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MrMisanthropy66

MrMisanthropy66

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MrMisanthropy66
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  • @Respectfulnancymain said:

    I really dont understand the point of these posts.

    Litrally NO ONE CARES if you start using a mori.

    Thank you

  • @DetailedDetriment said:

    Bring a key and you won't make it out.

    ^^^ this and object will do it for me. Shoot I bring a Mori just for the key holder Everytime

  • @Szarman said:

    THE LEGION

    • The Legion's movement speed is 4.6m/s
    • The Legion's Terror Radius is 32 meters
    • Removed the cool-down penalty when hitting a Survivor while not in Feral Frenzy. (Was 50%)

    Fatigue types

    • Forced Fatigue (This fatigue starts when you end Feral Frenzy manually or when the Power Gauge runs out)
    • Attack Fatigue (This fatigue starts when you hit a Deep Wounded Survivor while in Feral Frenzy)

    FERAL FRENZY

    The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an forced fatigue state.

    When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:

    • The Legion sprints faster than base movement speed. (5.2 m/s)
    • The Legion can vault Pallets, but cannot break them.
    • Survivors' Scratch Marks and Blood Pools are hidden from The Legion's view.
    • Missing an attack depletes 1/3 of The Legion's power gauge.

    While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound Status Effect:

    • Applies the Deep Wound Status Effect.
    • Injures the Survivor, if they are not already injured.
    • Refills The Legion's entire power gauge.
    • Triggers "Killer Instinct", revealing the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Terror Radius.
    • For each applied Deep Wound status effect decreases the forced fatigue by 0.5 seconds and increases Feral Frenzy duration by 1 second

    While Feral Frenzy is active, hitting a Survivor that is currently afflicted with the Deep Wound Status Effect:

    • Applies Hindered status effect. (3%) for 30 seconds.
    • Suffer an attack fatigue (2.5 seconds)
    • Depletes The Legion's entire power gauge 
    • Ends the power immediately

    TUNNEL VISION

    Now the Tunnel Vision looks like before Patch 2.7.0.

    DEEP WOUND

    • Reduced the bleed-out timer to 20 seconds from 30 seconds.
    • Doing any action while Deep Wounded is 50% slower.

    ADD-ONS

    https://us.v-cdn.net/6030815/uploads/358/Bez nazwy.png

    • A Status Effect applies when hitting a Survivor while in Feral Frenzy. (Removed the Killer Instinct requirement).
    • Increases the Hindered penalty by 1/2/3% when hitting a Deep Wounded survivor while in Feral Frenzy.

    https://us.v-cdn.net/6030815/uploads/131/linijki.png

    • Reduces Feral Frenzy recovery time by 3/5 seconds. (From 2/3.5 seconds)

    https://us.v-cdn.net/6030815/uploads/533/duration.png

    • Increases Feral Frenzy duration by 1/1.5/2.5 seconds.

    https://us.v-cdn.net/6030815/uploads/117/pills.png

    • Decreases Terror Radius while not in Feral Frenzy by 2/3/5 meters.
    • Increases Terror Radius while in Feral Frenzy by 4/8/16 meters.

    https://us.v-cdn.net/6030815/uploads/455/cooldownall.png

    • Increases movement speed while in Feral Frenzy by 0.2/0.4/0.6 m/s
    • Increases vault speed while in Feral Frenzy by 0.1/0.2/0.3s

    https://us.v-cdn.net/6030815/uploads/544/blades.png

    • Increases Survivors' mending time by 1.5/2.5 seconds.
    • Survivor action speed while Deep Wounded are slowed by 5/10% (repairing generators, cleansing totems, healing other survivors etc.) . This effect stays for 30 seconds after being mended. (Does not affect mending action)

    https://us.v-cdn.net/6030815/uploads/743/64px-FulliconAddon_stabWoundsStudy.png

    • Hitting a Survivor while in Feral Frenzy applies the Oblivious status effect. (30 seconds)
    • The Auras of Survivors who are mending are revealed to you when they are within a range of 28 metres.

    https://us.v-cdn.net/6030815/uploads/205/64px-FulliconAddon_franksMixTape.png

    • Feral Frenzy attacks moderatly reduce a Survivor's Deep Wound timer. (5 seconds)
    • Allows The Legion to see survivors' Deep Wound timer.

