Murgleïs
Murgleïs
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- The game is way more fun and chill to play as survivor.
- The survivor skill cap is high because of the coordination needed, but you don’t need to be that good to buy a good amount of time
- Dead hard was an obnoxious perk you did not ever need to play to win
- The huge majority of killers are casuals, not sweating and playing non meta perks / addons
- Most soloQ teamates are not throwing and are playing the game normally
- Nurse is boring now
- The game is actually dying from lack of good content or real change
- BHVR is terrified by the survivor mains they don’t try anything new or take any risks because of them
- New CoH will be strong and underrated
- BHVR nerfed killer perks to prepare for the new meta perks coming with the next killer
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@MikeyBoi said:
Competitive DBD- 5000 hr Killer gets first down after 2-3 gens pop after efficient looping from the survivors with thousands of hours. Killer proxy camps hook then tunnels the unhooked survivor in hopes to get a kill or 2 before the last gen pops to get points for their team to advance. GG
Public DBD- 300hr Killer downs their first survivor that has thousands of hrs at 4-5gens, hooks them and proxy camps while the other 3 survivors that have thousands of hrs either can’t find a gen or slowly crouch over and watch the hooked survivor struggle cause either they don’t know what to do or are too uncoordinated to trade. Trade finally comes into play the survivor that unhooked goes down and the unhooked survivor then gets tunneled out the game because they don’t know how to look behind them and run at the same time nor know how to string windows and pallets together effectively and just die quickly. . The other 2 survivors stop hiding behind crates and trees and pick up the survivor who unhooked. The survivor who got tunneled died at 3-4 gens up. 3v1 situation makes it to hard for survivors to do gens effectively, the 300hr killer finishes with a 3-4k at 29k+ points against inexperienced survivors that have thousands and thousands of hrs. GG
300hr killer goes against an experienced SWF (which is LITERAlLY 10% if that of the ENTIRE survivor player base) gets destroyed with only 1 hook after killing 3-4 survivors 15 games in a row against survivors who have pretty much the same amount of time played as the survivors they just lost to will then go on the forums, whine and cry and want everything nerfed and reworked that those 10% of survivors that actually know what they are doing used to beat them..
This is 100% true. The next step for you is to realize BHVR will NEVER acknowledge that and will ALWAYS balance around soloQ. I suggest you find other games to play or disable end game chat and accept you are playing against the odds at all times when you go against decent survivors.
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Stop playing killer. Honestly, go survivor, take a flashlight and have fun. If your team is not repairing you can suicide on hook and give the victory to the killer.
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@AssortedSorting said:
NGL Deadlock is peak braindead gameplay.
Literally no interaction or input from the Killer whatsoever for maximum effectiveness, and I've been of the same opinion since its release.
Needs to have some kind of interaction, EG: When the Obsession is Hooked, the Generator with the most progress is blocked by the Entity for x/y/z.
Sure, let me tunnel the obsession and get value.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392268#Comment_3392268
If you would have played or at least watched Streamers play the PTB you would have seen how miserable healing was. And this from basically everyone, except some of the most killer-sided streamers.
Healing really felt like bugged how slow it was.
Most were expecting them to partially revert the nerf to 20s. Not a full revert while buffing CoH to 100% healing bonus. We are back to 8s heals now.
But it’s not really surprising coming from you, after all you said old stretch res was alright.
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Yeah, I am staying survivor main. They revert the healing nerf but keep all the killer nerfs. What a joke. 8s heals with CoH let’s go.
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Why do I imagine a Claudette selfcaring into a corner as I am reading this crap ?
You played for more than 6 years, that’s more than enough.
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Lmao that’s hilarious.
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More and more and more and more killer nerfs.
Sad game.
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The sad thing is, the healing nerf is not that bad. Just use a medkit and adrenaline if you can’t loop. 2 heals should be enough.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388447#Comment_3388447
That's blatantly untrue and we should not balance AROUND the top levels.
That’s why you kept asking for nurse nerfs, despite her average winrate.
