Marigoria
Marigoria
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- Marigoria
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What are you trying to prove with this thread exactly?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3091051#Comment_3091051
Yet so many people hate tunneling. Even when they're healed, and you see them and the unhooker/healer and you go for them. They hate tunneling....But it's the most fun part of the game to be chased 🤔
If they're healed it isnt tunneling. They had time to heal.
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I agree with Scott. The most fun part of the game is chases, yet, they made gens take longer and chases shorter because of the increased gen times and buffed basekit for killers in chase.
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How do you know you're high MMR?
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3090827#Comment_3090827
Of course you did, lol. When you don't want to have a serious discussion, saying things like that is an easy way to concede that point. 👍️
In fact, she does have the lowest kill rate -- the devs have confirmed this. If playing against a Nurse is impossible to win against every Nurse player, her kill rates would surely be higher. They're not because most people can't play Nurse well, if at all, and the Supaalf's in the game -- much like the survivor with the 300 and 500+ escape streaks I mentioned above -- are the exception, not the rule.
Again, if it helps you to avoid that pesky "reading", here are my positions:
1) It's a hell of an achievement by one of the best players in the world
2) It's not something just anyone can do, since Nurse is the hardest killer on the roster to master
3) Using Supaalf as the barometer for how something should be balanced in the game is foolish, since balancing anything around the top 0.1% of anything is ill-advised.
Again, I'd like to hear what part of those 3 points you disagree with.
ETA: You've also ignored how I'm in agreement that some things -- specifcally Omega Blink Nurse currently in the game -- need to be looked at and addressed. But anything that doesn't fit the clean narrative someone wants to preach can be ignored, I guess.
The problem with that argument is that dead hard was also trash on the hands of bad players, they would just dead hard against walls, trees etc. But on the hand of good players it was too much.
That's the issue with nurse.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3090738#Comment_3090738
Quote me where I said anyplace in this thread that she's "wasn't a good killer". Do it, I'll wait. Or quote me where I said that Nurse is completely fine the way she is -- I'll wait some more. I can help you and quote myself from a few posts above where I specifcally mention that current Omega Blink Nurse is an issue if that helps.
You said, "The amount of people on this thread saying this is completely fine ....... yikes". The clear implication is that anyone who thinks that arguably the very best player in the world at Nurse, who's put in thousands of hours into a killer that has the lowest kill rate of anyone, accomlished something impressive, and that it's not something that's easily done by anyone who plays the game, is somehow way off base.
My only positions are that: A -- it's a hell of an achievement by one of the best players in the world, B -- it's not something just anyone can do, since Nurse is the hardest killer on the roster to master, and C -- using Supaalf as the barometer for how something should be balanced in the game is foolish, since balancing anything around the top 0.1% of anything is ill-advised.
If you want to debate those three points, I'm game.
Sorry I stopped reading when your argument was that she has the lowest kill rate. By that logic pig is op
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3090692#Comment_3090692
If you don't understand the difference between the very best person in the world accomplishing something, and what the other 99.9% of the people in the world are capable of doing at that same thing ... yikes in return.
Since what he did is so easy, please put together your own 300+ win streak on her for us. As someone who struggles badly whenever I actually decide to play Nurse (which is rare -- on console, she's much harder), I'm all for learning from people -- presumably yourself -- who can show me how to make her so easy to play.
Quote me where I said it was easy. Do it, I'll wait.
I'm trash at nurse that doesnt mean she isnt a good killer.
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The amount of people on this thread saying this is completely fine ....... yikes
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3090610#Comment_3090610
Best chance to learn a new language!
Yea I don't think so.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3090102#Comment_3090102
Only way to close the gap is ingame voice chat.
No, and you know pretty well in game voice chat would be useless in EU servers with the amount of russians in the lobby who refuse to speak english.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3089775#Comment_3089775
I don't know what you guys are doing then because I've been enjoying playing against him every game. It could also be the fact that they can barely get a hit in on me in frenzy. People keep forgetting that scratch marks and blood pools disappear during the frenzy. If you're the first in the frenzy then you can find a way to jebait him and make his power run out then you're set! If you aren't then you can just hold W to the other side of the map. You can also bodyblock for someone while in deep wound to deny them a hit if you're skilled enough.
WHY DO PEOPLE FORGET ABOUT THESE TACTICS!?
You enjoy playing against Legion because they're your main.
People also hate playing against Freddy and he is one of my favorites because he's my main..
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3090361#Comment_3090361
Haven't had any issues with rubber-banding as a Survivor, but Killer is miserable. Had multiple hits refunded, and even lost chases/games because of it
I've also been rubber banding as survivor. After the patch it was gone for like 2 days, yesterday I experienced it again.
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Rubber-banding affects both sides.
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I was happy the dead hard nerf was finally here so some killers would shut up about it but it seems like they are talking about it more now than ever. Please, just move on.
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That doesnt work in solo q. You can't just police which perks people are bringing.
Just yesterday I had a nea with balanced landing, dead hard, self care and fixated. No, I'm not joking.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3089124#Comment_3089124
Yes I am aware. Hence the word more before balanced. I didnt claim that it was perfectly balanced just more balanced, and it is.
