Mew
Mew
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- Username
- Mew
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Comments
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@Sweet_Potato said:
Not really. There is clearly a correlation between certain killer and maps, so I highly doubt the distribution of map probablities is even.
For example when I play blight after a long break one of my first maps I usually get is Shelter Woods.
Maps only get an even distribution when you play a killer for a certain amount of matches.
damn you’re lucky. whenever i play blight (or any ranged killer) ill always get lerys as my first map, without fail
and for some reason when i play Demo i always get red forest. its weird.
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usually takes 10mins, and i either play my switch or watch twitch streams/youtube
or if im not in the mood for waiting i just play survivor (like i am currently)
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i agree, its dumb that slugs cant just choose to die
obviously it should only be after a requirement is met (like slugged to half your bar or something)
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they haven’t been that sweaty, though ive been playing pinhead mostly so that’s probably why
certainly feels way better to play than survivor though
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@Boss said:
Didn't people say Pinhead's gay or smthn?
chatterer (pinheads legendary) is gay, but they’re not original characters so they dont count imo
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hes alright. not weak but not op, which is fine
even if his main power can be sort of weak, the lament configuration is very good. it wastes a lot of time for the survivors and can be contested very easily (depending on the map)
my only complaint with him is that his main power can be very useless on certain maps, but with the right QOL buffs i think he’d be in a great spot.
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nemesis since we’re taking lore into account.
if it was just their strength in the entity’s realm, id say plague though.
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its simply to stop a survivor by sandbagging their entire team by taking the box hostage
like, a Meg takes the box and hides in a corner and wont solve it. the rest of the survivors literally wont be able to do anything to counter chain hunt.
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its alright. the 5% vault speed can help in certain situations sometimes, and its a good counter to stealth killers.
though, theres still better perks than it
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i mean, they ARE eventually gonna change keys (since they’ve said it). but we all know how slow BHVR can be to implement changes lol
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i think the box is fine personally
maybe decrease the time between spawns though? it feels like it takes a long time for it to spawn again if someone solves it
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i hard disagree, survivor has been a lot worse once MMR went live since it just doesnt work
i get paired with baby survivors but i still get a good killer. so i usually never get chased until im in a deadzone/out of position from my teammates
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its not disabled
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@Rescultir said:
the chains can break from:
1) The environment
2) Other survivors running into them
3) Pinhead running into them
ohh okay, thank you!
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i got his adept first game, luckily
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just do bones
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pop is way more consistent, so i use it more
ruin is very good but too inconsistent without undying, and ion like running ruin + undying much.
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i kinda wish they would just disable the perks that cause the stuttering right now. literally lost 5 games because of constant freezing which let everyone get major distance every chase.
methinks its time to uninstall if the pinhead paragraph doesnt fix anything.
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maybe killer just isnt for you
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i think ds is fine. though id like to see small buffs to make it better for anti-tunnel
like, being able to use it twice (after each unhook)
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@xEa said:
What actually will happen with the perks after they remove the DLC from the store? Will they become default perks for everyone?
yes, the perks go into the generic perk pool for everyone to use.
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STBFL on Demo- i dont think i even need to explain
also, STBFL on Pig.
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its alright. its a fun perk to run but the requirements are sometimes really annoying to pull off
id like a QOL change where you simply have to finish a heal and not fully heal someone.
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Pig. no real snowball potential and her entire kit relies on RNG, after that shes a basic m1 killer
but, on the off chance she gets good rng, id say Michael would be weaker.
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Ashley Graham and Sheva as legendaries for jill
would also love a dark cheryl skin (like the boss in one of the silent hills, i dont remember its name)
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not being able to see the killers ping in lobby
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i wouldnt mind buffing the secondary part for self care, but the time spent healing should always stay at 50%.
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no
awful launch performance wise (that still has game breaking issues that havent been fixed), cash grab sets, an awful map, and one of the most uninspired killers that have been added imo
the only good thing about this chapter were the perks, Jill and Leon
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yup, for me its just very random
sometimes when i get chased i drop frames for multiple seconds and it causes me to get hit. literally almost died because of it, multiple times.
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another update that was as broken as the Resident Evil chapter
im already not playing much as is, but another chapter like that would probably put the nail in the coffin
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sometimes legacy
i dont wanna risk it being a hacker since most legacy is hacked in now anyways
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the 2 changes id like to see are
1: give him a lullaby (idk how big, but he needs one)
2: make it so survivors have some sort of control over themselves when speared. once speared you literally cant move at all, and it comes down to whether theres a big structure with a lip in between you and the slinger.