    https://us.v-cdn.net/6030815/uploads/685/64px-FulliconAddon_iridescentButton.png

    • The Legion's Terror Radius affects the entire Map.
    • Any Pallets you vault are immediately broken.
    • the Killer Instinct Notification will scale up/down depending on how far the Survivors are.

    https://us.v-cdn.net/6030815/uploads/108/64px-FulliconAddon_fumingMixTape.png

    • Allows The Legion to see scratchmarks and bloodpools while in Feral Frenzy
    • Moderatly increases Feral Frenzy Duration (2 seconds).
    • Increases movement speed while in Feral Frenzy by 0.4m/s

    Other

    • Picking up a survivor while in Feral Frenzy ends your power but doesn't deplete it.
    • Kicking a Generator while in Feral Frenzy stops your power gauge from draining
    • If Deep Wound status effect is applied to an injured survivor, he starts with 15 seconds of Deep Wound timer instead of 20 seconds (so if survivors decide not to heal, they have less time to mend.)

    Tell me what you think in the comments :D

    If you like these ideas you can give me a vote up :)

    I like it, however I think if you are affected by deep wound you should NOT be able to work on a gen, heal, use items, ECT just like tier 3 madness

  • @Snowstruck said:

    https://forum.deadbydaylight.com/en/discussion/153254/a-simple-swf-nerf-lock-certain-perks

    Thats like saying get rid of bbq because it's a clutch perk every killer uses

    Uh.... That's exactly what happened with ruin

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1271604#Comment_1271604

    I mean, believe what you want to believe. I still have hope that they're actually working on something.

    I will believe it when it's in the patch notes and it actually works. Unfortunately that is how most things are in today's world.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes#latest

    Yea right if you believe that crap you have a screw loose. Matchmaking has been busted since the ghost face chapter I don't see it changing any time soon. And I don't believe ANYTHING BHVR says untill they do it, well if they say cosmetics are coming soon I'll believe that since that is all they care about

  • @cosmicvolts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261126#Comment_1261126

    dude ive played a sweaty freddy at rank 3 im a hag, freddy, cannibal, ghostface main i know what its like to go up against good teams where youre destroyed sometime you just get games like that as killer, the ratio of survivor games that are screwed over vs killer games that are screwed over are insanely outnumbered i guarantee you. playing like this isnt fun or enjoyable to me and it robs myself of potential points due to lack of hooks and chases? make it make sense bc it doesnt at all

    Sorry all I'm getting is WAH WAH WAH

  • @notsonew said:

    After many many games in red ranks (1), some unbalanced and balanced games, ruin is an extremely viable perk on legion, obviously like any other hex perk it can be destroyed in the first 20 seconds but if it doesn't, it gives you extreme value.

    Legion is the only killer but doctor that force survivors to stop their actions to mend, and so, gives regression time on the gens, you find survivor(s) use feral frenzy and they leave the gen, ruin starts, you hit one or many, ruin still works, some stay close while some run away, those that ran or stayed close need to mend, and if you come back to the gen they can't work on it since they are injured and so ruin keeps working, ruin always take progress away with legion, compared to other killers, which either insta down or simply injure, survivors don't need to spend time doing another action and can repair gens instantly, with legion they are forced to mend and so always lose progressions .

    I made a build with this strategy and so far after around 7+ games, with 4 kills and less than 2 gens done on each.

    Build is:

    Duration add-on and either nasty blade or filthy blade

    Thanatophobia, BBQ, Ruin and Blood echo

    The point of the build is to always always always apply pressure on survivors, since as soon as you see them they leave the gen and it start regressing.

    You must do everything for it to always regress, use feral frenzy when seeing one and find the others, spread the damage for thanatophobia to do it's work, increase the mending time so ruin works even more, if the decide to heal they sacrifice gen progression.

    Once you down a survivor and hook them, you see where the other survivors are at and so go for them, and since they are most likely still injured because if they heal the gen they work on will regress, they are now exhausted, so no need to worry about dead hard or any other perks.

    You can freely chase them without the need to worry about those perks, and it can cause an endless snowball effect, hook one, get to other survivors, use FF if needed, ruin do it's job, they are exhausted, hook and do again.

