Do you think bad killers will get buffed?
Currently killers are carried by tunneling/camping and eruption but without them lower tier killers get destroyed and even just getting 5 hooks is lot of work if survivors just know to do gens. The soloQ update has made survivors lot more effient on gens and this is result. I played clown to get down intoxicated survivor 100 times achiement and you can't play fair with him if you hope to win or have decent match agains't these gen jockey survivors. If these playstyle and eruption would be nerfed low tier killers like him will have to be buffed. But once you get one survivor out with tactics it is easy to win even 1 gen left if you get just bit of pressure on survivors and that carries low tier killers too much which make their kill rates seem fine. But well as the gens speed are probably faster than ever now I think the kill rates will drop. If I do 30-40 second chase at start of match 2 gens will pop at least. Even if I do 10s chase 1 gen will pop.
Comments
They're trying to close the gap between solo queue and SWF for the purpose of buffing killers.
Solos should get more buffs soon, then killers. So yes
Of course not. They don't have the developer bandwidth for it. If anyone thinks they're going to buff low tier killers in like batches they are in for disappointment. It took years to even marginally tweak the nurse. To make iri hatchets have a max cap of 1. Looking at the past, how could anyone conceivably expect anything else?
No.
Blight 4k + Twins 0K = balanced game.
No, because the majority of the playerbase is incredibly bad at the game, the last stats showed how much people die to meme killers like sadako and freddy, so as long as they have a high killrate why change them? They are performing fine.
They need it, especially the stealth killers. Stealth killers who are already low on the tier lists mind you got hit the hardest from this update. They need a lot now.
Their surprise attacks (which is basically all they have) got neutered since now you can always tell when they're chasing someone and when you need to actually watch out.
Nope, the game has to remain survivor sided to be successful. You don’t make a product for 1/5 of your playerbase.
Im just facing survivors who can loop decently and if some can't they just do gens very effiently. I think most survivors have gotten better I used to have 80% kill rate around august-october. But now im not sure if I have even 40%. Well I try to see where are these bad survivors if my mmr goes ever down. Even if I can win some games I let at least 2 survivors escape. But im not sure if it's right decision as after that I face even better survivors. Maybe I should take wins when I can. Killers need another buff and survivors need antitunneling buff. Then game could be properly balanced around hooks not kills. I think balanced match would be killer getting 7-9 hooks on average.
The entire existence of camping and tunneling is holding back weaker Killers imo. It inflates Killrates which leads to them being seen as "fine" or "in a good position"; unfortunately, the only way to fix this would be to overhaul the game mechanics to prevent camping and tunneling, which would me Survivors stronger, and also make a lot of Killer mains just quit the game if it happened (a lot of people will be upset that they cant facecamp and remove that one teabagging Feng in one match and just quit).
Silly perspective.
You don't have a game at all without that missing portion. The killer buff patch happened because survivor queues were skyrocketing and hampering the ability of the majority to consistently play the game. I was queuing with my friends for 10+ minutes regularly at some point. Look at VHS: that kind of wait time will make people just not play your game. Neglecting more than half the content you produce is also ridiculous.
They don't have to prevent them just nerf then that other tactics become clearly more viable. Hook timer should increase if killer camps in close range and hook graps should be removed. Bubba and huntress would still keep their strong camping abilities but they would get only that one kill with that strat. Survivors also need more mechanics to help if they're tunneled. Then killers could get buffs to help them win with other strats. Survivors probably should also get secondary objectives to find part for gens etc...
We have incentive now. It’s enough.
My perspective has always been that killers need to have a slight edge in order to entice people into the role. It's inherently stressful and bad games on killer feel far more demoralizing than bad games on survivor because it is all on your failing. No distribution of blame. Whereas people are always gonna want to goof off with their friends regardless and when you lose as surv it doesn't feel like a big deal.
Yes lower tiered Killers do need buffs but it'll be after Survivors get their needed changes
…you speak of killer being the more stressful/less fun role but people who play killer can directly prevent people who play survivor from playing this game. I can’t think of any other game where one player has that kind of power over another. Can you?
The only way a killer can prevent a survivor from playing the game is by body-blocking them in a corner or room with no exit and should be reported. Being camped or slugged is not preventing you from playing the game. You make not enjoy the experience, but saying you're not playing the game false.
The problem is that there are so many killers that just aren't viable in high level play, which doesn't really show a problem with the killers themselves, but rather a fundamental flaw in the core game design. That being simply that this game was balanced around survivors being "scared" of the killer. It was balanced with the idea that they would hide, and do everything they could to not be seen. It was balanced around the idea that they'd be scared and hope they get some sick item from a chest to help them, or that they would just do totems instead of generators because they aren't as noisy.
The problem is that once survivors stop roleplaying being "scared" then the game heavily tips in their favor.
Not at all... for people like me who has everything already unlocked BP aren't a priority anymore... i just want fun matches, but the current state of the game is just unfun, doesn't matter how you'll play.
"Are you serious?" the short answer is no, they won't get buffed (or to be precise they will, but with buffs so small that won't matter at all)
No, because that would require getting rid of camping and tunnelling and killers have been very vocal: They'd rather killers be underpowered but keep camping and tunnelling than anything else.
Until maps are generated based on the killers' strength/weaknesses I don't think anything will change with the bad killers. The fact Blight and Trapper will be given the same map layouts is a serious problem.
The only buff Trapper needs is just to put grass in new maps and they refuse to do so.