MindGame3301
MindGame3301
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2953422#Comment_2953422
to be fully honest I don't know how he does it.
If I recall correctly he also has another account that's devotion 5 ish.
that is insane, especially if the 200 - 400 hours per devotion is accurate.
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@Leachy_Jr said:
Penzi is dev 62 (I think) and that's the highest I've saw.
they must have been playing since devotion started I am guessing?
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TTV doesn't automatically make a player good. Probably doesn't feel the best to watch someone's stream whos talking crap afterward though.
Have you ever tried turning off names so that you won't ever see a TTV again?
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@puncher said:
https://us.v-cdn.net/6030815/uploads/NYPYWA9X404D/dead-by-daylight-20220125-01.jpg
Which one am I missing?
I know the event counter shows 10 but isn't there 3 survivors pieces, 4 killer, and 2 charms?
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@tenoresax said:
Is there a perk that keeps adds a stackable debuff everytime survivors heal?
There isn't, the closest we've got is Dying Light that adds a 3% stacking debuff to all actions for survivors for every hook you get, but it only applies to non-obsessions, the obsession gains a 33% boost to healing speed.
dying light is a good perk, but it can be so bad too. Especially when you throw resilence, and a killer who can't use it effectively for whatever reason. The payoff isn't crazy imo. Thank you for response :)
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even if they showed us our escape rate/killrate
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I like the dead by daylights blood web idea but they should rework the blood point items and other outdated offerings.
There needs to be more incentive to a 50% bonus in the sacrifice or altruism category. Brown offerings give 4000max. Yellow and green give between 8000bp and 32000bp.
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@ShinobuSK said:
Even 2x BP forever wouldnt be too much with this kind of grind
That is the way it feels. I have over 450 million earned and have all survivors p3 with all perks and have been getting killers all p3 lately with 285 parties, or puddings or ghastly gateaus on killers to use while I'm at it. None of the killers with these double bp offerings have bbq and when I am not playing with bbq or my wglf and prove thy self and bt survivor bp build it feels as though I'm not making anything.
When they fix the system I hope the sunken cost fallacy doesn't cut too deep.
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@StarLost said:
For an Iri? I think VT is fine. Iris should be powerful and game changing, and far too few killers have iris that are worse than browns.
The major issue is it's interaction with RS#2, which is a newbie killing machine.
That all said - Pig needs to be helped in a lot of areas, so until that happens - let her have her one powerful combo.
I said initially. I find that it needs a rework. Probably a buff.
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@AnObserver said:
- Survivors can't interact with Jigsaw Boxes unless they have an active RBT.
- Only 1 RBT activates anytime a Generator is completed.
It's now staggered for optimal slowdown. Might be a bit OP and need to increase the RBT death timer though.
That sounds like a great change. from a survivor perspective; a pig shouldn't be able to chase an active timer. It would be accurate with Johnny's philosophy of no interference.
Someone having a trap takes them from the main game and puts them in a death mini-game that is based on Amanda's challenge in saw.
I think when the timer is active the killer should use that time to attack active participating members in the current game. People hiding and doing generators. Then her traps would be amazing with video tape and it would force normal gameplay. Pig needs a rework in general in my opinion.
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Honestly the Match didn't take long. Being a killers first match vs a new killer who dominated is the main thing that confuses me.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2725045#Comment_2725045
I've actually come to think that it depends on OTHER players wait times, not your own.
I've seen more imbalanced matches when I have "fast" queue's than when I have long queue's.
It was relativity quick. Weird it was their first.
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Any idea why?
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@MindGame3301 said:
Game just froze and crashed playing against pyrimid head. I swear it has to do with servers being able to handle load. NOED was active I was being unhooked and the person had BT and Pheah was going to the gate to pick someone up. My xbox didn't crash just my game froze when the person was mid unhook, then game crashed.
Game crashes are happening on survivor too. It's more frequent on killer by far. Once yesterday night on Hag and Once Tonight as survivor...both games I lose my bloody parties which are usually present when the crashes happen so maybe they add server load too.
Iv lost countless double BP offering. Millions in bp since the 4th year aniversery. The crashes never stop, they just fade in and out as updates pass by.
I remained in my xbox party during this freeze aswell. There wasn't even a loud screech this time.
