Mondhirsch
Mondhirsch
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- Username
- Mondhirsch
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DH is fine now (yes I play Killer too).
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326652#Comment_3326652
Mandy already said they would never to a complete rework of her because the time it would take to come up with a new power, test it out, put it on the PTB, and then work it out more would be better used elsewhere
But it takes even more time to Balance everything around her EVERYTIME something new comes out or something old changes.
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Yes!
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The thing that makes her OP aren't her Addons nor M1-special effects from perks. The thing that makes her OP is the fact that she can totally ignore pallets, windows, walls and even switch between floors. BHVR is trying to fix the wrong problem. She needs a complete change/rework of her base power.
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When Reassurance is an anti-camping-perk why can't we use it on the top floor of the basement to stop (time slowdown) camping downstairs? It can't be you have to go downstairs right into Bubba's arms or getting fully stalked by a Ghostface leaning against the wall just to even activate it.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301763#Comment_3301763
You can basically say they are different games. Yes, both are called Dead by Daylight and both follow the same principle, but because the Core-Game is run by BHVR and the Mobile-Game is run by NetEase, they are basically different games.
Maybe it will be possible in the future (they asked about it in their most recent Survey), but I would doubt it unless anything is announced. I guess NetEase has freedom with Cosmetics and other things and this is in the contract.
(An example I like to give - World of Tanks has a Chinese Server. And this Server is really different from the other Servers, because it is not run by Wargaming. The game is the same, but there are other Tanks which will most likely not be in the Core-Game. E.g. vehicles which are simply OP, but you can buy them with real money (aka Pay2Win). Or in general that some tanks can be bought with real money... And this is possible because the Chinese Server is not run by Wargamig itself. So because the Mobile-Version of DBD is not run by BHVR, I would not really compare it to the BHVR-run version)
Thanks!
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@Raccoon said:
Mobile is a separate game run by a separate team, afaik.
I'd like to get the alternate Moris, myself!
But why does it make it difference if it's from one or two teams? BHVR owns the licence for both games and the main-platform skins get released on mobile too.
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@BillsHere101 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297459#Comment_3297459
Because you can't control Dead Hard. There are survivors who use automated scripts for dh and survivors who abuse latency.
This one sounds like a skill issue.
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@Crowman said:
Snowmen being a free health state was just poorly designed for what was meant to be a "fun" event.
Snowmen are now solely a "fun" focused mechanic, so idk what the problem is. You can easily ignore snowmen.
Where is the fun of getting slow when you jump into one and you can't do anything?
But at least as Killer you can facecamp without Terrorradius now (without needing Insidious)
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I totally agree: It's really boring.
- Snowmen don't do anything for Survivors (just slowing them down when using them)
- Killers can now Facecamp without Terrorradius for free (no Insidious needed)
- you can't unlock anything while using the Snowmen
- special Tomes are great BUT nothing that I would call an Event (we do Tomes all year)
- even the Christmas Cosmetics this year are kinda meh (the only good Outfits in my opinion are Yun-Jin Lee's Reindeer Outfit and Snowman Dredge)
- but at least the Christmas Decorations look really beautiful
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@mischiefmanaged said:
https://forum.deadbydaylight.com/en/discussion/comment/3281967#Comment_3281967
Just when you touch them. You can tap it and the hunt is over.
Although the Knight can lay a path right at the hook, hear the unhook animation, then spawn the guard on top of you immediately to start a hunt. It's very inconsistent though since it's hard to get it to choose the right survivor and it's not much different from facecamping with any other pseudo ranged killer. Huntress is better at it since she'll just immediately get a hit rather than just a hunt starting.
It's fun and has uses but I wouldn't call it overpowered compared to other killers.
The MYC/Devour bug though? That one needs to go.
Thanks!
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Do they despawn when you touch the Survivor or when you unhook them?
Because you can't unhook them when his Guard AND he himself facecamp you. He'll grab you if you try to unhook.
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Why are so many people saying his power isn't designed to tunnel?
If you get infected and get tunneled off hook you'll be fully infected pretty soon again without you having a chance to Firstaid yourself. And with -7% Speed you'll be on Hook pretty soon again. So yeah, he's good at tunneling.
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@Laluzi said:
Off the Record is my best friend, tbh. 80 seconds of old Iron Will off each hook isn't bad.
