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MrDrMedicman

MrDrMedicman

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MrDrMedicman
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  • @Underwear_Model said:

    My poll to see the communities thoughts on what I consider by far the least fun aspect of the entire game. Worse than No One Escapes Death bad!

    calm spirit kills his main ability, and is super useful for a starting player anyway

  • @TheVolgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2435074#Comment_2435074

    Killers deserve lethality, yes but not this kind of lethality also survivors don't deserve to lose games they have every right to win because of one perk

    I lose more survivor games to other instant downs, noed is fine, and highly situational

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849123#Comment_1849123

    Except every case of "bullying" I've seen in dbd is the exact things I've listed, which aren't really bullying besides the end game chat thing.

    I had a killer dc over deception yesterday and then proceed to start typing N-bombs in chat, I don't think that was bullying but I certainly reported it and moved on and didn't make a huge thing about it on dead by daylight bc if the actions of the person were to be deemed bullying they'd be removed from the game after a report is looked at.

    but instead people come to the forums and say they've been bullied when it usually means they've had a game where either the survivor or the killer was better than them, or they got DSd one too many times.

    Until the survivors spam the ######### out of it. there's a difference between using these perks and tactics, and spamming the ######### out of blinds and stuns so that you can't actually play


    individually there's nothing wrong with these, but combined and spammed is bullying

  • @SweetTerror said:

    I've been playing this game for a couple of months now and I've managed to work my way to level 13 killer (not bad considering I only have a few hours a day to play this game😊). But it's gotten to the point to where I keep facing red rank swf and...it's not fun anymore. Nothing worse than approaching the exit door and seeing all four survivors lined up in a row teabagging you as they walk out (true story!).

    Recently I leveled up Freddy to the point to where I really want to play him, but all I keep getting matched up against are red ranks. It's nice to think if this game considers me to be that good, but I know I'm not! LOL

    Is anyone else a little too apprehensive to play killer? I find playing as a lone survivor far less nerve-wracking, because I'd rather be paired up with a red rank instead of going up against them.

    too few people playing killer cause red rank survivors ruin it for the killer, so the game fills with what it has.

    it's a vicious cycle of either bullying folks out of being killer or bullying them into being bullies, which turns the survivors into bullies when they get good

  • I didn't get the 3min penalty though, I got a full 30, on my first dc in months

  • @betelgeuseyes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421825#Comment_2421825

    Are we talking about tunnelling or camping? because you brought up chainsaw off hook which sounds camping hook. That's where BT comes into play. Without BT your teammates need to distract the killer, lure him away from hook and/Or take a protection hit. Those are the options and it's doable if your team are on the same page.

    In a regular chase, BT is useless, juke, make the killer wiff or strike an object/wall, have teammate take a protection hit, distract the killer and hopefully the killer chases them, vault a window... it's not rocket science.

    Like I said, once you get better at losing the killer, tunnelling is rarely an issue.

    tunneling is camping the hook. it's more than just a single chase, and it's an issue.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/272326/will-the-devs-ever-make-getting-camped-tunneled-fun

    I never understood the argument that people don't like getting tunneled. Like, if you aren't being chased by the killer, you get to hold m1 on something. The chase is the fun part of the game. I'm glad if i get tunneled, means i pissed them off enough to chase me out of the game and i get to play the best part of the game.

    Because the game just started and now I'm out. Once you're on the hook it's essentially just gg for you right now, with a full minute of watching your guy just die

  • @SonicOffline said:

    Real question. Isn't my objective to eliminate players when I'm on killer?

    Because a sometimes 10min que time, followed by a min of loading, only to not be able to do anything at all because of a single mistake is not fun. Sometimes you're just unlucky and boom, another 10mins of waiting.


    Survivors don't need you on their side, they just prefer it if you're not a dick and let them play. (if they're ######### anyway, and you can easily get them, then you don't need to tunnel)

  • @GeneralV said:

    If they are not touching gens, such actions will eventually backfire. Eventually their resources will end, and when that happens, they will die.

    You get flashbangs from doing gens my guy. Toss in that I was nemesis with no progress towards my power and even if they ran out, they have a considerable lead and I have nothing.

  • @Luckyz17 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287796#Comment_2287796

    I have played league since beta, i am used to losing and dont mind it. I am aware I am new but also the game feels fundamentally flawed with a heavy swing in a killers favor in these lower ranked lobbies. Between constant slugging or camping / annoying killers to the D/C players who legit quit once hooked. The game just itself, isnt fun. To try and tell someone "learn to think the game is fun when its constant losses" is pretty garbage lol.

    It's only "killer sided" in low ranks. once you sweat the survivor low ranks you get into bully squad territory and it falls apart there. MY advice is to get the dwight perk that let's you see your friend's auras. Very useful to avoid the killer.

  • @D3spair said:

    Just had trial against a Team of Davids and Leons. Mid Chases there will always be a click noise and a second later a Flashbang. I still cant react to it on time... I don't know if I suck or it's just that strong. I got hit by Flashbangs in 6 Chases and the other two Flashbangs was a miss (6+ Flashbangs in the trial). It was annoying af. Leon and David swarming a downed Claudette so they can get the Flashbang save. Can you guys at least give me delay or a more obvious que? Currently it's basically Skill Checks to look up mid chases for Killers.

    On a side note tried to kick a 99% done Generator with Pop only to get Blast Mine in the face and the Blendette finishing it, while chasing the Blendette, David decided to bodyblock for the Blendette only for me to lose the chase because of a Flashbang.

    Look up? I don't even bother with that. Just step to the side of their path and look to that side. Half step left, look left. Half step right, look right.

  • Maybe they should add in a borrowed time effect standard and give Bill a new perk?

  • @Adjatha said:

    Maybe he originally spawned an additional zombie every time he got to T3, and that's why half of his Addons are all about the zombies and why it only takes 6 contamination points to get the T2 (the good one) but it takes 15 points to get to T3 (the useless one). And, presumably, after spawning another zombie, he'd go back to T2

    Having a BUNCH of zombies walking around would be way more in keeping with RE and would make sense to put so many eggs in the zombie basket. Plus, with 4-5 of 'em, even large maps would get some zombie play.

    I dunno if that's the case, but man, that would've been cool.

    They might've then realized it's super over powered to have like 5 zombies running around. Especially since pallet drops are the only way to kill them.

  • @boostedsurvivormain said:

    Now, I love Nemesis, his design is great and he sounds awesome. But his gameplay can get very frustrating sometimes. The fact that survivors gain a speed boost when hit by his power, even while uninjured, makes it feel like m1'ing is the better option. Also, the zombie AI seems to have gotten dumber from PTB? They get stuck and don't really get hits as often. Overall I love Nemesis but I think he needs some work.

    You rank his power to 2 so you can break pallets. I think 3 is faster at it, but barely. His tentacle can only hit in lunge distance anyway

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283022#Comment_2283022

    Not every killer main is like that though. I like to bring up points of fairness for both sides.

    I'm a killer main and I'm not like that. But that doesn't mean it's not a problem. It's a massive problem in low ranks.

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