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Game just froze and crashed playing against pyrimid head. I swear it has to do with servers being able to handle load. NOED was active I was being unhooked and the person had BT and Pheah was going to the gate to pick someone up. My xbox didn't crash just my game froze when the person was mid unhook, then game crashed.
Game crashes are happening on survivor too. It's more frequent on killer by far. Once yesterday night on Hag and Once Tonight as survivor...both games I lose my bloody parties which are usually present when the crashes happen so maybe they add server load too.
Iv lost countless double BP offering. Millions in bp since the 4th year aniversery. The crashes never stop, they just fade in and out as updates pass by.
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I played survivor and even killer games for the past 2 or 3 weeks with no game crashes on my series x.
I did another factory reset, reinstalled only dead by daylight and chapters, cleared Mac adress and all the other quick tips Microsoft recommends.
I also decided to avoid playing as myers because tiering up and hitting and downing survivors too fast and causing a bunch of status effects and game interactions such as unhooks while I'm downing someone was causing too much load for my xbox one x.
crashes wasted many sacerficial cakes on mainly myers.
I thought I was avoiding frequent game crashes by avoiding playing myers, but now hag...I teleport too a trap and down someone I just hit and my xbox freezes and dead by daylight crashes.
Once I am back to playing on my series x I'll get to have a smoother experince overall but xbox one x shouldn't be crashing because of latency issues.
If it doesn't crash on survivor but occasional latency spikes and it crashes while playing myers frequently or three weeks later playing hag. I instantly teleport then hit and it registers then crash...do I need to avoid teleporting too quickly as hag or getting tier three as frequently. There is something to do with server connection it feels like when it's dead by daylight that freezes and crashes under specific circumstances.
I fear playing killer because the servers can't handle me💀 (I also don't like bans when my game crashes and I lose bloodpoints and pips and sacerfical cakes and bloody parties).
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@MindGame3301 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702810#Comment_2702810
I'm going to stop updating as frequently because I feel as though I'm just repeating the same information. So early today I did a fresh factory reset. All games and content was also removed during this factory reset. I downloaded dead by daylight and addons. I played some killer games; my first match crashed at the end when I tried to capture a game clip. I proceeded to play a couple more games as killer and all went well. My friend invited me to a game and loading into the pregame lobby my game froze. We tried again and it loads into lobby and we ready up and then it shows I disconnect from Host, it shows me killer dc and I escaped. Then we try again and it works, but then we load out and ready up and we load into a match just to have it load for a while and then say I Disconnected to my friend but shows me I escaped and killer dc.
I'm currently sitting in a killer lobby, I'm going to turn crossplay off to see if that makes a difference.
I played a match with crossplay off and I still had latency issues but I didn't crash, that doesn't necessarily mean anything. Since the wait time was way longer I decided I'd play a game with it back on, my game loads in the lobby and then says no network connection after the match starts and offerings screen pops...my internet never cut out.
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@MindGame3301 said:
So I tried loading into two matches with friends on survivor, one Match froze before the lobby and the other froze loading in and told my friend I dc and then after 5minutes it shows Disconnected from Host. Xbox one x is the most advanced last gen and while it's not my series x the amount of issues it's having playing dbd is remarkable. Im loading into my third game as I type this out...im now surprised when it loads.
I'm going to stop updating as frequently because I feel as though I'm just repeating the same information. So early today I did a fresh factory reset. All games and content was also removed during this factory reset. I downloaded dead by daylight and addons. I played some killer games; my first match crashed at the end when I tried to capture a game clip. I proceeded to play a couple more games as killer and all went well. My friend invited me to a game and loading into the pregame lobby my game froze. We tried again and it loads into lobby and we ready up and then it shows I disconnect from Host, it shows me killer dc and I escaped. Then we try again and it works, but then we load out and ready up and we load into a match just to have it load for a while and then say I Disconnected to my friend but shows me I escaped and killer dc.
I'm currently sitting in a killer lobby, I'm going to turn crossplay off to see if that makes a difference.
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So I tried loading into two matches with friends on survivor, one Match froze before the lobby and the other froze loading in and told my friend I dc and then after 5minutes it shows Disconnected from Host. Xbox one x is the most advanced last gen and while it's not my series x the amount of issues it's having playing dbd is remarkable. Im loading into my third game as I type this out...im now surprised when it loads.
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@MindGame3301 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702597#Comment_2702597
So I did a full factory reset.
