Marc_123
Marc_123
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- Username
- Marc_123
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Comments
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Always treat other players like you would be treated.
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There are sales right now. But only in the stores not with in game gold.
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Just ignore it. I know it is hard, but... just ignore it.
And don´t go to the exit gates.
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I am too old.
I will never play "normal" games on a tiny phone.
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LP can be really strong. Sometimes the first seconds of the game can make a difference.
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Just had it in another thread, there are core game machanics that probalby can´t be changed at all.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2717361#Comment_2717361
The "opposite" but everything I said can be backed by your own comment.
I don´t get it. Yes, i can think some things are ok and some things could need a change.
And camping, tunneling, slugging, bodyblocking (as surv) and other core mechanics are totally fine for me.
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Thats why i usually don´t go to the exit gates.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2717349#Comment_2717349
People give that idea like we dont already see a lot of claudettes, neas and megs.
Give survivors specific things and some characters will never be played.
Thats right, in loudness they are already different. But afaik Ace is the quietest.
And we probably won´t get anything more than that.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2717336#Comment_2717336
Oh so "it is what it is" but you want it to be nerfed. I guess the standards for you are different, survivors need to adapt but killers dont. Got it.
You can't claim you don't want things to be nerfed while in the same post wanting something to be nerfed.
No, the opposite.
As i play both sides i can understand both sides.
And some adjustments could be really needed.
But there are core mechanics that maybe aren´t so "fun" but have to be there or the whole game won´t work anymore.
The problem is that the devs have to choose who they want to play.
And they want the new players - and therefore the whole balancing goes in that direction. On the other hand that massively hurts the killer side on higher levels because survs are already powerful at that level.
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Could be nice - same basic idea that each survivor has a special benefit.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2717243#Comment_2717243
Do you have the same mindset about Boons and everything else on the survivor side you dont like?
On the killer side it is what it is. Boons are to help low to mid level survs and i am sure there are many of them. (just get rid of the heal speed buff)
They struggle way more with a lot of killers.
But as you get up to mid to high tier survs get much stronger and killers suffer.
I have often lost as killer or got completely destroyed. So i know. But it is wrong to nerf everything - this would not make the game better.
You simply can´t balance for low to high tier players in one go.
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Use Kindred and you always see if the killer is camping. No need to guess anything.
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In low to mid mmr you barely see any nurse.
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I know that feeling - so i rarely bring good items, because these games are mostly f´d up ones.
Oh and yes - no one appreciates it. I got quick games where there were like two party streamers (or cakes). I mean come on.
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Just had a game where killer got 3k. (so not a real good surv game)
I want to see the killers perks - so i have to wait.
The last surv stands at the gate - about 40 secs or so. Killer won´t show up (best thing to do). But i thought - you stupid id..... - just get the f out.
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I thought killer is blocked also.
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@AngyKiller said:
Yes; Killers can dodge dropped pallets. They should be teleported to every pallet at time of dropping, so Survivors don't miss out on BP.
Killers should also be forced to the exit gates so Survivors can twerk properly and BM them. Also; remove the EGC, so Survivors can decide when a match ends.
Also; the hatch should spawn at the start of the map, open, and the Killer should be unable to close it.
Some very good ideas here i see.
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I like it.
And it is not so incredibly difficult as stated.
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:-)
The Devs know how old their playerbas really is but can´t admit it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2717248#Comment_2717248
Nope. It's not BMing. I just find it hilarious that people are ok with standing at the exit gate for 2 minutes asserting dominance. But the second someone wastes their time by slugging them out. It's a problem
I want people to keep that same energy. If you're not ok with getting slugged. Then never stand at the exit gate until the final tick. Never make the killer force you out if it's unnecessary. Leave if you know everyone is safe.
Exactly!
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Sometimes killer is just angry. Maybe you bullied him or escaped too much or got saved too much. (or the group before you)
Maybe the hook is too far away. It can be saver to just wait it out.
There is no hostage holding - game will end. May take a few minutes but that is only a made up problem and not a real one.
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This attitude to "i must have fun" i don´t get. Crying for everything to be nerfed to the ground.
It is a game - sometimes you have bad luck - happens in real life too.
Get over it and go on - or let it be and play something else.
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Show MMR - there is absolutely no reason why not.
Grades don´t matter, so nobody needs them anymore. If you want player time - show "Time played this month: xyz"
Every normal player wants to know how high his actual player rank is which is the MMR.
Still shaking my head whoever thought this is a good idea...
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So, survs can stop whining. They will get something.
But i guess survs will only be happy when they can make their gens, killer comes sometimes but can´t catch or hit them, can´t hook them, and they always escape...
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Annoying but understandable.
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I think the changes they try to do are done with the new killers and survs and their new perks.
The last killers had some better ones. I think they try to steer in another direction with this and also incentivise buying the new stuff for the perks.
The won´t change much of the old ones - even if these should be reduced or something.
We will see - maybe they surprise us with the Ring chapter. Not sure but i hope so.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2716317#Comment_2716317
Just hit Iri 1. This doesn't feel like an accomplishment playing against killers that don't chase for more than 5 seconds and can't down anyone until the exit gates are powered.
I just wanna know how good I actually am and things to improve on.
