Mew
Mew
About
- Username
- Mew
- Joined
- Visits
- 4,336
- Last Active
Comments
-
ofc, the eyrie changes (hoping its getting changed more than what was shown in the screenshot) and survivor icons
other than that, im really hoping for a twins rework, some quality of life improvements for the bloodweb (like they did for the archives a little bit ago), and just general perk changes to get us out of the meta we have right now
and very wishful thinking but im also hoping for a swamp rework
-
whenever i see high prestiges ill run a sacrificial ward
almost every time i play with anyone prestige 50+ theyre running a very fun map offering (usually rpd/garden/erie)
-
all of these
-
most likely in the beginning of january
-
pretty sure the reason flashlight locker immunity was introduced was because of survivors holding the game hostage with duo locker saving.
flashbangs/firecrackers are finite, and require 2 people not doing gens once the flashbang is made. its fine.
-
predrop-hold W when im playing an m1 killer without sf/enduring
-
probably the worst chapter theyve made so far
killer is insanely boring for both sides & is only really good at defending 3 gens (which stalls games to be unnecessarily long). his chase is also boring because survivors will hold W because its the only thing they can do against him. Visually, he is cool though- and his perks are pretty average.
Vittorio is cool, but i dont really like playing male characters. I also dont really like his perks either (other than fogwise) so hes just a skin ill never use.
Map is also terrible, visual wise and gameplay wise. the new variants of old jungle gyms just suck for survivor and the fact that so many filler pallets can connect into windows is disgusting for killer.
-
@xfireturtlex said:
Slightly off-topic, but sorta not.....
I would be far more excited for chapters if they didn't get leaked weeks in advance. Just kinda sucks out all the fun and I definitely felt it with Project W.
this, it killed my hype so bad too. im such a diehard rebecca fan and i was barely excited once the chapter actually released.
leaks just destroy any and all hype since the leakers always do it so far in advance (like, didnt we know about knight for over half a year?) its just so sucky.
-
its fine, may be a little frustrating for both sides but a lot better than what old DH was.
-
pretty disappointing, snowmen do nothing so its just normal dbd gameplay with christmas decorations.
especially with the meta atm- the game is insanely stale & its hard to find the motivation to wanna play it lmfao.
-
seems boring as hell so far, just another hold-W killer.
-
probably the first dlc that i wont buy on launch. i dont like either character, knight seems like a watered down artist and i dislike his perks. Vittorio also seems like a cash grab (and i find his lore uninteresting, too)
i only like one of Vittorios perks (potential energy) but im not gonna buy a whole dlc for one perk, lmfao. at most ill get Vittorio with shards- eventually.
-
as much as i hate how much they butchered haddies release, does it really matter? especially since haddies own outfit doesnt even fit her lore (like, shes supposed to have a white hair streak, not blue.)
plus, haddie isnt even unatractive?? i think people dont like her because her perks are doodoo and she has no cosmetics. (one green is unreleased and the other is exclusive to prime, her first purple is a set and her other purple is an anniversy exclusive) i dont think it has anything to do with looks tbh
-
its fun, just wish it also countered aura reading perks.
-
blight, but only because i keep getting indoor maps whenever i play him.
i swear ill be getting amazing maps all day but as soon as i go on blight ill only ever get lerys or The Game π
-
this is also for the red glyph challenge in tome 2 as well
-
sadako: 3/5.
Like you said, her visual and sound desgin is absolutely amazing- but shes just not the most fun to play as imo. shes just an m1 killer with a teleport on a 100 sec cooldown, with pseudo stealth. plus has a playstyle that can be kinda unfun as survivor (the condemn only no hooking playstyle). Also perks are pretty good.
dredge: 2/5
amazing design, but is kinda boring to play because of how much his power incentivizes holding W. Perks are also not the best (my favorite is darkness revealed) and i dont really enjoy playing against him, for the same reason as above.
wesker: 3/5
Power is super fun to use and i love playing him, and his visual design is pretty good. Perks are meh sadly, and i dont enjoy playing against him much-feels like every wesker is insanely laggy and will tunnel relentlessly.
knight: 1/5 (as of right now.)
Very cool design, and the power sounds good on paper- it just doesnt seem well executed. the guards are easy to counter if you can hold W- but if you cant, you kinda just die. he seems like a worse version of Artist with no ranged attack, but 10x more unfun to play and basically on the same level for unfun to play against. only things i really like about him are Hubris, and how unique his power is. (also, i might be biased because Knights power is what Legions power shouldve been... π)
-
as huntress main, i feel the pain
also random but it was my first game on blight today after a couple of months and it was on lerys. p a i n
-
hoping its not because it looks terrible...