Downloaded dead by daylight and dlc exclusively and played a match. At the end of the match I decided I'd take a game clip which I frequently do; my game froze and now is froze loading out until the game finally crashed.
On the bright side dead by daylight is loading back up without me having to power cycle.
The game clip didn't even record but on the bright side this time my 77k bp was still awarded. Plus no ban because it was as I was loading out. Still dead by daylight is to choppy to take a clip?
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@MindGame3301 said:
So after dead by daylight crashed I hard reset my console to clear the cash and I got system error E208 00000003 00000000...Dead by Daylight seems to be the only game that messes with my system like this. I honestly deserve a few million bloodpoint codes because Iv lost 10s of millions at this point. Although that won't happen so hopefully ANOTHER factory reset will fix the frequency. I would love to play more than two games without having to worry.
Will update what happens after I download dead by daylight.
So I did a full factory reset.
Downloaded dead by daylight and dlc exclusively and played a match. At the end of the match I decided I'd take a game clip which I frequently do; my game froze and now is froze loading out until the game finally crashed.
On the bright side dead by daylight is loading back up without me having to power cycle.
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So after dead by daylight crashed I hard reset my console to clear the cash and I got system error E208 00000003 00000000...Dead by Daylight seems to be the only game that messes with my system like this. I honestly deserve a few million bloodpoint codes because Iv lost 10s of millions at this point. Although that won't happen so hopefully ANOTHER factory reset will fix the frequency. I would love to play more than two games without having to worry.
Will update what happens after I download dead by daylight.
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Same, I played two matches and my first match went okay, my second Match froze and unfroze midway through and then froze after I went through the gate and stuttered a bunch and then dbd crashed. It's every other game these past couple of days.
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@Pizzasauce said:
I frequently have problems with my Xbox disconnecting from host. I've tried resetting it, manually setting the network and a couple other things and nothing. My penalty is up to 28 minutes.
Is the issue only on dead by daylight and are you playing killer or survivor normally?
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@lauraa said:
Old gens been forgotten about. Solution is basically "get a series s or go play something else"
I own the series x and while it's true it doesn't crash nearly as frequently and it is very smooth when it works; the issue with dead by daylight crashing still happens. If the xbox one x has so much issues I'd hate to have to deal with my old xbox one s, although I don't recall having crashing on that system, even though that was ages ago.
Upgrading to series x isn't necessarily a fix. I'll try and make notes of issues on that platform once im back home, in the meantime my xbox one x will have to do, I'm just trying to do what I can, like clearing cache and hard resetting etc.
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I am now up to over a 15minute ban and its happened several times since posting, twice today out of three matches. It happens more frequently when I play killer but it happens both sides. Remove the DC penalty from xbox or lower the time...
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@clowninabout said:
My xbox one started crashing and dc'd after I had a match with a blatant hacker yesterday, when the match started my killer was sliding and flying around. After about 90 seconds or so I got control and found the hacker who was doing hook animations etc. I thought I'd just wait out the match but it dc'd soon after. When I restarted it the console black screened and went slow as hell, nothing would load. In the end I had to perform a factory reset, luckily they have the option to preserve your installed games whilst clearing everything else. It worked and has been fine since.
I did one a couple weeks ago and I just got System error:200 000000EF 00000000 so I'll might have to do just that. It fixes it for a while but it has never stayed away for me sadly. When it happens it feels as though it happens more often than it probably does, likely because of the frustration.
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@MindGame3301 said:
I just recieved an 11minute ban because dead by daylight crashed on my xbox one x.
Dead by Daylight shouldnt have 10minute bans.
I never DC from games intentionally, but my xbox one x and xbox series x crash dead by daylight frequent enough for me to recieve a 11minute ban, both consoles have network issues when it comes to dead by daylight and dead by daylight crashes and freezes.
Obviously having players disconnect sucks but it's frustrating enough having to deal with the bs of xbox one x and series x crashing when playing dead by daylight.
So my ban just finished and my game just froze.
