Na1ts1rhc
Na1ts1rhc
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- Na1ts1rhc
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Comments
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@SoGo said:
Because the Houndmaster had a similar mechanic, which actually kept survivors in long enough to attack again, the community complained, and the exit gate block got cut down, so you get a injure at best.
And with Kaneki, they just went straight to making it so you can't possibly trap survivors in.
I thought that this was a somewhat subtle way for the devs to mitigate survivor toxicity and I was all for it with houndmaster, it's not like you could somehow clutch the game and 4k at the exit gate… I understand why it could be frustrating on survivor side but it's only punishing if you are standing at the exit like a mouth breather. As for the newer implementation of this mechanic with the ghoul… Yeah it's nice to get free hits off for a lil extra bp at the end of the trial but if anything it's even more frustrating for killer players to think they have gotten someone at the exit gate just to watch them run out… It has potential to feed into survivor toxicity which in turn makes killers more toxic and then we have an even worse us vs them mentality going on and I think we can all agree that up to a certain extent we could try to avoid that.
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Whenever I'm prepping to do the final mori and I'm playing one of the older coded killers (except nurse for some reason hers is really cool still, no wonder she is forever s+ tier) I always just hook the last guy because it's such a boring animation and if it will spare me any amount of end game scrutiny then that's all a guy can ask for. I think that those older moris are due for a rework for sure! The implementation of the wailing bell is a must for wraith!
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@Rulebreaker said:
Pure unaltered spite~
I think the word you were looking for is; "unadulterated", though I suppose both can work
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917553#Comment_3917553
Yeah, it's ridiculous. We talk about, sometimes exaggerate about, the devs killing killers. No, they KILLED this killer. Took away everything that made him good. Heck, they did that within the very first nerf, then nerfed him 2 more after that!
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IDK about Ken but Goku solos the whole roster so…
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917563#Comment_3917563
Actually I just found out, the OP left out some key details.
https://us.v-cdn.net/6030815/uploads/LNHKVM0YA0F8/image.png
So that's going to be a minor issue for most companies.
So there will be no ability for veterans to get a full account refund as one commenter thought.You can @ me gang don't worry. I'm disappointed but not surprised.
I was mostly joking anyway, I don't wholly despise my collection of utter financial waste. -
rare wolfephd w take
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@Na1ts1rhc said:
I honestly feel like surrender option should exist for killers if you get this map.
W take, ######### the sand map fr
I'm coming back to this to clarify, and I may have already said this >1 (more than once) but! I don't dislike eyrie because it's more survivor sided or anything along those lines. I despise the map with every atom in my body simply because I hate the sun and dislike sand. that map's visual design is absolute ass and I'm tired of pretending it's not. Go ahead and cancel me I don't care
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Not a god damn soul is going to be playing survivor when fnaf comes out, we are so cooked.
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No, profit priority. Another 5 cosmetics for Yui Kimura!!!
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@OrangeBear said:
Able to teleport to chests
crawling out da chest would be funny coded
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They absolutely ruined my boy and I'm never gonna get over it
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eh
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I can't imagine people agreeing with you seeing as the community is having a collective hissy fit about rarity color changes and how it ruins the "unique style of the game". This is another great example of dbd idolatry, how ever even I feel like the removal of the basement is wholly unreasonable and silly.
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I honestly feel like surrender option should exist for killers if you get this map.
W take, ######### the sand map fr
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914102#Comment_3914102
Why is alien there? he was buffed.
(New and improved version)
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It is inevitable
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These are all reasonable and actually good suggestions, the shrine rework being my favorite. Before I succumbed to my whale nature and bought every character I figured the shrine was pretty nice for more casual players to slowly fill out their perks but as time goes on it's starting to be not even slightly viable. Maybe we get lucky sometimes and a good perk will show up but for the most part it feels like the shrine is bhvrs go to - to push garbage perks that no one wants to use
Sidenote:
Yuck! What the hell is your hue set at brother your game is so pink like whoa. - Colorblind? If so, sorry. Maybe I'm colorblind?
(P100 tricker and pig checks out) -
I wouldn't believe 99% of the things salty end game chat survs say. All you've done is come on here and expose yourself for being kind of a dirt bag. From one dirt bag to another - keep going!
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@AmpersandUnderscore said:
Yeah.
The most upvoted perk will be something like: "Generators regress at 500% value, regression cannot be stopped, and continues even while being worked on. Regressing generators explode every 5/3/1 second, losing 50% progress and also taking one health state from each survivor within 50/60/70 meters. Downed survivors in this radius have their bleed out timer paused for 30 seconds, and 500 auric cells are transferred to the killer from each affected survivor."
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909276#Comment_3909276
Friends allowed, but it is not fair that just by turning on discord survivors get all the aura perks in the game for free without sacrificing the perks of Genrush Second Chance and Fatigue
No - stopped at "by turning on discord survivors get all the aura perks in the game" like bro c'mon. That's like saying huntress players with a crosshair have aimbot. I stomp swfs all the time, not all of them are coordination gods. That's just silly
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/442450/harmless-anti-tunneling-suggestion
Ok, but when will we get anti genrush and anti swf?
NO FRIENDS ALLOWED ON DBD! 😒
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@th3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909189#Comment_3909189
It means if there are 5 totems lit at the same time, rekindled is what they are referred to when you activate pentimento on the broken totem.
oooooh ok lol I don't know why I figured that meant you had to preform the rekindle action on 5 totems at the same time. (obviously impossible) Man do I feel silly. Thank you th3
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" If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity. "
Huh? Someone smarter than I, please explain. How does one rekindle 5 totems simultaneously?
