Mattie_MayhemOG
Mattie_MayhemOG
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- Username
- Mattie_MayhemOG
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Comments
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I played Dredge for the first time last night on Xbox and can confirm it is EXTREAMLY awkward to use the LT and LB together for each teleport Who play tested this configuration and decided it was a good idea?
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Use a map offering to go to The Game and equip the perk Alert. When the killer breaks one of the million pallets stay on the opposite floor right above or below them. I got the challange first try with this method.
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This leans into my idea to balance SWF and solo. A SWF team uses a shared pool of perks so only one of them could have Borrowed Time thus minimizing the impact of multiple BT/body block situations in then end game. Balancing SWF solves many of the issues this game has, including this one.
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@dugman said:
Because the MMR is actually more accurate than the old rank system that you’re talking about.
It is more accurate if you are new to the game or not very skilled. The whole reason they changed to MMR was to keep new players from being swashed until they learned the mechanics of the game. Most players that get steamrolled early wont stick with the game and they prioritized those players over those that have been longtime users.
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It took me 5 tries but I finally got it camping the hook from long range. The Cat Figurine was not helpful at all for distance and I came short repeatedly using it. Cat Eye is the way to go. Finished the Twins part is the tomb and now just hoping they see some buffs at long last.
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Sure, as a perk, maybe 75/90/105 seconds as it tiered up
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How about a Hex cannot be Booned, they is so annoying knowing they can reignite it again and again while your Hex is gone for good.
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You had Boil Over and I think there is an xbox bug that makes Boil Over way more effective than it should be and I literally cannot carry you to a hook.
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If you come across a lobby with 4 flashlights its hilarious to use Lightborn and absolutely shut down what they want to do. It doesn't happen much but super fun when you can pull it off.
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This game has shown a pattern of reworking add-ons and eliminating/nerfing the only functioning ones. They see that people play the same ones and instead of realizing people are working around a lacking power they call the add-ons OP. Until proven otherwise I assume this is what will happen to Ghostface
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Even a relatively small change like making it so the Boon isn't highlighted blue for all of the survivors would make it more balanced.
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Fairly good luck running Call of Brine, BBQ, Tinker and Pain Resonance.
You have to almost always get them on the Scourge Hooks and then teleport right away to apply pressure. The key is to get a hit right after projection so you can't be looped forever, Bloody Fingernails is helpful.
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So far the strongest version I've found is aura perks and teleporting ALOT using the add-ons to reduce TV down time and after teleport movement speed. This really is the only way to get survivors condemned, and even then it very rarely happens and I would never count on it.
If you do not have Tier 3 BBQ and Tinkers it can be rough
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The tapes can be ignored almost completely so there is no slow down. Even if you do take a tape there is really no rush to get over and play it, lots of time to finish a gen knowing she can't teleport to the TV for 60 seconds.
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Yes, me too. This will never happen though.
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COH and hold W meta make her pretty useless.
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The funniest part of Boons and how they now mean dull totems don't get cleansed is that it made NOED that much more viable.
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Just a reminder that in this game add-ons like this get nerfed hard so enjoy it while it lasts
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STARSTRUCK
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No need to change the perk but how about fixing the silent ground bug that has been around for years.
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What would be more helpful would be a PC only or console only setting. I would love to remove PC cheaters from my games but turning cross play off even in the US means super long lobby waits.
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Restore the all-ons that speed up how fast he can initiate chainsaw dash. Those were the ones that everyone used so they got rid of them instead of trying to understand why that was.
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At least change boon totems so they aren't highlighted on the map for survivors. The blue area glow and chimes can stay but when its lit up like a Christmas tree for all to see the survivors just run right at it after every hit.
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Heavily depends on the killer, good for stealth killers (Myers and Ghostface) bad for mobile killers (Billy and Blight)
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Secondary objectives are difficult for newer survivors so killers who us them as part of their power show as OP in the "data" they collect. BHVR hates noob stomping so killers with that ability get the nerf. Pig, Pinhead, Freddy.
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I turned cross play off on Xbox to avoid PC cheaters and legacy SWF and the killer wait is more than 20 min. Its basically unplayable if you want a fair and balanced match.
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@Mandy said:
This was always a thing as far back as 2016 from my memory.
If you filled up your wiggle bar at least a small bit and were dropped, you'd gain the drop bonus but then as you were slugged (so not actively wiggling) your wiggle progress was gradually decreasing.