I still think Spirit is in a better spot now than she was with old IW and old Stridor, because that was pre-nerf Spirit and she's not quite the titan she used to be. Most of my issues with her were the standing still mindgame and the fact that she had way more information on what you were doing than you had on what she was doing. The directional sound cue makes it easier to slam a pallet on her or vault when you hear her coming around your side of the wall, even if she's fast and knows where you are. In the open, yeah, you're screwed, but the same is true of a bunch of different killers and that's nothing new.
MDR/Cherry Blossom is still busted as hell, though.
Technically if they want to shake up the meta it shouldn't be a thing that a perk is the only counter. Wouldn't even say perks in generel are counters. Off the record even only works after getting unhooked, so no counter while not being freshly unhooked?
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If you get countered by Survivors as a Nurse you should practice Nurse. A good Nurse has no counter.
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Same.
Dead Hards Hit validation being Survivor sided was totally fine before they Reworked it.
Especially now when it's so timing heavy (0,5 Seconds before Hit) the Hit validation should be Survivor Sided again since the Survivor has to do the timing part.
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If you were Prestige 0,1, or 2 and Level 50 before the Prestige Update, you automatically got 2 more prestige Levels for free (= no Bug).
If you were Prestige 3 (doesn't matter how many Levels), it's a bug.
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I read in the Steam DBD-Forum that Flans also not work.
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@Mandy said:
I suggest trying to get a video recording of what is not working for you - having used Dead Hard a lot today, can confirm the perk is working as intended. Make sure you're not exhausted, you need to be injured and within the window of avoiding the hit, you also can't be in Deep Wound at the time.
But why is Dead Hards Hit Validation Killersided again? Is this really intended? Because before the Dead Hard-Rework you guys changed it so the Hit Validation (when you press E) is Survivor sided. Which would make even more sense how Timing-Based it now is.
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@gilgamer said:
Sure as long as its re-enabled the second they're unhooked and this feature is disabled in endgame.
Sure!
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@AverageAshEnjoyer said:
that shouldnt be a thing in end game
To my mind it shouldn't be a thing the whole game. Because in endgame the game is basically over. Sure you can get some points for escaping but basically you can't play the game for 10 minutes.
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I'm Prestige 72 right now because i use a lot of Flans/Cakes and only buy the cheapest routes of the bloodweb. P100 is possible.
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As long there is a thing like Starstruck Nurse in the game i don't think Hyperfocus is that much of a problem.
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@Loldino said:
So you want to be able to follow bubba and get free unhooks right after he gets a earned hook
Well, no? Survivors just want to have a chance to unhook in general.
To your complain: When the Killer is good an insta-unhook leads to a trade (1 Hit the rescuer when he tries to unhook, 1 Hit after he unhooked) which is still in the Killers favor to get a insta free Hook. Disabling his chainsaw beside the hook just changes that Bubba players can't sit beside the Hook anymore to get a guaranteed Kill after just 1 chase (which you also easily can Bloodlust 3 with 2 normal M1-Hits, no Skill required).
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@[Deleted User] said:
Probably didn't remove it intentionally there are tons of missing animations atm
But it's probably gone for roughly 6-8 months now :(
What animations are missing atm? Haven't noticed any.
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@Friendly_Blendette said:
Your whole "Explosions always occur in the game to favor the Killer when a Survivor fails an action" is like entirely wrong because so do fast vaults, pallet drops, and a bunch of other things youre supposed to do. Surge and Eruption also cause explosions with the survivors doing absolutely nothing. Explosions happen for like 10 other reasons other than missed skillchecks and of them all missed skillcheck explosions are probably the ones I encounter the least cause who misses skillchecks anymore other than unlucky time when leaving
Overall unhooking explosions being removed would do near nothing at the high level and only effect baby players.
Well explosions because of fast vaulting also count as punishment for Survivors similar to missed Skillchecks. Because you have the choice to slow vault (no punishment) or fast vault (audio cue punishment for rushed action). But there is no option to slow-unhook or something.
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Sorry but playing Nurse is NOT hard. I play on PC not console but i'm pretty sure even Huntress and Deathslinger are harder to play on console than Nurse.
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Finally a counter against Nurse.
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She is still broken af especially now when Iron Will and DH are nerfed.
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Don't report good Bugs. We are punished enough for not getting Matchmaking Incentives because of a Bug. So it's basically a bit balance of the universe.
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@GrimReaperJr1232 said:
Reason...
Clown was 10% faster and could slow down survivors. You literally could not win a chase against him; the counterplay to Clown was compromised because of this bug.
Oni, by comparison, still needs to work to get his power. The bug only gives him his power sooner, it does NOT remove any counterplay he has in/out of his power. He's effectively the same killer, he just gets his power sooner AFTER he scores a hit.