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@Sonzaishinai said:
just came up with this and i want to hear you people's oppinion before i actualy suggest it in feedback
It's bassicly to reward getting multiple hooks more and give survivors a fighting chance when someone dies early
Everytime a survivor is hooked they recieve a penalty to repair speed
For the first hook it's a 15% repair penalty, after the second hook this increases to 20%
Some notes
this only happens on actual hooking/caging, going from 1st to 2nd stage without getting unhooked means the penalty stays 15%
The first penalty is much higher then the second one to reward the killers who spread their hooks out
Whenever a survivor dies, the other survivors get a boost to repair speed
When the first survivor dies all other survivors get a 33% bonus to repair speed, after the second one it increases to 66% to then finaly increase to 100% for the last survivor
Some notes
This means that quickly killing a survivor won't have as much of an impact as before as the number of charges/second the survivors can do roughly remains the same (4 survivors can do 4 charges a second on sepperate gens, 3 survivors with the buff 3.99 charges a second. When one is chased 4 survivors do 3 charges a second and with the buff 2 survivors do 2.66 charges a second.) it only starts being a real advantage to the killer after 2 people died
What do you people think of this? Would this be good? any balance issues or ways to exploit it that i missed?
It sounds a little complicated. Gen speeds are pretty solid. Honestly I think objective bloodpoints should add up faster while doing generators.
For killer hook points should add up faster. Instead of changing the killers and survivor speeds maybe make it so killer doesn't need to kick generators for them to regress. It would save a lot of time. Killer gets to focus on survivors and survivors can do a little bit of everything.
Going for bloodpoints is a huge handicap sometimes, especially when killer needs 12 hooks and in some cases the best of the best killers can only get 5 hooks or even less depending. Survivors escaping doesn't mean it was bad game, the survivors are meant to escape and learn similar to jigsaws games. A good survivor is gonna know how to run and we shouldn't have a high standard of 12 hooks for it to be a good match bloodpoint wise for killer.
The current emblem system is not a good reflection of what a good match even looks like. Dominating a swf with 5 gens left or getting 8 hooks and all survivors escaping, both would be good matches but the bloodpoints would look very different and same with emblems.
The point is that adjusting gen speeds, especially as drastically as 15% even is not the solution. There is not even a concrete win yet. it's all subjective because; if I get 27k and die, my friend escapes and gets 18k, and the killer gets 1kill and 5hook with 20k points, then who won?
Fundamentally escaping is a win for survivor and the killer is allowed to go to town as long as they sacerfice survivors to appease the entity.
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@dspaceman20 said:
The way how it would work is that every week players would be given 3 strikes. These are essentially 3 times they can dc and if they dc more then 3 times then they are prevented from playing for 1 week.
This is to prevent punishment for legitimate reasons for DCing like against hackers or if their game crash. Basically things out of their control.
To prevent swf from abusing it if a person in a swf dc then all of the people apart of the swf gets a strike as well. If a person with 3 strikes in a swf gets the last strike then they will be prevented from playing and the others in the group can't play as long as they are in the same group.
I'm sure there would be some cons to this system but how would people feel about this?
In my opinion It would be better to just have bots added to replace the Disconnected player.
The player who DC'd should recieve no more than a 24 hour ban as max.
I honestly think the game should do what csgo does. A match of csgo is longer than a match of dbd and there's only a ban on competitive mode. Dead by Daylight is a casual game more than a competitive in a sense; so why not do 2 strikes with no ban then a 5, 10, 15, 20min. This could reset every 24 hours. I play on the series x and when dead by daylight crashes I get over 10 minute bans at times. It starts with 5minutes currently im pretty sure.
Do you know how the current system works?
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Also for the people who don't prestige. 225mil total. 9mil vs 13.8mil with all perks. Prestige isn't that expensive in the grand scheme of things. 120mil total though for prestige alone obv....keep in mind this is only talking about survivor. Killer takes a lot to anf killer is more crucial to have stuff on....
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Throughout this entire thing, you are IGNORING the statement about the wide varients in ranks. Also, ranks are not skilled...those rank 20s may have over preformed in their last game. Those rank 1s may have underperformed, or you may have overperformed. Rank is just time played with enough knowledge to do gens and run away from the killer.
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@HulkRogan said:
Tonight I hopped onto DBD to try and do the protection hits tome challenge. I played Ash so I could use MoM to get more hits. I don't have any of the meta sweat perks on Ash so I was just going to have fun. As soon as I touched a gen I could tunneled and camped out of the game. I got farmed by teammates and I depipped. I was almost to red ranks. Why do I get punished for the killer playing like an #########? Why do I get depipped?
You can depip if you escape and the killer did very bad too lol
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Keys are broken, but sometimes keys are used fairly.