We've even had discussions last year on this on the forum, it was quite a surprise when I saw that many people didn't know it was a thing.
So its an INTENDED nerf. Cool.
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677132#Comment_2677132
That's why it's almost better to not go for the M2
"Killer is better when not using unique power"
Cool design
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@gatsby said:
My default Survivor build went from:
Iron Will/Inner Strength/Dead Hard/Spine Chill
to
Iron Will/Circle of Healing/Dead Hard/Windows of Opportunity
My default Killer build went from:
BBQ/Hex Ruin/Hex Undying/Corrupt Intervention
to
BBQ/Deadlock/No Way Out/Corrupt Intervention
The buffed perks and the new boon meta actually shifted how I play now, which is pretty cool. Usually the new patches just introduce new cosmetics with no meaningful gameplay changes.
Based on your updated Killer build you've conceded that all of the generator will be finished and exit gate reached every game. I will agree that does fit will the current meta.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/285616/mmr-is-a-lie
MMR is absolutely bizarre. It feels like it just isn't working right for certain killers.
I play a decent Wraith, and I usually get Brutal, sometimes Ruthless. Good games, both sides feel similarly skilled.
Doctor, on the other hand - I'm nowhere near as good with, get stomped a lot - and I still face back to back sweaty SWF groups who barely give me a chase before 4 gens have popped.
It feels like your killer MMR is always based on your best killer and only fluctuates slightly depending on the match outcome. This seem in an effort to keep you from potentially steamrolling a newer/less skilled survivor when trying new killers. Fundamentally broken and unfair.
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Because eliminating one survivor quickly is the fastest way to stop the other three. Tunneling is not fun but often it is effective.
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His 4 on 1 doesn't matter when his 1 on 1 is so incredibly weak. He is very reliant on add-ons which means the ones that work best, Engineers Fang, Iridescent Lament Configuration and Torture Pillar are in for a big nerf for being to "strong".
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Hey, I said that a year ago with Mori’s. What’s the point now. Welcome to the party, FINALLY!
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This perk is already good as hell, after its buff its full meta.
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Neither is OP, nerfs for either don't make sense.
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@Clevite said:
Does she lose traps in her inventory, if not, why wouldn't you run this?
I would expect she would start with zero traps in her inventory. Its also Iridescent, so of a rareity where you cant use it every game.
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I have to admit I had my fears that they were going to destroy Myers add-ons completely and I know they are showing the best one but I'll take any glimmer of hope.
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If it take 10-15 seconds to set up a Boon Totem I think it can work if the Killer can remove it much faster. More use for Undying.
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Is Window of Opportunity full meta now? That is a huge buff to a perk that was already extremely helpful.
Hate the TR nerf to Deathslinger, he is slow as all get out and using Monitor and Abuse to get up close was a great strategy. As someone on console flicking shots was never an option.
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Built to Last was a fun perk before when you absolutely needed to get a gen done. This is a big buff but fair due to the locker requirement.
Remember when perks are updated like this it can indirectly buff other perks, Iron Maidan in this case
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Just create a shared perk pool for all SWF. That way they cant all be the exact same meta build. This would have zero effect on solo survivor.
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@katoptris said:
I'm still waiting on monsterous shrine to get buffed.
Now that Scourge Hooks are a thing it would make all the sense in the world to work that in to Monstrous Shrine as well as other changes.
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Don't get your hopes up. Past addon passes have basically targeted the most used (effective) addons and nerfed them thinking that will increase use of the other (less effective) addons. I am terrified of what they are going to do to Shape and Ghostface due to how addon dependent they both are.
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Survivor perks don't get nerfed. Don't be silly.
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Good, playing only Xbox Series X SWF squads on comms was no fun at all
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I agree that it is a crutch perk, it gets harder and harder to go back to not looking for the perk to light up and run accordenly.
For me I will run it sometimes on my totem finder build to make sure I don't get grabbed and for the cleanse speed increase
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With SBMM enabled the game is trying to balance for 2 kills every game. With the old system sure you occasionally got stomped by a SWF but you got your share of 4Ks too.
I refuse to give up killer because that would make the game completely boring for me.
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How much anyone want to bet this doesn’t get fixed until Tuesday? 🤮
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Believe it or not, not all people have unlimited time during the week to play games. For this to go out on a Friday night (in USA) is a super bummer for busy gamers like me.
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And mods with a comment? @Rizzo90 @MandyTalk