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@ryz said:
didnt know Otz is a survivor main with 10k hours and bothered by 70% of the changes.
there is one thing i hate in this community and its exactly how the OP is.
you dont like a change what favours killers? "omg u are a survivor main" and the same other way around.
I never said that. You should deal with your hate outside of this forum tbh, it’s not really appropriate.
I said it was funny that Otz was complaining about the call of brine nerf, it’s a killer perk.
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@ThanksForDaily said:
Yes, you're one of the few entinted ppl that want this to go live
Sorry to agree with the devs.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387039#Comment_3387039
I don’t think you understand what I am trying to say.
When you face a Legion or Plague, they play normally and chase Survivors. 95% of them do not camp from my experience.
I am pointing out problematic gameplay that can occur as a result of these changes. Those 5% of people who do camp are going to have an easier and more rewarding time doing so.
You are describing a very specific scenario where a killer is camping and somehow managed to injure the whole team so no one can save.
First of all, it’s not a bad idea to camp / proxycamp / back to defend the hook in this situation. The survivors made huge mistakes for allowing this to happen. Giving a hook state in this situation so the whole team can reset is not a bad trade. After the save, the rescued survivor has to hide and repair like a rat the rest of the trial.
Also in your scenario, no one is using reassurance. This perk is not that rare.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386990#Comment_3386990
The recovery change is very much intended, at least it seems like it.
- If they wanted to slow down healing only, they would simply reduce the c/s for healing and items.
- BHVR increased the amount of charges needed for a health state, this means it takes 24 charges to recover/heal a health state, recovering at 0.5 c/s (half the base healing speed).
Also this is ignoring the elephant in the room with camping; if 3 Survivors are healing just to counter someone camping, no one is doing Generators. The Killer is progressing their objective but the Survivors aren’t progressing theirs. Either way camping is significantly more beneficial for the Killer while involving significantly less effort.
This is made further complicated when you have SoloQ since coordinating healing becomes more difficult compared to SWF. This isn’t even considering some Killers are especially good at injuring Survivors, so even when an unhook occurs, the Killer can just undo all that healing and start the process all over again.
And as I mentioned before, brand new/less experienced players are going to suffer the most from these changes. They are not going to have the perks necessary to deal with this. And even F2P players are going to take a hit with perks like Reassurance being locked behind a paywall while Kinship gets unironically nerfed.
And yet soloQ survivors are able to beat legion and plague.
Seems like they are able to repair generators while being injured.
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@Iron_Cutlass said:
Not a Survivor main (I play both sides evenly) and even I can answer a few of these:
- “Why is it the end of the world to add a few second to healing?” because camping becomes increasingly problematic, 24 seconds for a heap means two Survivors have to spend 48 seconds to heal, meaning they have 12 seconds to make an unhook. With certain perks, it can make it physically impossible to do anything. Sidenote, the changes to healing also change recovery time, it takes 48 seconds to recover from the dying state, this isn’t factoring in perks like Knockout. I think it can promote unhealthy playstyles for the game.
- ”It isn’t bad when you have perks to deal with this,” but what about people who do not run meta perks? Running something like Botany Knowledge, Autodidact, or We’ll Make It to counteract a basekit nerf effectively reduces the amount of perks people can/will run; this affects people who don’t run meta and also further causes more issues since the teams that bring meta will just use Generator Repair perks now that regression is dead. Also the people who will affected the most by these changes negatively a newer/less experienced players, who already have a horrible time as it is, and will likely not have access to the perks they need, which is concerning.
- Circle of Healing was a decent change honestly, not that mad about it, I wish Boon: Dark Theory got a buff though, it’s got nothing going for it.
- Call of Brine needed a nerf since it made Surveillance a useless perk. As a Surveillance enjoyer, I’m glad Call of Brine was changed in some way.
- I am pretty sure the recovery change is unintended.
- There are 3 survivors to save not 2. Also it’s just a few seconds more to completely erase the killer pressure and yes, you have free perks to deal with this…if you don’t want to use free healing perks to heal faster it’s a choice and you will succeed more easily in other objectives categories. I don’t think the game is supposed to be balanced around 4 perkless survivors vs the killer. Devs are taking into account exhaustion , healing, and repair perks to balance. I mean, I hope so.