-
midwich as hag, nurse, wesker, or any ranged killer
swamp maps are usually killer sided
azarovs resting place
shelter woods
-
right, i absolutely HATE the idea of limited time store cosmetics
FOMO is already bad enough with the rift and events... really hoping they change their minds on it.
-
i deleted the game π
at this point, i only ever play during events and rifts. once i complete the rift i delete the game and take a break until the next one comes out
-
meh. has the same issues as huntress and pinhead, you get hit in the air very frequently (at least in my experience)
tunneling is also really easy with the hindered at max infection, so
other than that hes whateva
-
pretty mid, theres no killer updates or perk reworks at all. only changes coming in the patch are the archive change (which is good), flashlight change (good for accessability, but they couldve done so many things for that without nerfing the item), and huntress optimization (idk what they mean by this so π)
oh, and basekit moris sound meh. basekit unbreakable could be okay if it didnt kill twins and oni
-
hag. shes boring
-
triskster, i play on controller so his knives can be annoying at times. plus he doesnt really feel rewarding (just gotta hit 12 out of 44 knives)
pinhead. power sounds fun on paper but games with him drag so long
-
hyperfocus + stakeout
circle of healing + botany knowledge (literally just pre-nerf circle of healing)
power struggle + flip flop
head on + quick and quiet (and flashbang too for extra fun)
wiretap + repressed alliance (or blast mine, but blast mine also kinda sucks so)
smash it + parental guidance
borrowed time + desperate measures
-
something to disable on screen killer VFX, being either survivor or killer
the VFX for legion and wesker when you use their power is painful to look at, dont get why they feel the need to add it to so many killers
for survivor most of them are just ugly to look at (like why does pyramid head have 180p stock image razor blades as on screen effects π)
-
@Yippiekiyah said:
Needs to counter adrenaline
it does
-
killer queues are always longer on chapter releases, since everyone wants to play the new killer
if anything killer queues will get worse for a while- then they'll even out to where they were before once the hype dies down
-
i miss the old og maps :(
the realm beyond killed their map aethetics... obviously the graphics werent the best, but it looked so much better when everything looked grainy and uncanny. also old autohaven/macmil/coldwind tints :( it just looked to much better
only realm i wouldnt have minded getting a rework was Swamp. and for some reason its the only realm that hasnt gotten one yet π
-
Im all ears is really good on him, though its not required because you mostly only use POTD when the survivors are locked in an animation or when theyre running to a pallet or window. Shooting through walls is risky- and most of the time, not really worth it. That being said though, dont let it deter you because its a lot more fun to shoot through walls for hits- just mostly up to you.
Lethal is also good on him, or really any killer. Its even better if you pair it with Im All Ears, too.
personally i also think Infectious Fright is really good on him. gives you more options with caging survivors, you hear someone scream? cage and chase the screaming survivor.
final perk is up to you. though obviously a slowdown perk would probably be best.
-
myers, clown, freddy, ghostface, sadako: really boring m1 killers, i also dont really like any of their perks (aside from STBFL and bamboozle). Sadako might change though, depending on how they buff her (when she gets her mid chapter buff)
bubba, plague, slinger, pinhead, artist: i dont enjoy any of their powers. i like Plagues and Artists perks- but i dont think their perks are worth buying them.
oh, and Blight because his power is insanely buggy. whenever i play him its like everything is made of butter, its super frustrating.
-
its coming today at 11AM EST
-
like everyone else has said, solo queue is gonna be painful. so im done playing survivor unless im playing with friends. 5 second BT and haste will do nothing, and with DS and OTR getting nerfed tunneling and camping is gonna skyrocket.
since theyre also making killer very easy (which, i never struggled when i played killer) it makes that boring too. So ill probably be done with killer after this patch as well. Bloodlust is a terrible bandaid fix to terrible RNG, which makes bad pallets even worse and it should NOT be in the game- they should just add a mechanic that will stop strong tiles from spawning together, so they can actually balance maps around fun loops & remove/rework bloodlust. And, along with their recent killer releases- theyre all fundementally just a copy and paste (aside from Sadako and Dredge) and have felt VERY uninspired and rushed.
plus the "meta rework" does nothing and didnt even change the meta. killers will still stack slowdowns (which imo the slowdown meta even got buffed) and survivors will use any iteration of a second chance perk that they can.