All they need to do is make it so key only works for survivor holding. SWF needs all gens complete currently, change it to gates open or the single person escapes mechanic. Then for 2 players make it so last-gen needs to be popped but gates can be closed. Basically, extend the length of time or the milestone in-game for keys to be used.
Keys are broken because they take a game in which survivors would have lost and gives them a victory, but they are sometimes the only chance survivors have. It is not fun playing survivor and knowing you're dead regardless of what you do. It's kinda similar to when the killer couldn't close hatch so they'd stand on it...or when they camp....sometimes it's the only option. It is broken sometimes not all the time...
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2208446#Comment_2208446
Well I didn't say anything about increasing the bp cap, as for prestige I said it's a waste and it's why it should be changed. There should be daily for both sides while more ways to increase the amount of bps you get
I think prestige should be more worth it. 100% agree it feels pointless outside the purpose of actually completing the characters.
Maybe bloody parties should be more common? I can't see behavior raising the 32k baseline max, but making it there's more blood point offerings would be just as good in my opinion.
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@EntitySpawn said:
So the grind is brought up every Q&A so I wanted to discuss and share my ideas. (For reference I have about 1.5k hours, own all perks on everyone both sides)
Firstly I dont want to remove tiers, why? Because if you do the grind would be way to easy and everyone at all ranks and new chapter releases will easily be able to get meta perks and honestly that would ruin alot of fun for both sides of using the perks you have at the time not to mention players who have put the time and effort into this miss out and put alot of work where other players haven't not to mention it's not a requirement to own all perks, that's a choice.
The changes:
Prestige: instead of losing everything each prestige you will instead keep all items and perks already gained at a cost of X bloodpoints, think of it as buying the prestige clothes via bloodpoints in the blood web. Have some with all perks but not prestiged? Dont worry you can now keep all your stuff and still earn the clothes.
Teachables: whoever's the teachables belong to will automatically have them tier 3 from level 1. Its their teachables so they shouldn't have to learn them, also encourages new chapter perks to be used as they're tier 3 on new characters who might not have alot of perks yet.
Perks in the bloodweb: add an extra perk per bloodweb, this allows you to get 3 perks per web instead of 2, this will reduce the grind slightly per web adding up to alot if you aim for all perks.
Last of all, my favourite idea, perks can be found in mystery boxes, depending on the rarity you may find a tier 1 perk, or maybe even a tier 3 perk. This makes these mystery items even more interesting and exciting, they're often rare to see anyway but would definitely make them more interactive and fun.
What do you think?
Thanks for reading, long I know but I feel this would fix the grind alot without making it a cake walk. And please remain from saying just remove tiers, the devs dont want to and iv explained why I agree I'd much rather hear feedback and other interesting suggestions thanks.
Once a year dead by daylight releases a grind. We can get up to 250k a game...4games = 1mil...saving bloodpoints past a mil would break this event. Thinking prestiges are meaningless and continuing to spend 15mil to get all perks before spending like 4.5 to 5mil for p3 first....I made the mistake on two characters and many killers but the yearly event helps but it's the fact it's only yearly....
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2011993#Comment_2011993
Well, that's why we have the genius proposal of stop requiring struggling on hook.
Then what about the fight with the entity to live? should the second phase be the survivor going to the entities realm for 1 or 2 minutes and having to complete a challenge to go back at an attempt for escape? (I think the devs want the second phase to still feel like a fight to stay alive).
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@ShamelessPigMain said:
I think that skillchecks might be too stressful. It's easier to spam than to hit skillchecks.
That being said, I think that the better solution is to just remove struggling. Carpal tunnels will thank us.
If they added an option and players could choose then that takes out all the stress. No one would be able to complain because we would all have the same options. The game should be fun and stress relieving, but obviously, we need a scare factor but frustration does not breed fear, it breeds resentment.
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@Ialwayswin123 said:
I agree with removing struggle it's kind of poitless but then they would have to do something about the perks like breakout ex if not removing it they need to at least change the way it works now skill checks?like you said
They definitely would have to but there are not many perks that directly affect the actual struggle phase. The devs recently said they were working on something but it's one of the "issues" like Mori's and colorblind mode. They can easily solve the issue. The main issue is it causes a lot of frustration. See three teammates do gens and not budge while on struggle leads to many players giving up because of whats the incentive for struggling the 60 seconds? It's getting another shot to play. What's the incentive to dying? Getting to play another game...Plus the above complications I mentioned. Does anyone know what most players voted? Can we have a little transparency from our beloved devs?