    Once you applied the initial pressure, Which is the first hook, there's barely anything they can do, if they decide to heal on hook, it's more regression, and use FF so that time wasted will be even more significant.

    I've been getting a lot of success on this build in every game I played, your first gen might get rushed if you don't get them in time, but it isn't too bad, many times i lost 2 gens in the first 2-3 minutes and the game lasted for like 10+ minutes and couldn't complete another one.

    Let me know what you guys think about this build and let me know your results if you tried it out.

    Have fun

    Wow nice build. I don't know why these ppl are saying blood echo is a bad perk. I LOVE blood echo on Legion! If you hate dead hard holding hands to cover up mistakes that you should have gotten a down for then blood echo if for you. And it's perfect on legion since everyone should be injured when you play legion. :)

  • @ClickyClicky said:

    I can guarantee you a number of survivors will give up on 1st hook. Many do against Legion anyway but run Ruin and Thana and I can guarantee you they’re all going to bail out of there.

    I say this without hyperbole but playing as survivor against this is as much fun as a rusty nail in the foot.

    3 min gens is even less fun

  • @cosmicvolts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261089#Comment_1261089

    its not even about the ranking its the fact that i have been playing this game for a few hours now and i havent escaped at all because games are getting shut down by camping killers. its every DAM|N GAME DUDE AND ITS FRUSTRATING THE HELL OUT OF ME. ITS NOT FAIR AND WITH ALL THE SURVIVOR NERFS THEYVE BEEN DISHING OUT THEY NEED TO DO SOMETHING ABOUT IT. SURVIVOR IS NOT EASY AND IF YOU SAY IT IS YOURE JUST A PART OF THE KILLER ECHO CHAMBER AND YOU KNOW YOURE JUST TROLLING. our team cant even get into 5-10 mins of a game without dealing with this bullcrap from toxic killers. KILLER IS THE EASY ROLE AND YOU KNOW IT BECAUSE THEY CAN END A GAME BY DOING THIS.

    Try playing killer at red ranks and you will see that, YES SURVIVOR is EASY. I'm not biased I actually play BOTH sides.if they are camping DO GENS then you can ESCAPE. Or bub bye

  • Ah directly from the horses mouth. This gets a vote for best reply.

  • @Entity_Hugs said:

    Sorry. I'd rather get a softban for my PC freezing, and know that real DCers are being punished, then deal with everyone DCing at will.

    Look at these forums; people will DC if you play 60%% of the Killers (Killers aren't allowed to play anyone even slightly good). Or run any ONE of 10 good perks (only Survivors are allowed good perks). Or if they get a certain maps, as in more than one map can cause DCs. Or if you down them too fast...

    If there was no DC penalty, people would leave the game for good because they'd have 1 good match out of 10. The other 9 would have someone disconnect, then someone ELSE because now it's harder to win, then the third person because now it's impossible to win, then the FOURTH because why not?

    So sorry; DC penalties are needed. If people get hit with a false positive sometimes, that's just too bad. The game would fall apart if people could DC at will.

    This is CORRECT! I couldn't agree more. To go into a game as killer get a grab, or God forbid win mind game in the first chase with some1, and Bam a DC then you know you will black pip as best. I have been banned up to 15 min for game crashes on DBD side and I'm happy to wait it out knowing that when some crybaby does it they WILL NOT get away with it anymore. And guess what? I hardly see that crap anymore. At least if they kill themselves I still have my stacks

  • @cosmicvolts said:

    When killers are loading into games with a full loadout of an offering that impacts the game of the survivors severely like a mori and then rare or ultra rare add-ons and then ending the games as quickly as they do either because of altruistic survivors being mauled or selfish survivors who ultimately end up dying on forced end game because they literally refuse to help anyone off hooks or people who get tunneled, what do they even benefit from doing that except wasting everyone's time and being a dick? Seriously I don't get the appeal and I never play like that.....#########.....

    I have had consecutive games where I literally cannot function or play this game at all with the toxic killers tonight game after game it has been moris after first hook, tunneling and soft/hard camping. I just got out of a match with a cannibal who did the typical insidious basement camping on a random and I felt bad not saving them so I went down there and he ended up doing the same thing to the other survivors that would come save us. I have 1500 hours in the game and am almost devotion 6. There needs to be some kind of penalty or harsher punishment for killers who play like this.