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"REFUNDS for in-game currency purchases AND items bought from in-game stores need to be a thing."
Finally I am free from the sunk cost fallacy. My DBD return gonna be huge
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Pig in my experience. Everyone wants to touch me when I play pig and it's annoying - I am not that guy unfortunately.
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@ChuckingWong said:
Honestly feng its just another legion
"It's intended ☝️🤓"
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908241#Comment_3908241
You'll have to forgive me if I ask you to elaborate on those comments lol, not sure I understand.
I also wish that BHVR would take full advantage of the incredible opportunity they have.
No
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Built in speed hacks is crazy BHVr what are you doin'
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@Pulsar said:
BHVR's biggest issue has always been how glacially slow they move and adapt.
That hasn't changed. Although, I do wonder how much longer DBD will run on its current engine.
To stop rambling and summarize, it is the same as it has always been. Some good, some bad, some confusing changes.I think you're very interesting Pulsar. A watcher, a knower, and a legend of the forums. It's good to see you commenting on this and I totally agree. I wish that BHVR could catch up to where they could be smh my head
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908179#Comment_3908179
Not an oversight, intentional.
@Topic:
IMO it should be clear that non-regression (and -progression) Perks should not work on the Blood Gens, this is totally fine. But other Perks and Killer Powers should work on those, so stuff like Fire Up, Pig Traps, Houndmasters Tracking, etc. should all work, but stuff like PGTW, Pain Res, Deja Vu etc. not.
I would also not say that they are done that quickly, kicking them removes a lot of Progress and it can be quite slow to fill them. It is RNG, some are done rather quickly, but others really take some time to fill.
Unfortunate
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Such a huge oversight. Just another giant sign that BHVr isn't putting any thought or love into these updates anymore.
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These days it feels like it's us vs the devs
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Sometimes you gotta restart the client in order for them to appear, in my experience.
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I really want to give BHVr the benefit of the doubt and all but after 9 years we're still getting hot unfinished garbage and ######### re-hashed events with barely any incentive to play them. There is clearly something going on at BHVr - either mismanagement of funds, or dissatisfaction with development or something along those lines. I like to imagine BHVr is getting funneled money via skins, and dlc etc. So where tf is all of that going? I don't see it at all.
I suppose things are better than they were but that's not saying much. Nobody could care less abt BHVr before DBD it's so utterly disappointing to see the game in the state its in after all its done for the company. -
The FNAF chapter better be INSANE because that's the only excuse for the absolute waste of development time going into these sub-par chapters and events.
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@Clevarz said:
I might just be a hater but trickster should be where chucky is at
100% agree. Maybe they should switch places (IMO) but the "date with a 6 year old boy" quote is the real kicker
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I'd take this over sam and dean winchester (no proper capitalization as a sign of disrespect) any day. That being said - ain't gon happen! :/
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The DBD community lets out a collective sigh and then continues to play the game
Tale as old as time -
@Kingjaffad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907899#Comment_3907899
Just had a match on Toba's Landing, kept losing nearly every chase because everything was a blur of red.
I can see how it could be disorienting to some but personally I haven't had the hardest time dealing with it so far. I imagine it's worse for people with bad vision or stigmatism. It def is one of those accessibility things that should be optional at the very least. Especially because such a huge part of killer gameplay revolves around following chase marks.
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It's extra bad on RPD - everything is a scratch mark if you squint all game
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I wanted to argue your picks but this is pretty rock solid.
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Would be cool, same with dark lord lol
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Also -
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@JakeParkSimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907448#Comment_3907448
They want you to keep playing. For example, if you hoarded millions of bloodpoints, you could instantly prestige every new character to whatever prestige you aimed for, and then there would be less motivation to keep playing because the gameplay loop keeping you hooked would be gone.
TLDR: don't ask questions, consume product
"don't ask questions, consume product"
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Why not just remove it? Capping bp makes no sense to me.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907385#Comment_3907385
He has a lot of counter games at the end of the day, this is m1 killer, for example, windows is quite strong against him, but instead of waiting for the ghoul to cancel power, survivors jump ahead of time and there are a lot of such moments, and with mft even morein
And in any case, killswitch is needed for bugsWindows are only considerably strong on the 2nd hit otherwise they literally don't matter. Everyone in the lobby might as well be using no mither against ghoul because he doesn't have to try to injure people - it happens practically automatically. I don't understand people doing mental gymnastics to justify this. There is arguably some counterplay but it's not fun and at the end of the day survivors need to have some fun otherwise the killer queue will continue to be god awful. That's literally all I care about, I just want to find a game within ten minutes bro please.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/442138/pls-killswitch-ghoul-im-going-insane
A kill switch is needed when there are huge bugs, not when you don't want to learn the killer's counterplays
Average ghoul atrocity committer.
@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907360#Comment_3907360
I'd argue that being able to secure free hits through walls and pallets etc. Is cause for a kill switch - A lot of things about the ghoul are just how he is. But the broken ######### is undeniably broken.
Let me clarify, I love the ghoul and I'm not calling for him to be gutted like everyone else. But there are some glaring issues and I for one don't want to be one of the killer mains content with making the survivor experience even more miserable.
One of the few things survivors have in their arsenal is obstacles and if the ghoul can just deny people cover from hits while simultaneously having built in aim bot for his power so it seems to me that either BHVR is sick of developing this clown show and wants people to stop playing or they just genuinely have no idea how their game works.
However the system works, BVHr and the rest of the community cannot just pretend its all fine and dandy because otherwise it might be worse. BHVr should've taken more time and found a way to make the killer playable and still not gut wrenchingly unfair.