Imagine this; The killer has to hook each survivor three times, but gen speeds take a little longer. More blood points per trial for all parties. What if the killer cant catch the survivors? The end game could execute a final phase where the killer can kill anyone regardless of hooks. If a survivor made it to the end without being hooked then reward them for accomplishing that and let the killers kill... The end phase should be everyone for themselves and this would also eliminate the overpowered four-man, at least at the end game. Dead by Daylight has so much potential.
The main issue is still the struggle on hook though. There is no reason for the minute-long struggle. What if I had arthritis in my hands...how is that fair?
@chadbeastofprey said:
i'm against skill checks cause i don't want to be forced to stay in a game but i am for the idea of just holding down a button.
If you wanted to leave the game then if it were skill checks you could maybe not hit them? The struggle phase is not engaging or enjoyable. I do understand needing a minute to grab a drink or use the washroom but that could be between games.
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@Mandy said:
I've seen this on a couple of threads now: What's the one thing you wish you had known when you were a new player - that one tip that would help you immensely in game?
For me, when playing killer, I wish I had known that the survivors could see your red stain (it took me a while to figure this out).
I wish I'd known how to most affectively spend my bloodpoints. I have over 150mil bp earned with all teachables but sadly I have all perks on Kate and Adam and there not even prestige 1...
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@GoobyNugget said:
The release was supposed to be out Feb 2nd, but a ton of people are saying they delayed it and it's going to release Feb 9th, so probably around those dates it'll come out
Okay that is soon. Thanks for the information. I find it funny how the devs are secretive...couldn't even tell us about a supposed colorblind mode and now a lot of players don't even trust them when they said it was already in the works.
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When will it be fixed
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I managed to get a game in as killer and it was pretty smooth compared to my xbox one x, but after my one game as killer it froze when I went to leave the end game lobby and froze several other times while trying to load into killer and survivor. Im currently installing other games atm and I will try to play again once they're all done and update if anything changes. From my one game though I will say nice job on the optimization aside from the constant crashing.
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@xenotimebong said:
I’m pretty sure it’s affected by latency/dedicated servers. There will be times the person playing GF is totally behind cover and they get revealed through a wall, and times where you’re staring at him dead centre and nothing happens. It’s extremely frustrating whichever side you’re playing.
That makes sense. Thank you.
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@CrusaderNella said:
It is the most infuriating thing to play against these t-bagging SWF groups. Can there please be an option where your Match making filters out all friend groups and matches you against a squad of solo survivors?
I don't really care if my match search time spikes to an hour if it at least mean i get to enjoy playing killer again.
Please devs.
That wouldn't be fun. Once you get a high enough rank and decent at the game a challenge is nice. They should give increased bloodpoints per match. 64k max instead of 32k. Also a boost for playing against a swf would be nice as the communication is a huge advantage.
Edit- I wouldn't say huge but an advantage compared to solo. So killer would get a boost against swf and solo survibors would get a boost going in a matcb solo.
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Would be nice of the cap could be increased to 64k and double the amount for bp because then even if you have a terrible game and only get chased for example then that's 16k bloodpoints. Bad games wouldn't feel so bad and one game would be enough for one bloodweb at level 50.
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@Komodo16 said:
So Franklin's chanhe is too strong. I have personally ran a killer around all game, my friend azame is the BEST console player I know as a survivor and constantly runs killers while injured for longer than 90 seconds now I have not stocked up my items to lose it to a trash killer who cant end chases and I understand if its pallet lodge or whatever but if I actually do GOOD I deserve to keep my item so if we lose any help we get as survivors killers need to lose their help. That simple killers can mindgame and vault and break pallets we can drop pallets mindgame and vault so we have items and add-ons and we lose addons but keep our item if we escape killers get to keep their powers regardless and lose add ons so items are basically survs powers and to rid us of that by tunneling or us being good at the game or getting lucky is not fair and needs balance and if you disagree PLEASE give me actual good points to explain how this is fair
The fact that survivors have teammates and can search for items in chest and use perks in order to get good items and add-ons. How is it not fair? Entiteled survivor main or what? Its annoying but you dont need an item to win a match.