Then you are strangely lucky to still get these.
If you escape multiple times your mmr should rise and you should come across some of the real killers. There the fun ends.
If you still escape then you are simply a god in this game.
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@DBD78 said:
Yeah survivors can escape, even if killer makes a perfect camping game. End chase fast, protect hook from unhooking perfectly, end next chase fast and protect hook..yet two survivors can escape on the back of a perfect camping game that is bad game design. In football you can play defensive and get a point against the best teams that would have murdered you if playing offensive against them. In this game you get murdered even if you make a perfect defensive game in high MMR which means camping needs a buff yes?
No, 2e and 2k is the desired outcome for the perfect game. According to numbers - fun doesn´t matter. (and thats why mmr fails)
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@MrCalac123 said:
I say this in sincere honesty
This game could be up to 5x more popular if it had different Dev's who actually gave this game the TLC it deserves. Not just cosmetics and chapters.
Öhm, no. Because no other Dev came close to DbD until now.
But i agree completely that they could need some help from people who kno how to polish stuff.
Unpopular opinion:
As i saw old Samination DbD parodies everybody seemed to complain about the exact same stuff as now.
Funny. Therefore i think DbD is kinda much more balanced than everybody admits. (whining aside)
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@Marc_go_solo said:
I feel now is around the time it needs to be making changes to its core and expanding on the gameplay aspect. Effectively, redesign the game in terms of challenges, objectives, the state of the trials, map-layouts and some new objectives for both sides.
Completely agree that this game is not dying, but there is a growing sense that the formula is becoming stale, and the game may face some huge problems moving forwards if it refuses to change, especially now more companies enter the asymmetrical realms and have time to expand and develop.
Obviously, the changes can't be drastic, and recent holiday additions they made like the pumpkins (which have huge potential to come back as something else), Snowmen (great to see a new idea, even if sided towards survivors than killers, but still nice to develop on), and that rebuilding totems and boons (again, alterations needed, but applaud the idea of something different) have shown that smaller changes are possible to be made fairly easily, so larger ones can be developed over time.
If the team go forwards with new ideas and changes, whether good or not so good, it'll be exciting to see the changes and will bring people in to see how it works. Make people come back for significant tweaks, objectives or changes, as well as the new chapters. It's worth the risk.
They will not change much.
They try with EPIC or the sales to get new players.
Big licenses also do their part.
What they will have to really address big is the new player experience. Perk grind and mmr screws new players as you can see in a lot of threads. And that are only the ones who post here.
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I don´t get the point.
As killer you likely start camping when you realize there are strong loopers in the team. Because you know you probably won´t catch them.
It would be dumb to chase too long and throw the game. That is the way the survs want you to play.
And i am SoloQ - Kindred is base kit. A camper mostly screws us.
But i don´t complain. When i play killer and try to camp because the team is too good, they often manage to unhook anyways. (i was not Bubba in that case)
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Kannst du im englischen Forum mittlerweile viele viele Beiträge darüber lesen.
In der Theorie klingt das alles toll, in der Praxis funzt es aber halt nicht.
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@Shaped said:
Noed should be called do bones.
:-) May be better to understand for the "we don´t have time to do bones" people...
Still like Bone Hunter
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@C3Tooth said:
Im sure a newbie Dwight with Tier2 Bond and Tier1 Leader perk in loadout, with his teammate Meg with only Tier1 Sprintburst. VS a 3000h Pinhead / Artist who happens to have low MMR because they first pick the Killers...wants to play this game again.
As you see in a lot of new threads here this situation seems to be more common now. And that are only the players who post in the forum...
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As i am kinda mid tier mmr i still got a variety of killers.
During last weeks i rarely got a nurse.
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They got more players on steam than last year.
We don´t have console numbers afaik.
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It works.
Because most survs don´t do their gens as they should. And that is totally their fault.
Therefore it is a very solid strategy. Even if it is boring.
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Also had that. Now i always check the selected challenge.
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Yep MMR should be visible.
But if u got to iri2 u can´t be that bad.
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Search the forum, you are not alone with this. This should not happen to newer players.
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If the better survs would stop to bully weaker killers there would probably be less face camping in order to secure maybe one kill.
A lot of killers don´t enjoy camping but it is their only chance left sometimes. Thank mmr for it.
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I doubt it but could be really nice.
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Got three Pinheads today. Kinda fun but the box is really strong as i was the only one constantly going after it - SoloQ.
Was a 30 Min Match but he got 3k at the end.
Problem as always for low to mid survs he is strong, mid to high becoming weaker and weaker.
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Is there a challenge i missed?
Got three Pinheads today. Kinda fun but the box is really strong as i was the only one constantly going after it.
Was a 30 Min Match but he got 3k at the end.
Problem as always for low to mid survs he is strong, mid to high becoming weaker and weaker.
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Got three Pinheads today.
Trickster, Huntress, Artist, Nemesis, Blight, Spirit. Billy, Bubba.
Maybe i should also start a list to track better.
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Would be nice - remember only PC has Chat.
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The survivors constantly running away from me has to stop. How is that supposed to be fun for me?
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The Survivor Rulebook says it clear:
If you are anywhere on the map while i am on hook - you camp
If i got hooked and you down me again - you tunnel