Mew
Mew
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- Username
- Mew
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im buying the chapter, but for the survivors
ofc ill try her out bc of that but ill probably get bored of her before i even press the ready up button
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ive met my online best friends through dbd, been playing together for 6 years
though they dont play dbd anymore, we usually play overwatch or fortnite now lmao
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you can already change the keybinds for gens/vaults
agree with lockers though- thats annoying
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probably Wesker, outside of wonky hitboxes
huntress too
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hag, knight, artist
hag doesnt chase so theres no interaction
knight because his chase has no interaction, just holding w until you inevitably go down
artist for the same reason as knight (though at least dodging crows can be fun sometimes)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343708#Comment_3343708
No, it'd make getting a game as killer when DLC drops even worse than it already is.
then add something to where the newest killer wont count for that until the mid chapter comes out
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exaustion perks as a whole are poorly designed, getting free distance for doing simple tasks is bad design and overall unfun to face (this excludes head on and smash hit.) imo a meta with SB, lithe, and overcome would be 10x more boring than a DH meta.
slowdown perks are also badly designed, and imo are part of the problem in skewing kill rates and hurting balance. there should be a hardcap for slowdown OR rework the perk system limit the use of slowdown, going against a quad slowdown sadako vs a basekit sadako is vastly different.
CoH is fine by itself, the problem comes from it stacking with medkits and having no hard cap for progression speed. medkits are also a problem as well but thats not an unpopular opinion.
nurse is not a hard killer to learn, she only really takes muscle memory and a small bit of game sense- which just comes from playtime. i think huntress is the hardest killer to learn and master in the game.
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@Jeromy137 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340235#Comment_3340235
Coh is honestly the only strong one that people complain about
Shadow step is good but not strong just makes scratch marks and aura reading disappear but blood still visible and heavy breathing can still be heard
Unbreakable boon (forgot name) only works once (killer will pick up to prevent another) and only if the killer is slugging
Speed boost boon is good but 7% haste is all it does and for very limited range
But I do agreed I think hex totems need better hiding spots and to be a little bit stronger
dark theory is only a 2% speed boost, its kind of worthless
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knight. they always end up 3 genning for 40 mins
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i seriously dont know how knights power design even got through development, having a killer completely dependent on AI is just bad design for both sides.
hopefully bhvr just forgets about him atp
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definitely leons. i think its just the character bc i can be playing perfect all day, but as soon as i switch to leon i play like garbage.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334035#Comment_3334035
They killswitched the killswitch.
it feels like it atp 😭
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dbd devs making the killswitch and then refusing to killswitch literally anything thats broken.
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@NewPlayer100102 said:
Why does everyone hate this perk
It helps you get rid of a specific generator in a stunningly short time.
If I had 3 gens and one had to go, I'd want this perk.
Seems dumb to nerf it, hopefully its just accidently broken.
its in the patch notes as a bug fix, which is insanely stupid
this perk isnt even good at its niche idk why they felt the need to nerf it lol
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@BarnesFlam said:
They need to stop but how do we reach the monetisation team to give our feedback?
speak with your wallet, dont buy anything behavior puts into the store.
any criticism will fall on deaf ears if people still buy stuff in game.
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i like full aura reading personally- BBQ, lethal, nowhere to hide and shadowborne (i have to run shadowborne, if i didnt id run floods of rage)
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what perks are you using?
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certain names being so long that it gets cut off in an odd place.
if someone is playing bill with streamer mode on itll say "william "bill" ov.."
also, when the in game archive tracker comes out that will 100% annoy me. so big and clunky looking for no reason.
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the killers real names are usually in the first couple of sentences in their lore entries on the character info page.
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lithe, a very low risk/high reward perk that puts you 10 tiles away just for vaulting a window.
like, its fair, but boring af to go against since it takes forever to catch back up.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323091#Comment_3323091
I mean the cosmetics they are releasing are just a lead-up to the actual event which is on the 24th.
Also Im kind of just hoping they re-release that Year of the Rat Nea shirt since it's one of the few things Im missing from the Lunar New Year event.
oh i know theres more rewards, im just saying that theres no like "thanks for sticking with us!" type of reward.
dbd is one of the only games ive played where they dont support their veteran players, lol.
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its a good thing, theyre just free event cosmetics it doesnt really matter. plus that feeling of joining something late and not being able to get a limited cosmetic sucks.
but, it also just sucks that theres no other reward if you already have all the cosmetics? like they couldve just given out a certain amount of shards per code if you already had them in your inventory.
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meh, not really. there is a lot to learn in the game.
dont get me wrong, i dont think its hard to learn- its just that almost everything in this game is muscle memory, so itll take a while to get it down.
also the amount of perks/offerings/items/powers is a LOT to learn as well.
not to mention, the grind too. it might be a little better now but its still terrible.
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it 100% should, i bought Elodie with shards on ps4 and once i upgraded to ps5 i still had her and everything i unlocked on her.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312722#Comment_3312722
It already HAS restrictions. You have to kick a gen already in progress, find a survivor, chase them, hurt, chase them AGAIN, and then down them.