and finally, the devs have genuinely pushed to make the game as mind numbingly boring as possible. Map design is terrible and most new maps have unmindgamable main buildings/pallets, reworked maps have too many deadzones, breakable walls (which completely double backed on the mid chapter that fixed annoying god windows in old structures), most killers are chase dominant which push unmindgamable lose-lose scenarios for survivors and results in the very fun "predrop and W key" meta, perk design is attrocious (the best perks are passive slowdowns for no effort as killer and "press a button to outplay" perks for survivor, while the rest are garbage) and survivor mechanics are just... boring. the most fun part of the game is the chases, so why are they nerfing them?
oh, and this game doesnt even have any type of grind reward. you get nothing for the time you put in, and cant show off what character you like the most (aside from a mediocre prestige icon). there needs to be more exclusive rewards for playing the game for a long time, and its mind boggling that the devs are so scared to implement ANY reward for playing the game (like, getting to prestige 100 should give you a full exclusive outfit for the character, and devotion needs to actually do something).
-
fun to play: sadako (with a certain build), pig, and wraith
not fun to play: ghostface and myers
not fun to go against: all of them, they all usually play a hit and run style and i find that super unfun because you dont get chasesd (minus Pig and GF, but i still find both of them pretty boring for other reasons)
-
just practice, theres not much else to it. Nurse is mostly just muscle memory so you cant really get better without suffering for the first few (or more than few) games.
other than muscle memory you do have to predict survivor pathing a bit- but on most maps (i.e. anything other than haddonfield, lerys, or RPD) its not that hard as long as you've played a decent amount of killer.
also, id recommend starting out with no add ons until you understand her a bit. and dont try to use double range, thatll ######### with your muscle memory hardcore (plus its batshit boring to use imo)
-
he feels awful to play now, plus his sound design is terrible. dont know why they felt the need to add the roar after EVERY chainsaw sprint.... its annoying and unnecessary.
also, the new map reworks cuck him very hard. theres so many debris and trees now that it can be hard to do anything without bumping into something.
and overheat too but thats just beating a dead horse.
-
kinda wish they just got rid of bp caps as a whole, and instead made an overall cap of 32k/40k bp
obviously certain bp gains would need to have a limit (like prove thyself BPs), but at least itd make it so you could get a lot more bp as survivor if you ended up getting tunneled all game.
-
its a bad change, especially since certain killers can apply deep wound very easily.
it even indirectly nerfs Styptics- just hope you dont go against Slinger or Legion 4head.
-
maybe? cheryl is pretty popular so i dont see why not.
though, the last licensed skins (aside from Yoichi and Sadakos chapter release skins) were Tapps and Pigs rift cosmetics in January- 6 months ago. so i wouldnt get your hopes up for one anytime soon.
-
yes. theres certain killers that make me physically ill due to their power (clowns gas can give me a headache, dredge's nightfall vignette can make me dizzy, doctors VFX hurt my eyes, etc.)
-
old release legion.... eesh what a time that was
also old release Freddy. i miss him :(
-
terrible. grind wasnt really reduced (especially for items, add ons and offerings) and a lot of the changes just seem really unhealthy
the only changes i like are the DH nerf, and base killer adjustments (except the bloodlust buff) and other niche perk buffs.
-
its genuinely just sad at this point. like how did this prestige overhaul even get greenlit π it was so obvious that it didnt reduce the grind that much, ESPECIALLY for newer players.
also, whats with them not even giving us worthwhile rewards for slogging through the grind of this game?? getting to prestige 100 only gives you an icon? its pathetic.
-
kinda boring imo, every chase is the same against them (unless they do locker teleports, then it can be fun).
nightfall hurts my eyes too so i usually suicide on hook against them.
-
@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3023642#Comment_3023642
I am not sure. I guess there will be a lot of BP incentives to play Killer with the new system. That replaces BBQ in some kind.
i mean sure, but what if you dont wanna play the role with bp incentives? youll only get around 23k-ish on surv and 28k-ish on killer, thats barely even half of a lvl 50 bloodweb.
-
get as many flans as possible
bloodpoint gains will be awful without a 2x bp offering once the mid chapter goes live, plus you get to prestige and keep your flans once it comes out
-
apex legends is pretty fun if you like FPS battle royals!
also fortnite can be kinda fun with friends- and the creative mode has a LOT of fun minigames.
-
mending + most tend to stack slowdowns, makes the match a very boring slog.
chases are also pretty uninteresting because theyre a pure m1 killer after the first garunteed hit.