    Consecutive games one after another for no reason at the beginning of the game, taking advantage of newer players that I get matched up with because of broken matchmaking. I mean its ######### ridiculous and unbearable at this point. Devs need to do something about this or honestly I will not play this game anymore and I totally understand why someone new would not want to continue playing after games like that.

    WAH , seriously? Survivor is so EASY. Yea broken matchmaking I'm red rank both sides and killer is actually hard. Most times these players are just a holes or have just been bullied by toxic swfs. Try being the brown rank killers on PS4 that constantly face rank 1 survivors. If you were rank 1 you will get it back suck it up like EVERYONE else. If that's too hard then bye. And btw I have faced rank 1 survivors since I was rank 14 and I fought to red through all that bs. Seriously even solo q Survivor is easy just use your brain, check the boxes that YOU need to to pip ( do a gen, heal, save, a Chase or two ect )

  • @Hippie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1255976#Comment_1255976

    You know.... if killers didn't tunnel, camp or slug, then Unbreakable, Borrowed Time and Decisive Strike would basically be useless....

    I think the point of the post is that if it weren't for those undesirable killer behaviors, then the "meta" perks would most likely cease to be popular or even necessary. You might have the cheeky gamers who try and waste your time with DS, or unhook right behind your back with BT, but many gamers (including myself) wouldn't feel the need to take the perks if slugging, tunnelling and camping weren't a trend among most killers.

    Killers wouldn't feel the need to do those things if gen speeds weren't so crazy and the amount of ppl that use ds and those second chance perks just to be toxic to the killer while the other 3 survivors do 3 min gens is way more then the ppl just not wanting to be tunneled. When I play fair ( which is 95% of the time TBH ) I can have 20 sec chases down ppl incredibly fast not tunnel ECT the gens still all go in 5- 6 min most times without anyone dead. And this is with ppl going down one after another. And im red rank on both sides. Survivor is so easy it is ridiculous.

  • @llLuxll said:

    So now that dead hard is completely unusable on console thanks to dedicated servers, what are your go to perk builds?!

    I run head on, q&q, spine chill, and inner strength or iron will


    If not that build I'll run sprinto bursto, fixated, iron will, spine chill

  • True. The funny thing is I have 3 other DBD friends and we are all Dweet mains on survivor side we call that seal team Dweet. But TBH we mostly meme and die horribly. Sometimes we pip 🤗

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236485#Comment_1236485

    Yep. Tunneling and Seal Team SWF is the same amount of BS.

    lol I call it seal team 6

  • @Dwight_Fairfield said:

    I'm not going to lie, I have a huge biased soft spot for Dweets, especially baby ones.

    Me too I set a lot of Dweets free. Maybe because I'm a Dweet main on survivor side. I will let meme teams go if I'm in a good mood too.

  • @Dwigtht said:

    When I hear doctor's sound at the beginning of the match, I rush to the killer to teabag them and get killed on the hook faster. 

    I have no problems playing against other killers. Yep, people say: Legion, Spirit, Hag... They could be challenging, but doctor is OP. 

    With built-in tracking and stunning in doctors ability, as a survivor I cannot do anything. 

    With reverse skill check on DS... I miss my DS often. And that skill check is difficult already. 

    I've heard doctor's ability has a cooldown, but it is almost instant. 

    Maybe red ranks and TTV players can loop the doctor, but being a green rank, and cannot do anything. 

    I am frustrated and annoyed. 

    Get gud then

  • @MadArtillery said:

    You can say that all you want but if I see a key I'm still going to mori your ass. You get free escapes I'll take my free kills on you. It's only fair.

    Yep and I hate keys so much I will throw an entire game to make sure you get moried asap. This guy is so wrong I can't say how many times survivors have done gens so fast they 3 gen themselves. I hold them and slowly start killing just to have 3 escape the sec the first one dies. And I don't know what's worse that happening because of a looted key + should never be in chests ) or because they brought one and I missed it

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228820#Comment_1228820

    https://us.v-cdn.net/6030815/uploads/443/LCSAU5LIT9WR.jpg

    Yeah this was my latest match. I'm done. Goodbye DBD. You were fun, but seriously, f*** your matchmaking system.