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Yes I will play both soloQ and killer but mostly survivor.
Very excited to play the new meta and having to coordinate with teamates.
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I leave if I want to leave. I will find a match in 10s later anyways.
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@Steakdabait said:
This is the most killer sided the game has ever been, this isn't 2018 dbd where you were actually at the mercy of complement survivor players as killer. I personally overwhelming stomp most of my matches, all the streamers i watch stomp most of their matches, streamers are going on huge win streaks as killers, BHVRs released stats show that the game is killer sided (and that the higher the mmr the more killer sided it gets). I simply do not grasp where people are getting the idea that killer is weak other than that in their own perspective they find playing killer difficult - see skill issue.
Girl what are you smocking. All I played was survivor since the meta patch, my build is a meme with 4 boons. I don't even have dead hard, there are games I don't touch a single gen, just booning, getting flash saves, looping and we still get a lot of 4k.
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@Pulsar said:
Is that true for Otz? Maybe.
Is it true for the rest of the playerbase? Eh.
Kill Rates are way up since 6.1.0. The game is much easier for Killer in the average skill level.
Otz is getting it confused. Killers don't NEED to camp or tunnel. It's just that 6.1.0 made it easier and more rewarding to do so, most players will always take the easiest path to victory.
Because it felt more rewarding to play for hooks before the meta change, even myself on nurse was mostly going for BBQ stacks during this era before trying to murder everyone. Addons were more expensive so I had to make enough BP to refund them.
Victory should feel more satisfying for killer. If the game said gg when you got a lot of hooks but no kills, instead of the entity being displeased, it would feel way better and killers would play fun / meme builds instead. Back the day it was "disgraceful defeat" for 0k. What is considered a win has to change. It's OK if both sides wins. It is a casual game after all.
It's the same for survivor also, you should get BP for struggling on phase 2, and be considered a hero for the team if your sacrifice helped the 3 other survivors escape instead of being considered a loser.
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332634#Comment_3332634
Silly perspective.
You don't have a game at all without that missing portion. The killer buff patch happened because survivor queues were skyrocketing and hampering the ability of the majority to consistently play the game. I was queuing with my friends for 10+ minutes regularly at some point. Look at VHS: that kind of wait time will make people just not play your game. Neglecting more than half the content you produce is also ridiculous.
We have incentive now. It’s enough.
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Nope, the game has to remain survivor sided to be successful. You don’t make a product for 1/5 of your playerbase.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332592#Comment_3332592
Not true. I play saboteur (the perk, not the item). I take a lot of hits. So inner healing is not an option. Bringing violet medkit every game is not an option (and I don't even want to). Inner healing is limited. Pharmacy is limited. brown/yellow medkit without extra charges (the thing I usually play) are limited. Self care got nerfed very hard and makes sense only when coupled with botany (that's 2 perks which is 1 too many) and even with botany it's still only as good as old self care.
I guess I could also bring built to last, but that one is only good with beefy medkits + you just have to be lucky to not get sloppy (or any other hemorrage) or franklins.
Then you have some healing perks that are never good enough - like reactive healing, renewal etc. By this elimination there's unfortunatelly only boon. And I do take it just for my self heals. The fact that it can speed up healing for anyone else is a bonus I don't really care about (so for all I care remove all altruistic healing speed buffs CoH gives).
With the bonus BP on survivor you should have enough to buy medkits every game.
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@proxy_taxfraud said:
You want to play Nea. More specifically, you want to play pink hair Nea with the Karen Cut™
What you'll need is a purple beamer with double batteries and a younger brother / "friend" who's only purpose is to pick up the beamer in case it should ever get dropped.
At this point I would recommend a macro to spam click that beamer as fast as the server tickrate allows but that doesn't really work anymore. But we can still Teabag at a rate of 120Hz and that is an absolute requirement in order to play correctly.
Bring the White Ward offering because losing your purp is a no go. Franklins is whack but that's what you've got your little brother for. Also force him to bring the Crows map or garden of no-joy map offering.