To extend the game by a variable number of seconds, which could potentially be zero.
In comparison, Dead Hard can undo an entire chase of mindgames by pressing the E key when hurt.
two things can be a problem at the same time
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honestly im glad bhvr is doing this, gives me a reason to not spend anymore money on this game ♥️
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meh, i use to but with the newer tiles on macmil and autohaven i dont really care much for them anymore. Autohaven especially- the new tiles are god awful.
i still like Coldwind though, unless its rotten fields (which ends up being what i usually get...)
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Another progression overhaul (seriously, its been almost 7 years and theres still virtually no reward for playing the game?) p100 should give an actual reward as well as devotion.
a LOT of QOL improvements, i.e. an FOV slider for killer and bloodweb improvements (bloodwebs take way too long to go through)
map reworks and a statement saying theyre done making maps (might be controversial but we have enough already imo, and almost every new map is insanely unfun to play on. maps should only be tied to licenses at this point.)
general improvements to the gameplay loop (like inroducing soft and hard caps for gen progression and gen regression/slow)
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they mightve just genuinely crashed while loading in
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edit: also happened to escape through the gate next game, and same thing happened.
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games have been awful today
is it just me or have hits been insanely bad? i got hit from 10 miles away like every chase today (and i have a stable 30 ping)
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sometimes its best to play like this, especially if youre going against an anti loop killer
also on certain maps you are just able to do it (looking at you, gideons)
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any tips on getting skilled huntress? 😭
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316756#Comment_3316756
This, but not entity block. Right now, it makes it so you can't do anything when you are hit by it. What it needs is to be changed to this:
Performing the Damage Generator action on a generator applies Eruption:
- Highlights all affected generators in yellow.
- The next time a survivor enters the dying state by any mean, all affected Generators explode, but do not start regressing, removing the highlighted aura. Eruption applies an immediate -10% progression penalty.
- Any survivor repairing a generator when it explodes screams.
- Any affected generator is highlighted in (insert color here) to the survivors (and the killer). Generators that are affected are repaired at a 30/40/50% (perk tiers) slower rate until eruption's cooldown is finished.
- 30 second cooldown.
This makes it so the gen won't regress, all it does is apply a penalty, and it makes it so they are repaired slower. This means survivors could go to a different gen or heal someone, or go do literally anything else, or, if they want, they can continue repairing that gen for a 50% penalty. Additionally they will see the aura of the affected gens, so they can properly plan for and see the 3-gen the killer is building toward. In return, the duration is increased a bit, and the killer gets to see which gens were affected so they can see which gens have slower progress for the next 30 seconds.
thats exactly what i had in mind, makes it usable against a SWF while also making it not uncounterable in solo-q
would also not mind a faster item decay rate when using a toolbox on an eruptioned gen (to counteract someone just using a toolbox to remove some of the penalty)
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not really, i play for chases so idgaf if i win or lose
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knight, artist, hag
wesker if the killers laggy
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got sandbagged 2 games in a row today
first game a meg dropped down from the top of Chapel and blocked the one way doorway going out... against a plague... when someone had kindred...
second game i was death hook and a zarina led the killer to the boon for 0 reason. like, there was literally nothing around the boon.
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entity block or give a speed penalty for x amount of seconds
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its a good perk, having immediate aura reading at the start lets you choose your first chase AND get into chase immediately
its also amazing on killers with high mobility/just in general need to get into chase ASAP (like plague, myers, legion)
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it increases a little with every dc, first its 1 min, then 5, then 15, then 30, then so on
im pretty sure the time also resets daily? but im not too sure
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lithe and overcome
i dont think theyre strong but god are they boring to play against, they just promote holding W
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its the only thing of its kind thats alive right now, id 100% play VHS more if it was alive and on console.
though its also partly because of the characters. Zarina and Claudette are amazing- and i cant really play as Rebecca anywhere else, lol.
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overzealous: same effect as now, but it also increases vaulting speed as well (though maybe make a hard cap of like 15%, as i feel 18% from breaking a hex totem + resilience would be wayy too oppressive.)
second wind/renewal: make it so you get healed to healthy no matter what (so even if you're in deep wound, youll go to healthy). wouldnt be opposed to adding another type of condition for it as you can easily force a BT hit and then get healed fully, but idk what condition it should be.
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1) nurse
2) blight
3) spirit
4) hag
5) artist
hag would switch with artist if she didnt do so well in the current meta, being able to protect the 3gen in her web basically indefinitely is very strong.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309335#Comment_3309335
Like they weren't doing that anyway
you right 😭
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309335#Comment_3309335
Is this really worse than being slugged at five gens by an exposed build nurse with 7000 hours?
theyre the same, bc youll instead just be slugged at 5 gens by a quad slowdown nurse with 7k hours
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this doesnt really change her power level, nurse players will just run quad slowdown every game now
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gives you something to do on a gen if youre semi consistent on hitting them
im on ps5, and ever since i got a low latency moniter ive been hitting a lot of them fairly easily
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@Rovend said:
When is this Mid-Chapter coming?
most likely next week on tuesday/wednesday (with a dev update this week)