    I'm sorry that this is happening to you man. I playing PS4 with the same problems. I've gone from green rank killer facing rank 1 survivors to red rank killer facing same rank 1 survivors plus the usual seal team 6 mixed in. All I can say is don't give up, watch YouTube like Tru3Talent, Monto, Rating Ryuga, Otzdarva, Scott Jund, oh Tofu, ect I have learned so much from their videos and live streams. Trust me use it as a learning experience. I surely have. Game sense comes over time but knowledge adds up, and playing both sides helps more than you can imagine. I hope you hang in there and keep your head up. It will make you a better killer in the long run. I know it's hard and understand if you want to give up, however I hope you keep at it and make those survivors pay, lol.

    I am sorry that this is anyones killer experience. Hope to see you in the fog .

  • Most survivors don't seem to see a problem with 3 minute gens. So I don't see what the big deal is waiting a whole TWO minutes to bleed out and in all honesty you WILL most likely be hooked B4 u bleed out you can let yourself die on hook then and just wait a little longer ( cry and run home to mommy ) to screw over the rest of your team or DC

  • @Uistreel said:

    I don't think survivors need to be slowed down more than they are, but rather he shouldn't be slowed down at all

    Yes I agree! If he looses the massive slowdown after throwing a bottle that in itself would make him immensely better.

  • @PlantCollector said:

    I see many players handle the situation different, when there's someone with a key in their lobby. I really would love to see the results of this poll.

    This poll is anonymous, so please be honest.

    I equip a mori special for the person who the key. The very first time I see that person I hook them. Then I go straight back to down them after unhook and mori on spot. I DONT PUT UP WITH KEYS! I have enough key escapes from looted keys ( which it should be impossible to get a key from a chest ) there are only 2 reasons I will bring a mori

    1. A daily first person I down that is on death hook gets the mori ( fair )

    2. They bring a key I'm my lobby ( I'm relentless untill you are Dead )

    If I notice that you have looted a key you ain't coming off the hook

    Period

  • @KayK99 said:

    So yeah, when is matchmaking gonna be fixed? Before 2077 maybe? It can't be that I as a rank 9 killer have to play against these Toxic SWF that aren't even playing but just want to make DbD a bully simulator. No wonder I always find a lobby as killer right away and wait as survivor for god knows how long, because nobody wants to deal with that toxic #########. Have the Devs play their own game, but that's probably what they're scared of, or they only play KYF.

    How about you make it so that each rank can only play with the same and one above? There are literally rank 20 killers getting harassed by these bully squads.

    So red with red and purple, purple with purple and green, green with green and yellow, and so on.

    Alright, I'm done crying about it. Guess I'll just have to play Bubba, do some basement camping with an ebony mori in hand.

    Enjoy your day, lads :)

    https://us.v-cdn.net/6030815/uploads/191/MSO4L6NRXNZN.jpg

    I feel ya. There is a huge skill gap ( even at red ranks ) I'm now red rank on both sides. And I see it all the time green rank killers the thing is IF YOU are an experienced Survivor you CAN TELL if you are facing a green rank killer or just a killer you shouldn't be matched with. It's wrong and the people that bully these killers are human trash that need to look at themselves in the mirror. Although just run noed. Every single time I've run into noed in the last 2 months it's been a killer that I shouldn't have been matched with. Use the experience to grow and learn from it. That is what I've had to do. I was green rank killer 2 months ago playing the same rank 1 survivors I'm playing now as a rank 2 killer. It's not easy ( nothing is easy as survivor tbh ) just keep it up. Watch YouTube learn new tactics. Don't let the human trash run u away from a game. Play dirty don't take crap tunnel camp have fun making their game unfun once again I'm sorry hope to see you in the red ranks soon😉

  • @ZoneDymo said:

    it would ruin the game entirely, not going your way? ez leave.