When the match loads in the strategy is simple. Run to the center of the map and find the killer before he finds anyone else.
As soon as you find him it's time to make use of our beamer for the first time. Get his attention by clicking at him a couple of times and when he looks at you make sure to hold down that T-Bag macro I mentioned earlier.
The rest is just simple math. You predrop every pallet while making damn sure that you blind the killer each and every single time he breaks that damn thing. If your teammates are skilled they will just stick to the gens and you automatically win the game, gg ez no re.
If the killer was smart and runs Lightborn you're screwed.
I've looked at the data™ and almost everyone running this exact setup agrees that the best course of action is to immediately pull the plug on your network cable and hop over to one of your smurf accounts.
Hope this helps. Feel free to ask questions.
Actually at low MMR that is what you have to do to win. Minus playing Nea. Pick Meg with no skin to trick the killer.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332162#Comment_3332162
exactly this.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332151#Comment_3332151
The only reason I am using CoH is nerf to self care. If I had reliable way to heal a lot of times that takes ~30s I would already never touch circle of healing. Even if you know all the totem spawns, it will still take you minutes to fully heal somes and I can give you easy example from my own game. Killer tunnels if he sees any possibility - you are deadhook and injured, but not in chase (not a rare sight, you were able to hide after unhook somehow and you HAVE TO heal in this case - otherwise you are throwing the game for easy 3v1). The map is grim pantry, killer is around shack chasing someone (so 2 rocks with "guaranteed" totems are off limits for you). There's a totem in the middle of the map - in the open just before main (or say 1 totem was cleansed/destroyed in some way). Now count me number of seconds it will take you to fully heal - from finding the totem to blessing it to actually healing to full. You need to be extremely lucky for it to be less then a minute, but it will probably take you more then 2 minutes. This is not even worst case scenario - there are worse maps for this and worse situations. Meaning CoH is so widely inconsistent, that the only reason I am still using it is that everything else is so damn much worse.
Also I hardly ever see any boon outside of CoH and there's a reason for it. Like shadowstep can have good enough value in a few maps (RPD, lery's), but most of the time it just does too little (and I don't make specific builds for specific maps - like sure, if we are talking about abusing things, then 4x such a boon 1x rainbow map with distance and showing totems to everyone + quick&quiet/overcome/etc build could be nasty thing). Exponential has awesome value if it somehow works, but it is actually quite rare for killer to slug - making UB just better thing because you don't have those risks (you will not need 2x UB anyway in vast majority of games, but you will be downed outside of boon or it will be snuffed most of the time). Dark theory is not even worth to talk about at current state.
CoH is not the best solo heal and is not meant to be. Just bring a medkit if you want to do that. It’s a team perk.
Yes I agree with everything else you said, that the other boon perks are bad in their current state and need straight buffs.
@YOURFRIEND said:
I don't feel like commenting on the rest of your post, but I'll just say that I do not under any circumstances want people to know my perks. The last thing I need in this toxic ass game is someone following me around dropping pallets because I brought deception or whatever they feel like being upset over.
This is mindblowing. Everyone else gave me good criticism (thanks for that guys), but this, no. Don’t play a team based video game in that case. You seem the kind of guy who wants to play Wake up / Sole survivor every game…and if that so, just add an anonymous mode for that. Problem solved.
@sizzlingmario4 said:
Wouldn’t this CoH nerf easily be able to be bypassed by healing in the boon to 99% and then topping it off with a medkit just outside the boon radius? You could just bring a yellow medkit and do this several times if necessary and still have enough charges for one full heal with it without using the totem.
I think you have the right idea though; let killer break totems and buff all the weaker boons. Though I’d still like the option to not break them (eg. press button to snuff or hold button to break, like how switch/reload with Clown works), so as to not potentially inhibit hex perks that aren’t lit at the start of the game.
I agree with everything you said.
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@littlepaw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332128#Comment_3332128
I ignored the changes to Shadowstep and Dark Theory because they're really not as relevant to CoH as you think they are tbf.