But again, more balanced for who? Because solo q did get worse, so how is it MORE balanced?
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3089112#Comment_3089112
The tunneling and camping has been an issue since before this patch. They are outliers and are being talked about extensively already. Enough that I think the devs will address it eventually. However the amount of rage quits has skyrocketed in my experience.
The game is more balanced then where it was. Soloq is still left behind. Those 2 aren't mutually exclusive. Now killers can compete more with good teams. Bad teams or teams that arnt coordinated enough are still left behind. Where as it was killers rarely can compete with good teams, and bad teams can compete with killers. All of that obviously has many factors including who the kilers are and if either side is using busted stuff.
You do realize for something to be balanced it means to be fair for all parties involved right? It clearly is not balanced if "solo q was left behind".
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Sure, the dcs and suicides are making solo q miserable, but lets not pretend that the killer buffs, including tunneling and camping, didn't add to that as well.
I just don't understand, first you say solo q got worse this patch, "left behind big time", but then you say the game got more balanced. Balanced for who exactly?
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I dont see how many of those are positives.
- People didnt use those perks for a reason.
- DS was needed because of all the tunneling, which just got way worse this patch. I personally didn't use dead hard so no comment on that.
- What fresh kick exactly?
- Pharmacy was nerfed. Why would I use that garbage in solo Q? Isn't this just the same as point 1 and 3?
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@RatbasterdJr said:
Here’s a solution… here me out… don’t give the killer a 3 gen… so many survivors just jump gen to closest gen. You create a 3 gen this way. Skip over gens, go to the over side of the map, etc. A 3 gen can be influenced by the killer, but ultimately decided by the survivors.
That only works in swf.
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I'm a solo q survivor main and I dont really have an issue with them.
What do you think it's oppressive about them?
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/3088785#Comment_3088785
I get all your huntresses. You can have them if you want.
This. I'd rather go against 100 facecamping bubbas in a row than huntresses. I'm so tired of them.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3088750#Comment_3088750
I'm seeing so many different killers. I've had Ghostface, Twins, Hag, Myers, Oni, Clown and Wraith today. Seeing a lot of Legion and Huntress since the update, but only a couple of Nurse's.
Haven't seen any Billy's yet though.
If you want to see billys you'll see more on crossplay off if you're on PC, at least in the EU region I see a few.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3088750#Comment_3088750
What about soloQ ?
What do you mean what about soloq? I'm still playing soloq.
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I'm still not seeing killer variety. Still mostly nurses, huntress and blight.
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@zeplore said:
https://forum.deadbydaylight.com/en/discussion/comment/3088100#Comment_3088100
Look my name up on twitch, vod from 3 days ago labelled "devotion 19", first 9 games were escapes, solo que.
I watched a few of them. You got a lot of demos, a sadako, some nemis.... I rarely get those these days it's mostly, blight, nurses and huntress per usual.
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Yea the basekit killer buffs were a bit too much.
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@zeplore said:
I escaped 9 times in a row on stream, 1200 hours is still novice level. Sounds like a skill issue.
Send the video of your stream we want to see it
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You don't have and shouldn't speak for the behalf of anyone. Show that you don't like the same foul behavior by not participating in it and it's enough.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3087703#Comment_3087703
That’s not necessarily true. It also provides information which direction the killer is headed after a hook if they do decide to leave - especially when coupled with Open Handed. I’m also of the opinion the killer aura reveal is what should stay a part of Kindred. While also boosting teammate action speeds while hooked and the killer stays too close nearby.
Open handed would have to be reworked, and I wouldnt mind if the aura reading was reduced, but 100& gone? no.
Also make so insidious is still shown on it.
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@Header said:
Please define what you mean with basekit kindred, because the aura reveal of the killer shouldn’t be basekit
Only people would be punished by killer aura reveal are campers. Maybe don't camp and you wont show up on it.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087496#Comment_3087496
You cannot balance around fun because fun is subjective. If the developers listened to every complaint that "X isn't fun", the entire game would be dismantled.
You're the one saying things arent fun though
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@Elessar93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3087532#Comment_3087532
Ok excuses. Is it all you have to say?
At this point yes. I truly believe some people just see what they want to see.
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@Elessar93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3087526#Comment_3087526
Ok, do you know that while gens are longer to finish the perks involving gen speed have been buffed and with those perks gens are actually faster than before? Bloodlust buff when maps have 200 pallets and semi-infinites around and if you break them the bloodlust is gone. Are you blind? There is always something done to counter the buffs the killers got.
Excuses, excuses and more excuses. Inaccurate ones at that.
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@Elessar93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3087521#Comment_3087521
Oh yes the basekit buffs for killers. Wow faster breaking pallets action. But let's ignore the bt basekit after unhook. Why do you always look at one side and not the other one?
Wow but lets ignore breaking pallets faster, bloodlust buff, speed recovery buff for hits, nerfed speed boost for survivors, gens 90 seconds now.
Such wow.
Next time dont forget all of these m'kay?
