Megaguardain
Megaguardain
About
- Username
- Megaguardain
- Joined
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Comments
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@Dweeteater said:
This is more towards every post like this in general but: Suck it up, butter cup.
You're a Killer. If you don't like a challenge, maybe survivor is more up your alley. I'm semi-new as well and I've always wanted the best, cockiest survivors. Killing them mercilessly just hits differently.
@wolfcaden said:
https://forum.deadbydaylight.com/en/discussion/comment/1260082#Comment_1260082
I agree ppl who dont suck it up are clowns I saw a post like I'm a level 10 Freddie arnt Freddie's supposed to have a big lunge??
Would you guys like it if Killers were toxic as hell and did everything Survivors hate like tunneling and face camping?
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I honestly just wanna drop this game if this is the kind of matches I'm going to get. I had to camp and be toxic to get the first kill.
Even as a Survivor, I could tell the Killer was angry and frustrated. If the Devs don't want to get new people and only want to cater to the ones who play competitively and never leave the Purple/Red Ranks, then I don't want to keep playing.
I love this game, even with all it's bugs and glitches, but I can't keep playing toxic just to make sure I get some kind of victory.
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There's quite a few people who've suggested a shapeshifting Killer before.
This is one I did back in October:
https://forum.deadbydaylight.com/en/discussion/92877/killer-concept-the-infiltrator#latest
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I like this rework idea as a Pig Main. Making the weapon sheathing silent is redundant since I don't think Survivors hear it anyway.
My main concern about this rework is, are the tallies the amount of Jigsaw boxes the Survivors have to go to before the RBT comes off? Because if that's true, it's a bit OP as it takes about 10-15 to search a Jigsaw Box if you aren't interrupted.
Now, does the Pig have to pick up the RBT like the Trapper has to pick up his Bear Traps in order to repair the RBTs? Or is it just left at the Jigsaw Box?
For the addons, I'd rather the Reassembly Guide have different versions at different rarities? And I don't think it should prevent the Survivors from seeing the Jigsaw boxes, that's a bit too powerful for one addon even an Iridescent one. I like Shortcut Switch, however I would make it 1, 2, and 3 instead. That way there's a consequence to using it.
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I've noticed this matchmaking too and I really don't like it. I haven't played against Red Ranks as Killer, but as a Survivor I've played along side them in solo queues. The matches were over in five minutes. It's really unfair to someone who's a Rank 20 Killer to go against three or four Rank 3s/4s. It's not beginner friendly and if this is the kind of matches they get their first time playing and they keep losing, they might not pick the game back up again.
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Agreed. I don't like going above yellow ranks because it's no longer fun for me. I'd really like either a casual mode or a way to freeze your rank until the monthly resets.
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@Zagrid said:
Look at how tall The Oni is. He is the new t h i c c boy and I really really hope he is that size in game. I don't care if his point of view needs to be in his body or even if my face has to clip through door frames. I want this 10ft tall behemoth of a killer to be that tall and wide in game.
Agreed.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/814032#Comment_814032
Is that bad? :( Is it because one perk per person. If thats it. I meant that these perks can go to them. It doesn't have to be that they share. Sorry if i didn't understand.
I've decided that Spine Chill, Hope and Deja Vu are all just things Survivors have. I'm almost done with the first 'part' of what I'm writing so it could be out soonish!
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@DelsKibara said:
"Your blood belongs to the Yamaoka Family."
Thank you good *insert preferred pronoun here*!
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It’d be more like Light would be the Killer. Or one of the other Kira’s. Maybe they’d have their Shinigami as a helper, spotting Survivors through walls or something
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/832919#Comment_832919
I do actually believe it is worth only a common add-on. All it really does is force a Survivor to estimate how much time they have left instead of having a clear picture. It's not nothing, but it ain't much either.
True, but I was thinking about what'd it be like pairing it with Rule Set 2 They won't know how much time they have left and they can't see Jigsaw Boxes until the RBT is active.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/814032#Comment_814032
Is that bad? :( Is it because one perk per person. If thats it. I meant that these perks can go to them. It doesn't have to be that they share. Sorry if i didn't understand.