Why use 2 perks just to hide the aura and boon noise when you can just bring a good medkit, or #########, like you suggested, bringing Distortion instead which isn't attached to a boon, and blocks aura reading outside of the boon radius as well rather than just only in the boon radius? Sure, some people might do double or triple boon including CoH thinking they're geniuses, but they're wasting efficiency just for some thing and dedicating 3/4 of their build just for boons. The only reason gigaboon exists in this day and age is because Shattered Hope is almost never used and isn't basekit. Most people don't want a nearly full boon build with Shattered Hope basekit lol, even if they can hide it all they can.
Plus, I'm going to be honest, Shadowstep's buff you suggest won't change Shadowstep very much. Shattered Hope being basekit humbles Shadowstep's buff enough imo.
Also, imagine indoor maps with Shadowstep (hidden scratches) and now your new buffed Dark Theory (no chime and lower grunts of pain) sounds miserable, honestly. You don't even need CoH with that to make it an awful experience, imagine the DH/Sprint Burst/#########, even Lithe with the muted fast vaults PLUS Dark Theory/Shadowstep rats with a free perk slot of their choice and giga medkits, lol. Lucky Break isn't super off the table with that build because of no bloodstains. Honestly makes me half grateful for CoH knowing in its state right now that it's less of a headache than that'd be. As much as Dark Theory needs a buff with how uncommon "Dark Theory value" is, I think I'd legit rather it be weak than start up THOSE kinds of builds, speaking from both sides of the coin here.
- You only need 1 survivor of 4 to set up a good boon so the 3 left can keep a good genrush build if they want to.
- Medkits can be depleted, not CoH.
- Yes they would be rats, but wouldn’t it be fun ?? Also a good killer knows totem locations and would eventually end this ######### show lmao. And at the end of the day, it is still better to repair gens than set up boons, even in the current meta, especially if the survivors are good loopers.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332136#Comment_3332136
Shattered hope basekit is such a nerf to a boon as would be adding 20s/kick animation to gen-kicking perks. Your solution would outright kill the perks. Especially CoH with that additional nerf. It would get about as much usage as renewal. Thresh tier. That's why I created such "drama". And you would 100% know it if you used the perk enough. It sometimes take without kidding minutes (or never depending how much totems are used) to heal with the perk.
My main build are boons. If you have minimum knowledge of the game you can find totems easily.
With my rework to Dark Theory it would be harder for the killer to locate the boon, because it would be completely silent. Keep in mind killers have low FOV.
Boon spamming is not fun for either side. It is frustrating for the killer and can be a waste of time for the survivor team.
By the way, I am not against lowering the bless time to compensate.
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@Gandor said:
This suggestion exactly would mean medkit or heal by teammate. So let's nerf medkits. Meaning survivors will be injured all the time. Meaning everybody bring DH. Oh DH usage suddenly went over 70% usage again - the perk is clearly OP. Nerf it. Survivors are going down left and right and kill rate suddenly went to 80%. Survivors why are you complaining? Git gud. Just devs fix those queue times, because I have to wait 30 minutes for a game now.
Give it a break with CoH threads. The perk got nerfed twice already. There are many games that are won solely for the reason of survivors trying to heal and use their perk instead of doing gens - because the perk makes healing very slow now. You already succeeded in making self care without any doubt killer perk now. You complain about medkits and CoH all the time making sure survivors are unable to heal.
It seems you want to create dramas. I don’t care about medkits. My suggestion is a buff to boons overall, especially when you pair different boons together, at the cost of giving shattered hope basekit to killers.
This would make boons more chase oriented with the new quick and quiet buff to shadowstep and soft iron will + stealth to dark theory. Also the buff to exponential would help soloQ.
If you want to use medkits instead of this, good for you. Medkits take an item slot. A lot of survivors prefer toolboxes or flashlights. Also CoH is free, so it is always going to be popular just based on this fact.