Also, Oni's been like this for what feels like almost a year now and no one even noticed. Clearly, it's not THAT gamebreaking, or at least, doesn't appear to be.
Well you'll notice the difference on good Oni's, especially when they know about that bug. They'll force you to tiles where you have to vault multiple times to not get downed. They are in their power almost the whole match.
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I always unlocked the Bloody Cosmetics for every Character. Now we have to P9 every new Character instead of P3. The grinding is real...
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This Patch cured my Dead by Daylight addiction. Finally I can do other things with my free time, thx Behaviour!
In other words: This game is so god awful now for Survivors.
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You only like it because Killers don't have to use their brain anymore. With all of this Killer buffs and Survivor nerfs winning is pretty free as Killer.
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@Vetrathene said:
So wait, your saying the killer is the power role now and the survivors actually have to try and struggle to escape? Like...kind of the feeling the game is supposed to have. Weird. Better uninstall now that they are finally finding the right tuning because my DH got nerfed. Oh wait, I never used DH.
So winning as Killer should be free? Because it's so easy now to win without any effort now with all the Killer buffs and Survivor nerfs. But yeah, let's Balance the game around Potato-Killers so they can feel strong too the first time.
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@Slan said:
Yeah, well, luckily for us all, DBD is not only a survivor game, and after playing a survivor-sided game in which a match could last four minutes if all survivors were repairing without minding anything else at all and after struggling a lot, killers finally got some love from the devs. This is balance, genrush can be delayed, giving more time to stop It, and survivors no longer have overpowered tools that encourage a toxic behaviour in the endgame. You are clearly a main survivor who enjoyed having power, but that is not funny for a killer, and a game's aim is to be funny for EVERYONE.
I wonder how much fun you'll have as Killer when you have to wait like 30 minutes for a lobby because no one wants to play Survivor anymore.
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You have to restart the game to get them <3
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Playing Survivor is so unfun.
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First hit it the face: awful reward for P3ing before Update
Second hit: even the many Tier 3 Perks doesn't count for pre-update P3 Characters.
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Survivor is so awful and boring to play now. Thinking of deinstalling the game :/
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@Rizzo said:
Have you tried rebooting the game? I got my charms after a restart.
Ah it worked, thank you!!
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Looks more like a Homeless-Skin.
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@Tranquil_Blue said:
"give us something that you promised us -> something with bragging rights other players actually can see."
Unless I'm mistaken, they only said it would be a "distinct reward." They NEVER said other players would be able to see it. In fact, they were very clear that it wouldn't be a cosmetic or charm, and they said they were trying to avoid "legacy 2.0."
I understand that you WISH it was something other people could see, but I really don't think they were misleading at all on this particular issue.
They said players who P3ed before the patch releases will get a prestige icon (a portrait background is not an icon) and bragging rights (you can't brag with something no one but you can see).
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3056535#Comment_3056535
I mean, it looks way better.
My problem is, I will now have all Characters with this portraits, which is cool. And yes, I can disable it. But when a new Survivor and Killer are released, those two will not have this effect. And this will trigger me.
If you're playing on PC it doesn't even take 10 minutes to change (modify) the portraits how ever you want them.
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True. Behaviour shouldn't be stingy on things that doesn't even cost a penny for them. Those people who grinded for years are the same who payed their salary each month by buying stuff and supporting the game. It's like when a company is so stingy to reward year long good customers with just a ballpoint pen.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056553#Comment_3056553
That’s fair. I only p3ed my favorites (except for Dwight and meg) the past 3 survivors have not been appealing to me so it won’t matter to me. But understand where your coming from. I just don’t get why people are complaining about not showing it off.
Because that's what the word "prestige" is all about. To be seen by others.
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@Tsulan said:
Just an idea, but they could add the heads of the survivors and killers you p3 as charms. Like little trophys that you keep on your belt/hook.
Instead of charms they could give us a P3-Head as Icon for the left side of the Screen during matches.
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@AMOGUS said:
In the same update, they said they modified the prestige icons.
So, it seems you've already gotten what you wanted.
No, because they changed the icons for everyone (no matter if you have P3ed your characters or not).
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>>>HOT NEWS<<<
they'll make it even worse: 0,5 seconds instead of 1 second
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Hopefully we'll get something else than the "golden Portraits" because they are awful. They promised us a endscreen prestige-icon and bragging rights. Another time BHVR lied to us.