    That said just hide in the basement and alt tab out, gg ez

    Really? The amount of red rank survivors I have kill themselves on first hook because they got out played and downed is ridiculous! ( Wraith op ) As red rank survivor I am constantly getting matched with green - brown rank killers! It's not fair and I agree they should be able to give up ( kill themselves on first hook ) and maybe stop bringing NoEd every match because of busted match making! honestly, stop abusing killers that you know aren't at your skill level killers that are still learning won't just quit DBD all together. What's good for the goose is good for the gander and if you don't think so just stop being such a horrible human being. And BHVR needs to go to skill based matchmaking NOW or fix the broken #-##$ way it is now or you won't have any killers to play and 45 min que times try looking at your actions as well. Instead of just telling them to get over it. When survivors have a way around the DC penalty.


    Mic Drop

  • @DeadHardMan said:

    Almost every single time Survivors put themselves into a 3 gen situation, one of them miraculously finds a key and escapes along with their friends.

    All the prep work and effort the Killer had to do is now completely discarded because free escape keys. Why is this allowed and how is it fair?

    If one of the Survivors brought a key right from the start, I can completely understand and revise my strategy. But there's literally no counter to unexpected keys from chests in a 3 gen situation.

    Omg this happens to me way to much! Just yesterday on iron works every time I got anyone they went directly to God loop. Then their friends showed up tanking hits then running God loop themselves all tea bagging. Because of all this I had a tight 3 gen around God loop. Because of pop and the fact they constantly ran it I FINALLY killed someone then hatch spanked next to God loop then a beautiful ihadnt seen all game shows up teabaggs and all 3 take hatch in my face. I know no one brought a key in or I would have brought a Mori for them ( I wonder why I despise keys ) this isn't the first time. It is actually been happening so much lately that I usually bring cut coins or a Mori just in case it's nice that killer gets rewarded for playing good by someone jumping through hatch and survivors get rewarded for getting themselves in a 3 gen lockdown

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207147#Comment_1207147

    I'm genuinely interested to know, how was any patch in the last 12 months significantly survivor sided?

    And I wouldn't say that I think any of the patches are done because BHVR devs just like survivors or killers more. I'm more of the opinion that changes that are happening are necessary for killers, but have been to the detriment of solo survivors - who are unfortunately just lumped in right alongside SWF without any of the luxuries that make SWF so strong and are the reasons for the changes being made.

    Seriously?!? Kindred buff was to give solo survivors swf level info when you or other survivors are on the hook so, you know everyone doesn't leave their gen to go to the hook. Although you have to actually give up ds or adrenaline or dead hard, ECT to run the perk. You should try it. I run it when I solo que as Dweet

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/143472/killer-v-s-survivor

    Oh, you're talking about this ONE patch that's going to make this game a bit more skill based rather than just mindlessly Hold W and dropping a pallet or two while 3 gens fly by?

    Were you crying when Ruin got nerfed?

    Did you make a thread saying "Please explain to me why survivors get their needs and killers don't?"

    No? Why not?

    Big brain Meg main indeed. I'm really enjoying your responses when I see them. It is usually close to what is running through my head lol.

  • @Dolls said:

    It was teaming no matter the reason. Nothing will probably happen but you cheated.

    Yea no. The survivor cheated no killer isn't going to check a locker after that duh

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200341#Comment_1200341

    The "new player experience" is the reason this game lost so many killers to begin with.

    The "new player experience" catered to survivors, it's the very plague that runs through survivor queue times on console.

    The "new player experience" is the reason why so many people left.

    This patch, these reworks are good. It's the reason why so many killer mains will return.

    You are correct.

  • @BigBrainMegMain said:

    Are you serious?

    We were ALL new players at some point, I adapted, many others before you adapted.

    EVERYONE adapted. Get over it, the game shouldn't cater to new players, you have to adapt.

    I had to look up looping videos, when to drop the pallet, how to work the killer shack 3 years ago when I started.

    Thank you. I agree. I'm red rank both sides and I'm still learning. I still watch advanced tutorials I'm always hungry for knowledge and this game has a lot to learn

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200270#Comment_1200270

    Not hard honestly, I can clap red ranks survivors as a green/purple rank billy. Most survivors arent good at all in red ranks

    So good why u still green and purple?