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@littlepaw said:
i feel if your suggestion got implemented people would just swap coh for a different strong perk and bring a strong medkit, pretty much giving them circle of healing but better anyways and they won't get aura read for doing it
sure, circle of healing blows to go against in decent teams but they're not dumb enough to know medkits aren't strong lol. i think i'd rather go against circle of healing than 4 giga medkits just because people are petty that they can't use coh, but i guess that's my inner wraith main speaking and people healing slower makes me moderately feel better about playing him
plus 4 medkits would be better in the theoretical scenario of the 4 slowdown killer now with basekit shattered hope in general. is next what you project a medkit nerf? i feel with circle of healing nerfed and medkits instead it might be favoured into survivor favour still even with shattered hope basekit, but coh nerf and medkit nerf with shattered hope basekit would just go into killer sided. i doubt they want to write 50 paragraphs explaining why they made solo queue more miserable again lol. maybe we can dream to a point where survivor healing sucks but realistically i don't think it'll ever happen further than slight coh nerfs.
I think you are underestimating my buffs to Shadowstep, Exponential and Dark Theory.
With my Shadowstep, the aura won’t be shown to the killer. Any good SWF with always use it with CoH. But it’s less genrush perks so that’s good imho.
Dark theory would completely remove the boon sound. Imho that’s uber broken. But it is balanced by Shattered Hope basekit.
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It is intended.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331914#Comment_3331914
I play both survivor and killer, and CoH has really had hardly any impact on my games. I'm pretty sure one killer game I won partially because of CoH.
The 4 I won were mostly thanks to CoH. Yet, I barely saw my teamates. They were healing in my boon at the other side of the map.
Were you in a swiffer? If not, how did you know they were healing at CoH?
They had no medkit, one is healing, the rest is repairing gens.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331908#Comment_3331908
No, I'm not. Tunnelling is a killer's beatstick to try and force changes in the game.
'Change this, or I'll tunnel!'
I play mostly survivor, and soloQ. Also, I play boons a lot, tbh I really like them. My favorite build is CoH, Shadowstep, Exponential and Dark Theory.
Tonight I played 6 survivors games until now, I won 4, DC 1 (very laggy huntress) and lost 1. The 4 I won were mostly thanks to CoH. Yet, I barely saw my teamates. They were healing in my boon at the other side of the map. I didn't need any coordination. I want CoH reworked to be more fun for survivors.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331682#Comment_3331682
Literally every minor inconvenience a killer faces is considered to 'force tunnelling'. People would feel 'forced to tunnel' if someone's actually getting skill-checks during Autodidact, or if a survivor loops them twice or blinds them at a pallet.
If CoH 'forces tunnelling', so does Botany.
You are trolling.
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They should remove all the gens perks (speed or slow) and reworked them imho.
And make skill checks less ping dependent.
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This game has no replay. There is no way for them to know someone is using ESP.
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The best tips I can give you to escape are :
- focus on gens. It is way more important than fancy plays. Hyperfocus + Stack out will help a lot in solo.
- don’t be the first survivor to be chased or hooked (teamates will farm you, and the killer tunnel you). Don’t underestimate stealth.
And that’s it. Is it fun ? No. Imho the best solo build is : Hyperfocus, Stack out, Dead hard, CoH or Adrenaline with a toolbox.
After a while you won’t have fun escaping this way and play meme / fun builds. Mine is full boon (CoH, Shadowsteps, Exponential, Dark theory).
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331696#Comment_3331696
That’s the issue. When does it stop? What killer would be next? There’s always gonna be a “best killer.” So what’s the end of the line? When all killers have sh*t powers and addons? All killers are equal with trapper only without traps?
It doesn’t stop. Survivors buy skins, you guys don’t. And survivors are the huge majority.
You will move on to the next killer, don’t worry. You will accept the nerf and chose another killer to play.
And good Blight players will stick with their main. Same as Nurse players…
Keep in mind they nerfed Pig and Twins in the past because they were too strong in their eyes. And there are still players who accept to play Twins, the killer with a self stun each time they use their power, not counting the crush animation, not counting the walking to the slugged survivor, not counting the walking to the hook, not counting the hook animation. Killers mains accept this kind of bullshit, so yes, they will nerf Blight don’t worry.
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It is intended.