Yeah, it's supposed to be one universal perk, but since you brought up Spine Chill and Deja Vu I'm wondering if I should rework my rules for what I'm writing. Like have the one perk rotate or something.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/101744/odd-question-for-something-im-working-on
David-No one left behind, Resilience
Nancy, Meg, Ash, Jane, Laurie-Resilience
Ace-Plunderer's Instinct
Tapp,Feng,Nea,Kate- Premonition
Jake-Slippery Meat, Small Game, Light Weight
Everyone-Spine Chill, Deja Vu, Hope
Dwight, Quentin-This is not Happening
Claudette,Jeff, Jane, Adam,Steve-We'll make it
So everyone should have Spine Chill because most people would have the feeling of someone watching them. Deja Vu, some people sometimes get the feeling that they have done this before and Hope because everyone has Hope.
Ace, would have Plunderer's because of the gamble of what are you going to get.
David would have No one left behind and Resilience. For how determined he is and how he is protective of Dweets.
Nancy, Meg, Feng, Quentin, Nea, Ash, Jane and Laurie would have Resilience because their will to push on and survive. Some of these people are survivors in their story. Or have the determination to keep on moving.
Jake with Slippy Meat, Small Game and Light Weight because he is a hunter and survivalist. He would know how to find things easier and cover his tracks.
Tapp,Feng,Nea and Kate with Premonition. They have the keen ability to sense danger coming their way and handle it accordingly.
Dwight and Quentin for This is not Happening is for doing things very well when they are stressed and in the moment.
Claudette,Jeff, Jane, Adam and Steve for We'll make it. I think they are caring enough to help others in their time of need and support them if they need it.
Laurie for Dark Sense. I don't know why, but it seems like it can be her perk.
You're making me rethink my rules in writing this thing
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@FireHazard said:
Uh... Trapper could have NOED, Wraith can have Unrelenting (Cause the picture for it is literally his weapon.), Nurse can have Whispers because it's associated with noise and breathing (Kind of like... you know... her powers point to work off of "Breaths" or something.), Billy can have Sloppy butcher because he's a butcher... (He slaughters cows, not as like a meat packer but for his own "pleasure")
LeatherFace can have Monstrous Shrine for... obvious reasons, Huntress can have Deerstalker cause shes... a hunter, and whatever is left in base-kit can be chosen by you... or you can use copies of the same perk for some Killers idk.
Hope this helps. I think?
Yes it does, thanks!
If you or anyone has ideas for the Survivor side of things that'd be awesome.
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@Demogorgon84 said:
Building off of your idea, I think that idea would work best as a super rare item from either the bloodweb or chests that lets you either revive people by interacting with their dead body or the hook they died on. Alternatively, if the carrier dies, They will spectate their dead body and be able to respawn if the item is still on them. So if you want to be a jerk, you can take the doll and fully take away their ability to respawn.
I think they should function kinda like Keys. There's three different ones (a Rare, Very Rare and Ultra Rare) with the latter two having some sort of extra ability. Maybe making a noise when it's near a Hex Totem or something.
But there main power should come from addons. Like maybe there's a Blood of the Entity or Blood of Vigo addons that let you revive Survivors. And if the person who has the Doll is killed, they can revive themselves and respawn at the furthest hook. Or maybe the Basement.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/790076#Comment_790076
Unless something has changed, this is absolutely false.
I thought it was? At least I was told Spine Chill wouldn't trigger for stealth Killers after the update.
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I once had a Jake Park who ignored Skill Checks.
I know he GOT Skill Checks because he kept blowing up the Generator we were working on.
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Honestly, having a Voodoo Doll as an item sounds interesting. It's addons could have Survivors reveal Killer auras or find Hex totems. Maybe even regenerate hook time?
The Ultra Rare addons could let them revive Survivors who've been sacrificed.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/790076#Comment_790076
Spine Chill won't work either? Damn, stealth killers are finally getting some respect after 3 years.
