for saves but don't click their flashlights or tbag, that can absolutely be considered toxic by a killer that isn't knowledgeable enough to counter it, but I don't think it is, it's just part of the game.

    Why is survivors bringing strong meta perks and items implied to be a bad thing, while killers bringing strong meta perks is posed as a justified, rigtheous reaction to cruel survivors being mean to them?

    And finally, when a killer BMs the survivors deserve it because they BM back, but what if they didn't BM back? Is it justified because the killer may have gotten BMed in their last match by other survivors? Maybe a survivor got BMed their last match and that's why they BM the killer, is that justified too?

    I don't get this post.

    i don't get your post I mean the toxic crap is on both sides but one had to start it and I find survivor much easier and more fun even in solo which I mostly play.

    half time I don't blame the killers how some people either,some people can take it till they can't take it anymore and fight back.

    it just an endless cycle.

  • @Valuetown said:

    They should have implemented a repeatable daily quest for the duration of the event where if you escaped 3 times on survivor, they gave you 50 auric cells. If the event is 2 weeks, that's 700 auric cells. That's $7 dollars worth of value if you log in every day and play the mode to win.

    they never do that give auric cells.

  • with 2v8 mode both modes 1v4 and 2v8 finding a lobby in survivor pretty much instant but both modes for killer take forever so playing more 1v4 survivor then anything killer.

    can't wait for this mode to go away.

  • who cares you don't even pip in dam mode

    can't wait for it to go away.

  • already sick 2v8 same as last time survivor 2v9 and 1v4 are instant lobby and killer 2v8 and 1v4 take forever it feel like 12 to 15 min wait at the least.

  • well i want fatal frame chapter but maybe dev can make a deal with Koei Tecmo.

  • @cluelessclaudette said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822848#Comment_3822848

    Yup. I bought the Mikalea skin and now the bundle isnt in my game. So If I want to buy the sable skin I need to pay full price. Sort of a slap in the face to long term players.

    they need to put that bundle on for everyone

    I mean if some buy the game and sable chapter new comer be locked out of the bundle so what the point?

  • @cluelessclaudette said:

    the bundles are a joke. The reason why they remove is it because you see how "great" of a discount you get if you buy parts of it.

    There's a SM+Huntres+vinyl figure bundle. I bought the SM skin and the bundled saved me 1 auric cell and gave the two vinyl figures for free.

    I suspect its the same with the mik+sable bundle.

    Untitled Image

    well this bundle save you if you own both survivors is 1800 and both skin cost 1080 which together cost 2160 but the bundle is 1800 which is a saving of 360 auric cells.

    so tho who got they chapter being rip off for being loyal customer.

  • so were punished now for buying they chapters.

  • here you go

    @OrangeBear said:

    There was 2 bundles with the same name when the event started. The one that was removed had Sable, Mikaela and both of their new outfits. But this bundle is not in the store anymore. Why was it removed, will it come back and when?

    dev being greedy nothing more

  • @Coordi said:

    Hi! We wanted to confirm that it wasn't removed. The bundle only shows if you don't own part of it, but was mistakenly shown to some people who did for a brief period. Sorry for any confusion!

    total greed

    like that bundle get all killers or all survivors and you get a charm with bundle but if you own all killers or all survivors bundle is useless

    no one in they right mind pay that much to get a charm.

  • @Gplays2000 said:

    I wanted to buy it too. It was for like 1.8k… I guess they removed it to get more cash

    that sucks

  • no map offering jumpscare michael be dead.

  • I like them stop giving survivors backpacks or bags

  • same thing here can't get in game on ps5.

  • @ReverseVelocity said:

    They've all been played by the same actor in their respective movies.

    Matthew Lillard.

    wondering if someone would get it.

  • sorry but I need maps to play jumpscare mikey.

  • @Dustin said:

    Honestly outside of quality of life stuff and a lack of features it for the most part feels balanced with the exception of when you have an extremely skilled Huntress on the team for killers and maybe Nurse.

    Personally I just feel Huntress shouldn't have 10 hatchets and Nurse probably shouldn't get a third blink. For Nurse specifically I feel like her passive should be reworked to help the other killer instead of being a third blink for herself. A Nurse's calling that activates within 16m of your teammate seems more appropriate but again that's just me.