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Don’t worry Blight will get nerfed. Just wait few months when enough players realize he is the best killer now and his addons will be destroyed.
It’s only a matter of time.
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@Pepsidot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330932#Comment_3330932
So in solo queue you like playing against a Wraith (with the build I mentioned):
- Which you can't see coming
- You get slugged over and over again
- You spend 5 seconds in chase each time once the nearest pallet to the gen is gone - either this or you're AFK hiding in a corner not doing anything to progress the game
- Difficult to heal against - pretty much injured/slugged all game
- Very difficult to co-ordinate against in solo queue
- Constantly having the incapacitated effect (because remember, he's just kicking gens and downing people over and over again). Meaning you can't do gens, heal or even heal other slugged survivors
- Teammates having to run around the entire map to find you because of knockout
So yes, I don't like that gameplay - which is why I say I'm glad CoH discourages this because you have a chance to heal throughout the match.
Not seeing a stealth killer coming is normal. Old school survivor were perfectly able to loop Wraith and beat him before CoH was a thing.
Eruption will get nerf.
You don’t realize CoH is forcing tunneling because it removes any other kind of pressure the killer can have. And it is making the game more boring for everyone. People sit on gens and retreat into the boon to heal themself. No interaction with the killer and no interaction with survivors between themselves. What a fun game. Repair simulator and self heal simulator.
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@Pepsidot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330180#Comment_3330180
I quite like how the perk is discouraging hit and play styles. When tons of people were playing hit and run Wraith it was awful, especially in solo queue, unless someone had CoH.
I can imagine builds for Wraith such as Sloppy Butcher, Knockout, Eruption, Deadlock/Infectious Fright with a slugging playstyle making a return, especially with a CoH nerf.
The UI improvements will help a bit now though. But so will the Haemorrhage (Sloppy Butcher) buff for killers (making survivors lose progress with their heals). So I'd imagine it'd still be extremely oppressive to play against. And boring, since you're not really ever chased - just downed over and over again when the nearby pallets are gone.
You don’t like hit and run play style so what do you like exactly ? Tunneling ? Slugging ? Kick gen ?
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Survivors are the huge majority of the playerbase. You are wasting your time here. It’s obvious this perk is broken but they buy skins and $€ is everything for BHVR.
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This perk alone is destroying C and D tier killers.
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I do care about my teamates. Most of the time, I don’t mind trading myself for someone else so they can escape instead of me.
And I don’t need any reward for that. Being a final girl is boring anyway.
Remove the bonus for escaping and buff BP overall.
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Skill issue
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@TheSubstitute said:
Map offerings once you hit Iri. Map offerings. The bad taste in your mouth doesn't matter as much as keeping your sanity.
You are disgusting.
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This perk should be entirely reworked. It should be the boon version of unlimited Bond with a healing bonus for healing someone else (NO SELF HEAL).
When you are inside it, you can see every other survivor aura, they can also see yours and come heal you at a faster speed.
Add an Iron will effect to the boon if that’s too weak.
This would help soloQ, without breaking the game.
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TL;DR : killer too easy (I am stomping SWF teams with my Pig), just tunnel, camp, use 4 slowdowns or broken addons. I am so good I have to play meme builds to let them have a chance against me. Please buff survivors.
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Unfortunately, I don't have much fun anymore playing killer. You get death threats if you pick nurse (no matter how you play really, even if you should never feel forced to play one way or another...), I am pretty sure Sadako iri tape is going to get nerfed at some point so I don't want to invest into her, and I don't have any guarantee Twins are going to get buff (Sadako and Twins are the most fun for me). The healing meta with CoH, and Dead hard are the two big reasons Killer is very boring these days. Dead hard itself is the only reason I don't play Demo btw, if you have half a brain as survivor, it's impossible to miss your DH.
As for survivor, repairing gens is boring. I already took a month break (and was playing very casually already), currently waiting for the next killer to go be released.
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@burt0r said:
And the funny part, there are people on these forums being serious when they cry for buffs to compensate the idiocy of their teammates.
After 30s, if survivors are not doing gens, the gens will repair themselves.