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200270#Comment_1200270

    Yeah but you don’t understand how it’s just not realistically possible without team communication and even then I think some of the killers are just too much. I play with randoms in red ranks as survivor against red rank killers and I see it all the time. killers running on people. Yes, the first few gens fly, but honestly I agree with this guy it’s not fun to have to loop the killer for 10 minutes as the only viable option of escaping and they’re taking away what little spots survivors can get really good at running. Most Killers are already built to end chases fast. They take and take and take from survivors and tbh it’s just not fun to come in and stare at a progress bar waiting to die for you. Especially when they keep tampering with gen speed. Making maps smaller is not the right move. I get they want to encourage more people to play killer. But it’s gonna be an swf only game at that point . No point in playing solo, so I think I’ll uninstall. It’s that serious. Killers mow people down and camp hooks and Mori them? Nah. Balance isn’t giving killers more than they already have. And I’m a purple rank killer. I main plague and I get 3-4K every game. Entitled are the killer mains. Certain maps that are bigger I think it’s easier for survivors. But with them going for smaller map designs, longer gen time. Nahhhh. Survivors dead imo. I don’t wanna play.

    Ok uninstall bub bye I'm happy every time an entitled survivor main uninstalls. I play red rank both sides and frankly your argument plainly marks you as an entitled survivor main. Like I said I play red rank both sides and survivor is EASY so what u have some bad solo que games everyone does swf sucks as killer but not all swf are seal team 6 some are chill friends wanting to have fun.and if you have to rely on infinite loops then get gud. Seriously I avoid them as survivor but because once again because I play both sides at high rank. make some friends IDC.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336

    I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?

    Survivor Nerfs

    Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.

    Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.

    Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)

    February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.

    Patch 3.6.0 - Survivor Nerfs

    1) Survivors can no longer sabotage Bear Traps

    2) Dropped survivor wiggle progression reduced from 33% to 25%

    3) Toolboxes Nerfed

    4) Saboteur nerfed (cooldown added) & Hooks respawn faster

    5) Addons nerfed to disappear at the end of each match

    6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z

    7) Breakable Walls added

    Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.

    Hahaha I will translate this for killer mains that don't understand survivor speak ( I actually play both sides red rank on both btw )

    The quoted text says : wah wah wah waaaaaaaaaah wah killers wahwahwah waaaah

  • It's too killer sided?!?!?!? Hahahahaha try playing killer in general let alone at red ranks. Have fun

  • @Trollthem said:

    Part of the gen rush problem , Right when someone come to unhook the guy , they don't heal eachother , they rush the gens while injured and then they heal . Can we force the survivors to heal before repairing ? Again i don't see any logic that a survivor can repair while being injured.

    Unfortunately all you can do is use perks, add-ons, strategies, or killers to make it as uncomfortable as possible to not heal and or hard to heal. Try Thana, sloppy, and nurses with like 👻 Face the Thana makes them want to heal the sloppy + Thana makes it hard to heal Thana makes gens go slower and you can make your heartbeat disappear look for nurses and one shot them

  • @CornMoss said:

    When the killer kills all the other survivors in the match and closes the hatch it’s basically over for the survivor, some people say this is unfair and it should be easier to escape in that situation than how it is right now.

    No it isn’t unfair, at that point it means the killer has done its job of killing almost everyone which is difficult if the team was good. The killer also found the hatch as well before you, at that point I believe the killer deserves the final kill because you have nothing left and he beat you and your teammates.

    anyways thankyou for stopping by my Tedtalk

    Ted talk APPROVED 😎💀👻😈👍

  • @Mtom912 said:

    Literally any killer can, but if you’re just gonna camp don’t complain when survivor have common sense and gen rush, you know, the counter to camping, and you’re not doing anything to stop it

    Haha common sense. That happens no matter what the killer does. I've two hooked everyone. My chases weren't longer than 20 sec and still have 5 min gens. And ppl wonder why survivor ques are long and killer is instant? I will keep up the struggle b/c I'm not quitting, but sadly too many are🤔

  • I got falling off the outside of the main building on Ormand

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166824#Comment_1166824

    @SpaceCoconut

    Neither is using a singular case scenario as hardcore proof that gens go by fast.

    You never included the part when you engage in a chase. So it’s really hard understand why it took you 1 minute and 25 seconds to hook someone. Was it the set up? Did you miss a hatchet? Etc

    Much of why gens go by fast is the missing skill gap in some of the killer playerbase.

