MojoTheFabulous
MojoTheFabulous
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- MojoTheFabulous
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Comments
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Sounds similar to the bug that would keep teleporting you back into the basement. So i'm leaning more towards this being a bug.
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Being able to look around after landing a shred would be nice too.
@MasterGrit said:
And lower his footstep noise too
At the very least they could do this when he has the undetectable status.
@metalklok said:
let his surge proc on his shred
A general buff to the perk that changes it to "melee attacks" would be swell. That way other powers like chainsaws and I assume the Pig's dash would then work with it too.
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@Cheers said:
Updated the list there, anything 75% didn't appear on my news page >_<
Same. It had me really confused as I was already looking at Ash's outfits anyway and didn't expect the outfit to be on sale.
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This would be a really nice feature and probably useful for people that want colourblind options.
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To incentivise you to spend a little more than you may actually want to.
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A little bit of BP or even Shards would be nice and could potentially lead to more sales of the Rift Pass. People will be encouraged to play more to get those Shards or BP meaning they will get further through the Rift and more likely to buy it because they'd get more from it.
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I don't see the problem with the video or how it's meant to relate to buying cosmetics.
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I believe all the killer breathing sounds were made louder. Not sure if intentional or bugged though.
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1243650#Comment_1243650
I like charms as the killer as they work well on the hook. But, 3 on a survivor hip just look stupid.
2 on side, 1 on the other maybe?
I usually use only one on a survivor so it doesnt look stupid
Not saying the charms look bad, just that there really isn't a need to have 4 or 5 different colours of the same charm. It just serves to pad out the Rift.
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They are easy to create and that means they can pad out the Rift with a bunch of content. Just look at how absurd it is with the charms when you get like 4 or 5 of the same thing but in a different colour.
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I get that being slugged sucks but I really don't understand how this is meant to mean this Fog Whisperer is abusing their power.
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Out of everything there I see only 17 things that are interesting enough. 5 of those things are on the free track.
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@Mew said:
i think the charms just got lowered, but they fixed the shirtless cosmetic. either way im happy that i cant see inside his body when im running around 😌
I've just thought, that could be what happened as they get lowered for his jacket usually. So maybe they're going to be in that position in general now.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/1237631#Comment_1237631
Didn't the stalking music only play for survivors when they looked at Myers when he's stalking them? Or am I wrong
Cause if that's the case I dont see why it was never fixed. That doesn't seem like an advantage for survivors or disadvantage for Myers
I have no idea if this is how it originally worked but it'd be pretty damn cool for the sound to return and work this way.
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@ClickyClicky said:
How many killers put down that hooking the same survivor over and over again doesnt affect fairness?
Being tunneled sucks but I don't really understand how it'd be considered unfair.
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I thought they fixed being able to phase into a hooked survivor. In general this has been around as long as Myers has though.
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I stumbled upon this when I changed my name in a lobby once. So that's likely what people are doing.
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Anything is better than nothing and this is a neat idea to be honest.
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People in a group chat are always going to be potentially better in essentially any game.
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@PigNRun said:
WoO and Zanshin Tactics do not need a cooldown at all. Period.
Gotta agree. They simply aren't strong enough to warrant a cooldown.
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It's pretty strange he didn't get them when, if I remember right, Oni released with them.
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@GRT_Alkaline said:
https://forum.deadbydaylight.com/en/discussion/comment/1231220#Comment_1231220
I've never played as Plague, is it a good plan to take noed in with her?
https://forum.deadbydaylight.com/en/discussion/comment/1231225#Comment_1231225
I don't think the perk is broken myself.. and i'm sorry but who the hell it otzdarva?
Otz is a streamer and is pretty damn good at the game. So obviously that means his opinion is worth much more than anyone else :)
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Are you checking their profiles every single game or are you just assuming people bringing items must mean they are SWF? Because that's what your post kinda sounds like to me.
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NOED is fine as it is. It's absurdly common but people don't want to do anything about it, get killed by it and just complain instead.