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reduce his cooldown for shroud, increase crouch movement speed, and fix his reveal mechanic.
though, id also push for a complete rework to make him more unique since stalking is kind if a boring power (and we already have myers)
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imma go through every killer because im bored (idea from megmain98)
Trapper- not that fun. only will ever chase you if theres a trap nearby, and if there isn’t there’s 0 chase (unless they’re bad and chase without traps). probably a 4/10
Wraith- same thing. no chase interaction, most pallets are a 50/50 hit and you can barely loop. 2/10
Billy- very fun. perfect balance of interactive chase mechanics while also being strong. 10/10
Nurse- fun, as long as the player isnt a top 10 sweat with 5k hours. 9/10
Myers- meh. fun but has boring aspects (being downed to a 99d stalk, and scratched mirror) probably a 6/10
Hag- 0 fun. she has no interaction in chase except having her get guaranteed hits through traps, wont chase you if there arent traps nearby, and camps the best. 0/10
Doctor- you inevitably go down if the doctor is smart, so not the most fun. Also predrop meta. least favorite thing about him though is his on screen effects. 2/10
Huntress- would be fun if she didnt have such bs hatchet hits. 10/10 if she didnt have the bs hits, so she’d go down to 6/10
Bubba- meh, most tiles are played the same. bamboozle is usually ran on him too and it makes him sort of boring (since its just pallet looping, which there’s 0 mindgames in usually) 4/10
Freddy- inevitably, if he wants he can bloodlust every pallet. so boring. 2/10
Pig- slowdown which isnt really fun to counter and a nonexistent chase power, since most people cant use her dash well. not my favorite but when i go against a good pig it’s usually fun. 10/10 if its a good pig.
Clown- on screen effects give me headaches. i hate clown with a passion. 0/10
Spirit- uninteractive chase, but its fun getting chased by bad spirits. id say 3/10
Legion- mending is annoying and chases are just core m1 simulator, probably a 4/10
Plague- on screen effects are gross and puking can make me feel nauseous sometimes. would be a 6/10 bc corrupt purge is fun to dodge, but shes a 3/10 for the above reasons.
Ghostface- no real sense of uniqueness. 2/10
Demogorgon- inevitability depending on the loop, and doesnt get punished for feathering his power. 4/10 (+1 bc its demo)
Oni- fun, as long as they don’t have topknot. 7/10
Deathslinger- 0 fun. i dont think i need to explain why. 0/10
Pyramid Head- one of my favorite killers to go against if they go for really dumb shots through the wall. but most ppl play him where hits are inevitable. 7/10 for the former, 3/10 for the latter.
Blight- one of my favorite killers, but can get annoying if i face him too much. 9/10
Twins- inevitable hits with victor and theyre a slug heavy killer. 0/10
Trickster- inevitable hits. also gets bodied on certain maps, still not fun. 2/10
Nemesis: inevitable hits, but hes bearable i guess. killing zombies is fun. 3/10
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hes more annoying to go against now
the blade reduction for injuring a survivor makes him basically uncounterable in chase if they can aim well and have some game sense. you go down eventually, no matter what
and, with the laceration change there’s also not much he can to on lerys or rpd. also boring to go against and play
face reworks are amazing, just dislike how Laurie's shop hair is now a copy of her default.
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its supposed to, but im still seeing a lot of frame drops
and, my mutual on twitter is having even worse frame drops in this patch.
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she needs something, personally i think it’s annoying to go against or even play hag simply because her chase is nonexistent (since, she doesn’t actually chase you. and if she does, you go down fast because she’ll only chase you near traps)
removing her ability to camp would be a good start, but i think she needs other things to make her fun to play & play against (actually being able to chase survivors, and survivors actually being able to counter her web in chase)
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- got 100 cakes on demo
- p3 50d nemesis and got 70 cakes on him
- 30 cakes on pig, spirit and wraith
- p3 50d leon and all perked him (only got 70 cakes on him, btw :/ )
- and got every perk on felix/demo/zarina/claudette/elodie/yun jin
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just take the stun, blast mine literally does nothing except slightly annoy you
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100% it would be demise of the faithful. I really liked jane and plague, and they came with some of the best and most fun perks in the game, the only thing i dislike is temple of purgation.
also, if i remember correctly their chapter was relatively bug free
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eh, i dont think they can really do much with another stealth killer (since we already have like, 5 if i remember correctly.) adding another stealth killer will just continue the hit and run playstyle.
i think we just need an entirely new concept overall. lately its just been “highly oppressive 1v1 but a weak 4v1 so they still lose” type of killers, its getting old.
i also wouldnt mind if they simply just focused on the health of the game for a chapter too, seeing how bad of a state the resident evil chapter released in.
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itll probably be 555,555
though, the optimistic side of me hopes its the same number as the amount of crowns the community has collected over the event
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its alright, i just dont like how he looks very attractive now. its kind of my same problem with all the reworked models- they all look too good looking.
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it should activate after both unhooks, then its perfect.
id also like to see other things to make it excel at anti tunnel (like pausing the timer while in chase, or something like that) but its not needed
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i assume we will, since thats part of the event
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my guess is its because of the framrate and stuttering issues, it literally makes him unplayable
the amount of times ive missed tentacle hits solely because my game stuttered are too many to count
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was against a nemesis on bloodlodge, i dropped a flashbang at shack window and got a lot of distance from the blind and got my teammate up
if i didnt have flashbang, we both would’ve died. claudette got out because of it.
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honestly probably 3/4s of the killer roster
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2339286#Comment_2339286
Dodnt she also say it's in the 7th one day
the 7th is the PTB for the mid chapter, there’s usually 3-4 weeks from the ptb until its pushed to live
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it needs a badham treatment, give it more variants that split the map in quarters or something.
as it stands, it’s the biggest map in the game (i think i heard its 2x the size of red forest because of the 2 floors) with borderline infinites, god pallets, and makes it so you cant use many of the killers powers.
also, finding people on this map is awful. definitely the worst map they’ve ever released