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I got reported the other day because there were 2 fu ll prestige quentins (1 was me) and I had lithe and the other one had dead hard, and the killer got confused in a chase and accused me of having both lithe and dead hard.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3087483#Comment_3087483
So this is currently my favorite build of months.
https://us.v-cdn.net/6030815/uploads/9BPAVALKYN2D/image.png
Everything is to heal my teammates fast and back to game, with Empathy to track injured and soft info where the chase is. With a Brown Medkit for myself. The update make Botany stronger, however, Im not able to self heal with Brown Medkit, certainly I can use Yellow Medkit or addon, but its too much investment for a single self heal.
https://us.v-cdn.net/6030815/uploads/J3CKSECOX0V4/image.png
The first thing I ever do with this build is to get a Green medkit with addons and give to a teammate. Now I have to get hooked to get use of Pharmacy. Yes, I dont think I can ever escape chase being injured, but make chase as long as I can, which I have to get hooked.
I dont think most Killers can understand the update hurt non meta players more than meta one.
I also didn't use meta perks, my build is exactly the same still. They dont care, they'll just keep ignoring all the basekit buffs to killers.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087479#Comment_3087479
I have never played a video game where the enemy blew my head and went "Wow, that was so much fun. I hope I get my head blown off again!"
The idea that the enemy's mechanics need to be designed around your subjective notion of fun is silly.
That seems like a you problem honestly.
If the game is balanced and you lose, it can be fun.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087445#Comment_3087445
Why the hell should it be fun to go AGAINST? That makes no sense. It is a competitive game. Everything the enemy does is intended to make you lose.
Because video games are supposed to be fun for everyone that is playing it.
Losing isn't a synonym with unfun, that's what you're mixing up.
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@Nicholas said:
People have complained about having eye fatigue, that can't be healthy for you. It is visually awful, the implementation is very poorly done. On OLED screens, it's 100% pitch black and extremely annoying to deal with.
I am one of those people, but I dont think what is giving me eye fatigue is how dark it gets, but the changes between bright to dark.
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@Dead_Harder said:
Man i unironically love basement bubbas : D
Honestly me too. I've been getting quite a few the past few days and the giving your item trick has been working 90% of the time.
It's also way more engaging than sitting on a generator while looking at a red bar go slowly and slowly.
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Here's mine.
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3087279#Comment_3087279
Yes because you didn't even bother engaging with me lol, you gave me the "dont you know who i am" shtick, like what the heck kinda ego thing are you on friend.
Na, you assumed something about me to make a point and I corrected you. Get over it.
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3087234#Comment_3087234
Love how you just picked and chose that little tidbit lol, get over yourself like I would go stalking through your post history. If only people on the 'discussion forums' were willing to actually have discussions.
Your reply just shows i did the right thing in not even bothering engaging with the rest, cya
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Lithe. Been using it for years and has always been my favorite.
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@Mewishis said:
it was nerfed down to 75% I was using it without an exhaustion perk and was losing a lot of killers the nerf wasn't that bad, I don't quite understand why people are whining this much. Even people testing the change didn't really think it was that bad, this whole reaction is very much just an overeaction.
https://forum.deadbydaylight.com/en/discussion/comment/3019036#Comment_3019036
The update is a buff to killers one that was needed very much so it's been literally years since killers got a major killer-focused update that affected all killers. It's a nerf to survivors and solo q, but you act as if it wasn't bad beforehand. If anything people going about it sandbagging teammates, dcing instantly, killing themselves at hook as soon as they get found, and dropping all the pallets make it worse not the fact that meta perks were nerfed and killers were buffed.
I am sure the next update will be solo q and survivor-focused, but it would certainly be a lot better if people weren't taking out their unhappiness on others and making solo q even more miserable just to spread their silly argument. Before the update sure there were second killers in the lobby turning games into 3 v 2, but now it's out of control.
When games aren't like this or have a hardcore tunneling at 5 gens killer games are fun, I actually have had a very enjoyable time so far out of 26 survivor games so far about 4 were ones the killer tunneled so I am not unhappy about that. Though definitely need some countermeasures at 5 generators to make tunneling not a strategy for use at the start, at the same time I feel like midgame and late-game it's fine, though more measures to make it better to spread out hook states would definitely help.
Though acting like the game is unplayable because killers got buffed is flat-out lying, it's unplayable because solo q teammates are ruining games for each other, you wanna know how many times a survivor dced in a game when we were winning, not going for unhooks, or just flat out didn't do generators hiding in a corner of the map or thrown all the pallets? Like 14 of the games not even joking, those are the things making it miserable. It wasn't this bad before the update, but people are hardcore throwing now for literally no reason.
I act as if it wasn’t bad before hand? Are you new here? Have you read my post history? If you haven’t, maybe you should.
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@feruis said:
Ofc killers will get nerfed, do you even see the outrage on the forums? It's full of whining and crying because they can't bully anymore
Who was bullying who?
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No, it isn't happening.
I've seen a lot of survivors dcing and suiciding in my games, but it's not because of "dead hard nerf". That's just an excuse people use while ignoring all the other basekit buffs killers got.
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Thank you v much <3
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Something the killers dont like so they try to shame you into not using it.