    Past that I would introduce a way for survivors to save teammates - Possibly instead of the stomp command the killer picks up and has the option to remote hook as soon as they pick up or alternatively hooks will always spawn within the killer picking up within 16 meters. I genuinely feel pallet saves and flashlight saves are a crucial part of DBD and allow for a lot of fun. I feel the lack of sabo is only a good change though.

    Also totems should do something if they're going to remain in the trials as interactable objects.

    Overall though I feel the game is balanced - Survivors cannot bring broken items into the trial to obnoxiously speed up generators and killers cannot bring 4 slow down perks. You're not relying on perks or items to carry you but instead the mechanics the gamemode offers.

    Huntress is one of the reson I started hating this mode she in ever match.

  • @Starrseed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772836#Comment_3772836

    so in that way no major changes are ever allowed to happen if it changes anything on the existing game.

    thats just stupid. a game evolves and if many people enjoy 2v8 bhvr needs to work out a way how both 1v4 and 2v8 can exist together.

    i for one will never ever play a single game of 1v4 ever again simply because i love that im not alone anymore. since i started dbd i struggle to play more then 3 games as a killer cause when all the pressure rest on me alone i struggle. now i have team mate and i feel so much better playing.

    welp I just say bye then because if it stay I not playing anymore wait time to much and at first I loved the mode but the fun was ruin by some killers when playing survivor and as killer tho genrushing is not easy I think it can be done in this mode.

  • @Devil_hit11 said:

    my prediction is that they're going to add a cooldown to overdrive like you have normal chainsaw → Overdrive →Overheat. Overheat won't disable chainsaw but it might make chainsaw unable to overdrive for like… 30 seconds. they'll probably change those add-on that reduce heat dissipation which will like lower cooldown of overheat for overdrive. A killer that went from S-tier to something more middle of the road.

    if that's it I be fine with it I sometime hate overdrive go so fast I run into thing easily.

  • I do feel like some killers look for the cages mostly billy and wraith and sometimes huntress I can't tell you how many times I been caged and as I wait I see the same killer who downed me call it bad luck but I don't think so.

  • @th3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772793#Comment_3772793

    I know pretty much everyone I am friends with who play survivor have only played this mode for bloodpoints. I hope there's a distinction on people playing survivor in the new mode for the uninteresting gameplay or for the 400% bp bonus.

    I'm playing it for BP and the event tome pretty much almost done I wont touch it again.

  • yeah people want this mode to stay in the game might as well be a dead game at this point..

  • killers know where cages go pretty much most time tunnel why I'm done with this mode it could end not care if it ever comes back.

  • why not remove all killers just have Blight, Nurse, Huntress, Hillbully, Spirit, Wraith and Trapper(because he the mascot of the game) be done with it.

  • @Mr_K said:

    Now you will need to come up with a new excuse as to why killers are dodging you.

    people just use skins like they did before.

  • they can't really unless they 8 man group I'm sure they play scummy in 1v4 tho.

  • @bleep275 said:

    no casual game mode should have mmr. If winning and dominating is your thing. Get a killer friend or stick to 1v4. Casual mode does not need a bunch of killers that take Otz word as scripture and tunnel and learn the cage spawn to prevent saves because it’s a “totally legitimate strategy”. We’re already seeing mass slugging and hillbillies/wraiths using their turbo speed to get to cages.

    KEEP IT CASUAL PLEASE. The goofiness is part of the appeal. I had a match as killer where I got 19 hook stages and my team mate had 2. I even took a screenshot. But it was fun helping out the baby killer and watching them do their thing.

    not casual so not touching the mode anymore.

  • @Triplehoo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771165#Comment_3771165

    Truth be told, I can understand that mentality. After years of bullying, the bullied are getting a payback. And the bullies cant stand that

    they get payback on tho who don't bully the killer and making the mode not fun anymore i'm so done with this mode.

    hope killers enjoy even a longer wait now.

  • game sweat fest now not fun at all.

    funny thing is you don't go up pips or grade nothing but there it is sweat sweat everywhere.

  • like I said in another thread it who ever plays the most scum-est sided.

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