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You'd think with how common NOED is right now people would counter it by breaking the totems.
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This would certainly be interesting to see for sure.
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This idea has been pitched so many times and it's honestly a dumb way to go about it to be honest. A better solution would be to try and bridge the gap between solo and SWF so that the game would then be easier to balance. With communication being the biggest boost SWF gives an example of a change to the game could be more player icons in the bottom left to indicate whatever that person is doing. Gens, totems, being chased, all that stuff. Slap some red over it when someone is injured. This would be a fairly big step towards bridging that gap.
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There are multiple points within the stream (that you can't see) that give you whichever vomit effect you're using. So there are parts of the stream that will do absolutely nothing. Just a basic example here and certainly not accurate to how it actually looks behind the scenes.
--o--o--o--o--o
So basically only the circles matter and the dashes are the parts that do nothing. Hope this makes sense.
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Is anyone using Self Care more than 3 times in a single match anyway?
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It's just a way to pad out the Rift so they can say you get lots of content from it.
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Not a bad idea to be honest
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Rotate the stick. It's simple and you don't even need to go that fast. The people that are somehow damaging their controllers moving the stick left and right are clearly going overboard with it. There is a limit to how fast the wiggle bar will move anyway.
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More ways to earn Shards would be nice for sure.
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@FilthyQuentin said:
I don't mind the voice actor for him right now but I would like to see the voice lines from Left 4 dead game
That'd certainly be quite interesting to have
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@ghostface369 said:
I like how they made hime more accurate to left 4 dead but I still like the old design.
He looks more grizzled with his old look and I like that.
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@ZoneDymo said:
this could also work the other way though, a survivor gets nice and close so its easier to dodge the attack and have you fly across the map hitting nothing.
So you want to just go for a quick M1 instead but now you cant, I have gone for an M1 over the Shred on many occations by choice so idk if I would like this suggestion.
I feel you just need to practice more and just know when the shred is going to be a shred.
But you could also just let go of Shred and then M1
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It's to make him look more like he does in Left 4 Dead, which isn't a bad thing. Although i'd love to have the old head as a cosmetic option. Including the prestige version of it too.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1202913#Comment_1202913
Oh man, I would kill for a young Bill or even just a Hawaiian shirt for him.
A Hawaiian shirt would be a really interesting thing to see on Bill for sure
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The Legion ones are rough but sound somewhat doable just playing a normal match but those Dwight ones are a bit too much.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1202568#Comment_1202568
New Bill and his sweater last Christmas shows that Valve is willing to work with BHVR, I really hope that it means we're getting more cosmetics for him.
More cosmetics for Bill would be bloody brilliant. I remember seeing a concept of a young Bill outfit on Reddit a long time ago and something like that would be really nice.
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I have a feeling that the doorways they added in the PTB will be where the breakable walls eventually end up.
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It seems buggy to me. I had 2 different games where I had Balanced Landing and fell off of the hill while being chased. In 1 match I fell off the hill in such a way that BL didn't trigger and in the other match I fell off the hill and BL did trigger. The game where BL didn't trigger was the one that gave me progress to the challenge.
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Camping and tunneling really aren't a big deal.
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Sometimes it's simply the most efficient way to get kills. It's just like when survivors camp and tunnel Gens.
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Tunneling and camping, while obviously not fun to have done to you, is fair game. Suck it up.
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You should never have felt bad for using NOED anyway.
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I only know of one streamer that plays Demo frequently and that is Bronx. No idea if he has a YouTube channel but he plays Demo really damn well.
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Considering it's been an issue since before dedicated servers i'd say the Devs just don't know how to fix it.
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This would certainly be useful if they genuinely do want to bridge the gap.
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Or they could try and bridge the gap between solo players and SWF, like they wanted to do a while back. Something as simple as more icons would be extremely useful. Replace the character icons at the bottom left with what that person is currently doing. So it'll change to a generator when they're working on one or an animated person running to signal being chased. It obviously won't make solo play as good as SWF but it'd be a big step.