Yep. Originally it just didn't work on Myers with Evil Within Level 1, but now that they added Undetectable they're giving it to all the stealth Killers. Which is good because I main Pig and Ghostface.
@honestscript said:
https://forum.deadbydaylight.com/en/discussion/comment/790076#Comment_790076
Thank you, appreciate the help!
I should mention Premonition will trump all Killer stealth even after the update I believe. Since it doesn't reveal auras or anything like that.
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The Power is pretty good. The Perks are kinda broken.
About the Power: Personally, I don't want to the Survivors to freeze. At least by default. They should slow down or 'lag' in some way. An addon could make it so they completely freeze.
About the Perks: I don't think there should be 'Hidden' Hex Totems, apart from when the game places them in a wall. If there was a Perk that made all Hex Totems look like Dull ones, that'd be fine. But Hex perks that are naturally disguised is too powerful.
System Down shouldn't make an already completed generator lose progress. If it only worked on Generators that the Killer damages, kinda like Overcharge or Surveillance, that'd be good.
I like Spam, it'd help punish/prevent gen-rushing. But I feel like the time is too long. If it was say, 25/20/15 seconds of each Generator being completed, that'd be good. And the extra part of a completed generator losing progress shouldn't be there.
Wire Tap is...interesting. It's not a bad idea. But I'd much rather have it tied to them doing a Rushed Action and not just something like repairing a generator or healing.
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After 3.3.0 (the current PTB) it won't work on Killer who get Undetectable with their powers, like the Demogorgon, Pig, Ghostface, Wraith and Myers(?)
With the Pig, Ghostface and Wraith it's when they use their powers (Pig and Ghostface's crouch and Ghostface's Night Shroud I believe, and when the Wraith uses the Wailing Bell)
With the Demogorgon it's when it comes out of a Portal. I know Myers is affected, but I don't remember how.
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While I enjoy seeing people ragequitting when I play Killer, I do agree that something should be done about them because getting a 'Quitter Bonus' isn't really good compensation.
I've had a couple matches recently where higher ranked Survivors DC during the loading screen because I used, what they thought, was a Mori.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/789967#Comment_789967
######### traps, she needs a full rework
Maybe not a FULL rework. I think just changing some of her addons so the RBT are more useful.
Like having different addons that effect the RBT timer, etc.
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The Final. It's a 2010 film about a bunch of bullied kids who kidnap their bullies and torture them. It terrifies me to this day and I watched it years ago.
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Rule Set No. 2 and Tampered Timer.
RBT aren't really built to pop heads, there mostly there to stall for time. Which is unfortunate 'cause it makes the Pig really weak as a Killer.
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I have it in a anti-generator build I run. It's pretty useful in smaller maps like the Hawkins Lab, but the larger maps like the MacMillin Estate or the Cornfield it's not terribly useful.
Using it with Surveillance is great.
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I break rules 6 and 7 all the time. When the Exit Gates are powered, I am going to leave. Or try to at least.
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@Lord_Hanke said:
https://forum.deadbydaylight.com/en/discussion/97775/should-diversion-be-a-given-survivor-ability
[....]I'm a Killer Main, I mostly play Survivor[...]
Ah ya okay. You're a killer main who plays survivor most of the time. Go back to school 🐒
Nah. Costs too much money.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/779235#Comment_779235
An account used to face lower level players
Usually seen in games like Overwatch and Dead By Daylight
Ooohh...That's super dumb.
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######### is a smurf?
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Play as: Spirit. I have no clue on how to control her
Play against: Myers. Yes, I'm salty about Myers still. I hate him so much.
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I watched Achievement Hunter play it and it looked like fun.
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Yeah, no, I'mma camp and tunnel when I can.
I'm not a Red Rank. Hell, I haven't even gotten past Rank 11 as Killer, but I'm going to be an ass to Survivors because most of the Purple or Red Ranked ones are asses to me.
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I’d really like to see Carrie or Jack from the Shining as Killers. They’d be more interesting than Pennywise
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Isn't this the end of Inside?