    In other words you can get into a match right now and just tunnel the first survivor you see and KNOWINGLY give up on the gens and hope that they used enough pallets so that the next time you’re in a chase they will have nothing to work with because you knew gens were about to pop.

    That’s an example of why you can’t just present one scenario (or a snippet of it) and expect the rest to understand if there is really a “gen speed problem”.

    Oh but there IS a gen speed problem. You would understand if you played killer. I know there is a problem, that's why I play mostly survivor lately. And OMG you survivor mains have it EASY with the way things are now. I agree with Mr Coconut and pray to the goddess that the Devs stop crapping on killers especially brown & green rank killers constantly facing all red ranks and sometimes all rank 1 survivors

  • @SambaSaw said:

    https://us.v-cdn.net/6030815/uploads/162/1UJS0QNYAR8G.png

    Ok devs.. what is this

    This match was basically over in 4 minutes if i didn't let them reset 3 times. Its not fun for killer or survivor.

    FIX MATCHMAKING!!

    Try being the green rank killer that gets full rank 1 lobbies every single time ( unless a rank 1 brings a lower rank friend hardly ever ) I don't know what to do I keep loosing pips but still getting all red rank. Personally I'm done gonna play something else and close my wallet to DBD

  • @Steve0333 said:

    For me its ghostface. He's the best stealth killer in the game and makes it so easy for me to catch survivors off guard before they can get to their god loops. When I want to rank up quickly that's the killer I play with. I play other killers for fun but I just cant do as well with them. Killers who dont have any stealth just feel impossible for me. when I'm patrolling gens survivors will run off to their safe loops way before I even reach them. My hat goes off to anyone who can play well with clown or leatherface.

    👻 Face for me as well. If I have a feeling it's gonna be a hard game I will select him. And with as messed us as matchmaking has been I've been playing a LOT more 👻 boy. I'm green rank and with him a can destroy red rank teams. Very less likely with anyone else. OMG I love the yoinks too!!!

  • @thesuicidefox said:

    Take away great skill checks on repairs. Toolboxes no longer boost repair speed. Instead they give great skill checks. The better the toolbox the more frequent the skill checks and/or easier the great skill check zones. Add-ons adjust these variables.

    Also change BNP to give a speed boost to repair (maybe 15%?) but at the cost of using the toolbox faster than normal (maybe 60 charges).

    I think there might be something here. What about repair boosting perks, prove thyself, spine chill, resilience? I like the idea tho. Although keys and mmoris should be gone first imo

  • @yandere777 said:

    I felt like i was slipping and sliding a bit as oni

    Same with my DR.

  • @Mikebrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005520#Comment_1005520

    Fix your build. I've had plenty of red rank teams get 4k'd by double digits killers.

    And this proves what? That you've played with boosted players? This must have gone over your head because your comment has no bearing you might as well say to the little league baseball player " get better equipment and you should be able to hit a home run from that major league pitcher" when the issue is they shouldn't be facing each other just because some ppl in red ranks don't belong there don't remotely address the problem

  • @DexyIV said:

    Go for it. Most of the purple and red rank players aren't even deserving to be at that rank due to the nature of matchmaking and the way rank reset works though. Rank doesn't mean much. Plenty of purple and red rank potatoes

    The only ppl that ever say rank doesn't matter are red rank players. That says it all right there

  • @DostiL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005520#Comment_1005520

    I would like them to train together, yea. If you cant learn anything, then gotta start thinking while you play, mate.

    Sorry obviously it's too complicated for your Survivor Main brain 🤤 lost cause here. There is ranking for a reason Patrick 🌟

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002392#Comment_1002392

    Maybe you don't camp, if so, good on you.

    But yes killer camping happens a ton.

    I need to steal that line. "You're probably provoking". It's such BS lmao. "Oh you got teabagged and flashlight clicks all game? You probably provoked them." 😂😂 you killer mains are like memes come to life

    From your comments it's obvious why YOU get facecamped idk I would do it to you😙

  • @DostiL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005504#Comment_1005504

    Imagine getting mad for being bad. You only get better if you face good people.

    Do you put high school football teams against NFL teams? No! Get a clue troll

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